Editing Nightfall/Walkthrough

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==Legendary Notes==
==Legendary Notes==
*Range is of the utmost importance on this mission. You cannot play at close range here, unless the enemy is either unaware of your presence or distracted by Jun. Make the most of both opportunities.
*Range is of the utmost importance on this mission. You cannot play at close range here unless the enemy is either unaware of your presence or distracted by Jun. Make the most of both opportunities.
*Elite Majors and Ultras all take several hits to bring down their shields. Don't go fancy and try and headshot them all the time. Work the body to drop shields, then headshot when the opportunity arises.
*Elite Majors and Ultras all take several hits to bring down their shields. Don't go fancy and try and headshot them all the time. Work the body to drop shields then headshot when the opportunity arises.
*Jackal Majors are by far the most annoying enemy on this level. Their penchant for overcharged plasma rounds will leave you shieldless and wounded. When faced with multiple threats, they should be right under anything that has a ranged weapon, and first otherwise.
*Jackal Majors are by far the most annoying enemy on this level. Their penchant for overcharged plasma rounds will leave you shieldless and wounded. When faced with multiple threats they should be right under anything that has a ranged weapon, and first otherwise.
*You can easily do this mission without ever exposing yourself to danger, but it will take a long time. Use your judgement on when you think you will be able to handle enemies in close range without too much risk.
*You can easily do this mission without ever exposing yourself to danger, but it will take a long time. Use your judgement on when you think you will be able to handle enemies in close range without too much risk.
*There are times when sniping will not be to your advantage, and assassination is far less risky overall. Don't be afraid to risk a little to gain much.
*There are times when Sniping will not be to your advantage and assassination is far less risky overall. Don't be afraid to risk a little to gain much.
*Good Skulls here are Iron, Thunderstorm and Catch. If you're sneaky and you can shoot, you're rarely going to be at risk, and increasing the ranks of your enemies just makes it that much sweeter when you defeat them. And, well, Catch is never a bad skull to have on. Unless you really, ''really'' don't like plasma grenades.
*Good Skulls here are Iron, Thunderstorm and Catch. If you're sneaky and you can shoot, you're rarely going to be at risk and increasing the Ranks of your enemies just makes it that much sweeter when you defeat them. And, well, Catch is never a bad skull to have on.


==Notes for Lower Difficulties==
==Notes for Lower Difficulties==

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