Editing Mombasa Streets

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{{Status|Gameplay}}
{{Era|RW}}
{{Level infobox
{{Level infobox
|pagegamelabel=ODST
|pagegamelabel=ODST
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}}
}}


{{Article quote|Explore the city, find your ODST team.}}
{{Article Quote|Explore the city, find your ODST team.}}


'''Mombasa Streets''' is the second campaign level of ''[[Halo 3: ODST]]'', and serves as "the hub", an open-world environment used to access flashback missions. It is set in the city of [[New Mombasa]].
'''Mombasa Streets''' is the second campaign level of ''[[Halo 3: ODST]]'', and serves as "the hub", an open-world environment used to access flashback missions. It is set in the city of [[New Mombasa]].
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The city map provided by the [[Superintendent (Construct)|Superintendent]] highlights points of interest, such as the "beacon" objects. The Superintendent also guides the player into the right direction using the city's plentiful digital signs and billboards.
The city map provided by the [[Superintendent (Construct)|Superintendent]] highlights points of interest, such as the "beacon" objects. The Superintendent also guides the player into the right direction using the city's plentiful digital signs and billboards.


During the first playthrough, some areas in the city are inaccessible, and the player is forced to play the flashbacks in chronological order. Completing flashbacks unlocks more areas in the city, allowing the player to progress to the next beacon. Once the game is completed, the city is fully unlocked for exploration.
During the first playthrough, some areas in the city are inaccessible, and the player is forced to play the flashbacks in chronological order. Completing flashbacks unlocks more areas in the city, allowing the player to progress to the next beacon. Once game is completed, the city is fully unlocked for exploration.


==Plot==
==Plot==
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==Transcript==
==Transcript==
[[File:NM sectors.png|thumb|Map of the level, showing the city's sectors.]]
[[File:NM sectors.png|thumb|right|Map of the level, showing the city's sectors.]]


'''THE ROOKIE'''
'''THE ROOKIE'''
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*'''Buck (COM)''' ''(flashback)'': "All right. Meet you up top!"
*'''Buck (COM)''' ''(flashback)'': "All right. Meet you up top!"


''Fades to black. [[NMPD HQ]] begins.''
''Fades to black. [[NMPD HQ|NMPD HQ]] begins.''


[http://youtu.be/YgiB_H06XSY '''{''NMPD HQ Outro''}''']
[http://youtu.be/YgiB_H06XSY '''{''NMPD HQ Outro''}''']
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|-  
|-  
|[[New Mombasa Sector 9|Sector 9]], in front of [[New Mombasa Uplift]] building
|[[New Mombasa Sector 9|Sector 9]], in front of [[New Mombasa Uplift]] building
|align="center" width="225px" | [[File:H3ODST Beacon Uplift Reserve.jpg|225px]]<br/>Damaged [[F-99 Wombat|F-99 Drone]] Optics Package
|align="center" width="225px" | [[File:H3ODST Beacon Uplift Reserve.jpg|225px]]<br/>Damaged [[F-99 Unmanned Combat Aerial Vehicle|F-99 Drone]] Optics Package
|[[Taylor H. Miles|Dutch]]
|[[Taylor H. Miles|Dutch]]
|[[Uplift Reserve]]
|[[Uplift Reserve]]
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|-  
|-  
|[[New Mombasa Sector 3|Sector 3]], hanging from a power line
|[[New Mombasa Sector 3|Sector 3]], hanging from a power line
|align="center" width="225px" | [[File:H3ODST Beacon NMPD HQ.jpg|225px]]<br/>[[SRS99D-S2 AM sniper rifle|Sniper Rifle]]
|align="center" width="225px" | [[File:H3ODST Beacon NMPD HQ.jpg|225px]]<br/>[[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]]
|[[Kojo Agu|Romeo]]
|[[Kojo Agu|Romeo]]
|[[NMPD HQ]]
|[[NMPD HQ|NMPD HQ]]
|3 hours after drop (19:14)
|3 hours after drop (19:14)
|-  
|-  
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**It even has the most loadout points, exclusively in ''Halo: The Master Chief Collection''.
**It even has the most loadout points, exclusively in ''Halo: The Master Chief Collection''.
**This level also does not feature any par time and par scores.
**This level also does not feature any par time and par scores.
*The location of the beacon the player uses to access the city underground and ''[[Data Hive]]'' will vary depending on which beacon the player accessed last. If the player follows the correct chronological order and completes ''[[Kikowani Station]]'' last, the beacon will be in Sector 0 at the top of the map. If the player completes ''[[NMPD HQ]]'' last, the beacon will be in the center of Sector 3. If ''[[ONI Alpha Site]]'' is completed last, the beacon will be in Sector 10, and if the player completes ''[[Kizingo Boulevard]]'' last, it is in Sector 4. Each area features similar resistance. Regardless of which elevator shaft the player accesses, Data Hive will always begin in the same location.
*The location of the beacon the player uses to access the city underground and [[Data Hive]] will vary depending on which beacon the player accessed last. If the player follows the correct chronological order and completes [[Kikowani Station]] last, the beacon will be in Sector 0 at the top of the map. If the player completes [[NMPD HQ|NMPD HQ]] last, the beacon will be in the center of Sector 3. If [[ONI Alpha Site]] is completed last, the beacon will be in Sector 10, and if the player completes [[Kizingo Boulevard]] last, it is in Sector 4. Each area features similar resistance. Regardless of which elevator shaft the player accesses, Data Hive will always begin in the same location.
*The entire BSP (the level geometry itself) is not rendered at once because of engine limitations - this is why Bungie put in blast doors and walls in between sectors. Furthermore, some of the BSPs are identical - Sectors 4 and 5, 3 and 8, and 0 and 9.{{Ref/Game|H3ODST|[[:File:NM sectors.png|VISR database - New Mombasa map]]}} The only noticeable difference is that players cannot enter the building in Sector 4 as they did the one in Sector 5, and another being the [[Uplift Nature Reserve]] in Sector 9. Also, when the player opens a blast door, the BSP loads, but, for example, if the player enters Sector 8, it will load the Sector 3 BSP since they are one and the same. Note that scenery items are not included in the BSP, since no part of the BSP is movable.
*The entire BSP (the level geometry itself) is not rendered at once because of engine limitations - this is why Bungie put in blast doors and walls in between sectors. Furthermore, some of the BSPs are identical - Sectors 4 and 5, 3 and 8, and 0 and 9.{{Ref/Game|H3ODST|[[:File:NM sectors.png|VISR database - New Mombasa map]]}} The only noticeable difference is that players cannot enter the building in Sector 4 as they did the one in Sector 5, and another being the [[Uplift Nature Reserve]] in Sector 9. Also, when the player opens a blast door, the BSP loads, but, for example, if the player enters Sector 8, it will load the Sector 3 BSP since they are one and the same. Note that scenery items are not included in the BSP, since no part of the BSP is movable.
*When the player is in Sector 10, Sector 10's map in the VISR database also shows the bridge, which was destroyed already. The player can also explore the map of ONI Alpha Site.
*When the player is in Sector 10, Sector 10's map in the VISR database also shows the bridge, which was destroyed already. The player can also explore the map of ONI Alpha Site.
*At certain points of the level, players can see objects that hint at the past presence of the fellow squadmates. A [[M12 Warthog|Warthog]] wreckage (presumably driven by Miles) can be found in the same plaza where the optics package is. A [[M808C Scorpion]] (presumed commandeered by Crespo) and a [[Zurdo-pattern Wraith|Wraith]], both destroyed, can be found near the gate that separates Sector 4 and Sector 10. In Sector 4, an SOEIV (presumed that of Agu's or Crespo's) can be found in a courtyard, with a silenced SMG beside it.
*At certain points of the level, players can see objects that hint at the past presence of the fellow squadmates. A [[M12 Warthog|Warthog]] wreckage (presumed drove by Miles) can be found in the same plaza where the optic package is. A [[M808C Scorpion]] (presumed commandeered by Crespo) and a [[Type-26 Wraith|Wraith]], both destroyed, can be found near the gate that separates Sector 4 and Sector 10. In Sector 4, an SOEIV (presumed that of Agu's or Crespo's) can be found in a courtyard, with a silenced SMG beside it.
*In many parts of the level, the Huragok have marked areas of interest by mysterious symbols which are highlighted when the VISR is turned on. Most of these symbols are geometric glyphs similar to those used by the Forerunners, commonly arranged around a "Y"-shape. Some of the symbols depict the Superintendent's avatar, hinting at cooperation between the Huragok and the Superintendent.
*In many parts of the level, the Huragok have marked areas of interest by mysterious symbols which are highlighted when the VISR is turned on. Most of these symbols are geometric glyphs similar to those used by the Forerunners, commonly arranged around an "Y"-shape. Some of the symbols depict the Superintendent's avatar, hinting at cooperation between the Huragok and the Superintendent.


==Gallery==
==Gallery==
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==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
{{Levels|ODST}}
{{Levels|ODST}}

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