Editing Making Halo 4: Return of the Forerunners
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*'''[[Josh Holmes]]''': "The Forerunners have been the source of so much mystery throughout the ''Halo'' franchise, it was something that was just fascinating to us." | *'''[[Josh Holmes]]''': "The Forerunners have been the source of so much mystery throughout the ''Halo'' franchise, it was something that was just fascinating to us." | ||
*''' | *'''Brian Reed''': "So far it's been a lot of stumbling into their belongings, y'know, we found [[Halo Array|Halo]]'s, and now we found something more; we found the [[Promethean]]s. | ||
*''' | *'''Kenneth Scott''': "There's a degree of animalistic fierceness that maybe you didn't see in previous games." | ||
*'''[[Cortana]]''': ''"Look out!"'' | *'''[[Cortana]]''': ''"Look out!"'' | ||
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*'''Kiki Wolfkill''': "The design process for the Prometheans was intriguing, exciting, and then long and painful process. I think just, 'cause everyone was so invested in what they wanted out of them." | *'''Kiki Wolfkill''': "The design process for the Prometheans was intriguing, exciting, and then long and painful process. I think just, 'cause everyone was so invested in what they wanted out of them." | ||
*''' | *'''Nicolas Bouvier''': "How do you imply something strong, something vertical, something different? And how could we actually have a global, logical language out of that Forerunner philosophy?" | ||
*'''Kenneth Scott''': "Anybody who's played ''Halo'' goes 'Okay, Forerunner is the silvery angular stuff with blue lights across it. That's really the language kind of in a nutshell. For us, it was important to break that, but still find, kind of like, a mathematical organization." | *'''Kenneth Scott''': "Anybody who's played ''Halo'' goes 'Okay, Forerunner is the silvery angular stuff with blue lights across it. That's really the language kind of in a nutshell. For us, it was important to break that, but still find, kind of like, a mathematical organization." |