Editing List of REQ cards/Helmets

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{| class="wikitable sortable" style="margin:2px auto; text-align:center; background:#FFFFFF"
Helmets, like Armor can be worn but they serve no purpose beyond cosmetics.
{| class="wikitable" style="margin:2px auto; font-size:small; text-align:center; background:#FFFFFF"
|-
|-
!Image
!Image
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!Rarity
!Rarity
!Description
!Description
|-
|[[File:REQ Card - Air Assault.png|120px]]
|'''[[AIR ASSAULT-class Mjolnir|Air Assault]]'''
|Common
| style="text-align:left;" |''The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces.''
|-
|[[File:REQ Helmet Anubis.png|120px]]
|'''[[ANUBIS-class Mjolnir|Anubis]]'''
|Common
| style="text-align:left;" |''The ANUBIS helmet's enhanced sensor suite benefits from collaboration with allied [[Sangheili]], though [[ONI]] security paranoia has slowed technology integration.''
|-
|-
|[[File:REQ Card - Athlon.png|120px]]
|[[File:REQ Card - Athlon.png|120px]]
|'''[[ATHLON-class Mjolnir|Athlon]]'''
|'''[[ATHLON-class Mjolnir|Athlon]]'''
|Common
|Common
| style="text-align:left;" |''The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology.''
| style="text-align:left;" |
|-
|[[File:REQ Card - Athlon Lycinus.png|120px]]
|'''[[ATHLON-class Mjolnir|Athlon Lycinus]]'''
|Common
| style="text-align:left;" |''The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology.''
|-
|[[File:REQ Card - Athlon Varazdat.png|120px]]
|'''[[ATHLON-class Mjolnir|Athlon Varazdat]]'''
|Common
| style="text-align:left;" |''The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology.''
|-
|[[File:REQ Card - Aviator.png|120px]]
|'''[[AVIATOR-class Mjolnir|Aviator]]'''
|Common
| style="text-align:left;" |''Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft.''
|-
|[[File:REQ Card - Aviator Ace.png|120px]]
|'''[[AVIATOR-class Mjolnir|Aviator Ace]]'''
|Common
| style="text-align:left;" |''Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft.''
|-
|[[File:REQ Card - Aviator Delta.png|120px]]
|'''[[AVIATOR-class Mjolnir|Aviator Delta]]'''
|Common
| style="text-align:left;" |''Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft.''
|-
|[[File:REQ Card - Breaker.png|120px]]
|'''[[BREAKER-class Mjolnir|Breaker]]'''
|Common
| style="text-align:left;" |''The BREAKER's core systems are based on IMC's industrial spaceworker ensemble.''
|-
|-
|[[File:REQ Card - EVA.png|120px]]
|[[File:REQ Card - EVA.png|120px]]
|'''[[EVA-class Mjolnir|EVA]]'''
|'''[[EVA-class Mjolnir|EVA]]'''
|Common
|Common
| style="text-align:left;" |''The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.''
| style="text-align:left;" |
|-
|[[File:REQ Card - Foehammer.png|120px]]
|'''[[FOEHAMMER-class Mjolnir|Foehammer]]'''
|Common
| style="text-align:left;" |''The FOEHAMMER helmet features an ultra-wideband vehicle cyberlink which induces total body paralysis to allow for better pilot synchronization.''
|-
|[[File:REQ Card - Jumpmaster.png|120px]]
|'''[[JUMPMASTER-class Mjolnir|Jumpmaster]]'''
|Common
| style="text-align:left;" |''Spartan combat drops have a far wider margin of safety than ODST's, but the consequences of accidents are significantly more dire.''
|-
|[[File:REQ Card - Jumpmaster Sky Soldier.png|120px]]
|'''[[JUMPMASTER-class Mjolnir|Jumpmaster Sky Soldier]]'''
|Common
| style="text-align:left;" |''Spartan combat drops have a far wider margin of safety than ODST's, but the consequences of accidents are significantly more dire.''
|-
|[[File:REQ Card - Legionnaire.png|120px]]
|'''[[LEGIONNAIRE-class Mjolnir|Legionnaire]]'''
|Common
| style="text-align:left;" |''Creating a Mjolnir variant from scratch was once extremely difficult, expensive, and fraught with risk. The LEGIONNAIRE presages a democratization of Mjolnir technology that may prove impossible to control.''
|-
|[[File:REQ Card - Legionnaire Optio.png|120px]]
|'''[[LEGIONNAIRE-class Mjolnir|Legionnaire Optio]]'''
|Common
| style="text-align:left;" |''Creating a Mjolnir variant from scratch was once extremely difficult, expensive, and fraught with risk. The LEGIONNAIRE presages a democratization of Mjolnir technology that may prove impossible to control.''
|-
|[[File:REQ Card - Recluse.png|120px]]
|'''[[RECLUSE-class Mjolnir|Recluse]]'''
|Common
| style="text-align:left;" |''Lack of ethical, legal and administrative oversight would allow hypothetical RECLUSE designers to fully exploit Spartan neurological peculiarities - albeit at great risk of inducing dangerous side effects.''
|-
|[[File:REQ Card - Recluse Laeta.png|120px]]
|'''[[RECLUSE-class Mjolnir|Recluse Laeta]]'''
|Common
| style="text-align:left;" |''Lack of ethical, legal and administrative oversight would allow hypothetical RECLUSE designers to fully exploit Spartan neurological peculiarities - albeit at great risk of inducing dangerous side effects.''
|-
|[[File:REQ Card - Recon.png|120px]]
|'''[[RECON-class Mjolnir|Recon]]'''
|Common
| style="text-align:left;" | ''The heavily classified [[Auspex]] [[UNSC battle network|battlenet]] uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.''
|-
|[[File:REQ Card - Recruit.png|120px]]
|'''[[RECRUIT-class Mjolnir|Recruit]]'''
|Common
| style="text-align:left;" | ''Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet.''
|-
|[[File:REQ Card - Recruit Charred.png|120px]]
|'''[[RECRUIT-class Mjolnir|Recruit Charred]]'''
|Common
| style="text-align:left;" | ''Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet.''
|-
|[[File:REQ Card - Soldier.png|120px]]
|'''[[SOLDIER-class Mjolnir|Soldier]]'''
|Common
| style="text-align:left;" | ''Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.''
|-
|[[File:REQ Card - Soldier Leatherneck.png|120px]]
|'''[[SOLDIER-class Mjolnir|Soldier Leatherneck]]'''
|Common
| style="text-align:left;" | ''Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.''
|-
|[[File:REQ Card - Valkyrie.png|120px]]
|'''[[VALKYRIE-class Mjolnir|Valkyrie]]'''
|Common
| style="text-align:left;" | ''The full capabilities of the VALKYRIE are only revealed when paired with the latest aerospace flight control systems.''
|-
|[[File:REQ Card - Valkyrie Eir.png|120px]]
|'''[[VALKYRIE-class Mjolnir|Valkyrie Eir]]'''
|Common
| style="text-align:left;" | ''The full capabilities of the VALKYRIE are only revealed when paired with the latest aerospace flight control systems.''
|-
|[[File:REQ Card - Warrior.png|120px]]
|'''[[WARRIOR-class Mjolnir|Warrior]]'''
|Common
| style="text-align:left;" | ''The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives.''
|-
|[[File:REQ Card - Warrior Helm.png|120px]]
|'''[[WARRIOR-class Mjolnir|Warrior Helm]]'''
|Common
| style="text-align:left;" | ''The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives.''
|-
|[[File:H5G REQ Helmets Air Assault Disrupt Uncommon.png|120px]]
|'''[[AIR ASSAULT-class Mjolnir|Air Assault Disrupt]]'''
|Uncommon
| style="text-align:left;" |''The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces.''
|-
|[[File:H5G REQ Helmets Anubis Nephthys Uncommon.png|120px]]
|'''[[ANUBIS-class Mjolnir|Anubis Nephthys]]'''
|Uncommon
| style="text-align:left;" |''The ANUBIS helmet's enhanced sensor suite benefits from collaboration with allied [[Sangheili]], though [[ONI]] security paranoia has slowed technology integration.''
|-
|[[File:H5G REQ Helmets Athlon Cynisca Uncommon.png|120px]]
|'''[[ATHLON-class Mjolnir|Athlon Cynisca]]'''
|Uncommon
| style="text-align:left;" |''The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology.''
|-
|[[File:H5G REQ Helmets Aviator Csar Uncommon.png|120px]]
|'''[[AVIATOR-class Mjolnir|Aviator Csar]]'''
|Uncommon
| style="text-align:left;" |''Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft.''
|-
|[[File:H5G REQ Helmets Breaker Hatchetman Uncommon.png|120px]]
|'''[[BREAKER-class Mjolnir|Breaker Hatchetman]]'''
|Uncommon
| style="text-align:left;" |''The BREAKER's core systems are based on IMC's industrial spaceworker ensemble.''
|-
|[[File:REQ Card - Buccaneer.png|120px]]
|'''[[BUCCANEER-class Mjolnir|Buccaneer]]'''
|Uncommon
| style="text-align:left;" |''BUCCANEER helmets use off-the-shelf components, but the casing is custom made. The HUD is also compatible with military VISRs, employing ingenious hacks to bypass liscencing locks.''
|-
|[[File:H5G REQ Helmets Cinder Uncommon.png|120px]]
|'''[[CINDER-class Mjolnir|Cinder]]'''
|Uncommon
| style="text-align:left;" |''Special containment teams respond to a wide range of hazardous biological containment, mitigation, and eradication issues at UNSC facilities. For this reason the CINDER helmet features a full suite of lab-grade chemsniffers and hazmat filters.''
|-
|[[File:H5G REQ Helmets Commando Uncommon.png|120px]]
|'''[[COMMANDO-class Mjolnir|Commando]]'''
|Uncommon
| style="text-align:left;" |''Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule.''
|-
|[[File:H5G REQ Helmets Cyclops Uncommon.png|120px]]
|'''[[CYCLOPS-class Mjolnir|Cyclops]]'''
|Uncommon
| style="text-align:left;" |''The CYCLOPS can parasitically connect to both UEG and Covenant urban infrastructure networks, levering their hardware and databases to augment its own network of emplaced sensors, drones, and tacnet links.''
|-
|[[File:H5G REQ Helmets Cypher Uncommon.png|120px]]
|'''[[CYPHER-class Mjolnir|Cypher]]'''
|Uncommon
| style="text-align:left;" |''CYPHER is not the most mysterious of the Io Design Lab's many products, nor is it even the most secret.''
|-
|[[File:H5G REQ Helmets Cypher Copiale Uncommon.png|120px]]
|'''[[CYPHER-class Mjolnir|Cypher Copiale]]'''
|Uncommon
| style="text-align:left;" |''CYPHER is not the most mysterious of the Io Design Lab's many products, nor is it even the most secret.''
|-
|[[File:H5G-Dynast helmet REQ.png|120px]]
|'''[[DYNAST-class Mjolnir|Dynast]]'''
|Uncommon
| style="text-align:left;" |''Having in many ways effectively replaced older CQB and CQC designs, the DYNAST helmet shell is covered by layers of compressed carbon nanotubes and hyperdiamond sheets, making it fantastically durable... and expensive.''
|-
|[[File:H5G REQ Helmets Dynast Cincindel Uncommon.png|120px]]
|'''[[DYNAST-class Mjolnir|Dynast Cincindel]]'''
|Uncommon
| style="text-align:left;" |''Having in many ways effectively replaced older CQB and CQC designs, the DYNAST helmet shell is covered by layers of compressed carbon nanotubes and hyperdiamond sheets, making it fantastically durable... and expensive.''
|-
|[[File:H5G REQ Helmets Enforcer Uncommon.png|120px]]
|'''[[ENFORCER-class Mjolnir|Enforcer]]'''
|Uncommon
| style="text-align:left;" |''Input from the ENFORCER's helmet-mounted cyloptics is often fed directed into the battlenet for online reviews by intelligence specialists and battlespace management AIs.''
|-
|[[File:H5G REQ Helmets Engineer Uncommon.png|120px]]
|'''[[ENGINEER-class Mjolnir|Engineer]]'''
|Uncommon
| style="text-align:left;" |''The microframe embedded in the ENGINEER helmet supports running multiple concurrent AI shards with limited remote control of limbs and suit controls.''
|-
|[[File:H5G REQ Helmets EVA Hadfield Uncommon.png|120px]]
|'''[[EVA-class Mjolnir|EVA Hadfield]]'''
|Uncommon
| style="text-align:left;" |''The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.''
|-
|[[File:H5G REQ Helmets Fenrir Uncommon.png|120px]]
|'''[[FENRIR-class Mjolnir|Fenrir]]'''
|Uncommon
| style="text-align:left;" |''Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language.''
|-
|[[File:H5G REQ Helmets Foehammer Echo Uncommon.png|120px]]
|'''[[FOEHAMMER-class Mjolnir|Foehammer Echo]]'''
|Uncommon
| style="text-align:left;" |''The FOEHAMMER helmet features an ultra-wideband vehicle cyberlink which induces total body paralysis to allow for better pilot synchronization.''
|-
|[[File:H5G REQ Helmets Freebooter Uncommon.png|120px]]
|'''[[FREEBOOTER-class Mjolnir|Freebooter]]'''
|Uncommon
| style="text-align:left;" |''The FREEBOOTER's seamless nanofabricated armor panels hint at a Sangheili trade link''
|-
|[[File:H5G REQ Helmets Goblin Uncommon.png|120px]]
|'''[[GOBLIN-class Mjolnir|Goblin]]'''
|Uncommon
| style="text-align:left;" |''The UNSC Infinity's Fireteam Shadow tested GOBLIN suits during the Requiem Campaign.''
|-
|[[File:H5G REQ Helmets Goblin Erlking Uncommon.png|120px]]
|'''[[GOBLIN-class Mjolnir|Goblin Erlking]]'''
|Uncommon
| style="text-align:left;" |''The UNSC Infinity's Fireteam Shadow tested GOBLIN suits during the Requiem Campaign.''
|-
|[[File:REQ Card - Hellcat.png|120px]]
|'''[[HELLCAT-class Mjolnir|Hellcat]]'''
|Uncommon
| style="text-align:left;" |''Tests with [[Spartan-II]] veterans show near-perfect synchronization with HELLCAT armor, but compatible [[Spartan-IV]] operators require an acclimatization period and tweaks to their augmentation maintenance before deployment.''
|-
|[[File:Interceptor Helmet Req.png|120px]]
|'''[[INTERCEPTOR-class Mjolnir|Interceptor]]'''
|Uncommon
| style="text-align:left;" |''Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted.''
|-
|[[File:Interceptor Cutter Helmet Req.png|120px]]
|'''[[INTERCEPTOR-class Mjolnir|Interceptor Cutter]]'''
|Uncommon
| style="text-align:left;" |''Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted.''
|-
|[[File:H5G REQ Helmets Jumpmaster Dispatcher Uncommon.png|120px]]
|'''[[JUMPMASTER-class Mjolnir|Jumpmaster Dispatcher]]'''
|Uncommon
| style="text-align:left;" |''Spartan combat drops have a far wider margin of safety than ODST's, but the consequences of accidents are significantly more dire.''
|-
|[[File:H5G REQ Helmets Jumpmaster Ripcord Uncommon.png|120px]]
|'''[[JUMPMASTER-class Mjolnir|Jumpmaster Ripcord]]'''
|Uncommon
| style="text-align:left;" |''Spartan combat drops have a far wider margin of safety than ODST's, but the consequences of accidents are significantly more dire.''
|-
|[[File:REQ Card - Legionnaire Alaris.png|120px]]
|'''[[LEGIONNAIRE-class Mjolnir|Legionnaire Alaris]]'''
|Uncommon
| style="text-align:left;" |''Creating a Mjolnir variant from scratch was once extremely difficult, expensive, and fraught with risk. The LEGIONNAIRE presages a democratization of Mjolnir technology that may prove impossible to control.''
|-
|[[File:H5G REQ Helmets Mako Uncommon.png|120px]]
|'''[[MAKO-class Mjolnir|Mako]]'''
|Uncommon
| style="text-align:left;" |''Though offered as a complete GEN2 Mjolnir system for the Spartan branch, adoption of the MAKO helmet by Army combat divers has proven to be more profitable.''
|-
|[[File:H5G REQ Helmets Nomad Uncommon.png|120px]]
|'''[[NOMAD-class Mjolnir|Nomad]]'''
|Uncommon
| style="text-align:left;" |''The life support components of the NOMAD can handle a much wider range of atmospheric compositions and temperature regimes than is typical for Mjolnir armors.''
|-
|[[File:H5G REQ Helmets Orbital Uncommon.png|120px]]
|'''[[ORBITAL-class Mjolnir|Orbital]]'''
|Uncommon
| style="text-align:left;" |''The Buffalo A-29 comm suite in the ORBITAL helmet works flawlessly with the ad-hoc and anarchic telecommunication networks found in many colonies.''
|-
|[[File:H5G REQ Helmets Pathfinder Uncommon.png|120px]]
|'''[[PATHFINDER-class Mjolnir|Pathfinder]]'''
|Uncommon
| style="text-align:left;" |''Dedicated expert systems or dedicated AI's can be housed in the PATHFINDER helmet for on-site analysis of signals intelligence. These are run in a separate virtual machine from the rest of the suit's systems for security reasons.''
|-
|[[File:H5G REQ Helmets Pioneer Uncommon.png|120px]]
|'''[[PIONEER-class Mjolnir|Pioneer]]'''
|Uncommon
| style="text-align:left;" |''The sensor fidelity and high-bandwidth storage capacity in the PIONEER helmet makes it ideal for detailed environment scans used in War Games and intelligence analysis scene reconstruction.''
|-
|[[File:H5G-Helmet-Raijin.png|120px]]
|'''[[RAIJIN-class Mjolnir|Raijin]]'''
|Uncommon
| style="text-align:left;" |''The neural interface controller in the RAIJIN helmet lacks the feedback filters and bandwidth caps required by UNSC MIL-STD specifications in order to maximize short-term combat performance.''
|-
|[[File:H5G REQ Helmets Recluse Seri Uncommon.png|120px]]
|'''[[RECLUSE-class Mjolnir|Recluse Seri]]'''
|Uncommon
| style="text-align:left;" |''Lack of ethical, legal and administrative oversight would allow hypothetical RECLUSE designers to fully exploit Spartan neurological peculiarities - albeit at great risk of inducing dangerous side effects.''
|-
|[[File:H5G REQ Helmets Recon RSO Uncommon.png|120px]]
|'''[[RECON-class Mjolnir|Recon RSO]]'''
|Uncommon
| style="text-align:left;" | ''The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.''
|-
|[[File:REQ Card - Recruit Marked.png|120px]]
|'''[[RECRUIT-class Mjolnir|Recruit Marked]]'''
|Uncommon
| style="text-align:left;" |''Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet.''
|-
|[[File:H5G REQ Helmets Scout Uncommon.png|120px]]
|'''[[SCOUT-class Mjolnir|Scout]]'''
|Uncommon
| style="text-align:left;" |''Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.''
|-
|[[File:H5G REQ Helmets Seeker Uncommon.png|120px]]
|'''[[SEEKER-class Mjolnir|Seeker]]'''
|Uncommon
| style="text-align:left;" |''Except for the prototypes, all SEEKER suits are currently located on the UNSC ''Infinity''.''
|-
|[[File:H5G REQ Helmets Seeker Intrepid Uncommon.png|120px]]
|'''[[SEEKER-class Mjolnir|Seeker Intrepid]]'''
|Uncommon
| style="text-align:left;" |''Except for the prototypes, all SEEKER suits are currently located on the UNSC ''Infinity''.''
|-
|[[File:H5G REQ Helmets Soldier Rebel Uncommon.png|120px]]
|'''[[SOLDIER-class Mjolnir|Soldier Rebel]]'''
|Uncommon
| style="text-align:left;" |''Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.''
|-
|[[File:H5G REQ Helmets Stinger Uncommon.png|120px]]
|'''[[STINGER-class Mjolnir|Stinger]]'''
|Uncommon
| style="text-align:left;" |''Developed in conjunction with the AV-49 Attack VTOL, the STINGER-class Mjolnir helmet has two neural interface controllers that allows the Spartan operator to switch from flight to ground combat modes at the speed of thought.''
|-
|[[File:H5G REQ Helmets Teishin Uncommon.png|120px]]
|'''[[TEISHIN-class Mjolnir|Teishin]]'''
|Uncommon
| style="text-align:left;" |''TEISHIN heads-up displays take full advantage of VISR filters, augmented reality overlays, and cognition enhancing software to present a clear, concise, and organized view of the battlefield.''
|-
|[[File:H5G REQ Helmets Tracer Uncommon.png|120px]]
|'''[[TRACER-class Mjolnir|Tracer]]'''
|Uncommon
| style="text-align:left;" |''The TRACER helmet features a Tier-III datacore, the first portable example of such a high-computational system, and a significant upgrade over baseline GEN2.''
|-
|[[File:H5G REQ Helmets Tracer Jackpoint Uncommon.png|120px]]
|'''[[TRACER-class Mjolnir|Tracer Jackpoint]]'''
|Uncommon
| style="text-align:left;" |''The TRACER helmet features a Tier-III datacore, the first portable example of such a high-computational system, and a significant upgrade over baseline GEN2.''
|-
|[[File:H5G REQ Helmets Valkyrie Hrist Uncommon.png|120px]]
|'''[[VALKYRIE-class Mjolnir|Valkyrie Hrist]]'''
|Uncommon
| style="text-align:left;" |''The full capabilities of the VALKYRIE are only revealed when paired with the latest aerospace flight control systems.''
|-
|[[File:H5G REQ Helmets Vector Uncommon.png|120px]]
|'''[[VECTOR-class Mjolnir|Vector]]'''
|Uncommon
| style="text-align:left;" |''VECTOR features a Covenant dataport and dummy plug, allowing the user to commune with artifact-seeking Luminaries.''
|-
|[[File:H5G REQ Helmets Vector Interrupt Uncommon.png|120px]]
|'''[[VECTOR-class Mjolnir|Vector Interrupt]]'''
|Uncommon
| style="text-align:left;" |''VECTOR features a Covenant dataport and dummy plug, allowing the user to commune with artifact-seeking Luminaries.''
|-
|[[File:H5G REQ Helmets Venture Uncommon.png|120px]]
|'''[[VENTURE-class Mjolnir|Venture]]'''
|Uncommon
| style="text-align:left;" |''The VENTURE helmet has very few integral sensors, instead relying on modular packs that can be customized before each mission.''
|-
|[[File:H5G REQ Helmets Viper Uncommon.png|120px]]
|'''[[VIPER-class Mjolnir|Viper]]'''
|Uncommon
| style="text-align:left;" |''Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times.''
|-
|[[File:H5G REQ Helmets Warrior Blade Uncommon.png|120px]]
|'''[[WARRIOR-class Mjolnir|Warrior Blade]]'''
|Uncommon
| style="text-align:left;" |''The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives.''
|-
|[[File:H5G REQ Helmets Warrior Shield Uncommon.png|120px]]
|'''[[WARRIOR-class Mjolnir|Warrior Shield]]'''
|Uncommon
| style="text-align:left;" |''The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives.''
|-
|[[File:H5G REQ Helmets Air Assault Impact Rare.png|120px]]
|'''[[AIR ASSAULT-class Mjolnir|Air Assault Impact]]'''
|Rare
| style="text-align:left;" |''The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces.''
|-
|[[File:H5G REQ Helmets Anubis Set Rare.png|120px]]
|'''[[ANUBIS-class Mjolnir|Anubis Set]]'''
|Rare
| style="text-align:left;" |''The ANUBIS helmet's enhanced sensor suite benefits from collaboration with allied [[Sangheili]], though [[ONI]] security paranoia has slowed technology integration.''
|-
|[[File:H5G REQ Helmets Argonaut Rare.png|120px]]
|'''[[ARGONAUT-class Mjolnir|Argonaut]]'''
|Rare
| style="text-align:left;" |''ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops.''
|-
|[[File:H5G REQ Helmets Athlon Iccus Rare.png|120px]]
|'''[[ATHLON-class Mjolnir|Athlon Iccus]]'''
|Rare
| style="text-align:left;" |''The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology.''
|-
|[[File:H5G-Helmet-Atlas.png|120px]]
|'''[[ATLAS-class Mjolnir|Atlas]]'''
|Rare
| style="text-align:left;" |''The ATLAS is built to make war in the harshest environments against the most implacable of humanity's foes. The ATLAS' sensors are iterations on those used in the GEN1 Mark VI, emphasizing absolute reliability and ruggedness over the latest technology.''
|-
|[[File:H5G-Helmet-Atlas-Vigilant.png|120px]]
|'''[[ATLAS-class Mjolnir|Atlas Vigilant]]'''
|Rare
| style="text-align:left;" |''The ATLAS is built to make war in the harshest environments against the most implacable of humanity's foes. The ATLAS' sensors are iterations on those used in the GEN1 Mark VI, emphasizing absolute reliability and ruggedness over the latest technology.''
|-
|[[File:H5G REQ Helmets Breaker Doomsday Rare.png|120px]]
|'''[[BREAKER-class Mjolnir|Breaker Doomsday]]'''
|Rare
| style="text-align:left;" |''The BREAKER's core systems are based on IMC's industrial spaceworker ensemble.''
|-
|[[File:REQ Card - Buccaneer TYR.png|120px]]
|'''[[BUCCANEER-class Mjolnir|Buccaneer Tyr]]'''
|Rare
| style="text-align:left;" |''BUCCANEER helmets use off-the-shelf components, but the casing is custom made. The HUD is also compatible with military VISRs, employing ingenious hacks to bypass liscencing locks.''
|-
|[[File:H5G REQ Helmets CIO Rare.png|120px]]
|'''[[CIO-class Mjolnir|CIO]]'''
|Rare
| style="text-align:left;" |''The neural interface bypasses in the CIO helmet allows the wearer to create custom synesthesis profiles to remap the suit sensors with their own senses.''
|-
|[[File:H5G REQ Helmets Commando Verde Rare.png|120px]]
|'''[[COMMANDO-class Mjolnir|Commando Verde]]'''
|Rare
| style="text-align:left;" |''Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule.''
|-
|[[File:H5G REQ Helmets CQB Rare.png|120px]]
|'''[[CQB-class Mjolnir|CQB]]'''
|Rare
| style="text-align:left;" |''Beweglichrüstungsysteme houses the results of its decades-long work with reaction enhancers and predictive movement algorithms in the protective armored shell of battle-tested CQB helmets.''
|-
|[[File:H5G REQ Helmets Cypher Voynich Rare.png|120px]]
|'''[[CYPHER-class Mjolnir|Cypher Voynich]]'''
|Rare
| style="text-align:left;" |''CYPHER is not the most mysterious of the Io Design Lab's many products, nor is it even the most secret.''
|-
|[[File:H5G REQ Helmets Defender Rare.png|120px]]
|'''[[DEFENDER-class Mjolnir|Defender]]'''
|Rare
| style="text-align:left;" |''It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.''
|-
|[[File:H5G REQ Helmets Defender Castle Rare.png|120px]]
|'''[[DEFENDER-class Mjolnir|Defender Castle]]'''
|Rare
| style="text-align:left;" |''It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.''
|-
|[[File:H5G REQ Helmets Dynast Lilioc Rare.png|120px]]
|'''[[DYNAST-class Mjolnir|Dynast Lilioc]]'''
|Rare
| style="text-align:left;" |''Having in many ways effectively replaced older CQB and CQC designs, the DYNAST helmet shell is covered by layers of compressed carbon nanotubes and hyperdiamond sheets, making it fantastically durable... and expensive.''
|-
|[[File:H5G-Helmet-Enforcer-Strongarm.png|120px]]
|'''[[ENFORCER-class Mjolnir|Enforcer Strongarm]]'''
|Rare
| style="text-align:left;" |''Input from the ENFORCER's helmet-mounted cyloptics is often fed directed into the battlenet for online reviews by intelligence specialists and battlespace management AIs.''
|-
|[[File:H5G REQ Helmets EOD Rare.png|120px]]
|'''[[EOD-class Mjolnir|EOD]]'''
|Rare
| style="text-align:left;" |''The unique combination of safety and life support features in the EOD helmet make it an optimal choice for Spartan assault divers and pioneers who undertake demolition roles. That it also mitigates the risk for decapitation is a bonus.''
|-
|[[File:H5G REQ Helmets EVA Solovyev Rare.png|120px]]
|'''[[EVA-class Mjolnir|EVA Solovyev]]'''
|Rare
| style="text-align:left;" |''The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.''
|-
|[[File:H5G REQ Helmets Fenrir Unchained Rare.png|120px]]
|'''[[FENRIR-class Mjolnir|Fenrir Unchained]]'''
|Rare
| style="text-align:left;" |''Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language.''
|-
|[[File:H5G REQ Helmets Fenrir Woebringer Rare.png|120px]]
|'''[[FENRIR-class Mjolnir|Fenrir Woebringer]]'''
|Rare
| style="text-align:left;" |''Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language.''
|-
|[[File:H5G REQ Helmets Fenrir Wolffriend Rare.png|120px]]
|'''[[FENRIR-class Mjolnir|Fenrir Wolffriend]]'''
|Rare
| style="text-align:left;" |''Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language.''
|-
|[[File:H5G REQ Helmets Foehammer Victor Rare.png|120px]]
|'''[[FOEHAMMER-class Mjolnir|Foehammer Victor]]'''
|Rare
| style="text-align:left;" |''The FOEHAMMER helmet features an ultra-wideband vehicle cyberlink which induces total body paralysis to allow for better pilot synchronization.''
|-
|[[File:H5G REQ Helmets Freebooter Privateer Rare.png|120px]]
|'''[[FREEBOOTER-class Mjolnir|Freebooter Privateer]]'''
|Rare
| style="text-align:left;" |''The FREEBOOTER's seamless nanofabricated armor panels hint at a Sangheili trade link''
|-
|[[File:H5G REQ Helmets Goblin Dokkaebi Rare.png|120px]]
|'''[[GOBLIN-class Mjolnir|Goblin Dokkaebi]]'''
|Rare
| style="text-align:left;" |''The UNSC Infinity's Fireteam Shadow tested GOBLIN suits during the Requiem Campaign.''
|-
|[[File:H5G REQ Helmets Hellcat Marauder Rare.png|120px]]
|'''[[HELLCAT-class Mjolnir|Hellcat Marauder]]'''
|Rare
| style="text-align:left;" |''Tests with [[Spartan-II]] veterans show near-perfect synchronization with HELLCAT armor, but compatible [[Spartan-IV]] operators require an acclimatization period and tweaks to their augmentation maintenance before deployment.''
|-
|[[File:H5G REQ Helmets Icarus Rare.png|120px]]
|'''[[ICARUS-class Mjolnir|Icarus]]'''
|Rare
| style="text-align:left;" |''ICARUS helmets are designed around the practical needs and tactical challenges of dynamic, high-threat combat actuation within cluttered and complex aerospace kill boxes.''
|-
|[[File:H5G REQ Helmets Infiltrator Rare.png|120px]]
|'''[[INFILTRATOR-class Mjolnir|Infiltrator]]'''
|Rare
| style="text-align:left;" |''The INFILTRATOR helmet is one of the few that can fit the heavily classified ZILANT comm suite needed to access ONI's various hidden microsatellite constellations.''
|-
|[[File:Interceptor Imperator Helmet Req.png|120px]]
|'''[[INTERCEPTOR-class Mjolnir|Interceptor Imperator]]'''
|Rare
| style="text-align:left;" |''Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted.''
|-
|[[File:H5G REQ Card - Interceptor Rictus Helmet.png|120px]]
|'''[[INTERCEPTOR-class Mjolnir|Interceptor Rictus]]'''
|Rare
| style="text-align:left;" |''Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted.''
|-
|-
|[[File:REQ Card - Mako Chthonic.png|120px]]
|[[File:REQ Card - Mako Chthonic.png|120px]]
|'''[[CHTHONIC-class Mjolnir|Mako Chthonic]]'''
|'''[[CHTHONIC-class Mjolnir|Mako Chthonic]]'''
|Rare
|Rare
| style="text-align:left;" |''Though offered as a complete GEN2 Mjolnir system for the Spartan branch, adoption of the MAKO helmet by Army combat divers has proven to be more profitable.''
| style="text-align:left;" |
|-
|[[File:H5G REQ Helmets Noble Rare.png|120px]]
|'''[[NOBLE-class Mjolnir|Noble]]'''
|Rare
| style="text-align:left;" | ''A significant update of the MK.V/K design, NOBLE helmets feature hardened battlenet uplinks and Chalybs' latest kinetic mesh networking admin tools.''
|-
|[[File:H5G REQ Helmets Nomad Wanderlust Rare.png|120px]]
|'''[[NOMAD-class Mjolnir|Nomad Wanderlust]]'''
|Rare
| style="text-align:left;" |''The life support components of the NOMAD can handle a much wider range of atmospheric compositions and temperature regimes than is typical for Mjolnir armors.''
|-
|[[File:H5G REQ Helmets Operator Rare.png|120px]]
|'''[[OPERATOR-class Mjolnir|Operator]]'''
|Rare
| style="text-align:left;" |''OPERATOR visor plates include hyperspectral optical sensors, though the sensor fusion software that would tie that information into VISR has yet to be finalized.''
|-
|[[File:H5G REQ Helmets Operator GEN1 Rare.png|120px]]
|'''[[OPERATOR-class Mjolnir|Operator GEN1]]'''
|Rare
| style="text-align:left;" |''OPERATOR visor plates include hyperspectral optical sensors, though the sensor fusion software that would tie that information into VISR has yet to be finalized.''
|-
|[[File:H5G REQ Helmets Orbital Perihelion Rare.png|120px]]
|'''[[ORBITAL-class Mjolnir|Orbital Perihelion]]'''
|Rare
| style="text-align:left;" |''The Buffalo A-29 comm suite in the ORBITAL helmet works flawlessly with the ad-hoc and anarchic telecommunication networks found in many colonies.''
|-
|[[File:H5G-Helmet-PathfinderTrailbreaker.png|120px]]
|'''[[PATHFINDER-class Mjolnir|Pathfinder Trailbreaker]]'''
|Rare
| style="text-align:left;" |''Dedicated expert systems or dedicated AI's can be housed in the PATHFINDER helmet for on-site analysis of signals intelligence. These are run in a separate virtual machine from the rest of the suit's systems for security reasons.''
|-
|[[File:H5G REQ Helmets Pilot Rare.png|120px]]
|'''[[PILOT-class Mjolnir|Pilot]]'''
|Rare
| style="text-align:left;" |''Spartan pilots wear flight gear similar to those used before augmentation. Spartan PILOT helmets feature an integral hardened uplink module and classified updates to the UNSC Air Force-standard machine interlink firmware.''
|-
|[[File:H5G REQ Helmets Protector Rare.png|120px]]
|'''[[PROTECTOR-class Mjolnir|Protector]]'''
|Rare
| style="text-align:left;" |''PROTECTOR armor uses an oversized power fusion pack, though production models throttle the output to standard levels.''
|-
|[[File:H5G-Helmet-RaijinStormstrike.png|120px]]
|'''[[RAIJIN-class Mjolnir|Raijin Stormstrike]]'''
|Rare
| style="text-align:left;" |''The neural interface controller in the RAIJIN helmet lacks the feedback filters and bandwidth caps required by UNSC MIL-STD specifications in order to maximize short-term combat performance.''
|-
|[[File:H5G REQ Helmets Reaper Rare.png|120px]]
|'''[[REAPER-class Mjolnir|Reaper]]'''
|Rare
| style="text-align:left;" |''The maximum potential of the REAPER will only be unlocked after substantial improvements are made to the base Mjolnir techsuit.''
|-
|[[File:REQ Card - Recon BDA.png|120px]]
|'''[[RECON-class Mjolnir|Recon BDA]]'''
|Rare
| style="text-align:left;" | ''The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.''
|-
|[[File:H5G REQ Helmets Recon GEN1 Rare.png|120px]]
|'''[[RECON-class Mjolnir|Recon GEN1]]'''
|Rare
| style="text-align:left;" | ''ONI teams responsible for information sanitization operations on Created-occupied Earth have access to cutting-edge stealth and cyberwarfare suites. Among these tools are upgraded and up-armored RECON [GEN1] helmets custom-made for individual operatives.''
|-
|[[File:H5G REQ Helmets Recruit Proven Rare.png|120px]]
|'''[[RECRUIT-class Mjolnir|Recruit Proven]]'''
|Rare
| style="text-align:left;" |''Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet.''
|-
|[[File:REQ Helmet Scout Decoy.png|120px]]
|'''[[SCOUT-class Mjolnir|Scout Decoy]]'''
|Rare
| style="text-align:left;" |''Materials Group tested various form factors of the SCOUT helmet before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.''
|-
|[[File:H5G REQ Helmets Security Rare.png|120px]]
|'''[[SECURITY-class Mjolnir|Security]]'''
|Rare
| style="text-align:left;" |''Two watchdog AIs hover at the edges of the SECURITY VISR interface, alert for cyberintrusion attempts and sensor anomalies that could indicate subversion of connected surveillance networks.''
|-
|[[File:H5G REQ Helmets Security GEN1 Rare.png|120px]]
|'''[[SECURITY-class Mjolnir|Security GEN1]]'''
|Rare
| style="text-align:left;" |''SECURITY [GEN1] helmets continued to be used by Misriah Armory's executive protection teams after the Covenant War. These helmets have been upgraded to be compatible with GEN2 systems, though corporate representatives balk at releasing its custom VISR.''
|-
|[[File:H5G REQ Helmets Seeker Horizon Rare.png|120px]]
|'''[[SEEKER-class Mjolnir|Seeker Horizon]]'''
|Rare
| style="text-align:left;" |''Except for the prototypes, all SEEKER suits are currently located on the UNSC ''Infinity''.''
|-
|[[File:H5G REQ Helmets Soldier Dogface Rare.png|120px]]
|'''[[SOLDIER-class Mjolnir|Soldier Dogface]]'''
|Rare
| style="text-align:left;" |''Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.''
|-
|[[File:H5G REQ Helmets Stalker Rare.png|120px]]
|'''[[STALKER-class Mjolnir|Stalker]]'''
|Rare
| style="text-align:left;" |''Large volumes of Jiralhanae equipment were left behind after the Prophet of Truth's defeat. The STALKER helmet was the product of efforts to repurpose their brutal implements of war.''
|-
|[[File:H5G-Helmet-Stalker-Arrow.png|120px]]
|'''[[STALKER-class Mjolnir|Stalker Arrow]]'''
|Rare
| style="text-align:left;" |''Large volumes of Jiralhanae equipment were left behind after the Prophet of Truth's defeat. The STALKER helmet was the product of efforts to repurpose their brutal implements of war.''
|-
|[[File:H5G REQ Helmets Strider Rare.png|120px]]
|'''[[STRIDER-class Mjolnir|Strider]]'''
|Rare
| style="text-align:left;" |''The STRIDER helmet contains heavy duty connectors and data ports for external attachments, though GEN2 specifications did not require it.''
|-
|[[File:H5G REQ Helmets Teishin Shuurai Rare.png|120px]]
|'''[[TEISHIN-class Mjolnir|Teishin Shuurai]]'''
|Rare
| style="text-align:left;" |''TEISHIN heads-up displays take full advantage of VISR filters, augmented reality overlays, and cognition enhancing software to present a clear, concise, and organized view of the battlefield.''
|-
|[[File:H5G REQ Helmets Tracer Signal Rare.png|120px]]
|'''[[TRACER-class Mjolnir|Tracer Signal]]'''
|Rare
| style="text-align:left;" |''The TRACER helmet features a Tier-III datacore, the first portable example of such a high-computational system, and a significant upgrade over baseline GEN2.''
|-
|[[File:H5G REQ Helmets Tracker Rare.png|120px]]
|'''[[TRACKER-class Mjolnir|Tracker]]'''
|Rare
| style="text-align:left;" |''ONI field operatives make use of several optional peripherals that augment the TRACKER suit's analytical capabilities.''
|-
|[[File:H5G REQ Helmets Vector Sequence Rare.png|120px]]
|'''[[VECTOR-class Mjolnir|Vector Sequence]]'''
|Rare
| style="text-align:left;" |''VECTOR features a Covenant dataport and dummy plug, allowing the user to commune with artifact-seeking Luminaries.''
|-
|[[File:H5G REQ Helmets Venture Outward Bound Rare.png|120px]]
|'''[[VENTURE-class Mjolnir|Venture Outward Bound]]'''
|Rare
| style="text-align:left;" |''The VENTURE helmet has very few integral sensors, instead relying on modular packs that can be customized before each mission.''
|-
|[[File:H5G REQ Helmets Viper Strike Rare.png|120px]]
|'''[[VIPER-class Mjolnir|Viper Strike]]'''
|Rare
| style="text-align:left;" |''Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times.''
|-
|[[File:H5G REQ Helmets War Master Rare.png|120px]]
|'''[[WAR MASTER-class Mjolnir|War Master]]'''
|Rare
| style="text-align:left;" |''The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects.''
|-
|[[File:H5G REQ Helmets Achilles Ultra Rare.png|120px]]
|'''[[ACHILLES-class Mjolnir|Achilles]]'''
|Ultra Rare
| style="text-align:left;" |''The AI that lies within the branching lattice of the ACHILLES' neural interface gnaws at the mind of its partner. No Spartan can stand alone against its urgings of unbridled excess, but through bonds of loyalty and duty they can be held at bay.''
|-
|[[File:H5G REQ Helmets Air Assault Specialist Ultra Rare.png|120px]]
|'''[[AIR ASSAULT-class Mjolnir|Air Assault Specialist]]'''
|Ultra Rare
| style="text-align:left;" |''The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces.''
|-
|[[File:H5G REQ Helmets Argonaut Nestor Ultra Rare.png|120px]]
|'''[[ARGONAUT-class Mjolnir|Argonaut Nestor]]'''
|Ultra Rare
| style="text-align:left;" |''ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops.''
|-
|[[File:H5G-Helmet-Atlas-Unbound.png|120px]]
|'''[[ATLAS-class Mjolnir|Atlas Unbound]]'''
|Ultra Rare
| style="text-align:left;" |''The ATLAS is built to make war in the harshest environments against the most implacable of humanity's foes. The ATLAS' sensors are iterations on those used in the GEN1 Mark VI, emphasizing absolute reliability and ruggedness over the latest technology.''
|-
|[[File:H5G REQ Helmets Buccaneer Illyri Ultra Rare.png|120px]]
|'''[[BUCCANEER-class Mjolnir|Buccaneer Illyri]]'''
|Ultra Rare
| style="text-align:left;" |''BUCCANEER helmets use off-the-shelf components, but the casing is custom made. The HUD is also compatible with military VISRs, employing ingenious hacks to bypass liscencing locks.''
|-
|[[File:H5G REQ Helmets Challenger Ultra Rare.png|120px]]
|'''[[CHALLENGER-class Mjolnir|Challenger]]'''
|Ultra Rare (Limited)
| style="text-align:left;" |''The CHALLENGER is built on a PROTECTOR frame subjected to hundreds of additional tests and quality assurance checks, minimizing performance quirks that negatively impact competitive performance.''
|-
|[[File:H5G REQ Helmets Commando Arius Ultra Rare.png|120px]]
|'''[[COMMANDO-class Mjolnir|Commando Arius]]'''
|Ultra Rare
| style="text-align:left;" |''Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule.''
|-
|[[File:H5G REQ Helmets Deadeye Ultra Rare.png|120px]]
|'''[[DEADEYE-class Mjolnir|Deadeye]]'''
|Ultra Rare
| style="text-align:left;" |''Every DEADEYE helmet incorporates a small piece of alloy from one of the ships now resting in the wreckage above Tribute's poles.''
|-
|[[File:H5G REQ Helmets Decimator Ultra Rare.png|120px]]
|'''[[DECIMATOR-class Mjolnir|Decimator]]'''
|Ultra Rare
| style="text-align:left;" |''DECIMATOR helmets have a design lineage that stretches back to the final years of the Covenant War, though few Spartan or UNICOM commanders are privy to the full details.''
|-
|[[File:H5G REQ Helmets Defender Redoubt Ultra Rare.png|120px]]
|'''[[DEFENDER-class Mjolnir|Defender Redoubt]]'''
|Ultra Rare
| style="text-align:left;" |''It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.''
|-
|[[File:H5G REQ Helmets EVA GEN1 Ultra Rare.png|120px]]
|'''[[EVA-class Mjolnir|EVA GEN1]]'''
|Ultra Rare
| style="text-align:left;" |''Few Mjolnir designs can claim to have spun off as many sub-variants as the EVA [GEN1]. The enduring popularity of the design is a testament to its reliability, ergonomics, modularity, and tradition of craftsmanship by Materials Group.''
|-
|[[File:H5G REQ Helmets EVA Leonov Ultra Rare.png|120px]]
|'''[[EVA-class Mjolnir|EVA Leonov]]'''
|Ultra Rare
| style="text-align:left;" |''The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.''
|-
|[[File:H5G REQ Helmets EVA Zhigang Ultra Rare.png|120px]]
|'''[[EVA-class Mjolnir|EVA Zhigang]]'''
|Ultra Rare
| style="text-align:left;" |''The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.''
|-
|[[File:H5G REQ Helmets FOTUS Ultra Rare.png|120px]]
|'''[[FOTUS-class Mjolnir|FOTUS]]'''
|Ultra Rare
| style="text-align:left;" |''The FOTUS helmet's torque-node extension represents a breakthrough in replicating Forerunner "baffler" sensor-distortion systems.''
|-
|[[File:H5G REQ Helmets GUNGNIR Ultra Rare.png|120px]]
|'''[[GUNGNIR-class Mjolnir|GUNGNIR]]'''
|Ultra Rare
| style="text-align:left;" |''The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems''
|-
|[[File:H5G REQ Helmets Hellcat Onslaught Ultra Rare.png|120px]]
|'''[[HELLCAT-class Mjolnir|Hellcat Onslaught]]'''
|Ultra Rare
| style="text-align:left;" |''Tests with [[Spartan-II]] veterans show near-perfect synchronization with HELLCAT armor, but compatible [[Spartan-IV]] operators require an acclimatization period and tweaks to their augmentation maintenance before deployment.''
|-
|[[File:H5G-Helmet-Infiltrator-Saboteur.png|120px]]
|'''[[INFILTRATOR-class Mjolnir|Infiltrator Saboteur]]'''
|Ultra Rare
| style="text-align:left;" |''The INFILTRATOR helmet is one of the few that can fit the heavily classified ZILANT comm suite needed to access ONI's various hidden microsatellite constellations.''
|-
|[[File:H5G REQ Helmets Intruder Ultra Rare.png|120px]]
|'''[[INTRUDER-class Mjolnir|Intruder]]'''
|Ultra Rare
| style="text-align:left;" |''The INTRUDER helmet features a full-featured Command Network Module and multi-channel drone controller. The drone controller interfaces directly with Unified Ground Command (UNICOM) kill box management and aerospace deconfliction systems.''
|-
|[[File:H5G REQ Helmets Mako Darkwater Ultra Rare.png|120px]]
|'''[[MAKO-class Mjolnir|Mako Darkwater]]'''
|Ultra Rare
| style="text-align:left;" |''Though offered as a complete GEN2 Mjolnir system for the Spartan branch, adoption of the MAKO helmet by Army combat divers has proven to be more profitable.''
|-
|[[File:H5G REQ Helmets Marauder Ultra Rare.png|120px]]
|'''[[MARAUDER-class Mjolnir|Marauder]]'''
|Ultra Rare
| style="text-align:left;" |''The MARAUDER VISR is built around the concept of hot-loadable tactical software modules optimized for particular situations. Modules are selected either by the onboard battle management system or the user.''
|-
|[[File:H5G REQ Helmets Marauder Kratos Ultra Rare.png|120px]]
|'''[[MARAUDER-class Mjolnir|Marauder Kratos]]'''
|Ultra Rare
| style="text-align:left;" |''The MARAUDER VISR is built around the concept of hot-loadable tactical software modules optimized for particular situations. Modules are selected either by the onboard battle management system or the user.''
|-
|[[File:H5G REQ Helmets Mark VI Ultra Rare.png|120px]]
|'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]'''
|Ultra Rare
| style="text-align:left;" |''Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.''
|-
|[[File:H5G REQ Helmets Mark VI Satrap Ultra Rare.png|120px]]
|'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI Satrap]]'''
|Ultra Rare
| style="text-align:left;" |''Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.''
|-
|[[File:H5G REQ Helmets Maverick Ultra Rare.png|120px]]
|'''[[MAVERICK-class Mjolnir|Maverick]]'''
|Ultra Rare
| style="text-align:left;" |''The custom operating system on the MAVERICK is efficiently coded and highly mutable; few realize that it is an iteration of software that Chalybs developed for their Covenant War-era Mjolnir suits.''
|-
|[[File:H5G REQ Helmets Military Police Ultra Rare.png|120px]]
|'''[[MP-class Mjolnir|Military Police]]'''
|Ultra Rare
| style="text-align:left;" | ''Previously available only to Beta-5 security teams and select Army rapid-reaction forces, MILITARY POLICE helmets have found a home with Spartan-IV fireteams that require its hardened uplink, command network module, and remote sensor controller.''
|-
|[[File:H5G REQ Helmets Noble Valor Ultra Rare.png|120px]]
|'''[[NOBLE-class Mjolnir|Noble Valor]]'''
|Ultra Rare
| style="text-align:left;" | ''A significant update of the MK.V/K design, NOBLE helmets feature hardened battlenet uplinks and Chalybs' latest kinetic mesh networking admin tools.''
|-
|[[File:H5G REQ Helmets Nomad Unchained Ultra Rare.png|120px]]
|'''[[NOMAD-class Mjolnir|Nomad Unchained]]'''
|Ultra Rare
| style="text-align:left;" |''The life support components of the NOMAD can handle a much wider range of atmospheric compositions and temperature regimes than is typical for Mjolnir armors.''
|-
|[[File:H5G REQ Helmets Orbital Aphelion Ultra Rare.png|120px]]
|'''[[ORBITAL-class Mjolnir|Orbital Aphelion]]'''
|Ultra Rare
| style="text-align:left;" |''The Buffalo A-29 comm suite in the ORBITAL helmet works flawlessly with the ad-hoc and anarchic telecommunication networks found in many colonies.''
|-
|[[File:H5G REQ Helmets Protector Stalwart Ultra Rare.png|120px]]
|'''[[PROTECTOR-class Mjolnir|Protector Stalwart]]'''
|Ultra Rare
| style="text-align:left;" |''PROTECTOR armor uses an oversized fusion power pack, though production models throttle the output to standard levels.''
|-
|[[File:H5G-Helmet-RaijinSprite.png|120px]]
|'''[[RAIJIN-class Mjolnir|Raijin Sprite]]'''
|Ultra Rare
| style="text-align:left;" |''The neural interface controller in the RAIJIN helmet lacks the feedback filters and bandwidth caps required by UNSC MIL-STD specifications in order to maximize short-term combat performance.''
|-
|[[File:H5G REQ Helmets Ranger Ultra Rare.png|120px]]
|'''[[RANGER-class Mjolnir|Ranger]]'''
|Ultra Rare
| style="text-align:left;" |''The RANGER helmet is utilitarian and well designed, though periodic issues with VISR compatibility bedevils maintenance technicians.''
|-
|[[File:H5G REQ Helmets Reaper Grim Ultra Rare.png|120px]]
|'''[[REAPER-class Mjolnir|Reaper Grim]]'''
|Ultra Rare
| style="text-align:left;" |''The maximum potential of the REAPER will only be unlocked after substantial improvements are made to the base Mjolnir techsuit.''
|-
|[[File:H5G REQ Helmets Recon ITG Ultra Rare.png|120px]]
|'''[[RECON-class Mjolnir|Recon ITG]]'''
|Ultra Rare
| style="text-align:left;" | ''The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.''
|-
|[[File:H5G REQ Helmets Rogue Ultra Rare.png|120px]]
|'''[[ROGUE-class Mjolnir|Rogue]]'''
|Ultra Rare
| style="text-align:left;" |''Unknown to most, ROGUE suits contain hardware cutouts that can remove or ignore several layers of safety interlocks and threat management limiters in the Mjolnir BIOS.''
|-
|[[File:H5G-Helmet-RogueCutthroat.png|120px]]
|'''[[ROGUE-class Mjolnir|Rogue Cutthroat]]'''
|Ultra Rare
| style="text-align:left;" |''Unknown to most, ROGUE suits contain hardware cutouts that can remove or ignore several layers of safety interlocks and threat management limiters in the Mjolnir BIOS.''
|-
|[[File:H5G REQ Helmets Scanner Ultra Rare.png|120px]]
|'''[[SCANNER-class Mjolnir|Scanner]]'''
|Ultra Rare
| style="text-align:left;" |''The SCANNER helmet features a number of sensor capabilities and user-adjustable settings that are not yet compatible with standard VISR hardware.''
|-
|[[File:H5G REQ Helmets Scout Observer Ultra Rare.png|120px]]
|'''[[SCOUT-class Mjolnir|Scout Observer]]'''
|Ultra Rare
| style="text-align:left;" |''Materials Group tested various form factors of the SCOUT helmet before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.''
|-
|[[File:H5G REQ Helmets Security Oppressor Ultra Rare.png|120px]]
|'''[[SECURITY-class Mjolnir|Security Oppressor]]'''
|Ultra Rare
| style="text-align:left;" |''Two watchdog AIs hover at the edges of the SECURITY VISR interface, alert for cyberintrusion attempts and sensor anomalies that could indicate subversion of connected surveillance networks.''
|-
|[[File:H5G REQ Helmets Security Watchdog Ultra Rare.png|120px]]
|'''[[SECURITY-class Mjolnir|Security Watchdog]]'''
|Ultra Rare
| style="text-align:left;" |''Two watchdog AIs hover at the edges of the SECURITY VISR interface, alert for cyberintrusion attempts and sensor anomalies that could indicate subversion of connected surveillance networks.''
|-
|[[File:H5G REQ Helmets Shinobi Ultra Rare.png|120px]]
|'''[[SHINOBI-class Mjolnir|Shinobi]]'''
|Ultra Rare
| style="text-align:left;" |''The SHINOBI core systems remain cryptic "black boxes" to UNSC analysts, despite ONI's successes in integrating the SHINOBI helmet with standard GEN2 Mjolnir techsuits and Spartan neural interfaces.''
|-
|[[File:H5G REQ Helmets Teishin Raikou Ultra Rare.png|120px]]
|'''[[TEISHIN-class Mjolnir|Teishin Raikou]]'''
|Ultra Rare
| style="text-align:left;" |''TEISHIN heads-up displays take full advantage of VISR filters, augmented reality overlays, and cognition enhancing software to present a clear, concise, and organized view of the battlefield.''
|-
|[[File:H5G REQ Helmets Venator Ultra Rare.png|120px]]
|'''[[VENATOR-class Mjolnir|Venator]]'''
|Ultra Rare
| style="text-align:left;" |''The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat.''
|-
|[[File:H5G REQ Helmets Venator Retiarus Ultra Rare.png|120px]]
|'''[[VENATOR-class Mjolnir|Venator Retiarus]]'''
|Ultra Rare
| style="text-align:left;" |''The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat.''
|-
|[[File:H5G REQ Helmets Vigilant Ultra Rare.png|120px]]
|'''[[VIGILANT-class Mjolnir|Vigilant]]'''
|Ultra Rare
| style="text-align:left;" |''The full extent of the VIGILANT's surveillance and stealth capabilities remain highly classified. Observers have speculated the suit includes a new reconnaissance and fire control system for directing orbital artillery strikes.''
|-
|[[File:H5G REQ Helmets Viper Venom Ultra Rare.png|120px]]
|'''[[VIPER-class Mjolnir|Viper Venom]]'''
|Ultra Rare
| style="text-align:left;" |''Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times.''
|-
|[[File:H5G REQ Helmets War Master Tiberian Ultra Rare.png|120px]]
|'''[[WAR MASTER-class Mjolnir|War Master Tiberian]]'''
|Ultra Rare
| style="text-align:left;" |''The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects.''
|-
|[[File:H5G REQ Helmets Wetwork Ultra Rare.png|120px]]
|'''[[WETWORK-class Mjolnir|Wetwork]]'''
|Ultra Rare
| style="text-align:left;" |''The linear sensor on WETWORK helmets is a standard VISR-compatible element on most suits. Delta-Six and other specialists use esoteric systems more valuable than the suit and Spartan themselves.''
|-
|[[File:H5G-Helmet-WetworkCleaner.png|120px]]
|'''[[WETWORK-class Mjolnir|Wetwork Cleaner]]'''
|Ultra Rare
| style="text-align:left;" |''The linear sensor on WETWORK helmets is a standard VISR-compatible element on most suits. Delta-Six and other specialists use esoteric systems more valuable than the suit and Spartan themselves.''
|-
|[[File:H5G REQ Helmets Argonaut Idmon Legendary.png|120px]]
|'''[[ARGONAUT-class Mjolnir|Argonaut Idmon]]'''
|Legendary
| style="text-align:left;" |''ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops.''
|-
|[[File:H5G REQ Helmets Argus Legendary.png|120px]]
|'''[[ARGUS-class Mjolnir|Argus]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''ARGUS helmets feature the most advanced human-centric information fusion systems ever placed in a mobile combat platform.''
|-
|[[File:REQ Card - Argus Arestor.png|120px]]
|'''[[ARGUS-class Mjolnir|Argus Arestor]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''ARGUS helmets feature the most advanced human-centric information fusion systems ever placed in a mobile combat platform.''
|-
|[[File:H5G REQ Helmets Athlon Champion Legendary.png|120px]]
|'''[[ATHLON-class Mjolnir|Athlon Champion]]'''
|Legendary (Limited)
| style="text-align:left;" |''CHAMPION armor requires a full team of technicians on hand to repair and retune the suit between each War Games match.''
|-
|[[File:H5G REQ Helmets Centurion Legendary.png|120px]]
|'''[[CENTURION-class Mjolnir|Centurion]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''The CENTURION's C4I2SR technology combined with Spartan warfighting talent is a game-changer for UNSC operational planning and battlespace shaping doctrine.''
|-
|[[File:H5G REQ Helmets Centurion Ironside Legendary.png|120px]]
|'''[[CENTURION-class Mjolnir|Centurion Ironside]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''The CENTURION's C4I2SR technology combined with Spartan warfighting talent is a game-changer for UNSC operational planning and battlespace shaping doctrine.''
|-
|[[File:H5G REQ Helmets Commando Matrix Legendary.png|120px]]
|'''[[COMMANDO-class Mjolnir|Commando Matrix]]'''
|Legendary
| style="text-align:left;" |''Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule.''
|-
|[[File:H5G REQ Helmets Copperhead Legendary.png|120px]]
|'''[[COPPERHEAD-class Mjolnir|Copperhead]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''Packed with systems to exploit the complex "terrain" of human and alien society. The origin of COPPERHEAD's "militarized anthropology" decision support system can be traced to innovative tools crafted for use by Colonial Administration Authority field teams working during the darkest days of the Insurrection.''
|-
|[[File:H5G REQ Helmets Copperhead Fangs Legendary.png|120px]]
|'''[[COPPERHEAD-class Mjolnir|Copperhead Fangs]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''Packed with systems to exploit the complex "terrain" of human and alien society. The origin of COPPERHEAD's "militarized anthropology" decision support system can be traced to innovative tools crafted for use by Colonial Administration Authority field teams working during the darkest days of the Insurrection.''
|-
|[[File:H5G REQ Helmets Defender Fortress Legendary.png|120px]]
|'''[[DEFENDER-class Mjolnir|Defender Fortress]]'''
|Legendary
| style="text-align:left;" |''It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.''
|-
|[[File:H5G REQ Helmets FOTUS Chillrose Legendary.png|120px]]
|'''[[FOTUS-class Mjolnir|FOTUS Chillrose]]'''
|Legendary
| style="text-align:left;" |''The FOTUS helmet's torque-node extension represents a breakthrough in replicating Forerunner "baffler" sensor-distortion systems.''
|-
|[[File:H5G REQ Helmets FOTUS Synchronize Legendary.png|120px]]
|'''[[FOTUS-class Mjolnir|FOTUS Synchronize]]'''
|Legendary
| style="text-align:left;" |''The FOTUS helmet's torque-node extension represents a breakthrough in replicating Forerunner "baffler" sensor-distortion systems.''
|-
|[[File:H5G-Helmet-Gungnir-Dvalin.png|120px]]
|'''[[GUNGNIR-class Mjolnir|GUNGNIR Dvalin]]'''
|Legendary
| style="text-align:left;" |''The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems''
|-
|[[File:REQ Card - Helioskrill.png|120px]]
|'''[[HELIOSKRILL-class Mjolnir|Helioskrill]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered.''
|-
|[[File:H5G REQ Helmets Helioskrill Bloodgorger Legendary.png|120px]]
|'''[[HELIOSKRILL-class Mjolnir|Helioskrill Bloodgorger]]'''
|Legendary
| style="text-align:left;" |''Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered.''
|-
|[[File:H5G REQ Helmets Helioskrill Warbound Legendary.png|120px]]
|'''[[HELIOSKRILL-class Mjolnir|Helioskrill Warbound]]'''
|Legendary
| style="text-align:left;" |''Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered.''
|-
|-
|[[File:REQ Card - Helljumper.png|120px]]
|[[File:REQ Card - Helljumper.png|120px]]
Line 1,005: Line 26:
|Legendary/''Mythic''
|Legendary/''Mythic''
| style="text-align:left;" |''Though development delays kept it from consideration by the UNSC Marine Corps, only minor modifications were needed to make the HELLJUMPER helmet fully compatible with GEN2 Mjolnir.''
| style="text-align:left;" |''Though development delays kept it from consideration by the UNSC Marine Corps, only minor modifications were needed to make the HELLJUMPER helmet fully compatible with GEN2 Mjolnir.''
|-
|[[File:H5G REQ Helmets Helljumper Feet First Legendary.png|120px]]
|'''[[HELLJUMPER-class Mjolnir|Helljumper Feet First]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''Though development delays kept it from consideration by the UNSC Marine Corps, only minor modifications were needed to make the HELLJUMPER helmet fully compatible with GEN2 Mjolnir.''
|-
|[[File:REQ Card - Hermes.png|120px]]
|'''[[HERMES-class Mjolnir|Hermes]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''Custom designed by The Watershed Division, the HERMES neural interface requires a lengthy synchronization process before it can be used.''
|-
|[[File:H5G REQ Helmets Hermes Dolios Legendary.png|120px]]
|'''[[HERMES-class Mjolnir|Hermes Dolios]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''Custom designed by The Watershed Division, the HERMES neural interface requires a lengthy synchronization process before it can be used.''
|-
|[[File:H5G REQ Helmets Hunter Legendary.png|120px]]
|'''[[HUNTER-class Mjolnir|Hunter]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''Though still considered a prototype implementation, the HUNTER's sensor suite enhances situational and threat awareness.''
|-
|[[File:H5G REQ Helmets Indomitable Legendary.png|120px]]
|'''[[INDOMITABLE-class Mjolnir|Indomitable]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''The INDOMITABLE helmet is a rare sight on the battlefield, and is usually a sign the UNSC has authorized weapons of mass destruction.''
|-
|[[File:H5G REQ Helmets Indomitable Erőd Legendary.png|120px]]
|'''[[INDOMITABLE-class Mjolnir|Indomitable Erőd]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''The INDOMITABLE helmet is a rare sight on the battlefield, and is usually a sign the UNSC has authorized weapons of mass destruction.''
|-
|[[File:H5G REQ Helmets Intruder Trespasser Legendary.png|120px]]
|'''[[INTRUDER-class Mjolnir|Intruder Trespasser]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''The INTRUDER helmet features a full-featured Command Network Module and multi-channel drone controller. The drone controller interfaces directly with Unified Ground Command (UNICOM) kill box management and aerospace deconfliction systems.''
|-
|[[File:H5G REQ Helmets Locus Legendary.png|120px]]
|'''[[LOCUS-class Mjolnir|Locus]]'''
|Legendary
| style="text-align:left;" |''The LOCUS' passive cyberintrusion package and battlenet cache allows the user to stay aware of the strategic situation while remaining invisible to any hackers in the network.''
|-
|[[File:H5G-Helmet-LocusEdge.png|120px]]
|'''[[LOCUS-class Mjolnir|Locus Edge]]'''
|Legendary
| style="text-align:left;" |''The LOCUS' passive cyberintrusion package and battlenet cache allows the user to stay aware of the strategic situation while remaining invisible to any hackers in the network.''
|-
|[[File:H5G REQ Helmets Marauder Keres Legendary.png|120px]]
|'''[[MARAUDER-class Mjolnir|Marauder Keres]]'''
|Legendary
| style="text-align:left;" |''The MARAUDER VISR is built around the concept of hot-loadable tactical software modules optimized for particular situations. Modules are selected either by the onboard battle management system or the user.''
|-
|[[File:H5G-Helmet-MarkIV.png|120px]]
|'''[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV GEN1]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''A battered Mark IV helmet once worn by the Master Chief is the last thing that SPARTAN-IV candidates see before beginning their grueling evaluation and preliminary augmentation cycle.''
|-
|[[File:H5G REQ Helmets Mark IV GEN1 Arcadia Legendary.png|120px]]
|'''[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV GEN1 Arcadia]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''A battered Mark IV helmet once worn by the Master Chief is the last thing that SPARTAN-IV candidates see before beginning their grueling evaluation and preliminary augmentation cycle.''
|-
|[[File:H5G-Helmet-MarkVAlpha.png|120px]]
|'''[[MJOLNIR Powered Assault Armor/Mark V|Mark V Alpha]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''It is unclear who requested an integration check for the Mark V helmet with the latest GEN2 architecture, but engineers at Materials Group have been surprised at the MARK V ALPHA's near-parity with contemporary designs.''
|-
|[[File:H5G REQ Helmets Mark V Alpha Reflex Legendary.png|120px]]
|'''[[MJOLNIR Powered Assault Armor/Mark V|Mark V Alpha Reflex]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''It is unclear who requested an integration check for the Mark V helmet with the latest GEN2 architecture, but engineers at Materials Group have been surprised at the MARK V ALPHA's near-parity with contemporary designs.''
|-
|[[File:H5G REQ Helmets Mark V Delta Legendary.png|120px]]
|'''[[MJOLNIR Powered Assault Armor/Mark V|Mark V Delta]]'''
|Legendary
| style="text-align:left;" |''MARK V DELTA helmets are sourced from a cache of SPARTAN-II materials uncovered at the Seongnam Special Warfare Center. A few are even etched with the hand-carved ID number of Spartans long-since marked MIA.''
|-
|[[File:H5G REQ Helmets Mark VI GEN1 Legendary.png|120px]]
|'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI GEN1]]'''
|Legendary
| style="text-align:left;" |''The distinctive silhouette of the MARK VI GEN1 helmet remains one the most powerful symbols of the Human-Covenant War.''
|-
|[[File:H5G REQ Helmets Mark VI GEN1 Scarred Legendary.png|120px]]
|'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI GEN1 Scarred]]'''
|Legendary
| style="text-align:left;" |''Constructed with the utmost care and multiply redundant subsystems, MARK VI helmets can remain functional even after horrendous damage.''
|-
|[[File:H5G REQ Helmets Mark VI Primus Legendary.png|120px]]
|'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI Primus]]'''
|Legendary
| style="text-align:left;" |''Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.''
|-
|[[File:H5G REQ Helmets Mark VI Regent Legendary.png|120px]]
|'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI Regent]]'''
|Legendary
| style="text-align:left;" |''Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.''
|-
|[[File:H5G REQ Helmets Maverick Jester Legendary.png|120px]]
|'''[[MAVERICK-class Mjolnir|Maverick Jester]]'''
|Legendary
| style="text-align:left;" |''The custom operating system on the MAVERICK is efficiently coded and highly mutable; few realize that it is an iteration of software that Chalybs developed for their Covenant War-era Mjolnir suits.''
|-
|[[File:H5G REQ Helmets Nightfall Legendary.png|120px]]
|'''[[Nightfall armor|Nightfall]]'''
|Legendary
| style="text-align:left;" | ''Lessons learned on far-flung hellscapes have shaped the NIGHTFALL helmet into the best multi-environment system available.''
|-
|[[File:H5G REQ Helmets Noble Honor Legendary.png|120px]]
|'''[[NOBLE-class Mjolnir|Noble Honor]]'''
|Legendary
| style="text-align:left;" | ''A significant update of the MK.V/K design, NOBLE helmets feature hardened battlenet uplinks and Chalybs' latest kinetic mesh networking admin tools.''
|-
|[[File:H5G REQ Helmets Orbital Equinox Legendary.png|120px]]
|'''[[ORBITAL-class Mjolnir|Orbital Equinox]]'''
|Legendary
| style="text-align:left;" |''The Buffalo A-29 comm suite in the ORBITAL helmet works flawlessly with the ad-hoc and anarchic telecommunication networks found in many colonies.''
|-
|[[File:H5G REQ Helmets Raider Legendary.png|120px]]
|'''[[RAIDER-class Mjolnir|Raider]]'''
|Legendary
| style="text-align:left;" |''RAIDER helmets were crafted physically intimidating, though its effectiveness is disputed.''
|-
|[[File:H5G REQ Helmets Reaper Mortican Legendary.png|120px]]
|'''[[REAPER-class Mjolnir|Reaper Mortican]]'''
|Legendary
| style="text-align:left;" |''The maximum potential of the REAPER will only be unlocked after substantial improvements are made to the base Mjolnir techsuit.''
|-
|[[File:H5G REQ Helmets Scout Outrider Legendary.png|120px]]
|'''[[SCOUT-class Mjolnir|Scout Outrider]]'''
|Legendary
| style="text-align:left;" |''Materials Group tested various form factors of the SCOUT helmet before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.''
|-
|[[File:H5G REQ Helmets Shinobi Heartless Legendary.png|120px]]
|'''[[SHINOBI-class Mjolnir|Shinobi Heartless]]'''
|Legendary
| style="text-align:left;" |''The SHINOBI core systems remain cryptic "black boxes" to UNSC analysts, despite ONI's successes in integrating the SHINOBI helmet with standard GEN2 Mjolnir techsuits and Spartan neural interfaces.''
|-
|[[File:H5G REQ Helmets Technician Legendary.png|120px]]
|'''[[TECHNICIAN-class Mjolnir|Technician]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''Effectively a cutting-edge techscanner array packed into a compact package, the aptly-named TECHNICIAN helmet allows the wearer to function as a mobile diagnostic center.''
|-
|[[File:REQ Card - Technician Override.png|120px]]
|'''[[TECHNICIAN-class Mjolnir|Technician Override]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''Effectively a cutting-edge techscanner array packed into a compact package, the aptly-named TECHNICIAN helmet allows the wearer to function as a mobile diagnostic center.''
|-
|[[File:H5G REQ Helmets Venator Cestus Legendary.png|120px]]
|'''[[VENATOR-class Mjolnir|Venator Cestus]]'''
|Legendary
| style="text-align:left;" |''The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat.''
|-
|[[File:H5G REQ Helmets Venator Thraex Legendary.png|120px]]
|'''[[VENATOR-class Mjolnir|Venator Thraex]]'''
|Legendary
| style="text-align:left;" |''The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat.''
|-
|[[File:H5G REQ Helmets Vigilant Watcher Legendary.png|120px]]
|'''[[VIGILANT-class Mjolnir|Vigilant Watcher]]'''
|Legendary
| style="text-align:left;" |''The full extent of the VIGILANT's surveillance and stealth capabilities remain highly classified. Observers have speculated the suit includes a new reconnaissance and fire control system for directing orbital artillery strikes.''
|-
|[[File:H5G REQ Helmets Void Dancer Legendary.png|120px]]
|'''[[VOID DANCER-class Mjolnir|Void Dancer]]'''
|Legendary
| style="text-align:left;" |''The VOID DANCER does not meet all Mjolnir standards, sacrificing compatibility so that Emerson Tactical Systems can integrate its own black-box components.''
|-
|[[File:H5G REQ Helmets Void Dancer Comet Legendary.png|120px]]
|'''[[VOID DANCER-class Mjolnir|Void Dancer Comet]]'''
|Legendary
| style="text-align:left;" |''The VOID DANCER does not meet all Mjolnir standards, sacrificing compatibility so that Emerson Tactical Systems can integrate its own black-box components.''
|-
|[[File:H5G REQ Helmets War Master Augustan Legendary.png|120px]]
|'''[[WAR MASTER-class Mjolnir|War Master Augustan]]'''
|Legendary
| style="text-align:left;" |''The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects.''
|-
|[[File:H5G REQ Helmets War Master Scipio Legendary.png|120px]]
|'''[[WAR MASTER-class Mjolnir|War Master Scipio]]'''
|Legendary
| style="text-align:left;" |''The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects.''
|-
|[[File:H5G REQ Helmets Wrath Legendary.png|120px]]
|'''[[WRATH-class Mjolnir|Wrath]]'''
|Legendary
| style="text-align:left;" |''The Spartan branch contract for WRATH helmets was extremely precise and prescriptive regarding the pattern and method of reproduction for the death's head engraving.''
|-
|[[File:H5G REQ Helmets Wrath Anhur Legendary.png|120px]]
|'''[[WRATH-class Mjolnir|Wrath Anhur]]'''
|Legendary
| style="text-align:left;" |''The Spartan branch contract for WRATH helmets was extremely precise and prescriptive regarding the pattern and method of reproduction for the death's head engraving.''
|}
|}
<noinclude>[[Category:REQ system]]</noinclude>

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