Editing List of REQ cards/Helmets
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 11: | Line 11: | ||
| style="text-align:left;" |''The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces.'' | | style="text-align:left;" |''The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces.'' | ||
|- | |- | ||
|[[File: | |[[File:REQ_Helmet_Anubis.png|120px]] | ||
|'''[[ANUBIS-class Mjolnir|Anubis]]''' | |'''[[ANUBIS-class Mjolnir|Anubis]]''' | ||
|Common | |Common | ||
Line 136: | Line 136: | ||
| style="text-align:left;" | ''The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives.'' | | style="text-align:left;" | ''The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Air_Assault_Disrupt_Uncommon.png|120px]] | ||
|'''[[AIR ASSAULT-class Mjolnir|Air Assault Disrupt]]''' | |'''[[AIR ASSAULT-class Mjolnir|Air Assault Disrupt]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces.'' | | style="text-align:left;" |''The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Anubis_Nephthys_Uncommon.png|120px]] | ||
|'''[[ANUBIS-class Mjolnir|Anubis Nephthys]]''' | |'''[[ANUBIS-class Mjolnir|Anubis Nephthys]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''The ANUBIS helmet's enhanced sensor suite benefits from collaboration with allied [[Sangheili]], though [[ONI]] security paranoia has slowed technology integration.'' | | style="text-align:left;" |''The ANUBIS helmet's enhanced sensor suite benefits from collaboration with allied [[Sangheili]], though [[ONI]] security paranoia has slowed technology integration.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Athlon_Cynisca_Uncommon.png|120px]] | ||
|'''[[ATHLON-class Mjolnir|Athlon Cynisca]]''' | |'''[[ATHLON-class Mjolnir|Athlon Cynisca]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology.'' | | style="text-align:left;" |''The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of Spartan physiology.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Aviator_Csar_Uncommon.png|120px]] | ||
|'''[[AVIATOR-class Mjolnir|Aviator Csar]]''' | |'''[[AVIATOR-class Mjolnir|Aviator Csar]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft.'' | | style="text-align:left;" |''Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Breaker_Hatchetman_Uncommon.png|120px]] | ||
|'''[[BREAKER-class Mjolnir|Breaker Hatchetman]]''' | |'''[[BREAKER-class Mjolnir|Breaker Hatchetman]]''' | ||
|Uncommon | |Uncommon | ||
Line 166: | Line 166: | ||
| style="text-align:left;" |''BUCCANEER helmets use off-the-shelf components, but the casing is custom made. The HUD is also compatible with military VISRs, employing ingenious hacks to bypass liscencing locks.'' | | style="text-align:left;" |''BUCCANEER helmets use off-the-shelf components, but the casing is custom made. The HUD is also compatible with military VISRs, employing ingenious hacks to bypass liscencing locks.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Cinder_Uncommon.png|120px]] | ||
|'''[[CINDER-class Mjolnir|Cinder]]''' | |'''[[CINDER-class Mjolnir|Cinder]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''Special containment teams respond to a wide range of hazardous biological containment, mitigation, and eradication issues at UNSC facilities. For this reason the CINDER helmet features a full suite of lab-grade chemsniffers and hazmat filters.'' | | style="text-align:left;" |''Special containment teams respond to a wide range of hazardous biological containment, mitigation, and eradication issues at UNSC facilities. For this reason the CINDER helmet features a full suite of lab-grade chemsniffers and hazmat filters.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Commando_Uncommon.png|120px]] | ||
|'''[[COMMANDO-class Mjolnir|Commando]]''' | |'''[[COMMANDO-class Mjolnir|Commando]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule.'' | | style="text-align:left;" |''Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Cyclops_Uncommon.png|120px]] | ||
|'''[[CYCLOPS-class Mjolnir|Cyclops]]''' | |'''[[CYCLOPS-class Mjolnir|Cyclops]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''The CYCLOPS can parasitically connect to both UEG and Covenant urban infrastructure networks, levering their hardware and databases to augment its own network of emplaced sensors, drones, and tacnet links.'' | | style="text-align:left;" |''The CYCLOPS can parasitically connect to both UEG and Covenant urban infrastructure networks, levering their hardware and databases to augment its own network of emplaced sensors, drones, and tacnet links.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Cypher_Uncommon.png|120px]] | ||
|'''[[CYPHER-class Mjolnir|Cypher]]''' | |'''[[CYPHER-class Mjolnir|Cypher]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''CYPHER is not the most mysterious of the Io Design Lab's many products, nor is it even the most secret.'' | | style="text-align:left;" |''CYPHER is not the most mysterious of the Io Design Lab's many products, nor is it even the most secret.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Cypher_Copiale_Uncommon.png|120px]] | ||
|'''[[CYPHER-class Mjolnir|Cypher Copiale]]''' | |'''[[CYPHER-class Mjolnir|Cypher Copiale]]''' | ||
|Uncommon | |Uncommon | ||
Line 196: | Line 196: | ||
| style="text-align:left;" |''Having in many ways effectively replaced older CQB and CQC designs, the DYNAST helmet shell is covered by layers of compressed carbon nanotubes and hyperdiamond sheets, making it fantastically durable... and expensive.'' | | style="text-align:left;" |''Having in many ways effectively replaced older CQB and CQC designs, the DYNAST helmet shell is covered by layers of compressed carbon nanotubes and hyperdiamond sheets, making it fantastically durable... and expensive.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Dynast_Cincindel_Uncommon.png|120px]] | ||
|'''[[DYNAST-class Mjolnir|Dynast Cincindel]]''' | |'''[[DYNAST-class Mjolnir|Dynast Cincindel]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''Having in many ways effectively replaced older CQB and CQC designs, the DYNAST helmet shell is covered by layers of compressed carbon nanotubes and hyperdiamond sheets, making it fantastically durable... and expensive.'' | | style="text-align:left;" |''Having in many ways effectively replaced older CQB and CQC designs, the DYNAST helmet shell is covered by layers of compressed carbon nanotubes and hyperdiamond sheets, making it fantastically durable... and expensive.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Enforcer_Uncommon.png|120px]] | ||
|'''[[ENFORCER-class Mjolnir|Enforcer]]''' | |'''[[ENFORCER-class Mjolnir|Enforcer]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''Input from the ENFORCER's helmet-mounted cyloptics is often fed directed into the battlenet for online reviews by intelligence specialists and battlespace management AIs.'' | | style="text-align:left;" |''Input from the ENFORCER's helmet-mounted cyloptics is often fed directed into the battlenet for online reviews by intelligence specialists and battlespace management AIs.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Engineer_Uncommon.png|120px]] | ||
|'''[[ENGINEER-class Mjolnir|Engineer]]''' | |'''[[ENGINEER-class Mjolnir|Engineer]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''The microframe embedded in the ENGINEER helmet supports running multiple concurrent AI shards with limited remote control of limbs and suit controls.'' | | style="text-align:left;" |''The microframe embedded in the ENGINEER helmet supports running multiple concurrent AI shards with limited remote control of limbs and suit controls.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_EVA_Hadfield_Uncommon.png|120px]] | ||
|'''[[EVA-class Mjolnir|EVA Hadfield]]''' | |'''[[EVA-class Mjolnir|EVA Hadfield]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.'' | | style="text-align:left;" |''The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Fenrir_Uncommon.png|120px]] | ||
|'''[[FENRIR-class Mjolnir|Fenrir]]''' | |'''[[FENRIR-class Mjolnir|Fenrir]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language.'' | | style="text-align:left;" |''Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Foehammer_Echo_Uncommon.png|120px]] | ||
|'''[[FOEHAMMER-class Mjolnir|Foehammer Echo]]''' | |'''[[FOEHAMMER-class Mjolnir|Foehammer Echo]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''The FOEHAMMER helmet features an ultra-wideband vehicle cyberlink which induces total body paralysis to allow for better pilot synchronization.'' | | style="text-align:left;" |''The FOEHAMMER helmet features an ultra-wideband vehicle cyberlink which induces total body paralysis to allow for better pilot synchronization.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Freebooter_Uncommon.png|120px]] | ||
|'''[[FREEBOOTER-class Mjolnir|Freebooter]]''' | |'''[[FREEBOOTER-class Mjolnir|Freebooter]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''The FREEBOOTER's seamless nanofabricated armor panels hint at a Sangheili trade link'' | | style="text-align:left;" |''The FREEBOOTER's seamless nanofabricated armor panels hint at a Sangheili trade link'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Goblin_Uncommon.png|120px]] | ||
|'''[[GOBLIN-class Mjolnir|Goblin]]''' | |'''[[GOBLIN-class Mjolnir|Goblin]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''The UNSC Infinity's Fireteam Shadow tested GOBLIN suits during the Requiem Campaign.'' | | style="text-align:left;" |''The UNSC Infinity's Fireteam Shadow tested GOBLIN suits during the Requiem Campaign.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Goblin_Erlking_Uncommon.png|120px]] | ||
|'''[[GOBLIN-class Mjolnir|Goblin Erlking]]''' | |'''[[GOBLIN-class Mjolnir|Goblin Erlking]]''' | ||
|Uncommon | |Uncommon | ||
Line 256: | Line 256: | ||
| style="text-align:left;" |''Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted.'' | | style="text-align:left;" |''Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Jumpmaster_Dispatcher_Uncommon.png|120px]] | ||
|'''[[JUMPMASTER-class Mjolnir|Jumpmaster Dispatcher]]''' | |'''[[JUMPMASTER-class Mjolnir|Jumpmaster Dispatcher]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''Spartan combat drops have a far wider margin of safety than ODST's, but the consequences of accidents are significantly more dire.'' | | style="text-align:left;" |''Spartan combat drops have a far wider margin of safety than ODST's, but the consequences of accidents are significantly more dire.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Jumpmaster_Ripcord_Uncommon.png|120px]] | ||
|'''[[JUMPMASTER-class Mjolnir|Jumpmaster Ripcord]]''' | |'''[[JUMPMASTER-class Mjolnir|Jumpmaster Ripcord]]''' | ||
|Uncommon | |Uncommon | ||
Line 271: | Line 271: | ||
| style="text-align:left;" |''Creating a Mjolnir variant from scratch was once extremely difficult, expensive, and fraught with risk. The LEGIONNAIRE presages a democratization of Mjolnir technology that may prove impossible to control.'' | | style="text-align:left;" |''Creating a Mjolnir variant from scratch was once extremely difficult, expensive, and fraught with risk. The LEGIONNAIRE presages a democratization of Mjolnir technology that may prove impossible to control.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Mako_Uncommon.png|120px]] | ||
|'''[[MAKO-class Mjolnir|Mako]]''' | |'''[[MAKO-class Mjolnir|Mako]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''Though offered as a complete GEN2 Mjolnir system for the Spartan branch, adoption of the MAKO helmet by Army combat divers has proven to be more profitable.'' | | style="text-align:left;" |''Though offered as a complete GEN2 Mjolnir system for the Spartan branch, adoption of the MAKO helmet by Army combat divers has proven to be more profitable.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Nomad_Uncommon.png|120px]] | ||
|'''[[NOMAD-class Mjolnir|Nomad]]''' | |'''[[NOMAD-class Mjolnir|Nomad]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''The life support components of the NOMAD can handle a much wider range of atmospheric compositions and temperature regimes than is typical for Mjolnir armors.'' | | style="text-align:left;" |''The life support components of the NOMAD can handle a much wider range of atmospheric compositions and temperature regimes than is typical for Mjolnir armors.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Orbital_Uncommon.png|120px]] | ||
|'''[[ORBITAL-class Mjolnir|Orbital]]''' | |'''[[ORBITAL-class Mjolnir|Orbital]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''The Buffalo A-29 comm suite in the ORBITAL helmet works flawlessly with the ad-hoc and anarchic telecommunication networks found in many colonies.'' | | style="text-align:left;" |''The Buffalo A-29 comm suite in the ORBITAL helmet works flawlessly with the ad-hoc and anarchic telecommunication networks found in many colonies.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Pathfinder_Uncommon.png|120px]] | ||
|'''[[PATHFINDER-class Mjolnir|Pathfinder]]''' | |'''[[PATHFINDER-class Mjolnir|Pathfinder]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''Dedicated expert systems or dedicated AI's can be housed in the PATHFINDER helmet for on-site analysis of signals intelligence. These are run in a separate virtual machine from the rest of the suit's systems for security reasons.'' | | style="text-align:left;" |''Dedicated expert systems or dedicated AI's can be housed in the PATHFINDER helmet for on-site analysis of signals intelligence. These are run in a separate virtual machine from the rest of the suit's systems for security reasons.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Pioneer_Uncommon.png|120px]] | ||
|'''[[PIONEER-class Mjolnir|Pioneer]]''' | |'''[[PIONEER-class Mjolnir|Pioneer]]''' | ||
|Uncommon | |Uncommon | ||
Line 301: | Line 301: | ||
| style="text-align:left;" |''The neural interface controller in the RAIJIN helmet lacks the feedback filters and bandwidth caps required by UNSC MIL-STD specifications in order to maximize short-term combat performance.'' | | style="text-align:left;" |''The neural interface controller in the RAIJIN helmet lacks the feedback filters and bandwidth caps required by UNSC MIL-STD specifications in order to maximize short-term combat performance.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Recluse_Seri_Uncommon.png|120px]] | ||
|'''[[RECLUSE-class Mjolnir|Recluse Seri]]''' | |'''[[RECLUSE-class Mjolnir|Recluse Seri]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''Lack of ethical, legal and administrative oversight would allow hypothetical RECLUSE designers to fully exploit Spartan neurological peculiarities - albeit at great risk of inducing dangerous side effects.'' | | style="text-align:left;" |''Lack of ethical, legal and administrative oversight would allow hypothetical RECLUSE designers to fully exploit Spartan neurological peculiarities - albeit at great risk of inducing dangerous side effects.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Recon_RSO_Uncommon.png|120px]] | ||
|'''[[RECON-class Mjolnir|Recon RSO]]''' | |'''[[RECON-class Mjolnir|Recon RSO]]''' | ||
|Uncommon | |Uncommon | ||
Line 316: | Line 316: | ||
| style="text-align:left;" |''Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet.'' | | style="text-align:left;" |''Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Scout_Uncommon.png|120px]] | ||
|'''[[SCOUT-class Mjolnir|Scout]]''' | |'''[[SCOUT-class Mjolnir|Scout]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.'' | | style="text-align:left;" |''Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Seeker_Uncommon.png|120px]] | ||
|'''[[SEEKER-class Mjolnir|Seeker]]''' | |'''[[SEEKER-class Mjolnir|Seeker]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''Except for the prototypes, all SEEKER suits are currently located on the UNSC ''Infinity''.'' | | style="text-align:left;" |''Except for the prototypes, all SEEKER suits are currently located on the UNSC ''Infinity''.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Seeker_Intrepid_Uncommon.png|120px]] | ||
|'''[[SEEKER-class Mjolnir|Seeker Intrepid]]''' | |'''[[SEEKER-class Mjolnir|Seeker Intrepid]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''Except for the prototypes, all SEEKER suits are currently located on the UNSC ''Infinity''.'' | | style="text-align:left;" |''Except for the prototypes, all SEEKER suits are currently located on the UNSC ''Infinity''.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Soldier_Rebel_Uncommon.png|120px]] | ||
|'''[[SOLDIER-class Mjolnir|Soldier Rebel]]''' | |'''[[SOLDIER-class Mjolnir|Soldier Rebel]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.'' | | style="text-align:left;" |''Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Stinger_Uncommon.png|120px]] | ||
|'''[[STINGER-class Mjolnir|Stinger]]''' | |'''[[STINGER-class Mjolnir|Stinger]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''Developed in conjunction with the AV-49 Attack VTOL, the STINGER-class Mjolnir helmet has two neural interface controllers that allows the Spartan operator to switch from flight to ground combat modes at the speed of thought.'' | | style="text-align:left;" |''Developed in conjunction with the AV-49 Attack VTOL, the STINGER-class Mjolnir helmet has two neural interface controllers that allows the Spartan operator to switch from flight to ground combat modes at the speed of thought.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Teishin_Uncommon.png|120px]] | ||
|'''[[TEISHIN-class Mjolnir|Teishin]]''' | |'''[[TEISHIN-class Mjolnir|Teishin]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''TEISHIN heads-up displays take full advantage of VISR filters, augmented reality overlays, and cognition enhancing software to present a clear, concise, and organized view of the battlefield.'' | | style="text-align:left;" |''TEISHIN heads-up displays take full advantage of VISR filters, augmented reality overlays, and cognition enhancing software to present a clear, concise, and organized view of the battlefield.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Tracer_Uncommon.png|120px]] | ||
|'''[[TRACER-class Mjolnir|Tracer]]''' | |'''[[TRACER-class Mjolnir|Tracer]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''The TRACER helmet features a Tier-III datacore, the first portable example of such a high-computational system, and a significant upgrade over baseline GEN2.'' | | style="text-align:left;" |''The TRACER helmet features a Tier-III datacore, the first portable example of such a high-computational system, and a significant upgrade over baseline GEN2.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Tracer_Jackpoint_Uncommon.png|120px]] | ||
|'''[[TRACER-class Mjolnir|Tracer Jackpoint]]''' | |'''[[TRACER-class Mjolnir|Tracer Jackpoint]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''The TRACER helmet features a Tier-III datacore, the first portable example of such a high-computational system, and a significant upgrade over baseline GEN2.'' | | style="text-align:left;" |''The TRACER helmet features a Tier-III datacore, the first portable example of such a high-computational system, and a significant upgrade over baseline GEN2.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Valkyrie_Hrist_Uncommon.png|120px]] | ||
|'''[[VALKYRIE-class Mjolnir|Valkyrie Hrist]]''' | |'''[[VALKYRIE-class Mjolnir|Valkyrie Hrist]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''The full capabilities of the VALKYRIE are only revealed when paired with the latest aerospace flight control systems.'' | | style="text-align:left;" |''The full capabilities of the VALKYRIE are only revealed when paired with the latest aerospace flight control systems.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Vector_Uncommon.png|120px]] | ||
|'''[[VECTOR-class Mjolnir|Vector]]''' | |'''[[VECTOR-class Mjolnir|Vector]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''VECTOR features a Covenant dataport and dummy plug, allowing the user to commune with artifact-seeking Luminaries.'' | | style="text-align:left;" |''VECTOR features a Covenant dataport and dummy plug, allowing the user to commune with artifact-seeking Luminaries.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Vector_Interrupt_Uncommon.png|120px]] | ||
|'''[[VECTOR-class Mjolnir|Vector Interrupt]]''' | |'''[[VECTOR-class Mjolnir|Vector Interrupt]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''VECTOR features a Covenant dataport and dummy plug, allowing the user to commune with artifact-seeking Luminaries.'' | | style="text-align:left;" |''VECTOR features a Covenant dataport and dummy plug, allowing the user to commune with artifact-seeking Luminaries.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Venture_Uncommon.png|120px]] | ||
|'''[[VENTURE-class Mjolnir|Venture]]''' | |'''[[VENTURE-class Mjolnir|Venture]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''The VENTURE helmet has very few integral sensors, instead relying on modular packs that can be customized before each mission.'' | | style="text-align:left;" |''The VENTURE helmet has very few integral sensors, instead relying on modular packs that can be customized before each mission.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Viper_Uncommon.png|120px]] | ||
|'''[[VIPER-class Mjolnir|Viper]]''' | |'''[[VIPER-class Mjolnir|Viper]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times.'' | | style="text-align:left;" |''Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Warrior_Blade_Uncommon.png|120px]] | ||
|'''[[WARRIOR-class Mjolnir|Warrior Blade]]''' | |'''[[WARRIOR-class Mjolnir|Warrior Blade]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives.'' | | style="text-align:left;" |''The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Warrior_Shield_Uncommon.png|120px]] | ||
|'''[[WARRIOR-class Mjolnir|Warrior Shield]]''' | |'''[[WARRIOR-class Mjolnir|Warrior Shield]]''' | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives.'' | | style="text-align:left;" |''The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Air_Assault_Impact_Rare.png|120px]] | ||
|'''[[AIR ASSAULT-class Mjolnir|Air Assault Impact]]''' | |'''[[AIR ASSAULT-class Mjolnir|Air Assault Impact]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces.'' | | style="text-align:left;" |''The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Anubis_Set_Rare.png|120px]] | ||
|'''[[ANUBIS-class Mjolnir|Anubis Set]]''' | |'''[[ANUBIS-class Mjolnir|Anubis Set]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''The ANUBIS helmet's enhanced sensor suite benefits from collaboration with allied [[Sangheili]], though [[ONI]] security paranoia has slowed technology integration.'' | | style="text-align:left;" |''The ANUBIS helmet's enhanced sensor suite benefits from collaboration with allied [[Sangheili]], though [[ONI]] security paranoia has slowed technology integration.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Argonaut_Rare.png|120px]] | ||
|'''[[ARGONAUT-class Mjolnir|Argonaut]]''' | |'''[[ARGONAUT-class Mjolnir|Argonaut]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops.'' | | style="text-align:left;" |''ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Athlon_Iccus_Rare.png|120px]] | ||
|'''[[ATHLON-class Mjolnir|Athlon Iccus]]''' | |'''[[ATHLON-class Mjolnir|Athlon Iccus]]''' | ||
|Rare | |Rare | ||
Line 421: | Line 421: | ||
| style="text-align:left;" |''The ATLAS is built to make war in the harshest environments against the most implacable of humanity's foes. The ATLAS' sensors are iterations on those used in the GEN1 Mark VI, emphasizing absolute reliability and ruggedness over the latest technology.'' | | style="text-align:left;" |''The ATLAS is built to make war in the harshest environments against the most implacable of humanity's foes. The ATLAS' sensors are iterations on those used in the GEN1 Mark VI, emphasizing absolute reliability and ruggedness over the latest technology.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Breaker_Doomsday_Rare.png|120px]] | ||
|'''[[BREAKER-class Mjolnir|Breaker Doomsday]]''' | |'''[[BREAKER-class Mjolnir|Breaker Doomsday]]''' | ||
|Rare | |Rare | ||
Line 431: | Line 431: | ||
| style="text-align:left;" |''BUCCANEER helmets use off-the-shelf components, but the casing is custom made. The HUD is also compatible with military VISRs, employing ingenious hacks to bypass liscencing locks.'' | | style="text-align:left;" |''BUCCANEER helmets use off-the-shelf components, but the casing is custom made. The HUD is also compatible with military VISRs, employing ingenious hacks to bypass liscencing locks.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_CIO_Rare.png|120px]] | ||
|'''[[CIO-class Mjolnir|CIO]]''' | |'''[[CIO-class Mjolnir|CIO]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''The neural interface bypasses in the CIO helmet allows the wearer to create custom synesthesis profiles to remap the suit sensors with their own senses.'' | | style="text-align:left;" |''The neural interface bypasses in the CIO helmet allows the wearer to create custom synesthesis profiles to remap the suit sensors with their own senses.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Commando_Verde_Rare.png|120px]] | ||
|'''[[COMMANDO-class Mjolnir|Commando Verde]]''' | |'''[[COMMANDO-class Mjolnir|Commando Verde]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule.'' | | style="text-align:left;" |''Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_CQB_Rare.png|120px]] | ||
|'''[[CQB-class Mjolnir|CQB]]''' | |'''[[CQB-class Mjolnir|CQB]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Beweglichrüstungsysteme houses the results of its decades-long work with reaction enhancers and predictive movement algorithms in the protective armored shell of battle-tested CQB helmets.'' | | style="text-align:left;" |''Beweglichrüstungsysteme houses the results of its decades-long work with reaction enhancers and predictive movement algorithms in the protective armored shell of battle-tested CQB helmets.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Cypher_Voynich_Rare.png|120px]] | ||
|'''[[CYPHER-class Mjolnir|Cypher Voynich]]''' | |'''[[CYPHER-class Mjolnir|Cypher Voynich]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''CYPHER is not the most mysterious of the Io Design Lab's many products, nor is it even the most secret.'' | | style="text-align:left;" |''CYPHER is not the most mysterious of the Io Design Lab's many products, nor is it even the most secret.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Defender_Rare.png|120px]] | ||
|'''[[DEFENDER-class Mjolnir|Defender]]''' | |'''[[DEFENDER-class Mjolnir|Defender]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.'' | | style="text-align:left;" |''It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Defender_Castle_Rare.png|120px]] | ||
|'''[[DEFENDER-class Mjolnir|Defender Castle]]''' | |'''[[DEFENDER-class Mjolnir|Defender Castle]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.'' | | style="text-align:left;" |''It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Dynast_Lilioc_Rare.png|120px]] | ||
|'''[[DYNAST-class Mjolnir|Dynast Lilioc]]''' | |'''[[DYNAST-class Mjolnir|Dynast Lilioc]]''' | ||
|Rare | |Rare | ||
Line 471: | Line 471: | ||
| style="text-align:left;" |''Input from the ENFORCER's helmet-mounted cyloptics is often fed directed into the battlenet for online reviews by intelligence specialists and battlespace management AIs.'' | | style="text-align:left;" |''Input from the ENFORCER's helmet-mounted cyloptics is often fed directed into the battlenet for online reviews by intelligence specialists and battlespace management AIs.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_EOD_Rare.png|120px]] | ||
|'''[[EOD-class Mjolnir|EOD]]''' | |'''[[EOD-class Mjolnir|EOD]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''The unique combination of safety and life support features in the EOD helmet make it an optimal choice for Spartan assault divers and pioneers who undertake demolition roles. That it also mitigates the risk for decapitation is a bonus.'' | | style="text-align:left;" |''The unique combination of safety and life support features in the EOD helmet make it an optimal choice for Spartan assault divers and pioneers who undertake demolition roles. That it also mitigates the risk for decapitation is a bonus.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_EVA_Solovyev_Rare.png|120px]] | ||
|'''[[EVA-class Mjolnir|EVA Solovyev]]''' | |'''[[EVA-class Mjolnir|EVA Solovyev]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.'' | | style="text-align:left;" |''The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Fenrir_Unchained_Rare.png|120px]] | ||
|'''[[FENRIR-class Mjolnir|Fenrir Unchained]]''' | |'''[[FENRIR-class Mjolnir|Fenrir Unchained]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language.'' | | style="text-align:left;" |''Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Fenrir_Woebringer_Rare.png|120px]] | ||
|'''[[FENRIR-class Mjolnir|Fenrir Woebringer]]''' | |'''[[FENRIR-class Mjolnir|Fenrir Woebringer]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language.'' | | style="text-align:left;" |''Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Fenrir_Wolffriend_Rare.png|120px]] | ||
|'''[[FENRIR-class Mjolnir|Fenrir Wolffriend]]''' | |'''[[FENRIR-class Mjolnir|Fenrir Wolffriend]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language.'' | | style="text-align:left;" |''Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Foehammer_Victor_Rare.png|120px]] | ||
|'''[[FOEHAMMER-class Mjolnir|Foehammer Victor]]''' | |'''[[FOEHAMMER-class Mjolnir|Foehammer Victor]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''The FOEHAMMER helmet features an ultra-wideband vehicle cyberlink which induces total body paralysis to allow for better pilot synchronization.'' | | style="text-align:left;" |''The FOEHAMMER helmet features an ultra-wideband vehicle cyberlink which induces total body paralysis to allow for better pilot synchronization.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Freebooter_Privateer_Rare.png|120px]] | ||
|'''[[FREEBOOTER-class Mjolnir|Freebooter Privateer]]''' | |'''[[FREEBOOTER-class Mjolnir|Freebooter Privateer]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''The FREEBOOTER's seamless nanofabricated armor panels hint at a Sangheili trade link'' | | style="text-align:left;" |''The FREEBOOTER's seamless nanofabricated armor panels hint at a Sangheili trade link'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Goblin_Dokkaebi_Rare.png|120px]] | ||
|'''[[GOBLIN-class Mjolnir|Goblin Dokkaebi]]''' | |'''[[GOBLIN-class Mjolnir|Goblin Dokkaebi]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''The UNSC Infinity's Fireteam Shadow tested GOBLIN suits during the Requiem Campaign.'' | | style="text-align:left;" |''The UNSC Infinity's Fireteam Shadow tested GOBLIN suits during the Requiem Campaign.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Hellcat_Marauder_Rare.png|120px]] | ||
|'''[[HELLCAT-class Mjolnir|Hellcat Marauder]]''' | |'''[[HELLCAT-class Mjolnir|Hellcat Marauder]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Tests with [[Spartan-II]] veterans show near-perfect synchronization with HELLCAT armor, but compatible [[Spartan-IV]] operators require an acclimatization period and tweaks to their augmentation maintenance before deployment.'' | | style="text-align:left;" |''Tests with [[Spartan-II]] veterans show near-perfect synchronization with HELLCAT armor, but compatible [[Spartan-IV]] operators require an acclimatization period and tweaks to their augmentation maintenance before deployment.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Icarus_Rare.png|120px]] | ||
|'''[[ICARUS-class Mjolnir|Icarus]]''' | |'''[[ICARUS-class Mjolnir|Icarus]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''ICARUS helmets are designed around the practical needs and tactical challenges of dynamic, high-threat combat actuation within cluttered and complex aerospace kill boxes.'' | | style="text-align:left;" |''ICARUS helmets are designed around the practical needs and tactical challenges of dynamic, high-threat combat actuation within cluttered and complex aerospace kill boxes.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Infiltrator_Rare.png|120px]] | ||
|'''[[INFILTRATOR-class Mjolnir|Infiltrator]]''' | |'''[[INFILTRATOR-class Mjolnir|Infiltrator]]''' | ||
|Rare | |Rare | ||
Line 541: | Line 541: | ||
| style="text-align:left;" |''Though offered as a complete GEN2 Mjolnir system for the Spartan branch, adoption of the MAKO helmet by Army combat divers has proven to be more profitable.'' | | style="text-align:left;" |''Though offered as a complete GEN2 Mjolnir system for the Spartan branch, adoption of the MAKO helmet by Army combat divers has proven to be more profitable.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Noble_Rare.png|120px]] | ||
|'''[[NOBLE-class Mjolnir|Noble]]''' | |'''[[NOBLE-class Mjolnir|Noble]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" | ''A significant update of the MK.V/K design, NOBLE helmets feature hardened battlenet uplinks and Chalybs' latest kinetic mesh networking admin tools.'' | | style="text-align:left;" | ''A significant update of the MK.V/K design, NOBLE helmets feature hardened battlenet uplinks and Chalybs' latest kinetic mesh networking admin tools.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Nomad_Wanderlust_Rare.png|120px]] | ||
|'''[[NOMAD-class Mjolnir|Nomad Wanderlust]]''' | |'''[[NOMAD-class Mjolnir|Nomad Wanderlust]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''The life support components of the NOMAD can handle a much wider range of atmospheric compositions and temperature regimes than is typical for Mjolnir armors.'' | | style="text-align:left;" |''The life support components of the NOMAD can handle a much wider range of atmospheric compositions and temperature regimes than is typical for Mjolnir armors.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Operator_Rare.png|120px]] | ||
|'''[[OPERATOR-class Mjolnir|Operator]]''' | |'''[[OPERATOR-class Mjolnir|Operator]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''OPERATOR visor plates include hyperspectral optical sensors, though the sensor fusion software that would tie that information into VISR has yet to be finalized.'' | | style="text-align:left;" |''OPERATOR visor plates include hyperspectral optical sensors, though the sensor fusion software that would tie that information into VISR has yet to be finalized.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Operator_GEN1_Rare.png|120px]] | ||
|'''[[OPERATOR-class Mjolnir|Operator GEN1]]''' | |'''[[OPERATOR-class Mjolnir|Operator GEN1]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''OPERATOR visor plates include hyperspectral optical sensors, though the sensor fusion software that would tie that information into VISR has yet to be finalized.'' | | style="text-align:left;" |''OPERATOR visor plates include hyperspectral optical sensors, though the sensor fusion software that would tie that information into VISR has yet to be finalized.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Orbital_Perihelion_Rare.png|120px]] | ||
|'''[[ORBITAL-class Mjolnir|Orbital Perihelion]]''' | |'''[[ORBITAL-class Mjolnir|Orbital Perihelion]]''' | ||
|Rare | |Rare | ||
Line 571: | Line 571: | ||
| style="text-align:left;" |''Dedicated expert systems or dedicated AI's can be housed in the PATHFINDER helmet for on-site analysis of signals intelligence. These are run in a separate virtual machine from the rest of the suit's systems for security reasons.'' | | style="text-align:left;" |''Dedicated expert systems or dedicated AI's can be housed in the PATHFINDER helmet for on-site analysis of signals intelligence. These are run in a separate virtual machine from the rest of the suit's systems for security reasons.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Pilot_Rare.png|120px]] | ||
|'''[[PILOT-class Mjolnir|Pilot]]''' | |'''[[PILOT-class Mjolnir|Pilot]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Spartan pilots wear flight gear similar to those used before augmentation. Spartan PILOT helmets feature an integral hardened uplink module and classified updates to the UNSC Air Force-standard machine interlink firmware.'' | | style="text-align:left;" |''Spartan pilots wear flight gear similar to those used before augmentation. Spartan PILOT helmets feature an integral hardened uplink module and classified updates to the UNSC Air Force-standard machine interlink firmware.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Protector_Rare.png|120px]] | ||
|'''[[PROTECTOR-class Mjolnir|Protector]]''' | |'''[[PROTECTOR-class Mjolnir|Protector]]''' | ||
|Rare | |Rare | ||
Line 586: | Line 586: | ||
| style="text-align:left;" |''The neural interface controller in the RAIJIN helmet lacks the feedback filters and bandwidth caps required by UNSC MIL-STD specifications in order to maximize short-term combat performance.'' | | style="text-align:left;" |''The neural interface controller in the RAIJIN helmet lacks the feedback filters and bandwidth caps required by UNSC MIL-STD specifications in order to maximize short-term combat performance.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Reaper_Rare.png|120px]] | ||
|'''[[REAPER-class Mjolnir|Reaper]]''' | |'''[[REAPER-class Mjolnir|Reaper]]''' | ||
|Rare | |Rare | ||
Line 596: | Line 596: | ||
| style="text-align:left;" | ''The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.'' | | style="text-align:left;" | ''The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Recon_GEN1_Rare.png|120px]] | ||
|'''[[RECON-class Mjolnir|Recon GEN1]]''' | |'''[[RECON-class Mjolnir|Recon GEN1]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" | ''ONI teams responsible for information sanitization operations on Created-occupied Earth have access to cutting-edge stealth and cyberwarfare suites. Among these tools are upgraded and up-armored RECON [GEN1] helmets custom-made for individual operatives.'' | | style="text-align:left;" | ''ONI teams responsible for information sanitization operations on Created-occupied Earth have access to cutting-edge stealth and cyberwarfare suites. Among these tools are upgraded and up-armored RECON [GEN1] helmets custom-made for individual operatives.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Recruit_Proven_Rare.png|120px]] | ||
|'''[[RECRUIT-class Mjolnir|Recruit Proven]]''' | |'''[[RECRUIT-class Mjolnir|Recruit Proven]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet.'' | | style="text-align:left;" |''Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet.'' | ||
|- | |- | ||
|[[File: | |[[File:REQ_Helmet_Scout_Decoy.png|120px]] | ||
|'''[[SCOUT-class Mjolnir|Scout Decoy]]''' | |'''[[SCOUT-class Mjolnir|Scout Decoy]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Materials Group tested various form factors of the SCOUT helmet before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.'' | | style="text-align:left;" |''Materials Group tested various form factors of the SCOUT helmet before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Security_Rare.png|120px]] | ||
|'''[[SECURITY-class Mjolnir|Security]]''' | |'''[[SECURITY-class Mjolnir|Security]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Two watchdog AIs hover at the edges of the SECURITY VISR interface, alert for cyberintrusion attempts and sensor anomalies that could indicate subversion of connected surveillance networks.'' | | style="text-align:left;" |''Two watchdog AIs hover at the edges of the SECURITY VISR interface, alert for cyberintrusion attempts and sensor anomalies that could indicate subversion of connected surveillance networks.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Security_GEN1_Rare.png|120px]] | ||
|'''[[SECURITY-class Mjolnir|Security GEN1]]''' | |'''[[SECURITY-class Mjolnir|Security GEN1]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''SECURITY [GEN1] helmets continued to be used by Misriah Armory's executive protection teams after the Covenant War. These helmets have been upgraded to be compatible with GEN2 systems, though corporate representatives balk at releasing its custom VISR.'' | | style="text-align:left;" |''SECURITY [GEN1] helmets continued to be used by Misriah Armory's executive protection teams after the Covenant War. These helmets have been upgraded to be compatible with GEN2 systems, though corporate representatives balk at releasing its custom VISR.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Seeker_Horizon_Rare.png|120px]] | ||
|'''[[SEEKER-class Mjolnir|Seeker Horizon]]''' | |'''[[SEEKER-class Mjolnir|Seeker Horizon]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Except for the prototypes, all SEEKER suits are currently located on the UNSC ''Infinity''.'' | | style="text-align:left;" |''Except for the prototypes, all SEEKER suits are currently located on the UNSC ''Infinity''.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Soldier_Dogface_Rare.png|120px]] | ||
|'''[[SOLDIER-class Mjolnir|Soldier Dogface]]''' | |'''[[SOLDIER-class Mjolnir|Soldier Dogface]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.'' | | style="text-align:left;" |''Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Stalker_Rare.png|120px]] | ||
|'''[[STALKER-class Mjolnir|Stalker]]''' | |'''[[STALKER-class Mjolnir|Stalker]]''' | ||
|Rare | |Rare | ||
Line 641: | Line 641: | ||
| style="text-align:left;" |''Large volumes of Jiralhanae equipment were left behind after the Prophet of Truth's defeat. The STALKER helmet was the product of efforts to repurpose their brutal implements of war.'' | | style="text-align:left;" |''Large volumes of Jiralhanae equipment were left behind after the Prophet of Truth's defeat. The STALKER helmet was the product of efforts to repurpose their brutal implements of war.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Strider_Rare.png|120px]] | ||
|'''[[STRIDER-class Mjolnir|Strider]]''' | |'''[[STRIDER-class Mjolnir|Strider]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''The STRIDER helmet contains heavy duty connectors and data ports for external attachments, though GEN2 specifications did not require it.'' | | style="text-align:left;" |''The STRIDER helmet contains heavy duty connectors and data ports for external attachments, though GEN2 specifications did not require it.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Teishin_Shuurai_Rare.png|120px]] | ||
|'''[[TEISHIN-class Mjolnir|Teishin Shuurai]]''' | |'''[[TEISHIN-class Mjolnir|Teishin Shuurai]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''TEISHIN heads-up displays take full advantage of VISR filters, augmented reality overlays, and cognition enhancing software to present a clear, concise, and organized view of the battlefield.'' | | style="text-align:left;" |''TEISHIN heads-up displays take full advantage of VISR filters, augmented reality overlays, and cognition enhancing software to present a clear, concise, and organized view of the battlefield.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Tracer_Signal_Rare.png|120px]] | ||
|'''[[TRACER-class Mjolnir|Tracer Signal]]''' | |'''[[TRACER-class Mjolnir|Tracer Signal]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''The TRACER helmet features a Tier-III datacore, the first portable example of such a high-computational system, and a significant upgrade over baseline GEN2.'' | | style="text-align:left;" |''The TRACER helmet features a Tier-III datacore, the first portable example of such a high-computational system, and a significant upgrade over baseline GEN2.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Tracker_Rare.png|120px]] | ||
|'''[[TRACKER-class Mjolnir|Tracker]]''' | |'''[[TRACKER-class Mjolnir|Tracker]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''ONI field operatives make use of several optional peripherals that augment the TRACKER suit's analytical capabilities.'' | | style="text-align:left;" |''ONI field operatives make use of several optional peripherals that augment the TRACKER suit's analytical capabilities.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Vector_Sequence_Rare.png|120px]] | ||
|'''[[VECTOR-class Mjolnir|Vector Sequence]]''' | |'''[[VECTOR-class Mjolnir|Vector Sequence]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''VECTOR features a Covenant dataport and dummy plug, allowing the user to commune with artifact-seeking Luminaries.'' | | style="text-align:left;" |''VECTOR features a Covenant dataport and dummy plug, allowing the user to commune with artifact-seeking Luminaries.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Venture_Outward_Bound_Rare.png|120px]] | ||
|'''[[VENTURE-class Mjolnir|Venture Outward Bound]]''' | |'''[[VENTURE-class Mjolnir|Venture Outward Bound]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''The VENTURE helmet has very few integral sensors, instead relying on modular packs that can be customized before each mission.'' | | style="text-align:left;" |''The VENTURE helmet has very few integral sensors, instead relying on modular packs that can be customized before each mission.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Viper_Strike_Rare.png|120px]] | ||
|'''[[VIPER-class Mjolnir|Viper Strike]]''' | |'''[[VIPER-class Mjolnir|Viper Strike]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times.'' | | style="text-align:left;" |''Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_War_Master_Rare.png|120px]] | ||
|'''[[WAR MASTER-class Mjolnir|War Master]]''' | |'''[[WAR MASTER-class Mjolnir|War Master]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects.'' | | style="text-align:left;" |''The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Achilles_Ultra_Rare.png|120px]] | ||
|'''[[ACHILLES-class Mjolnir|Achilles]]''' | |'''[[ACHILLES-class Mjolnir|Achilles]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The AI that lies within the branching lattice of the ACHILLES' neural interface gnaws at the mind of its partner. No Spartan can stand alone against its urgings of unbridled excess, but through bonds of loyalty and duty they can be held at bay.'' | | style="text-align:left;" |''The AI that lies within the branching lattice of the ACHILLES' neural interface gnaws at the mind of its partner. No Spartan can stand alone against its urgings of unbridled excess, but through bonds of loyalty and duty they can be held at bay.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Air_Assault_Specialist_Ultra_Rare.png|120px]] | ||
|'''[[AIR ASSAULT-class Mjolnir|Air Assault Specialist]]''' | |'''[[AIR ASSAULT-class Mjolnir|Air Assault Specialist]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces.'' | | style="text-align:left;" |''The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Argonaut_Nestor_Ultra_Rare.png|120px]] | ||
|'''[[ARGONAUT-class Mjolnir|Argonaut Nestor]]''' | |'''[[ARGONAUT-class Mjolnir|Argonaut Nestor]]''' | ||
|Ultra Rare | |Ultra Rare | ||
Line 701: | Line 701: | ||
| style="text-align:left;" |''The ATLAS is built to make war in the harshest environments against the most implacable of humanity's foes. The ATLAS' sensors are iterations on those used in the GEN1 Mark VI, emphasizing absolute reliability and ruggedness over the latest technology.'' | | style="text-align:left;" |''The ATLAS is built to make war in the harshest environments against the most implacable of humanity's foes. The ATLAS' sensors are iterations on those used in the GEN1 Mark VI, emphasizing absolute reliability and ruggedness over the latest technology.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Buccaneer_Illyri_Ultra_Rare.png|120px]] | ||
|'''[[BUCCANEER-class Mjolnir|Buccaneer Illyri]]''' | |'''[[BUCCANEER-class Mjolnir|Buccaneer Illyri]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''BUCCANEER helmets use off-the-shelf components, but the casing is custom made. The HUD is also compatible with military VISRs, employing ingenious hacks to bypass liscencing locks.'' | | style="text-align:left;" |''BUCCANEER helmets use off-the-shelf components, but the casing is custom made. The HUD is also compatible with military VISRs, employing ingenious hacks to bypass liscencing locks.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Challenger_Ultra_Rare.png|120px]] | ||
|'''[[CHALLENGER-class Mjolnir|Challenger]]''' | |'''[[CHALLENGER-class Mjolnir|Challenger]]''' | ||
|Ultra Rare (Limited) | |Ultra Rare (Limited) | ||
| style="text-align:left;" |''The CHALLENGER is built on a PROTECTOR frame subjected to hundreds of additional tests and quality assurance checks, minimizing performance quirks that negatively impact competitive performance.'' | | style="text-align:left;" |''The CHALLENGER is built on a PROTECTOR frame subjected to hundreds of additional tests and quality assurance checks, minimizing performance quirks that negatively impact competitive performance.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Commando_Arius_Ultra_Rare.png|120px]] | ||
|'''[[COMMANDO-class Mjolnir|Commando Arius]]''' | |'''[[COMMANDO-class Mjolnir|Commando Arius]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule.'' | | style="text-align:left;" |''Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Deadeye_Ultra_Rare.png|120px]] | ||
|'''[[DEADEYE-class Mjolnir|Deadeye]]''' | |'''[[DEADEYE-class Mjolnir|Deadeye]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''Every DEADEYE helmet incorporates a small piece of alloy from one of the ships now resting in the wreckage above Tribute's poles.'' | | style="text-align:left;" |''Every DEADEYE helmet incorporates a small piece of alloy from one of the ships now resting in the wreckage above Tribute's poles.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Decimator_Ultra_Rare.png|120px]] | ||
|'''[[DECIMATOR-class Mjolnir|Decimator]]''' | |'''[[DECIMATOR-class Mjolnir|Decimator]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''DECIMATOR helmets have a design lineage that stretches back to the final years of the Covenant War, though few Spartan or UNICOM commanders are privy to the full details.'' | | style="text-align:left;" |''DECIMATOR helmets have a design lineage that stretches back to the final years of the Covenant War, though few Spartan or UNICOM commanders are privy to the full details.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Defender_Redoubt_Ultra_Rare.png|120px]] | ||
|'''[[DEFENDER-class Mjolnir|Defender Redoubt]]''' | |'''[[DEFENDER-class Mjolnir|Defender Redoubt]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.'' | | style="text-align:left;" |''It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_EVA_GEN1_Ultra_Rare.png|120px]] | ||
|'''[[EVA-class Mjolnir|EVA GEN1]]''' | |'''[[EVA-class Mjolnir|EVA GEN1]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''Few Mjolnir designs can claim to have spun off as many sub-variants as the EVA [GEN1]. The enduring popularity of the design is a testament to its reliability, ergonomics, modularity, and tradition of craftsmanship by Materials Group.'' | | style="text-align:left;" |''Few Mjolnir designs can claim to have spun off as many sub-variants as the EVA [GEN1]. The enduring popularity of the design is a testament to its reliability, ergonomics, modularity, and tradition of craftsmanship by Materials Group.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_EVA_Leonov_Ultra_Rare.png|120px]] | ||
|'''[[EVA-class Mjolnir|EVA Leonov]]''' | |'''[[EVA-class Mjolnir|EVA Leonov]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.'' | | style="text-align:left;" |''The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_EVA_Zhigang_Ultra_Rare.png|120px]] | ||
|'''[[EVA-class Mjolnir|EVA Zhigang]]''' | |'''[[EVA-class Mjolnir|EVA Zhigang]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.'' | | style="text-align:left;" |''The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_FOTUS_Ultra_Rare.png|120px]] | ||
|'''[[FOTUS-class Mjolnir|FOTUS]]''' | |'''[[FOTUS-class Mjolnir|FOTUS]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The FOTUS helmet's torque-node extension represents a breakthrough in replicating Forerunner "baffler" sensor-distortion systems.'' | | style="text-align:left;" |''The FOTUS helmet's torque-node extension represents a breakthrough in replicating Forerunner "baffler" sensor-distortion systems.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_GUNGNIR_Ultra_Rare.png|120px]] | ||
|'''[[GUNGNIR-class Mjolnir|GUNGNIR]]''' | |'''[[GUNGNIR-class Mjolnir|GUNGNIR]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems'' | | style="text-align:left;" |''The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Hellcat_Onslaught_Ultra_Rare.png|120px]] | ||
|'''[[HELLCAT-class Mjolnir|Hellcat Onslaught]]''' | |'''[[HELLCAT-class Mjolnir|Hellcat Onslaught]]''' | ||
|Ultra Rare | |Ultra Rare | ||
Line 766: | Line 766: | ||
| style="text-align:left;" |''The INFILTRATOR helmet is one of the few that can fit the heavily classified ZILANT comm suite needed to access ONI's various hidden microsatellite constellations.'' | | style="text-align:left;" |''The INFILTRATOR helmet is one of the few that can fit the heavily classified ZILANT comm suite needed to access ONI's various hidden microsatellite constellations.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Intruder_Ultra_Rare.png|120px]] | ||
|'''[[INTRUDER-class Mjolnir|Intruder]]''' | |'''[[INTRUDER-class Mjolnir|Intruder]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The INTRUDER helmet features a full-featured Command Network Module and multi-channel drone controller. The drone controller interfaces directly with Unified Ground Command (UNICOM) kill box management and aerospace deconfliction systems.'' | | style="text-align:left;" |''The INTRUDER helmet features a full-featured Command Network Module and multi-channel drone controller. The drone controller interfaces directly with Unified Ground Command (UNICOM) kill box management and aerospace deconfliction systems.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Mako_Darkwater_Ultra_Rare.png|120px]] | ||
|'''[[MAKO-class Mjolnir|Mako Darkwater]]''' | |'''[[MAKO-class Mjolnir|Mako Darkwater]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''Though offered as a complete GEN2 Mjolnir system for the Spartan branch, adoption of the MAKO helmet by Army combat divers has proven to be more profitable.'' | | style="text-align:left;" |''Though offered as a complete GEN2 Mjolnir system for the Spartan branch, adoption of the MAKO helmet by Army combat divers has proven to be more profitable.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Marauder_Ultra_Rare.png|120px]] | ||
|'''[[MARAUDER-class Mjolnir|Marauder]]''' | |'''[[MARAUDER-class Mjolnir|Marauder]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The MARAUDER VISR is built around the concept of hot-loadable tactical software modules optimized for particular situations. Modules are selected either by the onboard battle management system or the user.'' | | style="text-align:left;" |''The MARAUDER VISR is built around the concept of hot-loadable tactical software modules optimized for particular situations. Modules are selected either by the onboard battle management system or the user.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Marauder_Kratos_Ultra_Rare.png|120px]] | ||
|'''[[MARAUDER-class Mjolnir|Marauder Kratos]]''' | |'''[[MARAUDER-class Mjolnir|Marauder Kratos]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The MARAUDER VISR is built around the concept of hot-loadable tactical software modules optimized for particular situations. Modules are selected either by the onboard battle management system or the user.'' | | style="text-align:left;" |''The MARAUDER VISR is built around the concept of hot-loadable tactical software modules optimized for particular situations. Modules are selected either by the onboard battle management system or the user.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Mark_VI_Ultra_Rare.png|120px]] | ||
|'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]''' | |'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.'' | | style="text-align:left;" |''Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Mark_VI_Satrap_Ultra_Rare.png|120px]] | ||
|'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI Satrap]]''' | |'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI Satrap]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.'' | | style="text-align:left;" |''Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Maverick_Ultra_Rare.png|120px]] | ||
|'''[[MAVERICK-class Mjolnir|Maverick]]''' | |'''[[MAVERICK-class Mjolnir|Maverick]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The custom operating system on the MAVERICK is efficiently coded and highly mutable; few realize that it is an iteration of software that Chalybs developed for their Covenant War-era Mjolnir suits.'' | | style="text-align:left;" |''The custom operating system on the MAVERICK is efficiently coded and highly mutable; few realize that it is an iteration of software that Chalybs developed for their Covenant War-era Mjolnir suits.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Military_Police_Ultra_Rare.png|120px]] | ||
|'''[[MP-class Mjolnir|Military Police]]''' | |'''[[MP-class Mjolnir|Military Police]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" | ''Previously available only to Beta-5 security teams and select Army rapid-reaction forces, MILITARY POLICE helmets have found a home with Spartan-IV fireteams that require its hardened uplink, command network module, and remote sensor controller.'' | | style="text-align:left;" | ''Previously available only to Beta-5 security teams and select Army rapid-reaction forces, MILITARY POLICE helmets have found a home with Spartan-IV fireteams that require its hardened uplink, command network module, and remote sensor controller.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Noble_Valor_Ultra_Rare.png|120px]] | ||
|'''[[NOBLE-class Mjolnir|Noble Valor]]''' | |'''[[NOBLE-class Mjolnir|Noble Valor]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" | ''A significant update of the MK.V/K design, NOBLE helmets feature hardened battlenet uplinks and Chalybs' latest kinetic mesh networking admin tools.'' | | style="text-align:left;" | ''A significant update of the MK.V/K design, NOBLE helmets feature hardened battlenet uplinks and Chalybs' latest kinetic mesh networking admin tools.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Nomad_Unchained_Ultra_Rare.png|120px]] | ||
|'''[[NOMAD-class Mjolnir|Nomad Unchained]]''' | |'''[[NOMAD-class Mjolnir|Nomad Unchained]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The life support components of the NOMAD can handle a much wider range of atmospheric compositions and temperature regimes than is typical for Mjolnir armors.'' | | style="text-align:left;" |''The life support components of the NOMAD can handle a much wider range of atmospheric compositions and temperature regimes than is typical for Mjolnir armors.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Orbital_Aphelion_Ultra_Rare.png|120px]] | ||
|'''[[ORBITAL-class Mjolnir|Orbital Aphelion]]''' | |'''[[ORBITAL-class Mjolnir|Orbital Aphelion]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The Buffalo A-29 comm suite in the ORBITAL helmet works flawlessly with the ad-hoc and anarchic telecommunication networks found in many colonies.'' | | style="text-align:left;" |''The Buffalo A-29 comm suite in the ORBITAL helmet works flawlessly with the ad-hoc and anarchic telecommunication networks found in many colonies.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Protector_Stalwart_Ultra_Rare.png|120px]] | ||
|'''[[PROTECTOR-class Mjolnir|Protector Stalwart]]''' | |'''[[PROTECTOR-class Mjolnir|Protector Stalwart]]''' | ||
|Ultra Rare | |Ultra Rare | ||
Line 831: | Line 831: | ||
| style="text-align:left;" |''The neural interface controller in the RAIJIN helmet lacks the feedback filters and bandwidth caps required by UNSC MIL-STD specifications in order to maximize short-term combat performance.'' | | style="text-align:left;" |''The neural interface controller in the RAIJIN helmet lacks the feedback filters and bandwidth caps required by UNSC MIL-STD specifications in order to maximize short-term combat performance.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Ranger_Ultra_Rare.png|120px]] | ||
|'''[[RANGER-class Mjolnir|Ranger]]''' | |'''[[RANGER-class Mjolnir|Ranger]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The RANGER helmet is utilitarian and well designed, though periodic issues with VISR compatibility bedevils maintenance technicians.'' | | style="text-align:left;" |''The RANGER helmet is utilitarian and well designed, though periodic issues with VISR compatibility bedevils maintenance technicians.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Reaper_Grim_Ultra_Rare.png|120px]] | ||
|'''[[REAPER-class Mjolnir|Reaper Grim]]''' | |'''[[REAPER-class Mjolnir|Reaper Grim]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The maximum potential of the REAPER will only be unlocked after substantial improvements are made to the base Mjolnir techsuit.'' | | style="text-align:left;" |''The maximum potential of the REAPER will only be unlocked after substantial improvements are made to the base Mjolnir techsuit.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Recon_ITG_Ultra_Rare.png|120px]] | ||
|'''[[RECON-class Mjolnir|Recon ITG]]''' | |'''[[RECON-class Mjolnir|Recon ITG]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" | ''The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.'' | | style="text-align:left;" | ''The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Rogue_Ultra_Rare.png|120px]] | ||
|'''[[ROGUE-class Mjolnir|Rogue]]''' | |'''[[ROGUE-class Mjolnir|Rogue]]''' | ||
|Ultra Rare | |Ultra Rare | ||
Line 856: | Line 856: | ||
| style="text-align:left;" |''Unknown to most, ROGUE suits contain hardware cutouts that can remove or ignore several layers of safety interlocks and threat management limiters in the Mjolnir BIOS.'' | | style="text-align:left;" |''Unknown to most, ROGUE suits contain hardware cutouts that can remove or ignore several layers of safety interlocks and threat management limiters in the Mjolnir BIOS.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Scanner_Ultra_Rare.png|120px]] | ||
|'''[[SCANNER-class Mjolnir|Scanner]]''' | |'''[[SCANNER-class Mjolnir|Scanner]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The SCANNER helmet features a number of sensor capabilities and user-adjustable settings that are not yet compatible with standard VISR hardware.'' | | style="text-align:left;" |''The SCANNER helmet features a number of sensor capabilities and user-adjustable settings that are not yet compatible with standard VISR hardware.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Scout_Observer_Ultra_Rare.png|120px]] | ||
|'''[[SCOUT-class Mjolnir|Scout Observer]]''' | |'''[[SCOUT-class Mjolnir|Scout Observer]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''Materials Group tested various form factors of the SCOUT helmet before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.'' | | style="text-align:left;" |''Materials Group tested various form factors of the SCOUT helmet before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Security_Oppressor_Ultra_Rare.png|120px]] | ||
|'''[[SECURITY-class Mjolnir|Security Oppressor]]''' | |'''[[SECURITY-class Mjolnir|Security Oppressor]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''Two watchdog AIs hover at the edges of the SECURITY VISR interface, alert for cyberintrusion attempts and sensor anomalies that could indicate subversion of connected surveillance networks.'' | | style="text-align:left;" |''Two watchdog AIs hover at the edges of the SECURITY VISR interface, alert for cyberintrusion attempts and sensor anomalies that could indicate subversion of connected surveillance networks.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Security_Watchdog_Ultra_Rare.png|120px]] | ||
|'''[[SECURITY-class Mjolnir|Security Watchdog]]''' | |'''[[SECURITY-class Mjolnir|Security Watchdog]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''Two watchdog AIs hover at the edges of the SECURITY VISR interface, alert for cyberintrusion attempts and sensor anomalies that could indicate subversion of connected surveillance networks.'' | | style="text-align:left;" |''Two watchdog AIs hover at the edges of the SECURITY VISR interface, alert for cyberintrusion attempts and sensor anomalies that could indicate subversion of connected surveillance networks.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Shinobi_Ultra_Rare.png|120px]] | ||
|'''[[SHINOBI-class Mjolnir|Shinobi]]''' | |'''[[SHINOBI-class Mjolnir|Shinobi]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The SHINOBI core systems remain cryptic "black boxes" to UNSC analysts, despite ONI's successes in integrating the SHINOBI helmet with standard GEN2 Mjolnir techsuits and Spartan neural interfaces.'' | | style="text-align:left;" |''The SHINOBI core systems remain cryptic "black boxes" to UNSC analysts, despite ONI's successes in integrating the SHINOBI helmet with standard GEN2 Mjolnir techsuits and Spartan neural interfaces.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Teishin_Raikou_Ultra_Rare.png|120px]] | ||
|'''[[TEISHIN-class Mjolnir|Teishin Raikou]]''' | |'''[[TEISHIN-class Mjolnir|Teishin Raikou]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''TEISHIN heads-up displays take full advantage of VISR filters, augmented reality overlays, and cognition enhancing software to present a clear, concise, and organized view of the battlefield.'' | | style="text-align:left;" |''TEISHIN heads-up displays take full advantage of VISR filters, augmented reality overlays, and cognition enhancing software to present a clear, concise, and organized view of the battlefield.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Venator_Ultra_Rare.png|120px]] | ||
|'''[[VENATOR-class Mjolnir|Venator]]''' | |'''[[VENATOR-class Mjolnir|Venator]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat.'' | | style="text-align:left;" |''The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Venator_Retiarus_Ultra_Rare.png|120px]] | ||
|'''[[VENATOR-class Mjolnir|Venator Retiarus]]''' | |'''[[VENATOR-class Mjolnir|Venator Retiarus]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat.'' | | style="text-align:left;" |''The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Vigilant_Ultra_Rare.png|120px]] | ||
|'''[[VIGILANT-class Mjolnir|Vigilant]]''' | |'''[[VIGILANT-class Mjolnir|Vigilant]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The full extent of the VIGILANT's surveillance and stealth capabilities remain highly classified. Observers have speculated the suit includes a new reconnaissance and fire control system for directing orbital artillery strikes.'' | | style="text-align:left;" |''The full extent of the VIGILANT's surveillance and stealth capabilities remain highly classified. Observers have speculated the suit includes a new reconnaissance and fire control system for directing orbital artillery strikes.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Viper_Venom_Ultra_Rare.png|120px]] | ||
|'''[[VIPER-class Mjolnir|Viper Venom]]''' | |'''[[VIPER-class Mjolnir|Viper Venom]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times.'' | | style="text-align:left;" |''Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_War_Master_Tiberian_Ultra_Rare.png|120px]] | ||
|'''[[WAR MASTER-class Mjolnir|War Master Tiberian]]''' | |'''[[WAR MASTER-class Mjolnir|War Master Tiberian]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects.'' | | style="text-align:left;" |''The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Wetwork_Ultra_Rare.png|120px]] | ||
|'''[[WETWORK-class Mjolnir|Wetwork]]''' | |'''[[WETWORK-class Mjolnir|Wetwork]]''' | ||
|Ultra Rare | |Ultra Rare | ||
Line 921: | Line 921: | ||
| style="text-align:left;" |''The linear sensor on WETWORK helmets is a standard VISR-compatible element on most suits. Delta-Six and other specialists use esoteric systems more valuable than the suit and Spartan themselves.'' | | style="text-align:left;" |''The linear sensor on WETWORK helmets is a standard VISR-compatible element on most suits. Delta-Six and other specialists use esoteric systems more valuable than the suit and Spartan themselves.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Argonaut_Idmon_Legendary.png|120px]] | ||
|'''[[ARGONAUT-class Mjolnir|Argonaut Idmon]]''' | |'''[[ARGONAUT-class Mjolnir|Argonaut Idmon]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops.'' | | style="text-align:left;" |''ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Argus_Legendary.png|120px]] | ||
|'''[[ARGUS-class Mjolnir|Argus]]''' | |'''[[ARGUS-class Mjolnir|Argus]]''' | ||
|Legendary/''Mythic'' | |Legendary/''Mythic'' | ||
Line 936: | Line 936: | ||
| style="text-align:left;" |''ARGUS helmets feature the most advanced human-centric information fusion systems ever placed in a mobile combat platform.'' | | style="text-align:left;" |''ARGUS helmets feature the most advanced human-centric information fusion systems ever placed in a mobile combat platform.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Athlon_Champion_Legendary.png|120px]] | ||
|'''[[ATHLON-class Mjolnir|Athlon Champion]]''' | |'''[[ATHLON-class Mjolnir|Athlon Champion]]''' | ||
|Legendary (Limited | |Legendary (Limited} | ||
| style="text-align:left;" |''CHAMPION armor requires a full team of technicians on hand to repair and retune the suit between each War Games match.'' | | style="text-align:left;" |''CHAMPION armor requires a full team of technicians on hand to repair and retune the suit between each War Games match.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Centurion_Legendary.png|120px]] | ||
|'''[[CENTURION-class Mjolnir|Centurion]]''' | |'''[[CENTURION-class Mjolnir|Centurion]]''' | ||
|Legendary/''Mythic'' | |Legendary/''Mythic'' | ||
| style="text-align:left;" |''The CENTURION's C4I2SR technology combined with Spartan warfighting talent is a game-changer for UNSC operational planning and battlespace shaping doctrine.'' | | style="text-align:left;" |''The CENTURION's C4I2SR technology combined with Spartan warfighting talent is a game-changer for UNSC operational planning and battlespace shaping doctrine.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Centurion_Ironside_Legendary.png|120px]] | ||
|'''[[CENTURION-class Mjolnir|Centurion Ironside]]''' | |'''[[CENTURION-class Mjolnir|Centurion Ironside]]''' | ||
|Legendary/''Mythic'' | |Legendary/''Mythic'' | ||
| style="text-align:left;" |''The CENTURION's C4I2SR technology combined with Spartan warfighting talent is a game-changer for UNSC operational planning and battlespace shaping doctrine.'' | | style="text-align:left;" |''The CENTURION's C4I2SR technology combined with Spartan warfighting talent is a game-changer for UNSC operational planning and battlespace shaping doctrine.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Commando_Matrix_Legendary.png|120px]] | ||
|'''[[COMMANDO-class Mjolnir|Commando Matrix]]''' | |'''[[COMMANDO-class Mjolnir|Commando Matrix]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule.'' | | style="text-align:left;" |''Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Copperhead_Legendary.png|120px]] | ||
|'''[[COPPERHEAD-class Mjolnir|Copperhead]]''' | |'''[[COPPERHEAD-class Mjolnir|Copperhead]]''' | ||
|Legendary/''Mythic'' | |Legendary/''Mythic'' | ||
| style="text-align:left;" |''Packed with systems to exploit the complex "terrain" of human and alien society. The origin of COPPERHEAD's "militarized anthropology" decision support system can be traced to innovative tools crafted for use by Colonial Administration Authority field teams working during the darkest days of the Insurrection.'' | | style="text-align:left;" |''Packed with systems to exploit the complex "terrain" of human and alien society. The origin of COPPERHEAD's "militarized anthropology" decision support system can be traced to innovative tools crafted for use by Colonial Administration Authority field teams working during the darkest days of the Insurrection.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Copperhead_Fangs_Legendary.png|120px]] | ||
|'''[[COPPERHEAD-class Mjolnir|Copperhead Fangs]]''' | |'''[[COPPERHEAD-class Mjolnir|Copperhead Fangs]]''' | ||
|Legendary/''Mythic'' | |Legendary/''Mythic'' | ||
| style="text-align:left;" |''Packed with systems to exploit the complex "terrain" of human and alien society. The origin of COPPERHEAD's "militarized anthropology" decision support system can be traced to innovative tools crafted for use by Colonial Administration Authority field teams working during the darkest days of the Insurrection.'' | | style="text-align:left;" |''Packed with systems to exploit the complex "terrain" of human and alien society. The origin of COPPERHEAD's "militarized anthropology" decision support system can be traced to innovative tools crafted for use by Colonial Administration Authority field teams working during the darkest days of the Insurrection.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Defender_Fortress_Legendary.png|120px]] | ||
|'''[[DEFENDER-class Mjolnir|Defender Fortress]]''' | |'''[[DEFENDER-class Mjolnir|Defender Fortress]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.'' | | style="text-align:left;" |''It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_FOTUS_Chillrose_Legendary.png|120px]] | ||
|'''[[FOTUS-class Mjolnir|FOTUS Chillrose]]''' | |'''[[FOTUS-class Mjolnir|FOTUS Chillrose]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''The FOTUS helmet's torque-node extension represents a breakthrough in replicating Forerunner "baffler" sensor-distortion systems.'' | | style="text-align:left;" |''The FOTUS helmet's torque-node extension represents a breakthrough in replicating Forerunner "baffler" sensor-distortion systems.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_FOTUS_Synchronize_Legendary.png|120px]] | ||
|'''[[FOTUS-class Mjolnir|FOTUS Synchronize]]''' | |'''[[FOTUS-class Mjolnir|FOTUS Synchronize]]''' | ||
|Legendary | |Legendary | ||
Line 991: | Line 991: | ||
| style="text-align:left;" |''Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered.'' | | style="text-align:left;" |''Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Helioskrill_Bloodgorger_Legendary.png|120px]] | ||
|'''[[HELIOSKRILL-class Mjolnir|Helioskrill Bloodgorger]]''' | |'''[[HELIOSKRILL-class Mjolnir|Helioskrill Bloodgorger]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered.'' | | style="text-align:left;" |''Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Helioskrill_Warbound_Legendary.png|120px]] | ||
|'''[[HELIOSKRILL-class Mjolnir|Helioskrill Warbound]]''' | |'''[[HELIOSKRILL-class Mjolnir|Helioskrill Warbound]]''' | ||
|Legendary | |Legendary | ||
Line 1,006: | Line 1,006: | ||
| style="text-align:left;" |''Though development delays kept it from consideration by the UNSC Marine Corps, only minor modifications were needed to make the HELLJUMPER helmet fully compatible with GEN2 Mjolnir.'' | | style="text-align:left;" |''Though development delays kept it from consideration by the UNSC Marine Corps, only minor modifications were needed to make the HELLJUMPER helmet fully compatible with GEN2 Mjolnir.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Helljumper_Feet_First_Legendary.png|120px]] | ||
|'''[[HELLJUMPER-class Mjolnir|Helljumper Feet First]]''' | |'''[[HELLJUMPER-class Mjolnir|Helljumper Feet First]]''' | ||
|Legendary/''Mythic'' | |Legendary/''Mythic'' | ||
Line 1,016: | Line 1,016: | ||
| style="text-align:left;" |''Custom designed by The Watershed Division, the HERMES neural interface requires a lengthy synchronization process before it can be used.'' | | style="text-align:left;" |''Custom designed by The Watershed Division, the HERMES neural interface requires a lengthy synchronization process before it can be used.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Hermes_Dolios_Legendary.png|120px]] | ||
|'''[[HERMES-class Mjolnir|Hermes Dolios]]''' | |'''[[HERMES-class Mjolnir|Hermes Dolios]]''' | ||
|Legendary/''Mythic'' | |Legendary/''Mythic'' | ||
| style="text-align:left;" |''Custom designed by The Watershed Division, the HERMES neural interface requires a lengthy synchronization process before it can be used.'' | | style="text-align:left;" |''Custom designed by The Watershed Division, the HERMES neural interface requires a lengthy synchronization process before it can be used.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Hunter_Legendary.png|120px]] | ||
|'''[[HUNTER-class Mjolnir|Hunter]]''' | |'''[[HUNTER-class Mjolnir|Hunter]]''' | ||
|Legendary/''Mythic'' | |Legendary/''Mythic'' | ||
| style="text-align:left;" |''Though still considered a prototype implementation, the HUNTER's sensor suite enhances situational and threat awareness.'' | | style="text-align:left;" |''Though still considered a prototype implementation, the HUNTER's sensor suite enhances situational and threat awareness.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Indomitable_Legendary.png|120px]] | ||
|'''[[INDOMITABLE-class Mjolnir|Indomitable]]''' | |'''[[INDOMITABLE-class Mjolnir|Indomitable]]''' | ||
|Legendary/''Mythic'' | |Legendary/''Mythic'' | ||
| style="text-align:left;" |''The INDOMITABLE helmet is a rare sight on the battlefield, and is usually a sign the UNSC has authorized weapons of mass destruction.'' | | style="text-align:left;" |''The INDOMITABLE helmet is a rare sight on the battlefield, and is usually a sign the UNSC has authorized weapons of mass destruction.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Indomitable_Erőd_Legendary.png|120px]] | ||
|'''[[INDOMITABLE-class Mjolnir|Indomitable Erőd]]''' | |'''[[INDOMITABLE-class Mjolnir|Indomitable Erőd]]''' | ||
|Legendary/''Mythic'' | |Legendary/''Mythic'' | ||
| style="text-align:left;" |''The INDOMITABLE helmet is a rare sight on the battlefield, and is usually a sign the UNSC has authorized weapons of mass destruction.'' | | style="text-align:left;" |''The INDOMITABLE helmet is a rare sight on the battlefield, and is usually a sign the UNSC has authorized weapons of mass destruction.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Intruder_Trespasser_Legendary.png|120px]] | ||
|'''[[INTRUDER-class Mjolnir|Intruder Trespasser]]''' | |'''[[INTRUDER-class Mjolnir|Intruder Trespasser]]''' | ||
|Legendary/''Mythic'' | |Legendary/''Mythic'' | ||
| style="text-align:left;" |''The INTRUDER helmet features a full-featured Command Network Module and multi-channel drone controller. The drone controller interfaces directly with Unified Ground Command (UNICOM) kill box management and aerospace deconfliction systems.'' | | style="text-align:left;" |''The INTRUDER helmet features a full-featured Command Network Module and multi-channel drone controller. The drone controller interfaces directly with Unified Ground Command (UNICOM) kill box management and aerospace deconfliction systems.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Locus_Legendary.png|120px]] | ||
|'''[[LOCUS-class Mjolnir|Locus]]''' | |'''[[LOCUS-class Mjolnir|Locus]]''' | ||
|Legendary | |Legendary | ||
Line 1,051: | Line 1,051: | ||
| style="text-align:left;" |''The LOCUS' passive cyberintrusion package and battlenet cache allows the user to stay aware of the strategic situation while remaining invisible to any hackers in the network.'' | | style="text-align:left;" |''The LOCUS' passive cyberintrusion package and battlenet cache allows the user to stay aware of the strategic situation while remaining invisible to any hackers in the network.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Marauder_Keres_Legendary.png|120px]] | ||
|'''[[MARAUDER-class Mjolnir|Marauder Keres]]''' | |'''[[MARAUDER-class Mjolnir|Marauder Keres]]''' | ||
|Legendary | |Legendary | ||
Line 1,061: | Line 1,061: | ||
| style="text-align:left;" |''A battered Mark IV helmet once worn by the Master Chief is the last thing that SPARTAN-IV candidates see before beginning their grueling evaluation and preliminary augmentation cycle.'' | | style="text-align:left;" |''A battered Mark IV helmet once worn by the Master Chief is the last thing that SPARTAN-IV candidates see before beginning their grueling evaluation and preliminary augmentation cycle.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Mark_IV_GEN1_Arcadia_Legendary.png|120px]] | ||
|'''[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV GEN1 Arcadia]]''' | |'''[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV GEN1 Arcadia]]''' | ||
|Legendary/''Mythic'' | |Legendary/''Mythic'' | ||
Line 1,071: | Line 1,071: | ||
| style="text-align:left;" |''It is unclear who requested an integration check for the Mark V helmet with the latest GEN2 architecture, but engineers at Materials Group have been surprised at the MARK V ALPHA's near-parity with contemporary designs.'' | | style="text-align:left;" |''It is unclear who requested an integration check for the Mark V helmet with the latest GEN2 architecture, but engineers at Materials Group have been surprised at the MARK V ALPHA's near-parity with contemporary designs.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Mark_V_Alpha_Reflex_Legendary.png|120px]] | ||
|'''[[MJOLNIR Powered Assault Armor/Mark V|Mark V Alpha Reflex]]''' | |'''[[MJOLNIR Powered Assault Armor/Mark V|Mark V Alpha Reflex]]''' | ||
|Legendary/''Mythic'' | |Legendary/''Mythic'' | ||
| style="text-align:left;" |''It is unclear who requested an integration check for the Mark V helmet with the latest GEN2 architecture, but engineers at Materials Group have been surprised at the MARK V ALPHA's near-parity with contemporary designs.'' | | style="text-align:left;" |''It is unclear who requested an integration check for the Mark V helmet with the latest GEN2 architecture, but engineers at Materials Group have been surprised at the MARK V ALPHA's near-parity with contemporary designs.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Mark_V_Delta_Legendary.png|120px]] | ||
|'''[[MJOLNIR Powered Assault Armor/Mark V|Mark V Delta]]''' | |'''[[MJOLNIR Powered Assault Armor/Mark V|Mark V Delta]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''MARK V DELTA helmets are sourced from a cache of SPARTAN-II materials uncovered at the Seongnam Special Warfare Center. A few are even etched with the hand-carved ID number of Spartans long-since marked MIA.'' | | style="text-align:left;" |''MARK V DELTA helmets are sourced from a cache of SPARTAN-II materials uncovered at the Seongnam Special Warfare Center. A few are even etched with the hand-carved ID number of Spartans long-since marked MIA.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Mark_VI_GEN1_Legendary.png|120px]] | ||
|'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI GEN1]]''' | |'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI GEN1]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''The distinctive silhouette of the MARK VI GEN1 helmet remains one the most powerful symbols of the Human-Covenant War.'' | | style="text-align:left;" |''The distinctive silhouette of the MARK VI GEN1 helmet remains one the most powerful symbols of the Human-Covenant War.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Mark_VI_GEN1_Scarred_Legendary.png|120px]] | ||
|'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI GEN1 Scarred]]''' | |'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI GEN1 Scarred]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''Constructed with the utmost care and multiply redundant subsystems, MARK VI helmets can remain functional even after horrendous damage.'' | | style="text-align:left;" |''Constructed with the utmost care and multiply redundant subsystems, MARK VI helmets can remain functional even after horrendous damage.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Mark_VI_Primus_Legendary.png|120px]] | ||
|'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI Primus]]''' | |'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI Primus]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.'' | | style="text-align:left;" |''Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Mark_VI_Regent_Legendary.png|120px]] | ||
|'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI Regent]]''' | |'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI Regent]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.'' | | style="text-align:left;" |''Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Maverick_Jester_Legendary.png|120px]] | ||
|'''[[MAVERICK-class Mjolnir|Maverick Jester]]''' | |'''[[MAVERICK-class Mjolnir|Maverick Jester]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''The custom operating system on the MAVERICK is efficiently coded and highly mutable; few realize that it is an iteration of software that Chalybs developed for their Covenant War-era Mjolnir suits.'' | | style="text-align:left;" |''The custom operating system on the MAVERICK is efficiently coded and highly mutable; few realize that it is an iteration of software that Chalybs developed for their Covenant War-era Mjolnir suits.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Nightfall_Legendary.png|120px]] | ||
|'''[[Nightfall armor|Nightfall]]''' | |'''[[Nightfall armor|Nightfall]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" | ''Lessons learned on far-flung hellscapes have shaped the NIGHTFALL helmet into the best multi-environment system available.'' | | style="text-align:left;" | ''Lessons learned on far-flung hellscapes have shaped the NIGHTFALL helmet into the best multi-environment system available.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Noble_Honor_Legendary.png|120px]] | ||
|'''[[NOBLE-class Mjolnir|Noble Honor]]''' | |'''[[NOBLE-class Mjolnir|Noble Honor]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" | ''A significant update of the MK.V/K design, NOBLE helmets feature hardened battlenet uplinks and Chalybs' latest kinetic mesh networking admin tools.'' | | style="text-align:left;" | ''A significant update of the MK.V/K design, NOBLE helmets feature hardened battlenet uplinks and Chalybs' latest kinetic mesh networking admin tools.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Orbital_Equinox_Legendary.png|120px]] | ||
|'''[[ORBITAL-class Mjolnir|Orbital Equinox]]''' | |'''[[ORBITAL-class Mjolnir|Orbital Equinox]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''The Buffalo A-29 comm suite in the ORBITAL helmet works flawlessly with the ad-hoc and anarchic telecommunication networks found in many colonies.'' | | style="text-align:left;" |''The Buffalo A-29 comm suite in the ORBITAL helmet works flawlessly with the ad-hoc and anarchic telecommunication networks found in many colonies.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Raider_Legendary.png|120px]] | ||
|'''[[RAIDER-class Mjolnir|Raider]]''' | |'''[[RAIDER-class Mjolnir|Raider]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''RAIDER helmets were crafted physically intimidating, though its effectiveness is disputed.'' | | style="text-align:left;" |''RAIDER helmets were crafted physically intimidating, though its effectiveness is disputed.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Reaper_Mortican_Legendary.png|120px]] | ||
|'''[[REAPER-class Mjolnir|Reaper Mortican]]''' | |'''[[REAPER-class Mjolnir|Reaper Mortican]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''The maximum potential of the REAPER will only be unlocked after substantial improvements are made to the base Mjolnir techsuit.'' | | style="text-align:left;" |''The maximum potential of the REAPER will only be unlocked after substantial improvements are made to the base Mjolnir techsuit.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Scout_Outrider_Legendary.png|120px]] | ||
|'''[[SCOUT-class Mjolnir|Scout Outrider]]''' | |'''[[SCOUT-class Mjolnir|Scout Outrider]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''Materials Group tested various form factors of the SCOUT helmet before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.'' | | style="text-align:left;" |''Materials Group tested various form factors of the SCOUT helmet before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Shinobi_Heartless_Legendary.png|120px]] | ||
|'''[[SHINOBI-class Mjolnir|Shinobi Heartless]]''' | |'''[[SHINOBI-class Mjolnir|Shinobi Heartless]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''The SHINOBI core systems remain cryptic "black boxes" to UNSC analysts, despite ONI's successes in integrating the SHINOBI helmet with standard GEN2 Mjolnir techsuits and Spartan neural interfaces.'' | | style="text-align:left;" |''The SHINOBI core systems remain cryptic "black boxes" to UNSC analysts, despite ONI's successes in integrating the SHINOBI helmet with standard GEN2 Mjolnir techsuits and Spartan neural interfaces.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Technician_Legendary.png|120px]] | ||
|'''[[TECHNICIAN-class Mjolnir|Technician]]''' | |'''[[TECHNICIAN-class Mjolnir|Technician]]''' | ||
|Legendary/''Mythic'' | |Legendary/''Mythic'' | ||
Line 1,151: | Line 1,151: | ||
| style="text-align:left;" |''Effectively a cutting-edge techscanner array packed into a compact package, the aptly-named TECHNICIAN helmet allows the wearer to function as a mobile diagnostic center.'' | | style="text-align:left;" |''Effectively a cutting-edge techscanner array packed into a compact package, the aptly-named TECHNICIAN helmet allows the wearer to function as a mobile diagnostic center.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Venator_Cestus_Legendary.png|120px]] | ||
|'''[[VENATOR-class Mjolnir|Venator Cestus]]''' | |'''[[VENATOR-class Mjolnir|Venator Cestus]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat.'' | | style="text-align:left;" |''The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Venator_Thraex_Legendary.png|120px]] | ||
|'''[[VENATOR-class Mjolnir|Venator Thraex]]''' | |'''[[VENATOR-class Mjolnir|Venator Thraex]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat.'' | | style="text-align:left;" |''The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Vigilant_Watcher_Legendary.png|120px]] | ||
|'''[[VIGILANT-class Mjolnir|Vigilant Watcher]]''' | |'''[[VIGILANT-class Mjolnir|Vigilant Watcher]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''The full extent of the VIGILANT's surveillance and stealth capabilities remain highly classified. Observers have speculated the suit includes a new reconnaissance and fire control system for directing orbital artillery strikes.'' | | style="text-align:left;" |''The full extent of the VIGILANT's surveillance and stealth capabilities remain highly classified. Observers have speculated the suit includes a new reconnaissance and fire control system for directing orbital artillery strikes.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Void_Dancer_Legendary.png|120px]] | ||
|'''[[VOID DANCER-class Mjolnir|Void Dancer]]''' | |'''[[VOID DANCER-class Mjolnir|Void Dancer]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''The VOID DANCER does not meet all Mjolnir standards, sacrificing compatibility so that Emerson Tactical Systems can integrate its own black-box components.'' | | style="text-align:left;" |''The VOID DANCER does not meet all Mjolnir standards, sacrificing compatibility so that Emerson Tactical Systems can integrate its own black-box components.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Void_Dancer_Comet_Legendary.png|120px]] | ||
|'''[[VOID DANCER-class Mjolnir|Void Dancer Comet]]''' | |'''[[VOID DANCER-class Mjolnir|Void Dancer Comet]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''The VOID DANCER does not meet all Mjolnir standards, sacrificing compatibility so that Emerson Tactical Systems can integrate its own black-box components.'' | | style="text-align:left;" |''The VOID DANCER does not meet all Mjolnir standards, sacrificing compatibility so that Emerson Tactical Systems can integrate its own black-box components.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_War_Master_Augustan_Legendary.png|120px]] | ||
|'''[[WAR MASTER-class Mjolnir|War Master Augustan]]''' | |'''[[WAR MASTER-class Mjolnir|War Master Augustan]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects.'' | | style="text-align:left;" |''The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_War_Master_Scipio_Legendary.png|120px]] | ||
|'''[[WAR MASTER-class Mjolnir|War Master Scipio]]''' | |'''[[WAR MASTER-class Mjolnir|War Master Scipio]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects.'' | | style="text-align:left;" |''The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Wrath_Legendary.png|120px]] | ||
|'''[[WRATH-class Mjolnir|Wrath]]''' | |'''[[WRATH-class Mjolnir|Wrath]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''The Spartan branch contract for WRATH helmets was extremely precise and prescriptive regarding the pattern and method of reproduction for the death's head engraving.'' | | style="text-align:left;" |''The Spartan branch contract for WRATH helmets was extremely precise and prescriptive regarding the pattern and method of reproduction for the death's head engraving.'' | ||
|- | |- | ||
|[[File: | |[[File:H5G_REQ_Helmets_Wrath_Anhur_Legendary.png|120px]] | ||
|'''[[WRATH-class Mjolnir|Wrath Anhur]]''' | |'''[[WRATH-class Mjolnir|Wrath Anhur]]''' | ||
|Legendary | |Legendary |