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{{ | {{Era|H3}} | ||
{{Ratings}} | |||
'''Life After Death''' is a [[glitch]] present in ''[[Halo 3]]''<nowiki/>'s [[Campaign]]. If an | |||
'''Life After Death''' is a [[glitch]] present in ''[[Halo 3]]''<nowiki/>'s [[Campaign]]. If an NPC is [[Betrayal|betrayed]] immediately before a [[cutscene]] that depicts their departure or death, then after the cutscene, the NPC will still be alive and in the level. The glitch was named for its first application: "preventing" the death of [[Sergeant]] [[Avery Junior Johnson|Johnson]]. | |||
The glitch does not affect the storyline. | The glitch does not affect the storyline. | ||
== | == Instructions == | ||
=== The Ark === | === The Ark === | ||
Start the level at Rally Point Bravo | Start the level at Rally Point Bravo. When you have reached the [[Cartographer]] room, you should [[melee]] the [[Thel 'Vadam|Arbiter]] off the platform and activate the Cartographer. After the [[cutscene]], you should see the first Arbiter rise up in Theater; this Arbiter will have the waypoint over his head until the second is removed from the level. The second, newly-created Arbiter will hijack the [[Banshee]] as scripted and be removed from the level. | ||
The first Arbiter will lose the waypoint, but he can reach the end of the level. After you have killed all the enemies upstairs, go downstairs and activate a loading point, but don't go through the door. Go back upstairs and the first Arbiter will go into the lobby and confront the enemies downstairs, including the [[Brute Chieftain]], [[Jackal]]s, and [[Brute Stalker]]s. However, he will remain in the lobby overseeing the extraction point until most of the [[Jump Pack Brute]]s are killed. Then he can be pushed to the end of the level. | |||
=== Halo (Arbiter) === | === Halo (Arbiter) === | ||
Line 17: | Line 18: | ||
=== Halo (Sergeant Johnson) === | === Halo (Sergeant Johnson) === | ||
On the level [[Halo (Level) | On the level [[Halo (Level)]], when you arrive at the entrance to the [[Control Room]], shoot Sergeant Johnson in the head to make him fall for 5 seconds. Enter the Control Room while Johnson is down. If done correctly, he will still be alive after the cutscene. However, after 3 seconds, a [[Flood]] [[Infection Form]] will jump onto him. | ||
On higher difficulties, the | On higher difficulties, the Infection Form will vanish, unable to infect Johnson. He sometimes disappears as soon as you leave the Control Room's entrance door, though there is at least one recorded instance where a player brought Johnson all the way to the end of the level.<ref name="youtube-savingjohnson">[http://www.youtube.com/watch?v=aXYt6-2OasM '''YouTube:''' Halo 3 Saving Sergeant Johnson All The Way]</ref> | ||
== Explanation == | == Explanation == | ||
It is known that, under normal circumstances, the affected characters are removed from the level after the affected cutscenes; on The Ark, the Arbiter departs in a Banshee, and on Halo, Sergeant Johnson dies. The glitch prevents them from being removed from the level. | It is known that, under normal circumstances, the affected characters are removed from the level after the affected cutscenes; on The Ark, the Arbiter departs in a Banshee, and on Halo, Sergeant Johnson dies. The glitch prevents them from being removed from the level. ''How'' the glitch prevents their removal, however, is unknown. | ||
When proceeding through these levels normally, important NPCs, such as Johnson and the Arbiter, are deleted from and re-added to the levels several times -- each time an important NPC gets separated from the player, they are removed. Killing such an NPC will prevent their removal, though the reasons for this are unknown. When the game re-adds him later, it does not check to see if the previous NPC was successfully removed. | |||
This, then, is the exact same glitch as the Three Johnsons glitch and the Two Arbiters Glitch. | |||
== | == See Also == | ||
*[[Two Arbiters Glitch]] | |||
== References == | |||
<references/> | |||
[[Category: | [[Category:Glitches]] | ||
[[Category:Halo 3 | [[Category:Halo 3]] |