Editing High Charity (level)
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''The Chief passes through a room with a dead [[Sangheili]] and a dead [[Kig-Yar]] and comes to a massive open room. He stands on a platform in one corner, while other similar platforms are spaced around the room. The Spartan notices a huge array of colored shards of glass, taken from each world the Covenant have [[glassing|glassed]]. Far below, the Mausoleum of the Arbiter is barely visible as mist surrounds it. The Chief watches a skirmish between several Flood combat forms and a swarm of [[Yanme'e]] and a Jiralhanae on a distant platform.'' | ''The Chief passes through a room with a dead [[Sangheili]] and a dead [[Kig-Yar]] and comes to a massive open room. He stands on a platform in one corner, while other similar platforms are spaced around the room. The Spartan notices a huge array of colored shards of glass, taken from each world the Covenant have [[glassing|glassed]]. Far below, the Mausoleum of the Arbiter is barely visible as mist surrounds it. The Chief watches a skirmish between several Flood combat forms and a swarm of [[Yanme'e]] and a Jiralhanae on a distant platform.'' | ||
*'''Cortana''': "I'll do what I can to slow the launch sequence, but there's [[Mendicant Bias|something inside the ship]]...a presence that's fighting back. For a [[Covenant Empire|Covenant]] construct, it's unusually formidable." | *'''Cortana''': "I'll do what I can to slow the launch sequence, but there's [[05-032 Mendicant Bias|something inside the ship]]...a presence that's fighting back. For a [[Covenant Empire|Covenant]] construct, it's unusually formidable." | ||
''If the Chief remains in the chamber for too long:'' | ''If the Chief remains in the chamber for too long:'' |