Editing Halo 3 ViDoc: Finish the Fight

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{{Status|RealWorld}}
[[Image:Frank OConnor.jpg|thumb|[[Frank O'Connor]] in the documentary.]]
{{Disambig header|the Halo 3 ViDoc|other uses of "Finish the Fight"|Finish the Fight (disambiguation)}}
'''Halo 3 Trailer - Behind the Scenes''' is a short documentry, 7min 18sec long, about the making of the [[Halo 3 Announcement Trailer]] and [[Halo 3]] itself. It was created by [[Film Oasis]], the same company who did the making of for [[Collector's Edition DVD|Collector's Edition DVD for Halo 2]].
{{#widget:YouTube|id=14VuexP9UYE|width=300|right}}
'''Finish the Fight''' is a [[ViDoc]] focusing on the making of the [[Halo 3 announcement trailer|announcement trailer for ''Halo 3'']] and ''[[Halo 3]]'' itself. It is 7 minutes and 18 seconds long. It was created by [[Film Oasis]], the same company who did the making of for [[Halo 2: Collectors Edition DVD|Collector's Edition DVD for Halo 2]].


== Transcript ==
==External Links==
*'''[[Marcus Lehto]]:''' We wanted to create something that stood out from the crowd a little bit.


*'''[[Curtis Creamer]]:''' This is the reveal of the big mystery that ''Halo'' and ''Halo 2'' have been driving toward.
[http://www.youtube.com/watch?v=rkJpsJzfE1M&feature=PlayList&p=55D32F3FEA9A2086&index=6 Halo 3 Trailer - Behind the Scenes]


*'''[[Martin O'Donnell]]:''' Where are we? Who is this? What's happening?
==Transcript==


*'''Marcus Lehto:''' The Covenant have uncovered something that is immense.
'''Marcus Letho:''' We wanted to create something that stood out from the crowd a little bit.


*'''Curtis Creamer:''' It's this gigantic Forerunner structure that just looks...
'''Curtis Creamer:''' This is the reveal of the big mystery that Halo and Halo 2 have been driving toward.


*'''[[Lee Wilson]]:''' Huge.
'''Marty O'Donnell:''' Where are we?, who is this?, what's happening?


*'''Marcus Lehto: '''Now that he's looking out over this massive thing the player is going to say what is that?
'''Marcus Letho:''' The covenant have uncovered something that is immense.


*'''Martin O'Donnell:''' The other part of the story that's important of course is that Cortana is in trouble.
'''Curtis Creamer:''' It's this gigantic forerunner structure that just looks...


*'''[[CJ Cowan]]: '''Cortana has been left, away from the Chief.
'''Lee Wilson:''' Huge.


*'''Marcus Lehto: '''She's in the clutches of the Gravemind.
'''Marcus Letho:'''Now that he's looking out over this massive thing the player is going to say what is that?


*'''Marcus Lehto: '''We don't know what has happened to her since then.
'''Marty O'Donnell:''' The other part of the story that's important of course is that cortana is in trouble.


*'''Martin O'Donnell: '''We don't know if Cortana could be any sort of bizarre, almost satanic sort of voice.
'''CJ Cowan:'''Cortana has been left, away from the chief


*'''[[Frank O'Connor]]: '''Something seems wrong.
'''Jason Jones:'''She's in the clutches of the gravemind


*'''[[Hao Chen]]: '''I think the expectation's huge, everybody I talk to, if you mention ''Halo'' everybody's immediate reaction is: "How's ''Halo 3''?"
'''Marcus Letho:'''We don't know what has happened to her since then.


*'''Stephen Scott: '''I think that what's going to strike people is the scale.
'''Marty O'Donnell:'''We don't know if cortana could be any sort of bizzare, almost satanic sort of voice.


*'''Marcus Lehto: '''That's real stuff there, we pushed it as far as we could possibly push it.
'''Frank O'Connor:'''Something seems wrong.


*'''Hao Chen: '''We always wanted to have that epic field, but due to the limitations of technology we always fell short.
'''Hao Chen:'''I think the expectation's huge, everybody I talk to, if you mention halo everybody's immediate reaction is, how's halo 3?


*'''Stephen Scott: '''When you're working in high definition, it's a very unforgiving environment.
'''Stephen Scott:'''I think that what's going to strike people is the scale.


*'''Frank O'Connor: '''Look at the Master Chief's armor. You see cool things about the Master Chief's armor, you see that he's self-shadowing, you see that the textures are very high resolution, there's real-time reflections on his visor but if you look closer he's beat up, he's scratched.
'''Marcus Letho:'''That's real stuff there, we pushed it as far as we could possibly push it.


*'''Marcus Lehto: '''He has been through some horrific battle and we're actually showing that on the Chief this time round.
'''Hao Chen:'''We always wanted to have that epic field, but due to the limitations of technology we always fell short.


*'''[[Jay Weinland]]: '''Now if we show a pre-rendered movie then there is always going to be speculation about well yeah, sure yeah your render isn't going to be able to do that. And I think what we're trying to show firmly is that our engine can do the stuff that we say it's going to do and it's doing it right now.
'''Stephen Scott:'''When you're working in high definition, it's a very unforgiving environment.


*'''Marcus Lehto: '''What we're building here is our bar for what we're going to shoot for in real gameplay.
'''Frank O'Connor:'''Look at the master chief's armor. You see cool things about the master chief's armor, you see that he's self-shadowing, you see that the textures are very high resolution, there's real-time reflections on his visor but if you look closer he's beat up, he scratched.


*'''CJ Cowan: '''It's great, there's 90 guys here. Half of them are artists, half of them are engineers, and it's like boiling water. All the left-brained people and all the right-brained people, both groups think that they are really in charge.
'''Marcus Letho:'''He has been through some horrific battle and we're actually showing that on the chief this time round.


*'''Lee Wilson: '''Apparently engineering is quite important.
'''Jay Weinland:'''Now if we show a pre-rendered movie then there is always going to be speculation about well yeah, sure yeah your render isn't going to be able to do that. And I think what we're trying to show firmly is that our engine can do the stuff that we say it's going to do and it's doing it right now.


*'''Hao Chen: '''Ah, of course there are signs.
'''Marcus Letho:'''What we're building here is our bar for what we're going to shoot for in real gameplay.


*'''Lee Wilson: '''I like to draw pretty pictures, um, so I get to do that I suppose.
'''CJ Cowan:'''It's great, there's 90 guys here. Half of them are artists, half of them are engineers, and it's like boiling water. All the left-brained people and all the right-brained people, both groups think that they are really in charge.


*'''Jay Weinland: '''It's all about the lighting, it's all about the additional detail, the bump-mapping and I can't remember all their terminologies. The huda-hadda and the triple specular shields and so-on and so-forth.
'''Lee Wilson:'''Apparantly engineering is quite important.


*'''Hao Chen: '''In ''Halo 3'' you have, you know like, a high definitive range available for you so things that are bright are bright, things that are dark are dark. You have the whole contrast there. For example the sky, it's a new way of doing our sky from ''Halo 2''.
'''Hao Chen:'''Ah, of course there are signs.


*'''Marcus Lehto: '''Every now and then it will catch my eyes still and then realizing how I can't believe that we were able to pull that off.
'''Lee Wilson:'''I like to draw pretty pictures, um, so I get to do that I suppose.


*'''Curtis Creamer: '''For the announcement it has gone really well, um, it hasn't been as much of a, you know, monkey shit fight as it could have been.
'''Jay Weinland:'''It's all about the lighting, it's all about the additional detail, the bump-mapping and I can't remember all their termnologys. The huda-hadda and the triple specular shields and so-on and so-forth.


*'''Jay Weinland: '''Hmm, people make decisions that affect us that they don't really worry about, they're like, 'Aw, it's alright because some guys will figure it out at the end of the chain' and we do always, sometimes you have to feel a little, aw, we got shat on a few too many times.
'''Hao Chen:'''In Halo 3 you have, you know like, a high definitive range available for you so things that are bright are bright, things that are dark are dark. You have the whole contrast there. For example the sky, it's a new way of doing our sky from Halo 2.


*'''Martin O'Donnell: '''Everyone else is prolonging my part of the job. I'm actually just making it better. So that's how it works. *laughs*
'''Marcus Letho:'''Every now and then it will catch my eyes still and then realising how I can't believe that we were able to pull that off.


*'''Jay Weinland: '''I think Marty's pretty diverse in the way that he composes and the styles he composes in.
'''Curtis Creamer:'''For the announcement it has gone really well, um, it hasn't been as much of a, you know, monkey shit fight as it could of been.


*'''Martin O'Donnell: '''The fanfare is actually a new theme and I don't know if it's ever going to show up ever again.
'''Jay Weinland:'''Hmm, people make decisions that affect us that they don't really worry about, they're like, 'Aw, it's alright because some guys will figure it out at the end of the chain' and we do always, sometimes you have to feel a little, aw, we got shat on a few too many times.


*'''Jay Weinland: '''At times he is pulling out, uh, you know, enya. Oh no, I didn't say that. Um, at times he's paying homage to other artists.
'''Martin O'Donnell:'''Everyone else is prolonging my part of the job. I'm actually just making it better. So that's how it works. *laughs*


*'''Martin O'Donnell: '''There are no monks of evilness, the only hint that I want to give anybody that this is "Halo" is that I'm going to be in E dorian. I actually just play an octave on the piano, just straight E's. When I played the back I realized that it instantly got my attention.
'''Jay Weinland:'''I think Marty's pretty diverse in the way that he composes and the styles he composes in.


*'''Jay Weinland: '''For this one we really had a great session with a live orchestra which is a bit above and beyond what we have done in the past.
'''Martin O'Donnell:'''The fan fare is actually a new theme and I don't know if it's ever going to show up ever again.


*'''Martin O'Donnell: '''Master Chief is coming out of a desert blowing, heat, wind. Completely obscured. So I wanted it to sound almost ethereal, just to bring some tension in and have it opening up slowly. The music and the sound is all about the drama, I'm just trying to absolutely score the drama of this moment.
'''Jay Weinland:'''At times he is pulling out, uh, you know, enya. Oh no, I didn't say that. Um, at times he's paying homage to other artists


*'''Jay Weinland: '''I have to give a hand here, you're absolutely going to be able to play exactly what you watch in this trailer.
'''Martin O'Donnell:'''There are no monks of evilness, the only hint that I want to give anybody that this is halo is that I'm going to be in edorian. I actually just play an octave on the piano, just straight E's. When I played the back I realised that it instantly got my attention.


*'''Martin O'Donnell: '''Well, we has such a great ending to ''Halo 2'' where Master Chief said 'I want to finish the fight'.
'''Jay Weinland:'''For this one we really had a great session with a live orchestra which is a bit above and beyond what we have done in the past


*'''Jay Weinland: '''Which had most ''Halo'' players universally screaming and throwing their controllers at their TV's because they didn't get to finish the fight.
'''Martin O'Donnell:'''Master chief is coming out of a desert blowing, heat, wind. Completely obscured. So I wanted it to sound almost ethereal, just to bring some tension in and have it opening up slowly. The music and the sound is all about the drama, I'm just trying to absolutely score the drama of this moment.


*'''Martin O'Donnell: '''*laughs* I didn't say anyone threw their controller, they might have dropped it in amazement.
'''Jay Weinland:'''I have to give a hand here, you're absolutely going to be able to play exactly what you watch in this trailer.


*'''Frank O'Connor: '''You won't just finish one fight, you will finish all the fights you started in ''Halo 1''.
'''Martin O'Donnell:'''Well, we has such a great ending to halo 2 where master chief said 'I want to finish the fight'


*'''Jay Weinland: '''I think we're trying to raise an awful lot of questions about what on earth is going to go on in this game. No pun intended.
'''Jay Weinland:'''Which had most halo players universally screaming and throwing their controllers at their t.v's because they didn't get to finish the fight.


*'''Martin O'Donnell: '''We want this to be ''[[Wikipedia: The Lord of the Rings: The Return of the King|The Return of the King]]''. We want this to be the final chapter in an epic trilogy.
'''Martin O'Donnell:'''*laughs* I didn't say anyone threw their controller, they might have dropped it in amazement.


*'''Jamie Evans: '''It's coming, and part of it's already here.
'''Curtis Creamer:'''You won't just finish one fight, you will finish all the fights you started in Halo 1.


*'''Jay Weinland: '''It's going to be cool.
'''Jay Weinland:'''I think we're trying to raise an awful lot of questions about what on earth is going to go on in this game. No pun intended.


*'''Curtis Creamer: '''This is the game, this is the engine. This is what ''Halo 3'' is going to look like.
'''Martin O'Donnell:'''We want this to be the return of the king. We want this to be the final chapter in an epic trilogy


==Trivia==
'''Jamie Evans:'''It's coming, and part of it's already here.
All the job titles shown in the ViDoc are tongue-in-cheek versions of the actual job titles. Stephen Scott is the "Sparks 'n Splatter". Marcus Lehto is the "Torch Bearer". Hao Chen is the "Luminous Being". Frank O'Connor is the "Antics & Shenanigans". Jay Weinland is the "Sound monkey". CJ Cowan is the "Boy Wonder". Lee Wilson is the "Compulsive Doodler". Curtis Creamer is "The Shoveler". Martin O'Donnell is the "Pomp and Circumstances". Jamie Evans is the "Bug Wrangler".


{{ViDoc}}
'''Jay Weinland:'''It's going to be cool.


[[Category:Video documentaries]]
'''Curtis Creamer:'''This is the game, this is the engine. This is what halo 3 is going to look like.
[[Category:Halo 3]]
 
[[Category:Cinematics]]

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