Editing Flood/Gameplay

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===Halo Wars===
===Halo Wars===
Their tactics on ''Halo Wars'' are very similar to those they perform on the Halo Trilogy; they can obviously infect Humans, Elites, Brutes and now even Jackals and Grunts with their Infection Forms, and usually attempt direct attacks with large groups. They possess large tentacle-like Flood forms and large pods that can pin in and attack vehicles, in the case of the Elephants they capture, which is an in-game objective to rescue in the [[Anders' Signal (Level)|first level where they are encountered]] in-game. The Flood establish bases by capturing and spreading an infestation on enemy bases.
Their tactics on ''Halo Wars'' are very similar to those they perform on the Halo Trilogy; they can obviously infect Humans, Elites, Brutes and now even Jackals and Grunts with their Infection Forms, and usually attempt direct attacks with large groups. They possess large tentacle-like Flood forms and large pods that can pin in and attack vehicles, in the case of the Elephants they capture, which is an in-game objective to rescue in the [[Anders' Signal (Level)|first level where they are encountered]] in-game. The Flood establish bases by capturing and spreading an infestation on enemy bases.<ref>'''[[Halo Wars]]''', level ''[[Anders' Signal (Level)|Anders' Signal]]''</ref>


The Flood have been confirmed by Ensemble to have been made overpowering to both UNSC and Covenant forces to keep their appearance terrifying. Early in development, Ensemble considered making the Flood a playable race, but this idea never made it past the concept stage. According to lead designer Graeme Devine, the main issue was that in order to balance the Flood with the UNSC and Covenant, the Flood would have to have been similar to StarCraft's Zerg, which did not mesh with the Flood's role in the games, to be "the single scariest thing in the galaxy."
The Flood have been confirmed by Ensemble to have been made overpowering to both UNSC and Covenant forces to keep their appearance terrifying. Early in development, Ensemble considered making the Flood a playable race, but this idea never made it past the concept stage. According to lead designer Graeme Devine, the main issue was that in order to balance the Flood with the UNSC and Covenant, the Flood would have to have been similar to StarCraft's Zerg, which did not mesh with the Flood's role in the games, to be "the single scariest thing in the galaxy."

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