Editing Explosive jumping
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 10: | Line 10: | ||
In ''Halo 3'', [[Anskum-pattern plasma grenade|Plasma Grenades]] are easier to use, but [[M9 fragmentation grenade|Frag Grenades]] allow for a higher jump. The [[Type-2 spike grenade|Spike Grenade]] is not recommended, as its explosion goes upward and it will likely kill the player. In ''[[Halo 2]]'' and ''Halo 3'', an [[Overshield]] can allow for simultaneous use of both grenades and rockets, giving a more explosive result (and a potentially higher jump). | In ''Halo 3'', [[Anskum-pattern plasma grenade|Plasma Grenades]] are easier to use, but [[M9 fragmentation grenade|Frag Grenades]] allow for a higher jump. The [[Type-2 spike grenade|Spike Grenade]] is not recommended, as its explosion goes upward and it will likely kill the player. In ''[[Halo 2]]'' and ''Halo 3'', an [[Overshield]] can allow for simultaneous use of both grenades and rockets, giving a more explosive result (and a potentially higher jump). | ||
In [[Campaign]], [[skull]]s can be used to further boost the height of an explosive jump. In ''Halo 2'', the height of the already-boosted jump can be increased with the [[Halo 2 | In [[Campaign]], [[skull]]s can be used to further boost the height of an explosive jump. In ''Halo 2'', the height of the already-boosted jump can be increased with the [[Halo 2 Skulls#Sputnik|Sputnik Skull]]; in ''Halo 3'', the [[Halo 3 Skulls#Cowbell|Cowbell Skull]] can do the same by increasing the power of the blast. Care should be taken when using the Cowbell Skull, as if the jump is not timed right, the increased splash damage can kill players. | ||
==Fusion Coil Super-Jump== | ==Fusion Coil Super-Jump== |