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*rasterizer_stats <#> = 2 displays a frame rate counter along with categorized vertex and triangle counts for the scene being viewed. 4 displays information on memory usage for the game. 5 displays a simple frame rate counter and information such as maximum, minimum and average frame rates for the scene.
*rasterizer_stats <#> = 2 displays a frame rate counter along with categorized vertex and triangle counts for the scene being viewed. 4 displays information on memory usage for the game. 5 displays a simple frame rate counter and information such as maximum, minimum and average frame rates for the scene.
*cheat_omnipotent <#> = Enabling this cheat makes the player's shots kill anything they hit -- instantly (and if the player shoots an indestructible vehicle, like a warthog, it will render it useless as the player cannot enter it).
*cheat_omnipotent <#> = Enabling this cheat makes the player's shots kill anything they hit -- instantly (and if the player shoots an indestructible vehicle, like a warthog, it will render it useless as the player cannot enter it).
*cheat_all_powerups = Spawns all powerups near the player.
*cheat_all_powerups = Spawns all powerups near the player.
*cheat_all_vehicles = Spawns all standard vehicles near the player.
*cheat_all_vehicles = Spawns all standard vehicles near the player.
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*debug_sound <#> = Shows visual representations of the sounds being played and their audible radii, along with labels indicating the specific sound being played.
*debug_sound <#> = Shows visual representations of the sounds being played and their audible radii, along with labels indicating the specific sound being played.
*error_suppress_all <#> = Enabled by default; this cheat suppresses all error messages. Disabling it will show errors that occur during gameplay, something that is useful when debugging content and game problems.
*error_suppress_all <#> = Enabled by default; this cheat suppresses all error messages. Disabling it will show errors that occur during gameplay, something that is useful when debugging content and game problems.
*game_speed <#>1-20 = Changes the speed of the game. It is useful for pausing the game or for traveling around an environment quickly during level creation or debugging.
*game_speed <#>1-20 = Changes the speed of the game. It is useful for pausing the game or for traveling around a environment quickly during level creation or debugging.
*map_name [map name] = Manually loads a specific level.
*map_name [map name] = Manually loads a specific level.
*debug_camera_save = Saves the current player camera as the debug camera.
*debug_camera_save = Saves the current player camera as the debug camera.

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