Editing Delta Halo

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*The opening cut scene plays in two parts. If you skip the first part of the cut scene then the music which normally plays as the SOEIV's land (part of [[Delta Halo Suite]]) will not play and the cut scene will finish without music. This is likely because normally the music is triggered in the first part of the cut scene and carries over into the second.
*The opening cut scene plays in two parts. If you skip the first part of the cut scene then the music which normally plays as the SOEIV's land (part of [[Delta Halo Suite]]) will not play and the cut scene will finish without music. This is likely because normally the music is triggered in the first part of the cut scene and carries over into the second.
*In the first cutscene, the various debris that comes out of the Slipspace portal are actually parts of buildings from New Mombasa that were pulled in during the jump. This is more apparent in the remastered cutscene in the Anniversary edition.
*In the first cutscene, the various debris that comes out of the Slipspace portal are actually parts of buildings from New Mombasa that were pulled in during the jump. This is more apparent in the remastered cutscene in the Anniversary edition.
*The [[Quadwing]]s flying around (at the beginning where the Wraiths are) can be killed with a Beam Rifle, Battle Rifle, Covenant Carbine, or the Scorpion's machine gun; and they will explode into a blur of red blood and die. There are more of these birds in the level Regret and they can also be seen on the ''[[Halo 3]]'' multiplayer levels [[Guardian (map)|Guardian]] and [[Epitaph]].
*The [[Quadwing]]s flying around (at the beginning where the Wraiths are) can be killed with a Beam Rifle, Battle Rifle, Covenant Carbine, or the Scorpion's machine gun; and they will explode into a blur of red blood and die. There are more of these birds in the level Regret and they can also be seen on the ''[[Halo 3]]'' multiplayer levels [[Guardian (level)|Guardian]] and [[Epitaph]].
*Originally, Bungie had planned for the level to begin while the [[John-117|Master Chief]] was still in the Orbital Drop Pod. Two Pelicans would fly by a window in the pod, which the player would then have to save from the turrets seen in the opening cut scene. However, this feature was cut due to bugs and a time shortage.<ref>[[Halo 3 Essentials]]: Disc 2; [[Halo 2]] Cinematics Commentary.</ref>
*Originally, Bungie had planned for the level to begin while the [[John-117|Master Chief]] was still in the Orbital Drop Pod. Two Pelicans would fly by a window in the pod, which the player would then have to save from the turrets seen in the opening cut scene. However, this feature was cut due to bugs and a time shortage.<ref>[[Halo 3 Essentials]]: Disc 2; [[Halo 2]] Cinematics Commentary.</ref>
*This is the only level by default in ''Halo 2'' that you start with a Rocket Launcher.
*This is the only level by default in ''Halo 2'' that you start with a Rocket Launcher.

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