Editing Cut Halo Wars buildings

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{{Title|Cut ''Halo Wars'' buildings}}
{{Title|Cut ''Halo Wars'' buildings}}
{{Status|RealWorld}}
{{Era|RW}}
{{GameFiles}}
{{GameFiles}}
[[File:HW Screenshots E07 4.jpg|thumb|300px|An early iteration of the UNSC [[Firebase]] found in the [[Halo Wars E3 2007 Demo|''Halo Wars'' E3 2007]] demo.{{Ref/Generic|Id=E307|[[Halo Wars E3 2007 Demo]]}}]]
[[File:HW Screenshots E07 4.jpg|thumb|300px|An early iteration of the UNSC [[Firebase]] found in the [[Halo Wars E3 2007 Demo|''Halo Wars'' E3 2007]] demo.{{Ref/Generic|Id=E307|[[Halo Wars E3 2007 Demo]]}}]]
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===Barracks===
===Barracks===
{{Main|UNSC Barracks}}
{{Main|UNSC Barracks}}
Another building that survived into the final game, the barracks underwent many design iterations. In the E3 2007 build, the barracks are little more than a fenced-off courtyard, and have [[UNSC Marine Corps|Marines]] doing pushups behind the building.{{Ref/Reuse|E307}} Another iteration of the barracks was intended to be "orbitally deployed", with the building dropping down from orbit and unpacking itself.{{Ref/Site|URL=https://www.facebook.com/Jennell.Jaquays.Artist/posts/halo-wars-was-the-last-project-that-i-did-with-ensemble-studios-we-completed-the/1544019829199457/|Site=Facebook|Page=Jennell Jaquays' Halo Wars pre-release overview|Quote=This was an unfolding version of the barracks building. The idea from the art director was that it dropped from orbit, landed on retro thrust rockets and then all the details of the model unfolded or unpacked themselves. This was my first project after shifting over from the recently completed Warchiefs game expansion ... and my first experience at very-high poly modeling for normal mapping.
Another building that survived into the final game, the barracks underwent many design iterations. In the E3 2007 build, the barracks are little more than a fenced-off courtyard, and have [[UNSC Marine Corps|Marines]] doing pushups behind the building.{{Ref/Reuse|E307}} Another iteration of the barracks was intended to be "orbitally deployed", with the building dropping down from orbit and unpacking itself.
 
The upper left image was created by a freelance concept artist working with the art director. The AD made a simple folding version of the concept. I developed my model from the AD's prototype.|LocalArchive=Archive:Facebook - Jennell Jaquays' Halo Wars pre-release overview|D=01|M=5|Y=2021}}


A third design of the barracks has also been shown, much more simplified in form and more closely-resembling the direction of the buildings in the final game. Icons depicting this design remain in the files of the final release.
A third design of the barracks has also been shown, much more simplified in form and more closely-resembling the direction of the buildings in the final game. Icons depicting this design remain in the files of the final release.
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===Command centre===
===Command centre===
<gallery>
{{Expand-section}}
File:HW OrbitalBombardment Screenshot 2.jpg|A look at the E3 2007-era bases, with the command centre visible in the bottom-left.
File:HW OrbitalBombardment Screenshot 1.jpg|A look at an iteration of the "orbitally-dropped" bases.
</gallery>


===Landing pad===
===Landing pad===
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===Supply pad===
===Supply pad===
 
{{Expand-section}}
<gallery>
File:UNSCSupply_Pad_concept.jpg|Early concept art for the supply pad.
File:HW_OldUNSC_SupplyPad.jpg|An official render of the early supply pad model.
File:HW_EarlySupplyPad_Concept.jpg|A later concept for a revised supply pad.
</gallery>


===Turrets===
===Turrets===
Some early designs for the [[M5 Talos]] base turrets would have seen the turrets able to be deployed from orbit, similar to abilities later implemented into ''Halo Wars 2''. These designs would have reused turret geometry from existing UNSC vehicles, with a third (unfinished) variation intended to create a crater with a small fortification in the middle.{{Ref/Site|URL=https://www.facebook.com/Jennell.Jaquays.Artist/posts/halo-wars-was-the-last-project-that-i-did-with-ensemble-studios-we-completed-the/1544019829199457/|Site=Facebook|Page=Jennell Jaquays' Halo Wars pre-release overview|Quote=Drop from space gun emplacements/fortifications. The middle piece (unfinished) would be fired from space to create a crater with a small fortification in the middle. The upper two used weaponry taken off existing UNSC vehicles|LocalArchive=Archive:Facebook - Jennell Jaquays' Halo Wars pre-release overview|D=01|M=5|Y=2021}}
{{Expand-section}}
<gallery>
File:HW - Prerelease - Turrets.jpg|Early turret designs.
</gallery>


===Vehicle depot===
===Vehicle depot===
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==Covenant buildings==
==Covenant buildings==
===Heavy factory===
{{Expand-section}}
===Wall generator===
===Wall generator===
Found in the earliest builds of ''Halo Wars'', these structures are descended from mechanics intended for the original ''[[Phoenix (Ensemble pitch)|Phoenix]]'' IP developed by Ensemble prior to adopting the ''Halo'' themeing. As part of this game, the alien enemies were to have the ability to build "fog-of-war killing barriers".{{Ref/Twitter|Id=Fog|zaphodgjd|1355684847033802754|Graeme Devine|Quote=I think they were wall generators? Left over from Phoenix when non-humans could build fog of war killing barriers.|D=21|M=9|Y=2021}} [[Covenant]]-themed models for these structures were created by artist Duane Santos, though the mechanic was ultimately cut.{{Ref/Site|URL=https://www.artstation.com/artwork/405Pn|Site=ArtStation|Page=Halo Wars: Covenant Wraith|D=21|M=9|Y=2021}}
Found in the earliest builds of ''Halo Wars'', these structures are descended from mechanics intended for the original ''[[Phoenix (Ensemble pitch)|Phoenix]]'' IP developed by Ensemble prior to adopting the ''Halo'' themeing. As part of this game, the alien enemies were to have the ability to build "fog-of-war killing barriers".{{Ref/Twitter|Id=Fog|zaphodgjd|1355684847033802754|Graeme Devine|Quote=I think they were wall generators? Left over from Phoenix when non-humans could build fog of war killing barriers.|D=21|M=9|Y=2021}} [[Covenant]]-themed models for these structures were created by artist Duane Santos, though the mechanic was ultimately cut.{{Ref/Site|URL=https://www.artstation.com/artwork/405Pn|Site=ArtStation|Page=Halo Wars: Covenant Wraith|D=21|M=9|Y=2021}}
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File:HW BruteTanks Early.jpg|The wall generators alongside some Banshees and Brute Tanks.
File:HW BruteTanks Early.jpg|The wall generators alongside some Banshees and Brute Tanks.
</gallery>
</gallery>
===Heavy factory===
{{Expand-section}}


===Monument===
===Monument===
Identified only via filenames <code>cov_bdlg_monument</code> and <code>cov_bdlg_upgradedmonument</code> of icons in the released build of ''Halo Wars'', the Covenant monument building was to have five tiers of upgrade, shown below. The monument's intended function is unknown, though the labelling of the [[Kewu Umppi'pa'-pattern citadel turret|base defense turrets]] as <code>cov_nodemonumentupgrade</code> suggests the monument was intended to serve as the base headquarters/ command centre in the original free-placement building system.
Identified only via filenames <code>cov_bdlg_monument</code> and <code>cov_bdlg_upgradedmonument</code> of icons in the released build of ''Halo Wars'', the Covenant monument building was to have five tiers of upgrade, shown below. The monument's intended function is unknown, though the labelling of the [[Covenant automated plasma turret|base defense turrets]] as <code>cov_nodemonumentupgrade</code> suggests the monument was intended to serve as the base headquarters/ command centre in the original free-placement building system.
<gallery>
<gallery>
File:HW-CovenantBuilding Concept.jpg|Concept art for an unknown building, possibly intended for the monument.
File:HW-CovenantBuilding Concept.jpg|Concept art for an unknown building, possibly intended for the monument.
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==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
{{Deleted Material}}
{{Deleted Material}}
[[Category:Halo Wars deleted material]]
[[Category:Deleted material]]
[[Category:Halo Wars]]

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