Editing Cut Halo: Combat Evolved levels

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A map codenamed "ruinedpain" is referenced inside ''Combat Evolved''{{'}}s files, with files still existing at 343 Industries.{{Ref/Reuse|HWCRF}} The map was recalled by [[Hardy LeBel]] as possibly coinciding with a map that was cut from the game involved a huge human interior space and created by [[Paul Russel]] as a test for his human architectural styles. The map was later passed onto LeBel, though ultimately scrapped due to requiring too much time and energy to work into something useable. As of [[2015]], LeBel could not remember if this space was the fabled ruinedpain, or another map.{{Ref/YouTube|xEhdyzjVVqk|Hardy LeBel|Question Session - Level Design|Quote=Hmm, well I don't know anything about a volcano mission for single player. And I'm not certain about this, but Ruined Pain sounds familiar. I can say that I had one other map in CE that I cut before we shipped. It was an absolutely HUGE interior "Human" space built by Paul Russell. I think he made it as a proof of concept for his Human geometry. He gave me the files for the space, but as I was looking it over it was so huge that it really would have needed lots of time and energy to make into a good MP map - time he simply didn't have since he was so busy with single-player stuff. So alas - the world never saw it. That might have been Ruined Pain. But we may never know...|Quotee=Hardy LeBel|Detail={{C|[[:File:REF YouTube RuinedPain Comment.png|Local archive]]}}}}
A map codenamed "ruinedpain" is referenced inside ''Combat Evolved''{{'}}s files, with files still existing at 343 Industries.{{Ref/Reuse|HWCRF}} The map was recalled by [[Hardy LeBel]] as possibly coinciding with a map that was cut from the game involved a huge human interior space and created by [[Paul Russel]] as a test for his human architectural styles. The map was later passed onto LeBel, though ultimately scrapped due to requiring too much time and energy to work into something useable. As of [[2015]], LeBel could not remember if this space was the fabled ruinedpain, or another map.{{Ref/YouTube|xEhdyzjVVqk|Hardy LeBel|Question Session - Level Design|Quote=Hmm, well I don't know anything about a volcano mission for single player. And I'm not certain about this, but Ruined Pain sounds familiar. I can say that I had one other map in CE that I cut before we shipped. It was an absolutely HUGE interior "Human" space built by Paul Russell. I think he made it as a proof of concept for his Human geometry. He gave me the files for the space, but as I was looking it over it was so huge that it really would have needed lots of time and energy to make into a good MP map - time he simply didn't have since he was so busy with single-player stuff. So alas - the world never saw it. That might have been Ruined Pain. But we may never know...|Quotee=Hardy LeBel|Detail={{C|[[:File:REF YouTube RuinedPain Comment.png|Local archive]]}}}}


The map can be spotted in the [[Halo:_Combat_Evolved_Beta_1749|1749 Beta]], where the image for the level [[Damnation]] features the map in an untextured blockout form, with the description "Colony remains on [[Reach]]". As part of the Digside Alpha initiative to uncover and restore cut content, this map is being further developed by Conscars under the name "Purgatory", combining the existing model with a modified layout and new scenery inspired by the Beta 1749 description.{{Ref/Site|Id=HWCRC|URL=https://www.halowaypoint.com/news/cutting-room-corps|Site=Halo Waypoint|Page=Cutting Room Corps|D=07|M=03|Y=2024}}
The map can be spotted in the [[Halo:_Combat_Evolved_Beta_1749|1749 Beta]], where the image for the level [[Damnation]] features the map in an untextured blockout form, with the description "Colony remains on [[Reach]]". As part of the Digside Alpha initiative to uncover and restore cut content, this map is being further developed by Conscars under the name "Purgatory", combining the existing model with a modified layout and new scenery inspired by the Beta 1749 description.


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==Miscellaneous==
==Miscellaneous==
The following map names are known to remain in the files internally at 343 Industries, though little is currently known of them;
The following map names are known to remain in the files internally at 343 Industries, though little is currently known of them;
*race day - Raceday is the working title of a map shown to be in a maps folder alongside other cut ''Halo: Combat Evolved'' maps and experimented on ''very'' early in ''Halo 2'' development. Based around the concept of a "''[[Wikipedia:Car Wars|Car Wars]]''" style mode. It was cut very early on, still graphically resembling a ''Combat Evolved'' level.{{Ref/Reuse|HWCRF}}
*purgatory{{Ref/Reuse|HWCRF}}
*swamp{{Ref/Reuse|HWCRF}}
*swamp{{Ref/Reuse|HWCRF}}


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