Editing Crater

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==Strategies==
==Strategies==
===Standard Firefight===
*There are a few good ways to stay alive for a long time on this map: One is to stay in the spawning base at all times, and pile some pistols in the second floor (if you want to snipe from there). However, when the [[Jiralhanae Chieftain|Chieftains]] come, simply have one player "guide" him up the stairs while having another assassinate him. The second way is to clear the walkways to your left and right as soon as possible, and having 2 players stay there to hold the two places, and have another engage in sniping from the second floor, or using the turret.
*There are a few good ways to stay alive for a long time on this map: One is to stay in the spawning base at all times, and pile some pistols in the second floor (if you want to snipe from there). However, when the [[Jiralhanae Chieftain|Chieftains]] come, simply have one player "guide" him up the stairs while having another assassinate him. The second way is to clear the walkways to your left and right as soon as possible, and having 2 players stay there to hold the two places, and have another engage in sniping from the second floor, or using the turret.
*Either keep the turret mounted or conserve ammo for Chieftains, Hunters, or Engineers.
*Either keep the turret mounted or conserve ammo for Chieftains, Hunters, or Engineers.
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*There are three ammo spawns for the Sniper Rifle.
*There are three ammo spawns for the Sniper Rifle.
*On the far side of the map, there are two small bus shelter-like structures with one glass wall which provide an excellent safe view, and are good for running around to avoid rockets, hunter shots and hammer chieftains. The only potential downside is that every second wave has half of the units drop from a phantom basically right beside that location. It is also far from health packs. This general area has a better vantage point to see all incoming units, and is closer to the frequent snipers shooting at you in day mode.
*On the far side of the map, there are two small bus shelter-like structures with one glass wall which provide an excellent safe view, and are good for running around to avoid rockets, hunter shots and hammer chieftains. The only potential downside is that every second wave has half of the units drop from a phantom basically right beside that location. It is also far from health packs. This general area has a better vantage point to see all incoming units, and is closer to the frequent snipers shooting at you in day mode.
===Floodfight===
*In the daytime, players would be able to obtain Flamethrower at the plaza opposite Dare's Crash site. In the nighttime, the Flamethrower was replaced with two Elite Spec Ops.
*Arming the Elites with Rocket Launchers or Fuel Rod Gun is recommended. They were one of the best damage dealers for anti-flood units.
*Be careful when operating turret, as there was the slightest chance one of the Flood Forms may use heavy ordinances. Sentinels were also a lethal force if not handled properly. Make sure to keep the turret operator covered.
*Keep the turret intact, as it would be very useful against Pure Forms lurking in the wall.
**If possible, refrain from using it unless necessary.


==Gallery==
==Gallery==

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