Editing Composer (level)

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* In the cavern, the Mantises operated by the humans are registered as unmanned vehicles on the [[motion tracker]].
* In the cavern, the Mantises operated by the humans are registered as unmanned vehicles on the [[motion tracker]].
* The airlocks through which the Covenant enters two of the smaller bays feature switches which the player can activate if they reach them before the doors open and the Covenant enter the station. Hitting these switches causes the outer airlock door to open, blasting any Covenant inside into space.
* The airlocks through which the Covenant enters two of the smaller bays feature switches which the player can activate if they reach them before the doors open and the Covenant enter the station. Hitting these switches causes the outer airlock door to open, blasting any Covenant inside into space.
** To get a Par Score, however, the player must let them in and kill as quickly as possible. Blasting the Covenant inside the airlock into the space will not score any kills if the player hits the switch.
* The room with the Hunters, along with the atrium with the Composer, has several terminals that provide information of the various experiments on the station.
* The room with the Hunters, along with the atrium with the Composer, has several terminals that provide information of the various experiments on the station.
* It is possible to save both the first and second security guards. The first one can be saved if the player uses the Hardlight Shield while standing in front of the guard. The second guard also can be saved, this time from the Jackal by running up to it and meleeing it quickly. Both soldiers will then be fighting with a magnum.
* It is possible to save both the first and second security guards. The first one can be saved if the player uses the Hardlight Shield while standing in front of the guard. The second guard also can be saved, this time from the Jackal by running up to it and meleeing it quickly. Both soldiers will then be fighting with a magnum.

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