Editing Citadel (Shield World 006)

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{{Status|Canon}}
{{Era|Forerunner|Post}}
The '''Citadel''' is a [[Forerunner]] urban habitat located inside the [[shield world]] [[Sarcophagus]]. It served as the base camp for [[Blue Team]] and the other [[human]] survivors of the [[Onyx Conflict]] for the majority of the time they spent stranded in the shield world.<ref>'''Halo: Glasslands''', ''page 280''</ref> The Citadel consists of numerous buildings; towers, multi-story blocks, domes and various sprawling low-rise structures, all made of characteristic silver-gray Forerunner material, stretching as far as one could see.<ref>'''Halo: Glasslands''', ''page 243''</ref> The interiors are pristine and perfectly clean due to constant maintenance by the shield world's resident [[Huragok]], and feature [[gravity lift]]s which can be used to access different floors.<ref>'''Halo: Glasslands''', ''pages 240-241''</ref> The buildings lack solid furniture; instead, in typical Forerunner fashion, they can generate [[hard light]] furnishings at will.<ref>'''Halo: Glasslands''', ''page 246''</ref> Many of the [[door]]s within the habitat have ornately decorated frames.<ref>'''Halo: Glasslands''', ''page 208''</ref>
The '''Citadel''' is a [[Forerunner]] urban habitat located inside the [[shield world]] [[Sarcophagus]]. It served as the base camp for [[Blue Team]] and the other [[human]] survivors of the [[Onyx Conflict]] for the majority of the time they spent stranded in the shield world.<ref>'''Halo: Glasslands''', ''page 280''</ref> The Citadel consists of numerous buildings; towers, multi-story blocks, domes and various sprawling low-rise structures, all made of characteristic silver-gray Forerunner material, stretching as far as one could see.<ref>'''Halo: Glasslands''', ''page 243''</ref> The interiors are pristine and perfectly clean due to constant maintenance by the shield world's resident [[Huragok]], and feature [[gravity lift]]s which can be used to access different floors.<ref>'''Halo: Glasslands''', ''pages 240-241''</ref> The buildings lack solid furniture; instead, in typical Forerunner fashion, they can generate [[hard light]] furnishings at will.<ref>'''Halo: Glasslands''', ''page 246''</ref> Many of the [[door]]s within the habitat have ornately decorated frames.<ref>'''Halo: Glasslands''', ''page 208''</ref>


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