Editing Butterflying

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You can "detach" from your head by inputting crouch. If you are not moving horizontally (or not moving too quickly) you can catch the enemy back onto your head by melee cancelling at it once more. Repeatedly detaching and re-catching the enemy is the faster way to descend on the original [[Xbox]] version of the game. However in [[Halo 2 (Windows Vista)]] and [[Halo 2: Anniversary]] continuously spamming melee cancels is faster.  
You can "detach" from your head by inputting crouch. If you are not moving horizontally (or not moving too quickly) you can catch the enemy back onto your head by melee cancelling at it once more. Repeatedly detaching and re-catching the enemy is the faster way to descend on the original [[Xbox]] version of the game. However in [[Halo 2 (Windows Vista)]] and [[Halo 2: Anniversary]] continuously spamming melee cancels is faster.  


If you fly too fast horizontally the enemy will at some point fly off your head and this will leave you falling to your death. Conversely if you do not input 'B Y A' or 'B X A' fast enough the enemy will slowly slide away from you until it is level with you and you will likewise fall. This is mitigated by doing the inputs at a certain rhythm. An easy rhythm  to use is to wait until right when the weapon drawing animation finishes before doing the inputs again. Even this however will eventually fail thus stopping your momentum with melee cancels before it happens is necessary.
If you fly too fast horizontally the enemy will at some point fly off your head and this will leave you falling to your death. Conversely if you do not input 'B Y A' or 'B Y X' fast enough the enemy will slowly slide away from you until it is level with you and you will likewise fall. This is mitigated by doing the inputs at a certain rhythm. An easy rhythm  to use is to wait until right when the weapon drawing animation finishes before doing the inputs again. Even this however will eventually fail thus stopping your momentum with melee cancels before it happens is necessary.


Turning is possible though limited during this trick. However it is done entirely with the left thumbstick rather than the right one as meleeing towards the enemy will turn you face it's front (or in rare cases its rear).
Turning is possible though limited during this trick. However it is done entirely with the left thumbstick rather than the right one as meleeing towards the enemy will turn you face it's front (or in rare cases its rear).

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