Editing Bmur'resh-pattern Shade

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{{Title|''Bmur'resh''-pattern Shade}}
{{Title|Shade Turret}}
{{Status|Canon}}
{{Status|Canon}}
{{Disambig header|the Shade turret model introduced in ''[[Halo 5: Guardians]]''|other models of Shade turret|Shade}}
<center>''This article is about the Shade Turret in ''[[Halo 5: Guardians]]''. For other uses of the term 'Shade', see [[Shade|its disambiguation page]].''</center>
{{Vehicle infobox
{{Vehicle infobox
|name=''Bmur'resh''-pattern Gun Pod
|name=Shade Turret
|image=[[File:H5G - Shade render.png|300px]]
|image=[[File:H5G - Shade render.png|300px]]
|manufacturer=[[Achoem Weapons]]{{Ref/Reuse|Enc22}}
|manufacturer=
|line=[[Shade]]
|line=[[Shade]]
|model=
|model=
|cost=
|cost=
|length={{Convert|18.6|ft|m|disp=flip|sp=us}}{{Ref/Reuse|Enc22}}
|length=
|width={{Convert|11.6|ft|m|disp=flip|sp=us}}{{Ref/Reuse|Enc22}}
|width=
|height={{Convert|12.4|ft|m|disp=flip|sp=us}}{{Ref/Reuse|Enc22}}
|height=
|mass-title=Weight
|mass=
|mass={{Convert|649|lb|kg|sp=us|disp=flip}}{{Ref/Reuse|Enc22}}
|max speed=
|max speed=
|engine=
|engine=
|hull=
|hull=
|armament=Twin Plasma Cannons
|armament=*Twin Plasma Cannons
|crew=1 operator
|crew=1 operator
|complement=
|complement=
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*[[Jul 'Mdama's Covenant]]
*[[Jul 'Mdama's Covenant]]
}}
}}
The '''''Bmur'resh''-pattern Gun Pod'''{{Ref/Book|Id=Enc22|Enc22|Page=302}} is a variant of the venerable [[Shade]] series of stationary turrets employed by both the [[Swords of Sanghelios]] and [[Jul 'Mdama's Covenant]] during the [[Battle of Kamchatka]], [[Battle of Nuusra]] and the [[Battle of Sunaion]] in [[2558]].{{Ref/Game|Id=H5SoS|Halo 5: Guardians|Swords of Sanghelios (level)}}
This model of '''Shade Turret''' was utilised by both the [[Swords of Sanghelios]] and [[Jul 'Mdama's Covenant]] during the [[Battle of Kamchatka]], [[Battle of Nuusra]] and the [[Battle of Sunaion]] in [[2558]].{{Ref/Game|Id=H5SoS|Halo 5: Guardians|Swords of Sanghelios (level)}}


==Overview==
==Variants==
===Design details===
The ''Bmur'resh''-pattern is a Shade variant based on the more common {{Pattern|Eeo'Pimu|Shade}} employed during the [[Covenant]] era, reverting restrictions formerly instituted by [[San'Shyuum]] munitions-cyphers. The open frame of the turret is lightly-armoured to balance ease of access and operator protection, with some variants providing additional ablative plating and [[energy shielding]] to supplement this. The standard ''Bmur'resh'' is equipped with two plasma cannons sitting on a mount featuring four immovable legs, vaguely resembling the body of the [[Zoto'kel crab|''zoto'kel'' crab]].{{Ref/Reuse|Enc22}}
 
===Development history===
The ''Bmur'resh'' was developed by [[Achoem Weapons]] with the first production run being created in their manufacturing plant on [[Hesduros]]. The design was created in the aftermath of the [[Great Schism]] and leveraged the lack of San'Shyuum oversight to bypass previous Covenant armament restrictions on the designs, resulting in a more powerful variant of the commonly-fielded Covenant ''Eeo'Pimu''-pattern Shades.{{Ref/Reuse|Enc22}}
 
===Variants===
{| class="wikitable" style="margin:2px auto; text-align:center; background:#FFFFFF"
{| class="wikitable" style="margin:2px auto; text-align:center; background:#FFFFFF"
|-
|-
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|[[File:Halo 5 Anti-air shade.png|150px]]
|[[File:Halo 5 Anti-air shade.png|150px]]
|[[Anti-Air Shade Turret (Halo 5: Guardians)|Anti-Air Shade Turret]]
|[[Anti-Air Shade Turret (Halo 5: Guardians)|Anti-Air Shade Turret]]
|A variant of the Shade modified for use as an [[Anti-aircraft weapon|anti-air emplacement]].
|A variant of the Shade modified for use as an anti-air emplacement.
|*Fires explosive plasma bolts.
|*Fires explosive plasma bolts.
|-
|-
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==Gameplay==
==Gameplay==
===''Halo 5: Guardians''===
In ''Halo 5: Guardians'', the Shade Turret remains similar to its ''Halo: Reach'' counterpart. The anti-air Shade turret also returns, although it is now usable by the player, but it no longer has energy shielding and is now weaker than the standard Shade. The anti-gravity base supporting the gun now includes four prongs.<ref name="H5G">'''[[Halo 5: Guardians]]'''</ref>
In ''Halo 5: Guardians'', the Shade Turret remains similar to its ''Halo: Reach'' counterpart. The anti-air Shade turret also returns, although it is now usable by the player, but it no longer has energy shielding and is now weaker than the standard Shade. The anti-gravity base supporting the gun now includes four prongs.<ref name="H5G">'''[[Halo 5: Guardians]]'''</ref>


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==Trivia==
==Trivia==
*This variant of the Shade bears resemblance to the [[Rizsheda-pattern Shade|Type-26]] variant as it appears in ''[[Halo 3]]'', ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]'', sharing similar design details such as the cylindrical cockpit and the "wings" either side of the turret.
*This variant of the Shade bears resemblance to the [[Type-26 Anti-Infantry Stationary Gun|Type-26]] variant as it appears in ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]'', sharing similar design details such as the cylandrical cockpit and the "wings" either side of the turret.
*In ''Halo 5: Guardians'', if a destroyed Shade is not despawned, its anti-gravity base can be moved around with a [[Spartan abilities|Ground Pound]], allowing players to see a destroyed Shade's base without the flames on it. This is only possible with the Cowbell skull on or increased knockback from Ground Pounds in Custom Games.
*In ''Halo 5: Guardians'', if a destroyed Shade is not despawned, its anti-gravity base can be moved around with a [[Spartan abilities|Ground Pound]], allowing players to see a destroyed Shade's base without the flames on it. This is only possible with the Cowbell skull on or increased knockback from Ground Pounds in Custom Games.
**If the player moves away from the Shade's original spot and comes back to it, the flames will return to where the Shade was originally destroyed. Sometimes, any players who step on the flames will see damage indicators on their [[heads-up display]], but will otherwise take no damage.
**If the player moves away from the Shade's original spot and comes back to it, the flames will return to where the Shade was originally destroyed. Sometimes, any players who step on the flames will see damage indicators on their [[heads-up display]], but will otherwise take no damage.
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File:H5G-SwordShadeInterior.png|The interior of a Sword Shade in ''Halo 5: Guardians''.
File:H5G-SwordShadeInterior.png|The interior of a Sword Shade in ''Halo 5: Guardians''.
File:Halo 5 Anti-air shade.png|Anti-Air Shade in ''Halo 5: Guardians''.
File:Halo 5 Anti-air shade.png|Anti-Air Shade in ''Halo 5: Guardians''.
File:H5G - AA Shade campaign.png|An Anti-Air Shade aboard a {{Pattern|Shuul'se|Kraken}}.
File:H5G - AA Shade campaign.png|An Anti-Air Shade aboard a [[Type-55 Kraken]].
File:H5G-AAShadeHUD-Campaign.png|HUD of the Anti-Air Shade by [[Edward Buck]] in the ''Halo 5: Guardians'' campaign.
File:H5G-AAShadeHUD-Campaign.png|HUD of the Anti-Air Shade by [[Edward Buck]] in the ''Halo 5: Guardians'' campaign.
File:H5G-AAShade firing.png|Third-person view of Edward Buck firing the Anti-Air Shade's weapons.
File:H5G-AAShade firing.png|Third-person view of Edward Buck firing the Anti-Air Shade's weapons.
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==Appearances==
==Appearances==
*''[[Halo 5: Guardians]]'' {{1st}}
*''[[Halo 5: Guardians]]''
**''[[Halo 5: Forge]]''


==Sources==
==Sources==

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