Editing Armor customization (Halo 5: Guardians)/Helmet

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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Air Assault (helmet).png|100px]]<br>[[AIR ASSAULT-class Mjolnir|AIR ASSAULT]]
|align="center"|[[File:H5G - REQ icon - Air Assault (helmet).png|100px]]<br/>[[AIR ASSAULT-class Mjolnir|AIR ASSAULT]]
|The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces.
|The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces.
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Anubis (helmet).png|100px]]<br>[[ANUBIS-class Mjolnir|ANUBIS]]
|align="center"|[[File:H5G - REQ icon - Anubis (helmet).png|100px]]<br/>[[ANUBIS-class Mjolnir|ANUBIS]]
|The ANUBIS helmet's enhanced sensor suite benefits from collaboration with allied Sangheili, though ONI security paranoia has slowed technology integration.
|The ANUBIS helmet's enhanced sensor suite benefits from collaboration with allied Sangheili, though ONI security paranoia has slowed technology integration.
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Argonaut (helmet).png|100px]]<br>[[ARGONAUT-class Mjolnir|ARGONAUT]]
|align="center"|[[File:H5G - REQ icon - Argonaut (helmet).png|100px]]<br/>[[ARGONAUT-class Mjolnir|ARGONAUT]]
|ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops.
|ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops.
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Argus (helmet).png|100px]]<br>[[ARGUS-class Mjolnir|ARGUS]]
|align="center"|[[File:H5G - REQ icon - Argus (helmet).png|100px]]<br/>[[ARGUS-class Mjolnir|ARGUS]]
|ARGUS helmets feature the most advanced human-centric information fusion systems ever placed in a mobile combat platform. Combines passive cyberintrusion software with novel sensor cueing and filtering.
|ARGUS helmets feature the most advanced human-centric information fusion systems ever placed in a mobile combat platform. Combines passive cyberintrusion software with novel sensor cueing and filtering.
|{{H5Rarity|Mythic}}
|{{H5Rarity|Mythic}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Athlon (helmet).png|100px]]<br>[[ATHLON-class Mjolnir|ATHLON]]
|align="center"|[[File:H5G - REQ icon - Athlon (helmet).png|100px]]<br/>[[ATHLON-class Mjolnir|ATHLON]]
|The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of the Spartan physiology.
|The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of the Spartan physiology.
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Aviator (helmet).png|100px]]<br>[[AVIATOR-class Mjolnir|AVIATOR]]
|align="center"|[[File:H5G - REQ icon - Aviator (helmet).png|100px]]<br/>[[AVIATOR-class Mjolnir|AVIATOR]]
|Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft.
|Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft.
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Breaker (helmet).png|100px]]<br>[[BREAKER-class Mjolnir|BREAKER]]
|align="center"|[[File:H5G - REQ icon - Breaker (helmet).png|100px]]<br/>[[BREAKER-class Mjolnir|BREAKER]]
|The BREAKER's core systems are based on IMC's industrial spaceworker ensemble.
|The BREAKER's core systems are based on IMC's industrial spaceworker ensemble.
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Buccaneer (helmet).png|100px]]<br>[[BUCCANEER-class Mjolnir|BUCCANEER]]
|align="center"|[[File:H5G - REQ icon - Buccaneer (helmet).png|100px]]<br/>[[BUCCANEER-class Mjolnir|BUCCANEER]]
|BUCCANEER helmets use off-the-shelf components, but the casing is custom made. The HUD is also compatible with military VISRs, employing ingenious hacks to bypass licensing locks.
|BUCCANEER helmets use off-the-shelf components, but the casing is custom made. The HUD is also compatible with military VISRs, employing ingenious hacks to bypass licensing locks.
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Centurion (helmet).png|100px]]<br>[[CENTURION-class Mjolnir|CENTURION]]
|align="center"|[[File:H5G - REQ icon - Centurion (helmet).png|100px]]<br/>[[CENTURION-class Mjolnir|CENTURION]]
|The CENTURION's C4I2SR technology combined with Spartan warfighting talent is a game-changer for UNSC operational planning and battlespace shaping doctrine.
|The CENTURION's C4I2SR technology combined with Spartan warfighting talent is a game-changer for UNSC operational planning and battlespace shaping doctrine.
|{{H5Rarity|Mythic}}  
|{{H5Rarity|Mythic}}  
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|-
|-
|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - CIO (helmet).png|100px]]<br>[[CIO-class Mjolnir|CIO]]
|align="center"|[[File:H5G - REQ icon - CIO (helmet).png|100px]]<br/>[[CIO-class Mjolnir|CIO]]
|The neural interface bypasses in the CIO helmet allows the wearer to create custom synthesis profiles to remap the suit sensors with their own senses.
|The neural interface bypasses in the CIO helmet allows the wearer to create custom synthesis profiles to remap the suit sensors with their own senses.
|{{H5Rarity|Ultra Rare}}
|{{H5Rarity|Ultra Rare}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Commando (helmet).png|100px]]<br>[[COMMANDO-class Mjolnir|COMMANDO]]
|align="center"|[[File:H5G - REQ icon - Commando (helmet).png|100px]]<br/>[[COMMANDO-class Mjolnir|COMMANDO]]
|[[Naphtali Contractor Corporation|Naphtali]] greatly benefited from its aquisition of [[Chalybs Defense Solutions|Chalybs]]' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule.
|[[Naphtali Contractor Corporation|Naphtali]] greatly benefited from its aquisition of [[Chalybs Defense Solutions|Chalybs]]' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule.
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Copperhead (helmet).png|100px]]<br>[[COPPERHEAD-class Mjolnir|COPPERHEAD]]
|align="center"|[[File:H5G - REQ icon - Copperhead (helmet).png|100px]]<br/>[[COPPERHEAD-class Mjolnir|COPPERHEAD]]
|Packed with systems to exploit the complex "terrain" of human and alien society. The origin of COPPERHEAD's "militarized anthropology" decision support system can be traced to innovative tools crafted for use by Colonial Administration Authority field teams working during the darkest days of the Insurrection.
|Packed with systems to exploit the complex "terrain" of human and alien society. The origin of COPPERHEAD's "militarized anthropology" decision support system can be traced to innovative tools crafted for use by Colonial Administration Authority field teams working during the darkest days of the Insurrection.
|{{H5Rarity|Mythic}}  
|{{H5Rarity|Mythic}}  
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Cypher (helmet).png|100px]]<br>[[CYPHER-class Mjolnir|CYPHER]]
|align="center"|[[File:H5G - REQ icon - Cypher (helmet).png|100px]]<br/>[[CYPHER-class Mjolnir|CYPHER]]
|CYPHER is not the most mysterious of the Io Design Lab's many products, nor is it even the most secret.
|CYPHER is not the most mysterious of the Io Design Lab's many products, nor is it even the most secret.
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|-
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Deadeye (helmet).png|100px]]<br>[[DEADEYE-class Mjolnir|DEADEYE]]
|align="center"|[[File:H5G - REQ icon - Deadeye (helmet).png|100px]]<br/>[[DEADEYE-class Mjolnir|DEADEYE]]
|Every DEADEYE helmet incorporates a small piece of alloy from one of the ships now resting in the wreckage above Tribute's poles.
|Every DEADEYE helmet incorporates a small piece of alloy from one of the ships now resting in the wreckage above Tribute's poles.
|{{H5Rarity|Ultra Rare}}
|{{H5Rarity|Ultra Rare}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Defender (helmet).png|100px]]<br>[[DEFENDER-class Mjolnir|DEFENDER]]
|align="center"|[[File:H5G - REQ icon - Defender (helmet).png|100px]]<br/>[[DEFENDER-class Mjolnir|DEFENDER]]
|It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.
|It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Enforcer (helmet).png|100px]]<br>[[ENFORCER-class Mjolnir|ENFORCER]]
|align="center"|[[File:H5G - REQ icon - Enforcer (helmet).png|100px]]<br/>[[ENFORCER-class Mjolnir|ENFORCER]]
|Input from the ENFORCER's helmet-mounted cycloptics is often fed directed into the battlenet for online reviews by intelligence specialists and battlespace management [[AI]]s.
|Input from the ENFORCER's helmet-mounted cycloptics is often fed directed into the battlenet for online reviews by intelligence specialists and battlespace management [[AI]]s.
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|-
|-
|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Engineer (helmet).png|100px]]<br>[[ENGINEER-class Mjolnir|ENGINEER]]
|align="center"|[[File:H5G - REQ icon - Engineer (helmet).png|100px]]<br/>[[ENGINEER-class Mjolnir|ENGINEER]]
|The microframe embedded in the ENGINEER helmet supports running multiple concurrent AI shards with limited remote control of limbs and suit controls.
|The microframe embedded in the ENGINEER helmet supports running multiple concurrent AI shards with limited remote control of limbs and suit controls.
|{{H5Rarity|Uncommon}}
|{{H5Rarity|Uncommon}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - EVA (helmet).png|100px]]<br>[[EVA-class Mjolnir|EVA]]
|align="center"|[[File:H5G - REQ icon - EVA (helmet).png|100px]]<br/>[[EVA-class Mjolnir|EVA]]
|The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.
|The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Fenrir (helmet).png|100px]]<br>[[FENRIR-class Mjolnir|FENRIR]]
|align="center"|[[File:H5G - REQ icon - Fenrir (helmet).png|100px]]<br/>[[FENRIR-class Mjolnir|FENRIR]]
|Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language.
|Technicians have found scrapcode buried in the FENRIR's neural interface controller that does not conform to any known programming language.
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Foehammer (helmet).png|100px]]<br>[[FOEHAMMER-class Mjolnir|FOEHAMMER]]
|align="center"|[[File:H5G - REQ icon - Foehammer (helmet).png|100px]]<br/>[[FOEHAMMER-class Mjolnir|FOEHAMMER]]
|The FOEHAMMER helmet features an ultra-wideband vehicle cyberlink which induces total body paralysis to allow for better pilot synchronization.
|The FOEHAMMER helmet features an ultra-wideband vehicle cyberlink which induces total body paralysis to allow for better pilot synchronization.
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - FOTUS (helmet).png|100px]]<br>[[FOTUS-class Mjolnir|FOTUS]]
|align="center"|[[File:H5G - REQ icon - FOTUS (helmet).png|100px]]<br/>[[FOTUS-class Mjolnir|FOTUS]]
|The FOTUS helmet's torque-node extension represents a breakthrough in replicating [[Forerunner]] "[[baffler]]" sensor-distortion systems.
|The FOTUS helmet's torque-node extension represents a breakthrough in replicating [[Forerunner]] "[[baffler]]" sensor-distortion systems.
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Freebooter (helmet).png|100px]]<br>[[FREEBOOTER-class Mjolnir|FREEBOOTER]]
|align="center"|[[File:H5G - REQ icon - Freebooter (helmet).png|100px]]<br/>[[FREEBOOTER-class Mjolnir|FREEBOOTER]]
|The FREEBOOTER's seamless nanofabricated armor panels hint at a Sangheili trade link.
|The FREEBOOTER's seamless nanofabricated armor panels hint at a Sangheili trade link.
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Goblin (helmet).png|100px]]<br>[[GOBLIN-class Mjolnir|GOBLIN]]
|align="center"|[[File:H5G - REQ icon - Goblin (helmet).png|100px]]<br/>[[GOBLIN-class Mjolnir|GOBLIN]]
|The UNSC ''Infinity's'' [[Fireteam Shadow]] tested GOBLIN suits during the [[Requiem Campaign]].
|The UNSC ''Infinity's'' [[Fireteam Shadow]] tested GOBLIN suits during the [[Requiem Campaign]].
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - GUNGNIR (helmet).png|100px]]<br>[[GUNGNIR-class Mjolnir|GUNGNIR]]
|align="center"|[[File:H5G - REQ icon - GUNGNIR (helmet).png|100px]]<br/>[[GUNGNIR-class Mjolnir|GUNGNIR]]
|The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems.
|The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems.
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Helioskrill (helmet).png|100px]]<br>[[HELIOSKRILL-class Mjolnir|HELIOSKRILL]]
|align="center"|[[File:H5G - REQ icon - Helioskrill (helmet).png|100px]]<br/>[[HELIOSKRILL-class Mjolnir|HELIOSKRILL]]
|Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered.
|Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered.
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Hellcat (helmet).png|100px]]<br>[[HELLCAT-class Mjolnir|HELLCAT]]
|align="center"|[[File:H5G - REQ icon - Hellcat (helmet).png|100px]]<br/>[[HELLCAT-class Mjolnir|HELLCAT]]
|Tests with Spartan-II veterans show near-perfect synchronization with HELLCAT armor, but compatible Spartan-IV operators require an acclimatization period and tweaks to their augmentation maintenance before deployment.
|Tests with Spartan-II veterans show near-perfect synchronization with HELLCAT armor, but compatible Spartan-IV operators require an acclimatization period and tweaks to their augmentation maintenance before deployment.
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Helljumper (helmet).png|100px]]<br>[[HELLJUMPER-class Mjolnir|HELLJUMPER]]
|align="center"|[[File:H5G - REQ icon - Helljumper (helmet).png|100px]]<br/>[[HELLJUMPER-class Mjolnir|HELLJUMPER]]
|Though development delays kept it from consideration by the [[UNSC Marine Corps]], only minor modifications were needed to make the HELLJUMPER helmet fully compatible with GEN2 Mjolnir.
|Though development delays kept it from consideration by the [[UNSC Marine Corps]], only minor modifications were needed to make the HELLJUMPER helmet fully compatible with GEN2 Mjolnir.
|{{H5Rarity|Mythic}}
|{{H5Rarity|Mythic}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Hermes (helmet).png|100px]]<br>[[HERMES-class Mjolnir|HERMES]]
|align="center"|[[File:H5G - REQ icon - Hermes (helmet).png|100px]]<br/>[[HERMES-class Mjolnir|HERMES]]
|Custom designed by The Watershed Division, the HERMES neural interface requires a lengthy synchronization process before it can be used.
|Custom designed by The Watershed Division, the HERMES neural interface requires a lengthy synchronization process before it can be used.
|{{H5Rarity|Mythic}}
|{{H5Rarity|Mythic}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Hunter (helmet).png|100px]]<br>[[HUNTER-class Mjolnir|HUNTER]]
|align="center"|[[File:H5G - REQ icon - Hunter (helmet).png|100px]]<br/>[[HUNTER-class Mjolnir|HUNTER]]
|Though still considered a prototype implementation, the HUNTER's sensor suite enhances situational and threat awareness.
|Though still considered a prototype implementation, the HUNTER's sensor suite enhances situational and threat awareness.
|{{H5Rarity|Mythic}}  
|{{H5Rarity|Mythic}}  
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Infiltrator (helmet).png|100px]]<br>[[INFILTRATOR-class Mjolnir|INFILTRATOR]]
|align="center"|[[File:H5G - REQ icon - Infiltrator (helmet).png|100px]]<br/>[[INFILTRATOR-class Mjolnir|INFILTRATOR]]
|The INFILTRATOR helmet is one of the few that can fit the heavily classified ZILANT comm suite needed to access ONI's various hidden microsatellite constellations.
|The INFILTRATOR helmet is one of the few that can fit the heavily classified ZILANT comm suite needed to access ONI's various hidden microsatellite constellations.
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Interceptor (helmet).png|100px]]<br>[[INTERCEPTOR-class Mjolnir|INTERCEPTOR]]
|align="center"|[[File:H5G - REQ icon - Interceptor (helmet).png|100px]]<br/>[[INTERCEPTOR-class Mjolnir|INTERCEPTOR]]
|Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted.
|Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted.
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Jumpmaster (helmet).png|100px]]<br>[[JUMPMASTER-class Mjolnir|JUMPMASTER]]
|align="center"|[[File:H5G - REQ icon - Jumpmaster (helmet).png|100px]]<br/>[[JUMPMASTER-class Mjolnir|JUMPMASTER]]
|Spartan combat drops have a far wider margin of safety than ODST's, but the consequences of accidents are significantly more dire.
|Spartan combat drops have a far wider margin of safety than ODST's, but the consequences of accidents are significantly more dire.
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Legionnaire (helmet).png|100px]]<br>[[LEGIONNAIRE-class Mjolnir|LEGIONNAIRE]]
|align="center"|[[File:H5G - REQ icon - Legionnaire (helmet).png|100px]]<br/>[[LEGIONNAIRE-class Mjolnir|LEGIONNAIRE]]
|Creating a Mjolnir variant from scratch was once extremely difficult, expensive, and fraught with risk. The LEGIONNAIRE presages a democratization of Mjolnir technology that may prove impossible to control.
|Creating a Mjolnir variant from scratch was once extremely difficult, expensive, and fraught with risk. The LEGIONNAIRE presages a democratization of Mjolnir technology that may prove impossible to control.
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|-
|-
|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Locus (helmet).png|100px]]<br>[[LOCUS-class Mjolnir|LOCUS]]
|align="center"|[[File:H5G - REQ icon - Locus (helmet).png|100px]]<br/>[[LOCUS-class Mjolnir|LOCUS]]
|The LOCUS' passive cyberintrusion package and [[UNSC battle network|battlenet]] cache allows the user to stay aware of the strategic situation while remaining invisible to any hackers in the network.
|The LOCUS' passive cyberintrusion package and [[UNSC battle network|battlenet]] cache allows the user to stay aware of the strategic situation while remaining invisible to any hackers in the network.
|{{H5Rarity|Legendary}}
|{{H5Rarity|Legendary}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Mako (helmet).png|100px]]<br>[[MAKO-class Mjolnir|MAKO]]
|align="center"|[[File:H5G - REQ icon - Mako (helmet).png|100px]]<br/>[[MAKO-class Mjolnir|MAKO]]
|Though offered as a complete GEN 2 Mjolnir system for the Spartan branch, adoption of the MAKO helmet by Army combat divers has proven to be more profitable.
|Though offered as a complete GEN 2 Mjolnir system for the Spartan branch, adoption of the MAKO helmet by Army combat divers has proven to be more profitable.
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Maverick (helmet).png|100px]]<br>[[MAVERICK-class Mjolnir|MAVERICK]]
|align="center"|[[File:H5G - REQ icon - Maverick (helmet).png|100px]]<br/>[[MAVERICK-class Mjolnir|MAVERICK]]
|The custom operating system for the MAVERICK is efficiently coded and highly mutable; few realize that it is an iteration of software that Chalybs developed for their Covenant War-era Mjolnir suits.
|The custom operating system for the MAVERICK is efficiently coded and highly mutable; few realize that it is an iteration of software that Chalybs developed for their Covenant War-era Mjolnir suits.
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Mark VI GEN1 (helmet).png|100px]]<br>[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI GEN1]]
|align="center"|[[File:H5G - REQ icon - Mark VI GEN1 (helmet).png|100px]]<br/>[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI GEN1]]
|Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.
|Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.
|{{H5Rarity|Mythic}}  
|{{H5Rarity|Mythic}}  
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Mark VI GEN1 Scarred (helmet).png|100px]]<br>[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI GEN1 Scarred]]
|align="center"|[[File:H5G - REQ icon - Mark VI GEN1 Scarred (helmet).png|100px]]<br/>[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI GEN1 Scarred]]
|Constructed with the utmost care and multiply redundant subsystems, MARK VI helmets can remain functional even after horrendous damage.
|Constructed with the utmost care and multiply redundant subsystems, MARK VI helmets can remain functional even after horrendous damage.
|{{H5Rarity|Mythic}}  
|{{H5Rarity|Mythic}}  
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Mark VI (helmet).png|100px]]<br>[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]
|align="center"|[[File:H5G - REQ icon - Mark VI (helmet).png|100px]]<br/>[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]
|Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.
|Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.
|
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Nightfall (helmet).png|100px]]<br>[[Nightfall armor]]
|align="center"|[[File:H5G - REQ icon - Nightfall (helmet).png|100px]]<br/>[[Nightfall armor]]
|Lessons learned on far-flung hellscapes have shaped the NIGHTFALL into the best multi-environmental helmet available.
|Lessons learned on far-flung hellscapes have shaped the NIGHTFALL into the best multi-environmental helmet available.
|{{H5Rarity|Mythic}}  
|{{H5Rarity|Mythic}}  
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - NOBLE (helmet).png|100px]]<br>[[NOBLE-class Mjolnir|NOBLE]]
|align="center"|[[File:H5G - REQ icon - NOBLE (helmet).png|100px]]<br/>[[NOBLE-class Mjolnir|NOBLE]]
|A significant update of the MK.V/K design, NOBLE helmets feature hardened battlenet uplinks and Chalybs' latest kinetic mesh networking admin tools.
|A significant update of the MK.V/K design, NOBLE helmets feature hardened battlenet uplinks and Chalybs' latest kinetic mesh networking admin tools.
|
|
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Nomad (helmet).png|100px]]<br>[[NOMAD-class Mjolnir|NOMAD]]
|align="center"|[[File:H5G - REQ icon - Nomad (helmet).png|100px]]<br/>[[NOMAD-class Mjolnir|NOMAD]]
|The life support components of the NOMAD can handle a much wider range of atmospheric compositions and temperature regimes than is typical for Mjolnir armors.
|The life support components of the NOMAD can handle a much wider range of atmospheric compositions and temperature regimes than is typical for Mjolnir armors.
|
|
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Operator (helmet).png|100px]]<br>[[OPERATOR-class Mjolnir|OPERATOR]]
|align="center"|[[File:H5G - REQ icon - Operator (helmet).png|100px]]<br/>[[OPERATOR-class Mjolnir|OPERATOR]]
|OPERATOR visor plates include hyperspectral optical sensors, though the sensor fusion software that would tie that information into VISR has yet to be finalized.
|OPERATOR visor plates include hyperspectral optical sensors, though the sensor fusion software that would tie that information into VISR has yet to be finalized.
|{{H5Rarity|Rare}}  
|{{H5Rarity|Rare}}  
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Orbital (helmet).png|100px]]<br>[[ORBITAL-class Mjolnir|ORBITAL]]
|align="center"|[[File:H5G - REQ icon - Orbital (helmet).png|100px]]<br/>[[ORBITAL-class Mjolnir|ORBITAL]]
|The Buffalo A-29 comm suite in the ORBITAL helmet works flawlessly with the ad-hoc and anarchic telecommunication networks found in many colonies.
|The Buffalo A-29 comm suite in the ORBITAL helmet works flawlessly with the ad-hoc and anarchic telecommunication networks found in many colonies.
|
|
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Pathfinder (helmet).png|100px]]<br>[[PATHFINDER-class Mjolnir|PATHFINDER]]
|align="center"|[[File:H5G - REQ icon - Pathfinder (helmet).png|100px]]<br/>[[PATHFINDER-class Mjolnir|PATHFINDER]]
|Dedicated expert systems or dedicated AI's can be housed in the PATHFINDER helmet for on-site analysis of signals intelligence. These are run in a separate virtual machine from the rest of the suit's systems for security reasons.
|Dedicated expert systems or dedicated AI's can be housed in the PATHFINDER helmet for on-site analysis of signals intelligence. These are run in a separate virtual machine from the rest of the suit's systems for security reasons.
|
|
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|-
|-
|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Pioneer (helmet).png|100px]]<br>[[PIONEER-class Mjolnir|PIONEER]]
|align="center"|[[File:H5G - REQ icon - Pioneer (helmet).png|100px]]<br/>[[PIONEER-class Mjolnir|PIONEER]]
|The sensor fidelity and high-bandwidth storage capacity in the PIONEER helmet makes it ideal for detailed environment scans used in War Games and intelligence analysis scene reconstructions.
|The sensor fidelity and high-bandwidth storage capacity in the PIONEER helmet makes it ideal for detailed environment scans used in War Games and intelligence analysis scene reconstructions.
|{{H5Rarity|Uncommon}}
|{{H5Rarity|Uncommon}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Protector (helmet).png|100px]]<br>[[PROTECTOR-class Mjolnir|PROTECTOR]]
|align="center"|[[File:H5G - REQ icon - Protector (helmet).png|100px]]<br/>[[PROTECTOR-class Mjolnir|PROTECTOR]]
|PROTECTOR armor uses an oversized power fusion pack, though production models throttle the output to standard levels.
|PROTECTOR armor uses an oversized power fusion pack, though production models throttle the output to standard levels.
|
|
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Raider (helmet).png|100px]]<br>[[RAIDER-class Mjolnir|RAIDER]]
|align="center"|[[File:H5G - REQ icon - Raider (helmet).png|100px]]<br/>[[RAIDER-class Mjolnir|RAIDER]]
|RAIDER helmets were crafted to be physically intimidating, though its effectiveness is disputed.
|RAIDER helmets were crafted to be physically intimidating, though its effectiveness is disputed.
|{{H5Rarity|Legendary}}
|{{H5Rarity|Legendary}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Ranger (helmet).png|100px]]<br>[[RANGER-class Mjolnir|RANGER]]
|align="center"|[[File:H5G - REQ icon - Ranger (helmet).png|100px]]<br/>[[RANGER-class Mjolnir|RANGER]]
|The RANGER helmet is utilitarian and well designed, though periodic issues with VISR compatibility bedevils maintenance technicians.
|The RANGER helmet is utilitarian and well designed, though periodic issues with VISR compatibility bedevils maintenance technicians.
|{{H5Rarity|Ultra Rare}}
|{{H5Rarity|Ultra Rare}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Reaper (helmet).png|100px]]<br>[[REAPER-class Mjolnir|REAPER]]
|align="center"|[[File:H5G - REQ icon - Reaper (helmet).png|100px]]<br/>[[REAPER-class Mjolnir|REAPER]]
|The maximum potential of the REAPER will only be unlocked after substantial improvements are made to the base Mjolnir techsuit.
|The maximum potential of the REAPER will only be unlocked after substantial improvements are made to the base Mjolnir techsuit.
|
|
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Recluse (helmet).png|100px]]<br>[[RECLUSE-class Mjolnir|RECLUSE]]
|align="center"|[[File:H5G - REQ icon - Recluse (helmet).png|100px]]<br/>[[RECLUSE-class Mjolnir|RECLUSE]]
|Lack of ethical, legal and administrative oversight would allow hypothetical RECLUSE designers to fully exploit Spartan neurological peculiarities - albeit at great risk of inducing dangerous side effects.
|Lack of ethical, legal and administrative oversight would allow hypothetical RECLUSE designers to fully exploit Spartan neurological peculiarities - albeit at great risk of inducing dangerous side effects.
|
|
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Recon (helmet).png|100px]]<br>[[RECON-class Mjolnir|RECON]]
|align="center"|[[File:H5G - REQ icon - Recon (helmet).png|100px]]<br/>[[RECON-class Mjolnir|RECON]]
|The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.
|The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.
|
|
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Recruit (helmet).png|100px]]<br>[[RECRUIT-class Mjolnir|RECRUIT]]
|align="center"|[[File:H5G - REQ icon - Recruit (helmet).png|100px]]<br/>[[RECRUIT-class Mjolnir|RECRUIT]]
|Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet.
|Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet.
|
|
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Rogue (helmet).png|100px]]<br>[[ROGUE-class Mjolnir|ROGUE]]
|align="center"|[[File:H5G - REQ icon - Rogue (helmet).png|100px]]<br/>[[ROGUE-class Mjolnir|ROGUE]]
|Unknown to most, ROGUE suits contain hardware cutouts that can remove or ignore several layers of safety interlocks and threat management limiters in the Mjolnir BIOS.
|Unknown to most, ROGUE suits contain hardware cutouts that can remove or ignore several layers of safety interlocks and threat management limiters in the Mjolnir BIOS.
|{{H5Rarity|Ultra Rare}}
|{{H5Rarity|Ultra Rare}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Scanner (helmet).png|100px]]<br>[[SCANNER-class Mjolnir|SCANNER]]
|align="center"|[[File:H5G - REQ icon - Scanner (helmet).png|100px]]<br/>[[SCANNER-class Mjolnir|SCANNER]]
|The SCANNER helmet features a number of sensor capabilities and user-adjustable settings that are not yet compatible with standard VISR hardware.
|The SCANNER helmet features a number of sensor capabilities and user-adjustable settings that are not yet compatible with standard VISR hardware.
|{{H5Rarity|Ultra Rare}}
|{{H5Rarity|Ultra Rare}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Scout (helmet).png|100px]]<br>[[SCOUT-class Mjolnir|SCOUT]]
|align="center"|[[File:H5G - REQ icon - Scout (helmet).png|100px]]<br/>[[SCOUT-class Mjolnir|SCOUT]]
|Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.
|Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.
|
|
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Security (helmet).png|100px]]<br>[[SECURITY-class Mjolnir|SECURITY]]
|align="center"|[[File:H5G - REQ icon - Security (helmet).png|100px]]<br/>[[SECURITY-class Mjolnir|SECURITY]]
|Two watchdog AIs hover at the edges of the SECURITY VISR interface, alert for cyberintrusion attempts and sensor anomalies that could indicate subversion of connected surveillance networks.
|Two watchdog AIs hover at the edges of the SECURITY VISR interface, alert for cyberintrusion attempts and sensor anomalies that could indicate subversion of connected surveillance networks.
|
|
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Seeker (helmet).png|100px]]<br>[[SEEKER-class Mjolnir|SEEKER]]
|align="center"|[[File:H5G - REQ icon - Seeker (helmet).png|100px]]<br/>[[SEEKER-class Mjolnir|SEEKER]]
|Except for the prototypes, all SEEKER suits are currently located on the Infinity.
|Except for the prototypes, all SEEKER suits are currently located on the Infinity.
|
|
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Soldier (helmet).png|100px]]<br>[[SOLDIER-class Mjolnir|SOLDIER]]
|align="center"|[[File:H5G - REQ icon - Soldier (helmet).png|100px]]<br/>[[SOLDIER-class Mjolnir|SOLDIER]]
|Low power consumption, comfort, and obsessive attention paid in ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.
|Low power consumption, comfort, and obsessive attention paid in ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.
|
|
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Stalker (helmet).png|100px]]<br>[[STALKER-class Mjolnir|STALKER]]
|align="center"|[[File:H5G - REQ icon - Stalker (helmet).png|100px]]<br/>[[STALKER-class Mjolnir|STALKER]]
|Large volumes of Jiralhanae equipment were left behind after the [[Prophet of Truth]]'s defeat. The STALKER helmet was the product of efforts to repurpose their brutal implements of war.
|Large volumes of Jiralhanae equipment were left behind after the [[Prophet of Truth]]'s defeat. The STALKER helmet was the product of efforts to repurpose their brutal implements of war.
|{{H5Rarity|Rare}}
|{{H5Rarity|Rare}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Strider (helmet).png|100px]]<br>[[STRIDER-class Mjolnir|STRIDER]]
|align="center"|[[File:H5G - REQ icon - Strider (helmet).png|100px]]<br/>[[STRIDER-class Mjolnir|STRIDER]]
|The STRIDER helmet contains heavy duty connectors and data ports for external attachments, though GEN2 specifications did not require it.
|The STRIDER helmet contains heavy duty connectors and data ports for external attachments, though GEN2 specifications did not require it.
|{{H5Rarity|Rare}}
|{{H5Rarity|Rare}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Technician (helmet).png|100px]]<br>[[TECHNICIAN-class Mjolnir|TECHNICIAN]]
|align="center"|[[File:H5G - REQ icon - Technician (helmet).png|100px]]<br/>[[TECHNICIAN-class Mjolnir|TECHNICIAN]]
|Effectively a cutting-edge techscanner array packed into a wearable helmet, the aptly-named TECHNICIAN helmet allows the wearer to function as a mobile diagnostic center. In a pinch, the helmet sensors can also scan living creatures.
|Effectively a cutting-edge techscanner array packed into a wearable helmet, the aptly-named TECHNICIAN helmet allows the wearer to function as a mobile diagnostic center. In a pinch, the helmet sensors can also scan living creatures.
|{{H5Rarity|Mythic}}
|{{H5Rarity|Mythic}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Teishin (helmet).png|100px]]<br>[[TEISHIN-class Mjolnir|TEISHIN]]
|align="center"|[[File:H5G - REQ icon - Teishin (helmet).png|100px]]<br/>[[TEISHIN-class Mjolnir|TEISHIN]]
|TEISHIN heads-up displays take full advantage of VISR fiters, augmented reality overlays, and cognition enhancing software to present a clear, concise, and organized view of the battlefield.
|TEISHIN heads-up displays take full advantage of VISR fiters, augmented reality overlays, and cognition enhancing software to present a clear, concise, and organized view of the battlefield.
|
|
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Tracker (helmet).png|100px]]<br>[[TRACKER-class Mjolnir|TRACKER]]
|align="center"|[[File:H5G - REQ icon - Tracker (helmet).png|100px]]<br/>[[TRACKER-class Mjolnir|TRACKER]]
|[[Office of Naval Intelligence|ONI]] field operatives make use of several optional peripherals that augment the TRACKER suit's analytical capabilities.
|[[Office of Naval Intelligence|ONI]] field operatives make use of several optional peripherals that augment the TRACKER suit's analytical capabilities.
|{{H5Rarity|Rare}}
|{{H5Rarity|Rare}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Valkyrie (helmet).png|100px]]<br>[[VALKYRIE-class Mjolnir|VALKYRIE]]
|align="center"|[[File:H5G - REQ icon - Valkyrie (helmet).png|100px]]<br/>[[VALKYRIE-class Mjolnir|VALKYRIE]]
|The full capabilities of the VALKYRIE are only revealed when paired with the latest aerospace flight control systems.
|The full capabilities of the VALKYRIE are only revealed when paired with the latest aerospace flight control systems.
|
|
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Vector (helmet).png|100px]]<br>[[VECTOR-class Mjolnir|VECTOR]]
|align="center"|[[File:H5G - REQ icon - Vector (helmet).png|100px]]<br/>[[VECTOR-class Mjolnir|VECTOR]]
|VECTOR features a Covenant dataport and dummy plug, allowing the user to commune with artifact-seeking Luminaries.
|VECTOR features a Covenant dataport and dummy plug, allowing the user to commune with artifact-seeking Luminaries.
|
|
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Venator (helmet).png|100px]]<br>[[VENATOR-class Mjolnir|VENATOR]]
|align="center"|[[File:H5G - REQ icon - Venator (helmet).png|100px]]<br/>[[VENATOR-class Mjolnir|VENATOR]]
|The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat.
|The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat.
|
|
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Venture (helmet).png|100px]]<br>[[VENTURE-class Mjolnir|VENTURE]]
|align="center"|[[File:H5G - REQ icon - Venture (helmet).png|100px]]<br/>[[VENTURE-class Mjolnir|VENTURE]]
|The VENTURE helmet has very few integral sensors, instead relying on modular packs that can be customized before each mission.
|The VENTURE helmet has very few integral sensors, instead relying on modular packs that can be customized before each mission.
|
|
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Viper (helmet).png|100px]]<br>[[VIPER-class Mjolnir|VIPER]]
|align="center"|[[File:H5G - REQ icon - Viper (helmet).png|100px]]<br/>[[VIPER-class Mjolnir|VIPER]]
|Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times.
|Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times.
|
|
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Void Dancer (helmet).png|100px]]<br>[[VOID DANCER-class Mjolnir|VOID DANCER]]
|align="center"|[[File:H5G - REQ icon - Void Dancer (helmet).png|100px]]<br/>[[VOID DANCER-class Mjolnir|VOID DANCER]]
|The VOID DANCER does not meet all Mjolnir standards, sacrificing compatibility so that Emerson Tactical Systems can integrate its own black-box components.
|The VOID DANCER does not meet all Mjolnir standards, sacrificing compatibility so that Emerson Tactical Systems can integrate its own black-box components.
|{{H5Rarity|Legendary}}
|{{H5Rarity|Legendary}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Warrior (helmet).png|100px]]<br>[[WARRIOR-class Mjolnir|WARRIOR]]
|align="center"|[[File:H5G - REQ icon - Warrior (helmet).png|100px]]<br/>[[WARRIOR-class Mjolnir|WARRIOR]]
|The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives.
|The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives.
|
|
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - War Master (helmet).png|100px]]<br>[[WAR MASTER-class Mjolnir|WAR MASTER]]
|align="center"|[[File:H5G - REQ icon - War Master (helmet).png|100px]]<br/>[[WAR MASTER-class Mjolnir|WAR MASTER]]
|The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects.
|The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects.
|
|
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Wetwork (helmet).png|100px]]<br>[[WETWORK-class Mjolnir|WETWORK]]
|align="center"|[[File:H5G - REQ icon - Wetwork (helmet).png|100px]]<br/>[[WETWORK-class Mjolnir|WETWORK]]
|RAIDER helmets were crafted to be physically intimidating, though its effectiveness is disputed.
|RAIDER helmets were crafted to be physically intimidating, though its effectiveness is disputed.
|{{H5Rarity|Ultra Rare}}
|{{H5Rarity|Ultra Rare}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Shinobi (helmet).png|100px]]<br>[[SHINOBI-class Mjolnir|SHINOBI]]
|align="center"|[[File:H5G - REQ icon - Shinobi (helmet).png|100px]]<br/>[[SHINOBI-class Mjolnir|SHINOBI]]
|The SHINOBI core systems remain cryptic "black boxes" to UNSC analysts, despite ONI's successes in integrating the SHINOBI helmet with standard GEN2 Mjolnir techsuits and Spartan neural interfaces.
|The SHINOBI core systems remain cryptic "black boxes" to UNSC analysts, despite ONI's successes in integrating the SHINOBI helmet with standard GEN2 Mjolnir techsuits and Spartan neural interfaces.
|
|
Line 934: Line 934:


|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Tracer (helmet).png|100px]]<br>[[TRACER-class Mjolnir|TRACER]]
|align="center"|[[File:H5G - REQ icon - Tracer (helmet).png|100px]]<br/>[[TRACER-class Mjolnir|TRACER]]
|The TRACER helmet features a Tier-III datacore, the first portable example of such a high-end computational system, and a significant upgrade over baseline GEN2.
|The TRACER helmet features a Tier-III datacore, the first portable example of such a high-end computational system, and a significant upgrade over baseline GEN2.
|
|
Line 945: Line 945:


|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Mark IV GEN1 (helmet).png|100px]]<br>[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV GEN1]]
|align="center"|[[File:H5G - REQ icon - Mark IV GEN1 (helmet).png|100px]]<br/>[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV GEN1]]
|A battered Mark IV helmet once worn by the Master Chief is the last thing that SPARTAN-IV candidates see before beginning their grueling evaluation and preliminary augmentation cycle.
|A battered Mark IV helmet once worn by the Master Chief is the last thing that SPARTAN-IV candidates see before beginning their grueling evaluation and preliminary augmentation cycle.
|{{H5Rarity|Mythic}}  
|{{H5Rarity|Mythic}}  
Line 956: Line 956:


|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Raijin (helmet).png|100px]]<br>[[RAIJIN-class Mjolnir|RAIJIN]]
|align="center"|[[File:H5G - REQ icon - Raijin (helmet).png|100px]]<br/>[[RAIJIN-class Mjolnir|RAIJIN]]
|The neural interface controller in the RAIJIN helmet lacks the feedback filters and bandwidth caps required by UNSC MIL-STD specifications in order to maximize short-term combat performance.
|The neural interface controller in the RAIJIN helmet lacks the feedback filters and bandwidth caps required by UNSC MIL-STD specifications in order to maximize short-term combat performance.
|
|
Line 971: Line 971:


|- align="center"
|- align="center"
|align="center"|[[File:H5G REQ Achilles Helmet Icon.png|100px]]<br>[[ACHILLES-class Mjolnir|ACHILLES]]
|align="center"|[[File:H5G REQ Achilles Helmet Icon.png|100px]]<br/>[[ACHILLES-class Mjolnir|ACHILLES]]
|The AI that lies within the branching lattice of the ACHILLES' neural interface gnaws at the mind of its partner. No Spartan can stand alone against its urgings of unbridled excess, but through bonds of loyalty and duty they can be held at bay.
|The AI that lies within the branching lattice of the ACHILLES' neural interface gnaws at the mind of its partner. No Spartan can stand alone against its urgings of unbridled excess, but through bonds of loyalty and duty they can be held at bay.
|{{H5Rarity|Ultra Rare}}  
|{{H5Rarity|Ultra Rare}}  
Line 980: Line 980:


|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Atlas (helmet).png|100px]]<br>[[ATLAS-class Mjolnir|ATLAS]]
|align="center"|[[File:H5G - REQ icon - Atlas (helmet).png|100px]]<br/>[[ATLAS-class Mjolnir|ATLAS]]
|The ATLAS is built to make war in the harshest environments against the most implacable of humanity's foes. The ATLAS' sensors are iterations on those used in the GEN1 Mark VI, emphasizing absolute reliability and ruggedness over the latest technology.
|The ATLAS is built to make war in the harshest environments against the most implacable of humanity's foes. The ATLAS' sensors are iterations on those used in the GEN1 Mark VI, emphasizing absolute reliability and ruggedness over the latest technology.
|
|
Line 994: Line 994:


|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Mark V Alpha (helmet).png|100px]]<br>[[Mark V Alpha|MARK V ALPHA]]
|align="center"|[[File:H5G - REQ icon - Mark V Alpha (helmet).png|100px]]<br/>[[Mark V Alpha|MARK V ALPHA]]
|It is unclear who requested an integration check for the Mark V helmet with the latest GEN2 architecture, but engineers at Materials Group have been surprised at the MARK V ALPHA's near-parity with contemporary designs.
|It is unclear who requested an integration check for the Mark V helmet with the latest GEN2 architecture, but engineers at Materials Group have been surprised at the MARK V ALPHA's near-parity with contemporary designs.
|{{H5Rarity|Mythic}}  
|{{H5Rarity|Mythic}}  
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Decimator (helmet).png|100px]]<br>[[DECIMATOR-class Mjolnir|DECIMATOR]]
|align="center"|[[File:H5G - REQ icon - Decimator (helmet).png|100px]]<br/>[[DECIMATOR-class Mjolnir|DECIMATOR]]
|DECIMATOR helmets have a design lineage that stretches back to the final years of the Covenant War, though few Spartan or UNICOM commanders are privy to the full details.
|DECIMATOR helmets have a design lineage that stretches back to the final years of the Covenant War, though few Spartan or UNICOM commanders are privy to the full details.
|{{H5Rarity|Ultra Rare}}
|{{H5Rarity|Ultra Rare}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Marauder (helmet).png|100px]]<br>[[MARAUDER-class Mjolnir|MARAUDER]]
|align="center"|[[File:H5G - REQ icon - Marauder (helmet).png|100px]]<br/>[[MARAUDER-class Mjolnir|MARAUDER]]
|The MARAUDER VISR is built around the concept of hot-loadable tactical software modules optimized for particular situations. Modules are selected either by the onboard battle management system or the user.
|The MARAUDER VISR is built around the concept of hot-loadable tactical software modules optimized for particular situations. Modules are selected either by the onboard battle management system or the user.
|
|
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Dynast (helmet).png|100px]]<br>[[DYNAST-class Mjolnir|DYNAST]]
|align="center"|[[File:H5G - REQ icon - Dynast (helmet).png|100px]]<br/>[[DYNAST-class Mjolnir|DYNAST]]
|The DYNAST is a "brawler" armor variant that excels in close-range firefights through a combination of resilience and improved situational awareness.
|The DYNAST is a "brawler" armor variant that excels in close-range firefights through a combination of resilience and improved situational awareness.
|
|
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Indomitable (helmet).png|100px]]<br>[[INDOMITABLE-class Mjolnir|INDOMITABLE]]
|align="center"|[[File:H5G - REQ icon - Indomitable (helmet).png|100px]]<br/>[[INDOMITABLE-class Mjolnir|INDOMITABLE]]
|The INDOMITABLE helmet is a rare sight on the battlefield, and is usually a sign the UNSC has authorized weapons of mass destruction.
|The INDOMITABLE helmet is a rare sight on the battlefield, and is usually a sign the UNSC has authorized weapons of mass destruction.
|{{H5Rarity|Mythic}}
|{{H5Rarity|Mythic}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Intruder (helmet).png|100px]]<br>[[INTRUDER-class Mjolnir|INTRUDER]]
|align="center"|[[File:H5G - REQ icon - Intruder (helmet).png|100px]]<br/>[[INTRUDER-class Mjolnir|INTRUDER]]
|The INTRUDER helmet features a full-featured [[Command Network Module]] and multi-channel drone controller. The drone controller interfaces directly with Unified Ground Command (UNICOM) kill box management and aerospace deconfliction systems.
|The INTRUDER helmet features a full-featured [[Command Network Module]] and multi-channel drone controller. The drone controller interfaces directly with Unified Ground Command (UNICOM) kill box management and aerospace deconfliction systems.
|{{H5Rarity|Ultra Rare}}
|{{H5Rarity|Ultra Rare}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Vigilant (helmet).png|100px]]<br>[[VIGILANT-class Mjolnir|VIGILANT]]
|align="center"|[[File:H5G - REQ icon - Vigilant (helmet).png|100px]]<br/>[[VIGILANT-class Mjolnir|VIGILANT]]
|The full extent of the VIGILANT's surveillance and stealth capabilities remain highly classified. Observers have speculated the suit includes a new reconnaissance and fire control system for directing orbital artillery strikes.
|The full extent of the VIGILANT's surveillance and stealth capabilities remain highly classified. Observers have speculated the suit includes a new reconnaissance and fire control system for directing orbital artillery strikes.
|{{H5Rarity|Ultra Rare}}
|{{H5Rarity|Ultra Rare}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Wrath (helmet).png|100px]]<br>[[WRATH-class Mjolnir|WRATH]]
|align="center"|[[File:H5G - REQ icon - Wrath (helmet).png|100px]]<br/>[[WRATH-class Mjolnir|WRATH]]
|The [[Spartan Operations|Spartan branch]] contract for WRATH helmets was extremely precise and prescriptive regarding the pattern and method of reproduction for the death's head engraving.
|The [[Spartan Operations|Spartan branch]] contract for WRATH helmets was extremely precise and prescriptive regarding the pattern and method of reproduction for the death's head engraving.
|{{H5Rarity|Mythic}}
|{{H5Rarity|Mythic}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Stinger (helmet).png|100px]]<br>[[STINGER-class Mjolnir|STINGER]]
|align="center"|[[File:H5G - REQ icon - Stinger (helmet).png|100px]]<br/>[[STINGER-class Mjolnir|STINGER]]
|STINGER is the lightest contemporary GEN2 variant, and would save even more mass if Mjolnir standards for power pack endurance and armor protection levels were relaxed.
|STINGER is the lightest contemporary GEN2 variant, and would save even more mass if Mjolnir standards for power pack endurance and armor protection levels were relaxed.
|{{H5Rarity|Uncommon}}
|{{H5Rarity|Uncommon}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Cinder (helmet).png|100px]]<br>[[CINDER-class Mjolnir|CINDER]]
|align="center"|[[File:H5G - REQ icon - Cinder (helmet).png|100px]]<br/>[[CINDER-class Mjolnir|CINDER]]
|Special containment teams respond to a wide range of hazardous biological containment, mitigation, and eradication issues at UNSC facilities. For this reason, the CINDER helmet features a full suite of lab-grade chemsniffers and hazmat filters.
|Special containment teams respond to a wide range of hazardous biological containment, mitigation, and eradication issues at UNSC facilities. For this reason, the CINDER helmet features a full suite of lab-grade chemsniffers and hazmat filters.
|{{H5Rarity|Uncommon}}
|{{H5Rarity|Uncommon}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Cyclops (helmet).png|100px]]<br>[[CYCLOPS-class Mjolnir|CYCLOPS]]
|align="center"|[[File:H5G - REQ icon - Cyclops (helmet).png|100px]]<br/>[[CYCLOPS-class Mjolnir|CYCLOPS]]
|The CYCLOPS can parasitically connect to both UEG and Covenant urban infrastructure networks, levering their hardware and databases to augment its own network of emplaced sensors, drones, and tacnet links.
|The CYCLOPS can parasitically connect to both UEG and Covenant urban infrastructure networks, levering their hardware and databases to augment its own network of emplaced sensors, drones, and tacnet links.
|{{H5Rarity|Uncommon}}
|{{H5Rarity|Uncommon}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Icarus (helmet).png|100px]]<br>[[ICARUS-class Mjolnir|ICARUS]]
|align="center"|[[File:H5G - REQ icon - Icarus (helmet).png|100px]]<br/>[[ICARUS-class Mjolnir|ICARUS]]
|ICARUS helmets are designed around the practical needs and tactical challenges of dynamic, high-threat combat actuation within cluttered and complex aerospace kill boxes.
|ICARUS helmets are designed around the practical needs and tactical challenges of dynamic, high-threat combat actuation within cluttered and complex aerospace kill boxes.
|{{H5Rarity|Rare}}
|{{H5Rarity|Rare}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - CQB (helmet).png|100px]]<br>[[CQB-class Mjolnir|CQB]]
|align="center"|[[File:H5G - REQ icon - CQB (helmet).png|100px]]<br/>[[CQB-class Mjolnir|CQB]]
|Beweglichrüstungsysteme houses the results of its decades-long work with reaction enhancers and predictive movement algorithms in the protective armored shell of battle-tested CQB helmets.
|Beweglichrüstungsysteme houses the results of its decades-long work with reaction enhancers and predictive movement algorithms in the protective armored shell of battle-tested CQB helmets.
|{{H5Rarity|Rare}}
|{{H5Rarity|Rare}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - EOD GEN1 (helmet).png|100px]]<br>[[EOD-class Mjolnir|EOD]]
|align="center"|[[File:H5G - REQ icon - EOD GEN1 (helmet).png|100px]]<br/>[[EOD-class Mjolnir|EOD]]
|The unique combination of safety and life support features in the EOD helmet make it an optimal choice for Spartan assault divers and pioneers who undertake demolition roles. That it also mitigates the risk for decapitation is a bonus.
|The unique combination of safety and life support features in the EOD helmet make it an optimal choice for Spartan assault divers and pioneers who undertake demolition roles. That it also mitigates the risk for decapitation is a bonus.
|{{H5Rarity|Rare}}
|{{H5Rarity|Rare}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - EVA GEN1 (helmet).png|100px]]<br>[[EVA-class Mjolnir|EVA GEN1]]
|align="center"|[[File:H5G - REQ icon - EVA GEN1 (helmet).png|100px]]<br/>[[EVA-class Mjolnir|EVA GEN1]]
|Few Mjolnir designs can claim to have spun off as many sub-variants as the EVA [GEN1]. The enduring popularity of the design is a testament to its reliability, ergonomics, modularity, and tradition of craftsmanship by Materials Group.
|Few Mjolnir designs can claim to have spun off as many sub-variants as the EVA [GEN1]. The enduring popularity of the design is a testament to its reliability, ergonomics, modularity, and tradition of craftsmanship by Materials Group.
|{{H5Rarity|Rare}}
|{{H5Rarity|Rare}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Mark V Delta (helmet).png|100px]]<br>[[Mark V Delta|MARK V DELTA]]
|align="center"|[[File:H5G - REQ icon - Mark V Delta (helmet).png|100px]]<br/>[[Mark V Delta|MARK V DELTA]]
|MARK V DELTA helmets are sourced from a cache of SPARTAN-II materials uncovered at the Seongnam Special Warfare Center. A few are even etched with the hand-carved ID number of Spartans long-since marked MIA.
|MARK V DELTA helmets are sourced from a cache of SPARTAN-II materials uncovered at the Seongnam Special Warfare Center. A few are even etched with the hand-carved ID number of Spartans long-since marked MIA.
|{{H5Rarity|Legendary}}
|{{H5Rarity|Legendary}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Military Police (helmet).png|100px]]<br>[[MP-class Mjolnir|Military Police]]
|align="center"|[[File:H5G - REQ icon - Military Police (helmet).png|100px]]<br/>[[MP-class Mjolnir|Military Police]]
|Previously available only to Beta-5 security teams and select Army rapid-reaction forces, Military Police helmets have found a home with Spartan-IV fireteams that require its hardened uplink, command network module, and remote sensor controller.
|Previously available only to Beta-5 security teams and select Army rapid-reaction forces, Military Police helmets have found a home with Spartan-IV fireteams that require its hardened uplink, command network module, and remote sensor controller.
|{{H5Rarity|Ultra Rare}}
|{{H5Rarity|Ultra Rare}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Operator GEN1 (helmet).png|100px]]<br>[[OPERATOR-class Mjolnir|OPERATOR GEN1]]
|align="center"|[[File:H5G - REQ icon - Operator GEN1 (helmet).png|100px]]<br/>[[OPERATOR-class Mjolnir|OPERATOR GEN1]]
|Asymmetrical Action Groups are cross-branch special forces teams that deter, disrupt, and defeat novel threats to the UNSC. Forced out of the shadows, the OPERATOR [GEN1] helmets worn by these specialists has become available in limited numbers.
|Asymmetrical Action Groups are cross-branch special forces teams that deter, disrupt, and defeat novel threats to the UNSC. Forced out of the shadows, the OPERATOR [GEN1] helmets worn by these specialists has become available in limited numbers.
|{{H5Rarity|Rare}}
|{{H5Rarity|Rare}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Pilot (helmet).png|100px]]<br>[[PILOT-class Mjolnir|PILOT]]
|align="center"|[[File:H5G - REQ icon - Pilot (helmet).png|100px]]<br/>[[PILOT-class Mjolnir|PILOT]]
|Spartan pilots wear flight gear similar to those used before augmentation. Spartan PILOT helmets feature an integral hardened uplink module and classified updates to the UNSC Air Force-standard machine interlink firmware.
|Spartan pilots wear flight gear similar to those used before augmentation. Spartan PILOT helmets feature an integral hardened uplink module and classified updates to the UNSC Air Force-standard machine interlink firmware.
|{{H5Rarity|Rare}}
|{{H5Rarity|Rare}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Recon GEN1 (helmet).png|100px]]<br>[[RECON-class Mjolnir|RECON GEN1]]
|align="center"|[[File:H5G - REQ icon - Recon GEN1 (helmet).png|100px]]<br/>[[RECON-class Mjolnir|RECON GEN1]]
|ONI teams responsible for information sanitization operations on Created-occupied Earth have access to cutting-edge stealth and cyberwarfare suites. Among these tools are upgraded and up-armored RECON [GEN1] helmets custom-made for individual operatives.
|ONI teams responsible for information sanitization operations on Created-occupied Earth have access to cutting-edge stealth and cyberwarfare suites. Among these tools are upgraded and up-armored RECON [GEN1] helmets custom-made for individual operatives.
|{{H5Rarity|Rare}}
|{{H5Rarity|Rare}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Security GEN1 (helmet).png|100px]]<br>[[SECURITY-class Mjolnir|SECURITY GEN1]]
|align="center"|[[File:H5G - REQ icon - Security GEN1 (helmet).png|100px]]<br/>[[SECURITY-class Mjolnir|SECURITY GEN1]]
|SECURITY [GEN1] helmets continued to be used by Misriah Armory's executive protection teams after the Covenant War. These helmets have been upgraded to be compatible with GEN2 systems, though corporate representatives balk at releasing its custom VISR.
|SECURITY [GEN1] helmets continued to be used by Misriah Armory's executive protection teams after the Covenant War. These helmets have been upgraded to be compatible with GEN2 systems, though corporate representatives balk at releasing its custom VISR.
|{{H5Rarity|Rare}}
|{{H5Rarity|Rare}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Timmy (helmet).png|100px]]<br>[[TIMMY-class Mjolnir|TIMMY]]
|align="center"|[[File:H5G - REQ icon - Timmy (helmet).png|100px]]<br/>[[TIMMY-class Mjolnir|TIMMY]]
|Whether it is a glitch in the War Games simulator or the creation of a mad programmer, those who wear the enigmatic TIMMY helmet claim to hear a siren song that drives them to build and create.
|Whether it is a glitch in the War Games simulator or the creation of a mad programmer, those who wear the enigmatic TIMMY helmet claim to hear a siren song that drives them to build and create.
|{{H5Rarity|Legendary}}
|{{H5Rarity|Legendary}}
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|- align="center"
|- align="center"
|align="center"|[[File:H5G - REQ icon - Olive (helmet).png|100px]]<br>[[OLIVE-class Mjolnir|OLIVE]]
|align="center"|[[File:H5G - REQ icon - Olive (helmet).png|100px]]<br/>[[OLIVE-class Mjolnir|OLIVE]]
|The benign face of the OLIVE helmet can hide even the most dangerously out-of-regulation hair style.
|The benign face of the OLIVE helmet can hide even the most dangerously out-of-regulation hair style.
|{{H5Rarity|Ultra Rare}}
|{{H5Rarity|Ultra Rare}}

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