Editing "Friendly" Brutes

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{{Status|Gameplay}}
{{Ratings}}
{{Era|H3}}
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The '''Friendly Brutes''' phenomenon is a [[glitch]] that causes some [[Brute]]s in ''[[Halo 3]]''<nowiki>'</nowiki>s [[Campaign]] to regard the player as an ally.
The '''Friendly Brutes''' phenomenon is a [[glitch]] that causes some [[Brute]]s in ''[[Halo 3]]''<nowiki>'</nowiki>s [[Campaign]] to regard the player as an ally.
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==Walkthrough==
==Walkthrough==
===Crow's Nest===
===Crow's Nest===
In [[Crow's Nest]], where [[Miranda Keyes]], [[Sergeant]] [[Avery Junior Johnson|Johnson]] and the [[Thel 'Vadamee|Arbiter]] board the last [[Pelican]] dropship leaving the base, set a [[Deployable Cover]] outside the door that the second wave of [[Jump Pack Brutes]] emerge from. Kill the Brutes that are present, and return to the Deployable Cover. Disable the shield, but do not destroy it, to enter the room. The Brutes present will no longer regard the player as an enemy, and although they will look at the player, they will not attack. If the Deployable Cover is destroyed, they will continue to exit the chamber and will regard the player as an enemy.
In {{Levelname|Crow's Nest}}, where [[Miranda Keyes]], [[Sergeant]] [[Avery Junior Johnson|Johnson]] and the [[Thel 'Vadamee|Arbiter]] board the last [[Pelican]] dropship leaving the base, set a [[Deployable Cover]] outside the door that the second wave of [[Jump Pack Brutes]] emerge from. Kill the Brutes that are present, and return to the Deployable Cover. Disable the shield, but do not destroy it, to enter the room. The Brutes present will no longer regard the player as an enemy, and although they will look at the player, they will not attack. If the Deployable Cover is destroyed, they will continue to exit the chamber and will regard the player as an enemy.


[[File:Team Portrait 2.jpg|thumb|The Arbiter, Master Chief, and a "friendly" Brute.]]
[[File:Team Portrait 2.jpg|thumb|The Arbiter, Master Chief, and a "friendly" Brute.]]


===Tsavo Highway===
===Tsavo Highway===
This is also possible on [[Tsavo Highway]], before the first tunnel. You must kill every other enemy in the area, including the [[Drones]], and then enter the [[Deployable Lookout Tower]] near the cliff. The Brute that is up there will usually leave you alone. This only happens on [[Easy]] or [[Normal]] difficulty.
This is also possible on {{Levelname|Tsavo Highway}}, before the first tunnel. You must kill every other enemy in the area, including the [[Drones]], and then enter the [[Deployable Lookout Tower]] near the cliff. The Brute that is up there will usually leave you alone. This only happens on [[Easy]] or [[Normal]] difficulty.


===The Covenant===
===The Covenant===
In [[The Covenant (level)|The Covenant]], if you hijack a Banshee, the Jiralhanae will not wield a weapon. Most of the time he has a Battle Rifle, or throws spike grenades, but rarely does anything, and stares at you. Sometimes he'll have normal damage, other times he's invincible, unless pushed off a cliff. Usually, their power armor will be removed, unless you're playing on a higher difficulty such as Legendary or the Mythic skull is turned on. Also, at Rally Point Bravo, if you go up any of the Deployable Lookout Towers and there is a Brute wielding the Brute Shot or the Fuel Rod Gun, the Brute will not attack you.
In {{Levelname|The Covenant}}, if you hijack a Banshee, the Jiralhanae will not wield a weapon. Most of the time he has a Battle Rifle, or throws spike grenades, but rarely does anything, and stares at you. Sometimes he'll have normal damage, other times he's invincible, unless pushed off a cliff. Usually, their power armor will be removed, unless you're playing on a higher difficulty such as Legendary or the Mythic skull is turned on. Also, at Rally Point Bravo, if you go up any of the Deployable Lookout Towers and there is a Brute wielding the Brute Shot or the Fuel Rod Gun, the Brute will not attack you.


==Explanation==
==Explanation==
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{{Glitches}}
{{Glitches}}
[[Category:Halo 3 glitches|Friendly Brutes]]
[[Category:Glitches]]
[[Category:Halo 3 Glitches]]

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