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{{Status|RealWorld}}
[[Image:LorraineMcLees.jpg|thumb|250px|Superwoman—wife, mom, artist, gamer.]]
[[File:LorraineMcLees.jpg|thumb|250px]]
'''Lorraine McLees''' is one of the artists at [[Bungie]] who created and designed the [[Halo]] Universe. She is responsible for designing the ''[[UNSC Pillar of Autumn]]''. Her official title is artist, but she's also the art director, graphic designer, and illustrator all rolled into one. She is married to fellow Bungie Employee [[Robert McLees]].
'''Lorraine McLees''' was a senior employer at [[Bungie]], working as an art director, graphic designer and illustrator.<ref name="mehve">[http://halo.bungie.net/news/content.aspx?cid=85 '''Bungie.net''': ''Bungie Art Grrrl McLees'']</ref> She is married to [[Robert McLees]], a former Bungie employee.


Lorraine McLees on when and why she started working for Bungie:
== Background ==
Prior to working at Bungie, Lorraine McLees was working as a comic book artist for [[wikipedia:Elfquest|Elfquest]]. It was until late 1998 when she joined Bungie as a freelance illustrator to work on ''Oni''. She was involved in ''Halo: Combat Evolved'' shortly after ''Oni'', working as a cinematic artist. She continued working as an artist for other ''Halo'' titles, as well as designing book covers and posters. In [[2003]], she created the cover art for the novel ''[[Halo: The Flood]]''.{{Ref/Site|URL=https://www.halowaypoint.com/news/site-seeing|Site=Halo Waypoint|Page=Site Seeing|D=24|M=04|Y=2023}}


:''I started working for Bungie as a freelance illustrator in October or November of 1998. Around August of that year, Bungie was looking for a concept artist for a game they code-named “Blam”—which was later revealed to be Halo. One of the guys working on the game remembered my work from when we were in school together, and after finding my Web site and showing it to people at the office, he contacted me (I was living in Houston at the time) to see if I would like to come up for an interview. Apparently, people liked what they saw, but at that time, I wasn’t really interested because I already had my dream job as a comic book artist for Elfquest.''
She served as the Senior Graphic Designer for ''Destiny''.


:''As it turned out, Bungie had another promotional art freelance position for its anime-styled game Oni. Comics and anime are my hobbies, so that was right up my alley. When the lease to my apartment was up, I moved back to Chicago, finished the book I was working on, and called up Bungie to say I was in town and ready to talk about Oni. I was asked to come in the very next day to talk about it over lunch. After lunch, they cleared off one side of somebody’s desk so I could doodle the stuff I was talking about at the restaurant. An hour later, I had a few drawings that were the subject of a meeting (that I wasn’t in). I got hired when the meeting was over.''
== Trivia ==
*She met [[Robert McLees]] while attending American Academy of Art in Chicago, IL.
*She voiced the Pelican dropship pilot carrying both [[Wallace Jenkins|Jenkins]] and [[Avery Johnson|Sgt. Johnson]] in the ''Halo: Combat Evolved'' level [[343 Guilty Spark (level)|343 Guilty Spark]].<ref>https://twitter.com/mehvechan/status/428958239573565440</ref>


==External Links==
==Sources==
{{Ref/Sources}}


*[http://www.xbox.com/en-US/games/h/halo2/themakers.htm The Makers]
==External links==
*[http://www.bungie.net/Inside/MeetTheTeam.aspx?Person=lmclees Lorraine McLees at Bungie.net]
*[https://twitter.com/mehvechan '''Lorraine McLees''' ''twitter account'']
*[http://halo.bungie.net/Inside/MeetTheTeam.aspx?Person=lmclees '''Bungie.net''': ''mehve'' (Lorraine's nickname)]
 
[[Category:Artists]]
[[Category:Bungie staff]]
{{DEFAULTSORT:McLees, Lorraine}}

Latest revision as of 05:42, October 31, 2023

LorraineMcLees.jpg

Lorraine McLees was a senior employer at Bungie, working as an art director, graphic designer and illustrator.[1] She is married to Robert McLees, a former Bungie employee.

Background[edit]

Prior to working at Bungie, Lorraine McLees was working as a comic book artist for Elfquest. It was until late 1998 when she joined Bungie as a freelance illustrator to work on Oni. She was involved in Halo: Combat Evolved shortly after Oni, working as a cinematic artist. She continued working as an artist for other Halo titles, as well as designing book covers and posters. In 2003, she created the cover art for the novel Halo: The Flood.[2]

She served as the Senior Graphic Designer for Destiny.

Trivia[edit]

Sources[edit]

External links[edit]