List of REQ cards/Loadout Weapons: Difference between revisions

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Weapons that can be spawned regardless of how many REQ points the player has.
Weapons that can be spawned regardless of how many REQ points the player has.
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{| class="wikitable" style="margin:2px auto; font-size:81%; text-align:center; background:#FFFFFF"
|-
|-
!Image
!Image
!Name
!Name
!Rarity
!Rarity
!Energy Cost
!Description
!Description
|-
|-
|[[File:REQ Card - Magnum.png|120px]]
|[[File:REQ Assault Rifle.jpg|100px]]
| '''[[M6H magnum|Magnum]]'''
|'''Assault Rifle'''
|Common
|Common
| style="text-align:left;" |(''E3 build card, may be subject to changes'')
|1
''Large-caliber UNSC sidearm. Most effective with Smart-Link.''
|''Assault Rifle with Projection Sight. Standard-issue fully-automatic rifle effective at short to medium range.''
(This is a starter card, meaning everyone starts out with this card unlocked)
|-
|-
|[[File:REQ Battle.png|120px]]
|[[File:REQ AR with Long Barrel.jpg|100px]]
| '''[[BR85HB battle rifle|Battle Rifle]]'''
|'''Assault Rifle'''
with Long Barrel
|Common
|Common
| style="text-align:left;" |''Battle Rifle with Recon Sight. Standard-issue burst-fire rifle that can excel at any engagement range''
|
|''Assault Rifle with Projection Sight and Long Barrel. Standard-issue fully-automatic rifle effective at short to medium range. Long Barrel increases effective range.''
|-
|-
|[[File:REQ_Loadout_Weapon_AR_Laser.png|120px]]
|[[File:REQ Loadout Weapon AR Laser.png|100px]]
| '''[[MA5D assault rifle|Assault Rifle (with Laser Targeter)]]'''
|'''Assault Rifle'''
with Laser Targeter
|Common
|Common
| style="text-align:left;" |''Assault Rifle with Projection Sight and Laser Targeter. Standard-issue fully-automatic rifle effective at short to medium range. Laster Targeter increases weapon accuracy.''
|
|''Assault Rifle with Projection Sight and Laser Targeter. Standard-issue fully-automatic rifle effective at short to medium range. Laser Targeter increases weapon accuracy.''
|-
|-
|[[File:REQ_Loadout_Weapon_Recon_AR_Bayonet.png|120px]]
|[[File:REQ AR with Silencer.jpg|100px]]
| '''[[MA5D assault rifle|Recon AR (with Energy Bayonet)]]'''
|'''Assault Rifle'''
with Silencer
|Common
|Common
| style="text-align:left;" |''Assault Rifle with Recon Sight and Energy bayonet. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Energy Bayonet increases melee damage and range.''
|
|''Assault Rifle with Projection Sight and Silencer. Standard-issue fully-automatic rifle effective at short to medium range. Silencer reduces visibility on enemy Motion Trackers when firing.''
|-
|-
|[[File:REQ_Loadout_Weapon_BR_Long_Barrel.png|120px]]
|[[File:REQ AR with Stabilizers.jpg|100px]]
| '''[[BR85HB battle rifle|Battle Rifle (with Long Barrel)]]'''
|'''Assault Rifle'''
with Stabilizers
|Common
|Common
| style="text-align:left;" |''Battle Rifle with Recon Sight and Long Barrel. Standard-issue burst-fire rifle that can excel at any engagement range. Long Barrel increases effective range.''
|
|''Assault Rifle with Projection Sight and Stabilization Jets. Standard-issue fully-automatic rifle effective at short to medium range. Stabilization Jets help control recoil.''
|-
|-
|[[File:REQ Card - Longshot AR.png|120px]]
|[[File:REQ AR with Energy Bayonet.jpg|100px]]
|'''[[MA5D assault rifle|Longshot AR (with Kinetic Bolts)]]'''
|'''Assault Rifle'''
with Energy Bayonet
|Common
|
|''Assault Rifle with Projection Sight and Energy Bayonet. Standard-issue fully-automatic rifle effective at short to medium range. Energy Bayonet increases melee damage and range.''
|-
|[[File:REQ AR with Kinetic Bolts.jpg|100px]]
|'''Assault Rifle'''
with Kinetic Bolts
|Common
|
|''Assault Rifle with Projection Sight and Kinetic Bolts. Standard-issue fully-automatic rifle effective at short to medium range. Kinetic Bolts augment knockback and damage against vehicles.''
|-
|[[File:REQ RAR.jpg|100px]]
|'''Recon AR'''
|Common
|
|''Assault Rifle with Recon Sight. UNSC Army configuration with quick-acquisition sights for mid-range engagements.''
|-
|[[File:REQ RAR with Long Barrel.jpg|100px]]
|'''Recon AR'''
with Long Barrel
|Common
|
|''Assault Rifle with Recon Sight and Long Barrel. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Long Barrel increases effective range.''
|-
|[[File:REQ RAR with Laser.jpg|100px]]
|'''Recon AR'''
with Laser Targeter
|Common
|
|''Assault Rifle with Recon Sight and Laser Targeter. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Laser Targeter increases weapon accuracy.''
|-
|[[File:REQ RAR with Silencer.jpg|100px]]
|'''Recon AR'''
with Silencer
|Common
|
|''Assault Rifle with Recon Sight and Silencer. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Silencer reduces visibility on enemy Motion Trackers when firing.''
|-
|[[File:REQ RAR with Stablizers.jpg|100px]]
|'''Recon AR'''
with Stabilizers
|Common
|
|''Assault Rifle with Recon Sight and Stabilization Jets. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Stabilization Jets help control recoil.''
|-
|[[File:REQ Loadout Weapon Recon AR Bayonet.png|100px]]
|'''Recon AR'''
with Energy Bayonet
|Common
|
|''Assault Rifle with Recon Sight and Energy Bayonet. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Energy Bayonet increases melee damage and range.''
|-
|[[File:REQ RAR with Kinetic Bolts.jpg|100px]]
|'''Recon AR'''
with Kinetic Bolts
|Common
|
|''Assault Rifle with Recon Sight and Kinetic Bolts. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Kinetic Bolts augment knockback and damage against vehicles.''
|-
|[[File:REQ LAR.jpg|100px]]
|'''Longshot AR'''
|Uncommon
|Uncommon
| style="text-align:left;" | ''Assault Rifle with Longshot Sight and Kinetic Bolts. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Kinetic Bolts augment knockback and damage against vehicles.''
|
|''Assault Rifle with Longshot Sight. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression.''
|-
|-
|[[File:REQ_Loadout_Weapon_Longshot_BR_Kinetic.png|120px]]
|[[File:REQ LAR with Long Barrel.jpg|100px]]
|'''[[BR85HB battle rifle|Longshot BR (with Kinetic Bolts)]]'''
|'''Longshot AR'''
with Long Barrel
|Uncommon
|Uncommon
| style="text-align:left;" | ''Battle Rifle with Longshot Sight and Kinetic Bolts. Marksman configuration preferred by many Requiem veterans. Kinetic Bolts aument knockback and damage against vehicles.''
|
|''Assault Rifle with Longshot Sight and Long Barrel. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Long Barrel increases effective range.''
|-
|-
|[[File:REQ Card - SMG with Silencer.png|120px]]
|[[File:REQ LAR with Laser.jpg|100px]]
| '''[[M7 SMG|SMG (with Silencer)]]'''
|'''Longshot AR'''
with Laser Targeter
|Uncommon
|Uncommon
| style="text-align:left;" |
|
|''Assault Rifle with Longshot Sight and Laser Targeter. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Laser Targeter increases weapon accuracy.''
|-
|-
|[[File:REQ_Loadout_Weapon_Projection_SMG_Stabilating.png|120px]]
|[[File:REQ LAR with Silencer.jpg|100px]]
| '''[[M7 SMG|Projection SMG (with Stabilization Jets)]]'''
|'''Longshot AR'''
with Silencer
|Uncommon
|Uncommon
| style="text-align:left;" | ''SMG with Projection Sight and Stabilization Jets. SWAT configuration used by UNSC military police and UEG forces. Stabilization Jets help control recoil.''
|
|''Assault Rifle with Longshot Sight and Silencer. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Silencer reduces visibility on enemy Motion Trackers when firing.''
|-
|-
|[[File:REQ Card - DMR.png|120px]]
|[[File:REQ LAR with Stabilizers.jpg|100px]]
| '''[[M395 DMR|DMR]]'''
|'''Longshot AR'''
|Ultra Rare
with Stabilizers
| style="text-align:left;" |(''E3 build card, may be subject to changes'')
|Uncommon
''Semi-automatic marksman rifle firing a powerful projectile. Deadly at long range when using Smart-Link.''
|
|''Assault Rifle with Longshot Sight and Stabilization Jets. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Stabilization Jets help control recoil.''
|-
|[[File:REQ LAR with Energy Bayonet.jpg|100px]]
|'''Longshot AR'''
with Energy Bayonet
|Uncommon
|
|''Assault Rifle with Longshot Sight and Energy Bayonet. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Energy Bayonet increases melee damage and range.''
|-
|[[File:REQ LAR with Kinetic Bolts.jpg|100px]]
|'''Longshot AR'''
with Kinetic Bolts
|Uncommon
|
|''Assault Rifle with Longshot Sight and Kinetic Bolts. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Kinetic Bolts augment knockback and damage against vehicles.''
|}
|}

Revision as of 12:18, November 8, 2015

Weapons that can be spawned regardless of how many REQ points the player has.

Image Name Rarity Energy Cost Description
REQ Assault Rifle.jpg Assault Rifle Common 1 Assault Rifle with Projection Sight. Standard-issue fully-automatic rifle effective at short to medium range.

(This is a starter card, meaning everyone starts out with this card unlocked)

REQ AR with Long Barrel.jpg Assault Rifle

with Long Barrel

Common Assault Rifle with Projection Sight and Long Barrel. Standard-issue fully-automatic rifle effective at short to medium range. Long Barrel increases effective range.
REQ Loadout Weapon AR Laser.png Assault Rifle

with Laser Targeter

Common Assault Rifle with Projection Sight and Laser Targeter. Standard-issue fully-automatic rifle effective at short to medium range. Laser Targeter increases weapon accuracy.
REQ AR with Silencer.jpg Assault Rifle

with Silencer

Common Assault Rifle with Projection Sight and Silencer. Standard-issue fully-automatic rifle effective at short to medium range. Silencer reduces visibility on enemy Motion Trackers when firing.
REQ AR with Stabilizers.jpg Assault Rifle

with Stabilizers

Common Assault Rifle with Projection Sight and Stabilization Jets. Standard-issue fully-automatic rifle effective at short to medium range. Stabilization Jets help control recoil.
File:REQ AR with Energy Bayonet.jpg Assault Rifle

with Energy Bayonet

Common Assault Rifle with Projection Sight and Energy Bayonet. Standard-issue fully-automatic rifle effective at short to medium range. Energy Bayonet increases melee damage and range.
REQ AR with Kinetic Bolts.jpg Assault Rifle

with Kinetic Bolts

Common Assault Rifle with Projection Sight and Kinetic Bolts. Standard-issue fully-automatic rifle effective at short to medium range. Kinetic Bolts augment knockback and damage against vehicles.
REQ RAR.jpg Recon AR Common Assault Rifle with Recon Sight. UNSC Army configuration with quick-acquisition sights for mid-range engagements.
REQ RAR with Long Barrel.jpg Recon AR

with Long Barrel

Common Assault Rifle with Recon Sight and Long Barrel. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Long Barrel increases effective range.
REQ RAR with Laser.jpg Recon AR

with Laser Targeter

Common Assault Rifle with Recon Sight and Laser Targeter. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Laser Targeter increases weapon accuracy.
REQ RAR with Silencer.jpg Recon AR

with Silencer

Common Assault Rifle with Recon Sight and Silencer. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Silencer reduces visibility on enemy Motion Trackers when firing.
REQ RAR with Stablizers.jpg Recon AR

with Stabilizers

Common Assault Rifle with Recon Sight and Stabilization Jets. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Stabilization Jets help control recoil.
REQ Loadout Weapon Recon AR Bayonet.png Recon AR

with Energy Bayonet

Common Assault Rifle with Recon Sight and Energy Bayonet. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Energy Bayonet increases melee damage and range.
REQ RAR with Kinetic Bolts.jpg Recon AR

with Kinetic Bolts

Common Assault Rifle with Recon Sight and Kinetic Bolts. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Kinetic Bolts augment knockback and damage against vehicles.
REQ LAR.jpg Longshot AR Uncommon Assault Rifle with Longshot Sight. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression.
REQ LAR with Long Barrel.jpg Longshot AR

with Long Barrel

Uncommon Assault Rifle with Longshot Sight and Long Barrel. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Long Barrel increases effective range.
REQ LAR with Laser.jpg Longshot AR

with Laser Targeter

Uncommon Assault Rifle with Longshot Sight and Laser Targeter. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Laser Targeter increases weapon accuracy.
REQ LAR with Silencer.jpg Longshot AR

with Silencer

Uncommon Assault Rifle with Longshot Sight and Silencer. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Silencer reduces visibility on enemy Motion Trackers when firing.
REQ LAR with Stabilizers.jpg Longshot AR

with Stabilizers

Uncommon Assault Rifle with Longshot Sight and Stabilization Jets. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Stabilization Jets help control recoil.
File:REQ LAR with Energy Bayonet.jpg Longshot AR

with Energy Bayonet

Uncommon Assault Rifle with Longshot Sight and Energy Bayonet. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Energy Bayonet increases melee damage and range.
REQ LAR with Kinetic Bolts.jpg Longshot AR

with Kinetic Bolts

Uncommon Assault Rifle with Longshot Sight and Kinetic Bolts. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Kinetic Bolts augment knockback and damage against vehicles.