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{{Center|''This article is about the editing kit released for the Gearbox port of ''[[Halo: Combat Evolved]]''. For the Master Chief Collection's version of the editing kit, see [[Halo: Combat Evolved Mod Tools]].''}}
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The '''Halo Editing Kit''', often abbreviated as '''HEK''', is an editing software released by [[Gearbox Software]] along with the ''[[Halo Custom Edition]]''. It allows users to edit basic "[[tag]]s" for bitmaps, vehicles, weapons, bipeds, and other necessary elements of a ''Halo'' map.
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The '''Halo Editing Kit''', also known as the HEK, was released by [[Gearbox Software]] along with the [[Halo Custom Edition]]. It includes basic tags for bitmaps, [[vehicles]], [[weapons]], bipeds, and other necessary elements of a Halo map. The kit comes with three programs which assisted in mapping.
* The first program is ''Tool''. Tool is both the backbone and the pain of CE. Although it works to do everything from bitmap creation to the final map-building, its old-style command prompt methods have driven at least a few mappers insane.
* The second program is ''Guerilla''. Labeled with a gorilla (pun intended), this program opens tags, the files that make up all Halo maps, allowing the user to edit many aspects of them, and export them for use in a map.
* The third program is ''Sapien''. Following the primate theme, ''Sapien'' opens scenario tags (the early map files) and creates a visual representation of the final map. Mappers can insert vehicles and weapons, place spawn points, and make camera points for cutscenes. Everything that can be positioned in the map physically is done with Sapien. This is considered by most fans to be the easiest program, and is comparable to [[Forge]] in [[Halo 3]].  


The HEK also includes the HEK tutorial, which is a step-by-step walkthrough of the making of the tutorial map. The tags that come with the kit are almost singularly made for this small map, include select bitmaps from the campaign and multiplayer maps. The combination of the tags, programs, and tutorial gives players a glimpse into the possibilities of the Custom Edition.
== Mapping programs ==
The kit comes with three programs designed to assist mappers.


Because the HEK is only a basic group of files, CE mappers had to experiment and share their discoveries on the workings of the game. Over time they realized that most of the game tags were excluded from the HEK. This prevented a huge amount of creativity that could be harnessed in new maps. People began tinkering with the HEK programs. Kornman produced a new version of Guerilla called Kornman00 which unlocked all the grayed-out areas in the program. This new program allows for editing of terrain bitmaps, AI modifications, and many other previously impossible actions. He also created a user-friendly version of tool called Tool++ and an unlocked version of Sapien called a_hobo.
=== Tool ===
The first program is ''Tool''. Tool is both the backbone and the pain of CE. Although it is capable of everything from bitmap creation to the final map-building, its old-style command prompt methods have been rather frustrating for at least a few mappers.


The largest breakthrough of tag availability was Steelix B's '''HEK+''', which allows anyone to enter any map, CE or otherwise, and extract any tag they want. Along with a few others, Steelix recompiled the entire Halo PC game into its basic parts. CE mappers now are able to do nearly anything they want. This includes programmed AI in maps, user-flyable [[Pelicans]] and [[Longswords]], and the easy ability to create [[campaign]]-[[multiplayer]] conversions. With all of these tools, the Custom Map Team re-created the campaign with modified skins, [[Halo 2]] [[weapons]], and new scripts. They are currently working on a sequel to the campaign mod, using Halo 3 aspects, and expanded universe ideas such as adding entirely new landscapes to levels, much smarter AI, and even [[Brutes]].
=== Guerilla ===
The second program, known as ''Guerilla'' and has the icon of what appears to be [[wikipedia:Che Guevarra|Che Guevarra]], a guerilla leader, edited to look like a gorilla (pun intended), opens tags and edits them. Tags are files that make up everything in a Halo map: weapons, vehicles, etc. Guerilla can edit them so that mappers can alter what a specific item, what it does and how it looks (such as change a vehicle's color). Guerilla tends to crash when it encounters corrupted tags.


Now, many advancements have been made within the program, the maps, and even the mappers themselves. Expert scripters such as Kornmann, Rec0, Bitterbannana, and Tiamat have made various scripts to help boost the interest in the maps.
=== Sapien ===
The third program is ''Sapien'', continues the primate naming scheme. ''Sapien'' opens scenario tags and creates a visual representation of the final map. Mappers can insert vehicles and weapons, place spawn points, and make camera points for cutscenes. Everything that can be positioned in the map physically is done with Sapien. This is widely considered the easiest program of the three, and is comparable to ''[[Halo 3]]''<nowiki />'s [[Forge]]. However, Sapien is slow-loading, and tends to crash often; its ''debug.txt'' file is useful when attempting to diagnose such problems.
 
== Other materials ==
The Halo Editing Kit also includes a tutorial in the form of a step-by-step walkthrough of the making of the accompanying tutorial map. The tags that come with the kit are almost singularly made for this small map and include select bitmaps from the [[campaign]] and [[multiplayer]] maps. The combination of the tags, programs, and tutorial gives players a glimpse into the unique possibilities of the Halo Custom Edition.
 
Also, there are some programs that prove to be very useful such as Gmax/3DS Max for 3d modeling, and Photoshop for creating TIF images for creating bitmaps.
 
== External link ==
*[http://hce.halomaps.org/index.cfm?fid=411 '''halomaps.org''': ''Halo Editing Kit for Halo (CE) Custom Edition'']
 
[[Category:Halo: Combat Evolved (PC)]]
[[Category:Development]]
[[Category:Modding]]

Latest revision as of 12:07, March 19, 2022

This article is about the editing kit released for the Gearbox port of Halo: Combat Evolved. For the Master Chief Collection's version of the editing kit, see Halo: Combat Evolved Mod Tools.

The Halo Editing Kit, often abbreviated as HEK, is an editing software released by Gearbox Software along with the Halo Custom Edition. It allows users to edit basic "tags" for bitmaps, vehicles, weapons, bipeds, and other necessary elements of a Halo map.

Mapping programs[edit]

The kit comes with three programs designed to assist mappers.

Tool[edit]

The first program is Tool. Tool is both the backbone and the pain of CE. Although it is capable of everything from bitmap creation to the final map-building, its old-style command prompt methods have been rather frustrating for at least a few mappers.

Guerilla[edit]

The second program, known as Guerilla and has the icon of what appears to be Che Guevarra, a guerilla leader, edited to look like a gorilla (pun intended), opens tags and edits them. Tags are files that make up everything in a Halo map: weapons, vehicles, etc. Guerilla can edit them so that mappers can alter what a specific item, what it does and how it looks (such as change a vehicle's color). Guerilla tends to crash when it encounters corrupted tags.

Sapien[edit]

The third program is Sapien, continues the primate naming scheme. Sapien opens scenario tags and creates a visual representation of the final map. Mappers can insert vehicles and weapons, place spawn points, and make camera points for cutscenes. Everything that can be positioned in the map physically is done with Sapien. This is widely considered the easiest program of the three, and is comparable to Halo 3's Forge. However, Sapien is slow-loading, and tends to crash often; its debug.txt file is useful when attempting to diagnose such problems.

Other materials[edit]

The Halo Editing Kit also includes a tutorial in the form of a step-by-step walkthrough of the making of the accompanying tutorial map. The tags that come with the kit are almost singularly made for this small map and include select bitmaps from the campaign and multiplayer maps. The combination of the tags, programs, and tutorial gives players a glimpse into the unique possibilities of the Halo Custom Edition.

Also, there are some programs that prove to be very useful such as Gmax/3DS Max for 3d modeling, and Photoshop for creating TIF images for creating bitmaps.

External link[edit]