Forge turret glitch: Difference between revisions

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*After Player 2 is operating the turret, Player 1 grabs the turret again, via the A button, and lifts Player 1 and the turret into the air.
*After Player 2 is operating the turret, Player 1 grabs the turret again, via the A button, and lifts Player 1 and the turret into the air.
*Player 2 has no control over the turret any longer, except by firing. Player 1 will have to aim at enemies for Player 2.
*Player 2 has no control over the turret any longer, except by firing. Player 1 will have to aim at enemies for Player 2.
*If Player 2 were to press B and tear the turret off the tripod, he/she would have the turret and be using it ordinarily. Even when Player 2 does this, Player 1 can still set the tripod down and use it on his/her own. This way, BOTH players have turrets to gun down enemies.
*If Player 2 were to press B and tear the turret off the tripod, he/she would have the turret and be using it ordinarily. Even when Player 2 does this, Player 1 will still have the turret and tripod, as Player 2 goes off running with his/her own. It would appear as if a flying gunner grabbed a turret out of nowhere and begin using it, as the Monitor would still be having the same turret.
*Player 1 can set his/her turret down and use it on his/her own. This way, BOTH players have turrets to gun down enemies.
*This is a good tactic on Forge games, where you can have floating, dodging  players on turrets.
*This is a good tactic on Forge games, where you can have floating, dodging  players on turrets.
*This glitch could also be used as a prank against turret-welding foes
*This glitch could also be used as a prank against turret-welding foes, regardless of teams.

Revision as of 01:10, November 24, 2007

Background

On the Forge feature, you can pick up a player using a AIE-486H Heavy Machine Gun or Plasma Turret while they are controlling it.

Requirements

Instructions

  • Have one player be the Monitor (Player 1), as the other player is a Spartan or Elite (Player 2).
  • Have Player 1 create a HMG or Plasma Turret and set it down.
  • Player 2 takes control of the turret but DOES NOT tear the turret off the tripod.
  • After Player 2 is operating the turret, Player 1 grabs the turret again, via the A button, and lifts Player 1 and the turret into the air.
  • Player 2 has no control over the turret any longer, except by firing. Player 1 will have to aim at enemies for Player 2.
  • If Player 2 were to press B and tear the turret off the tripod, he/she would have the turret and be using it ordinarily. Even when Player 2 does this, Player 1 will still have the turret and tripod, as Player 2 goes off running with his/her own. It would appear as if a flying gunner grabbed a turret out of nowhere and begin using it, as the Monitor would still be having the same turret.
  • Player 1 can set his/her turret down and use it on his/her own. This way, BOTH players have turrets to gun down enemies.
  • This is a good tactic on Forge games, where you can have floating, dodging players on turrets.
  • This glitch could also be used as a prank against turret-welding foes, regardless of teams.