"Friendly" Brutes: Difference between revisions

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On the level [[Crow's Nest (Level)|Crow's Nest]], where [[Miranda Keyes]], Sergeant [[Avery J. Johnson|Johnson]] and the [[Thel 'Vadamee|Arbiter]] board the last Pelican dropship leaving the base, before the battle finishes set a [[deployable cover]] outside the door that the second wave of [[Jet-Pack Brutes]] emerge from, blocking their way. Kill the Brutes that are already present, and return to the deployable cover. Take down the shield, though do not destroy its base, and you are able to enter the room until it regenerates. The Brutes present will no longer regard the player as an enemy, and though they will look at the player, they will not attack. If the deployable cover is destroyed, they will continue outside the chamber and will regard the player as an enemy.


=Brute trick=
==Note==
* This will work with other brutes in other levels, and may also work with other enemies
* It is unknown why it only works the best with brutes


This is a trick in halo 3 the level crows nest, at the part in the level where cmdr. keyes airlifts sgt.
[[Category: Glitches]]
johnson and the arbiter out of crows nest in the last pelican out. The brutes that you can do this
glitch on are the second wave of jump-pack brutes.
Before the brutes actually come out of the door, place a deployable cover in front of the door so
that it completely blocks the door. After you have killed all the brutes that are allready outside,
go over to the doorway and only take down the shield,but do not destroy it, and jump through before
the shield regenerates. There, you will find the jump pack brutes that were supposed too go through
the door, just standing there. They will not attack you, but they will turn the heads or whole body
to face you, the aimer will still be red when you aim at them but they will not move from their
spot until the deployable cover is destroyed.
 
====note:====
* This will work occasionally work with other brutes in other levels, and may also work with other enimies
*it is unknown why it only works the best with brutes
 
 
 
 
 
 
 
[[User talk:Pie man|Pie man]] 03:24, 7 January 2009 (UTC)

Revision as of 01:05, January 7, 2009

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On the level Crow's Nest, where Miranda Keyes, Sergeant Johnson and the Arbiter board the last Pelican dropship leaving the base, before the battle finishes set a deployable cover outside the door that the second wave of Jet-Pack Brutes emerge from, blocking their way. Kill the Brutes that are already present, and return to the deployable cover. Take down the shield, though do not destroy its base, and you are able to enter the room until it regenerates. The Brutes present will no longer regard the player as an enemy, and though they will look at the player, they will not attack. If the deployable cover is destroyed, they will continue outside the chamber and will regard the player as an enemy.

Note

  • This will work with other brutes in other levels, and may also work with other enemies
  • It is unknown why it only works the best with brutes