Jovokada Workshop spike grenade: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
Line 33: Line 33:
The Type-2 AFG is one of two grenade types designed and used by Jiralhanae forces in the Covenant military. Unlike the more common Plasma Grenade, which adheres only to living targets using a layer of plasma, the Spike Grenade uses numerous razor-like blades to secure itself to whatever it hits, whether a wall or moving target. After collision, the grenade detonates, sending a cluster of super-heated metal spikes flying at a perpendicular trajectory to the surface the grenade has stuck to. These spikes will ricochet off of hard surfaces, making the grenade a deadly weapon against enemies in confined spaces. The focused direction of the spikes, however, renders the grenade slightly less effective in open areas, as targets must be standing directly in the way of the blast to be hit.
The Type-2 AFG is one of two grenade types designed and used by Jiralhanae forces in the Covenant military. Unlike the more common Plasma Grenade, which adheres only to living targets using a layer of plasma, the Spike Grenade uses numerous razor-like blades to secure itself to whatever it hits, whether a wall or moving target. After collision, the grenade detonates, sending a cluster of super-heated metal spikes flying at a perpendicular trajectory to the surface the grenade has stuck to. These spikes will ricochet off of hard surfaces, making the grenade a deadly weapon against enemies in confined spaces. The focused direction of the spikes, however, renders the grenade slightly less effective in open areas, as targets must be standing directly in the way of the blast to be hit.


[[Image:Spike_nade_detonation.jpg|left|thumb|80px|A Spike Grenade detonating on [[High Ground (level)|High Ground]].]]
[[Image:1203604357_Dual_Nades.jpg|right|thumb|220px|An example of two Spike Grenades stuck together.]]
It has been observed that Spike Grenades are able to stick onto other grenades that have been thrown. This usually carries the two grenades in either direction, depending on which was thrown last.  
It has been observed that Spike Grenades are able to stick onto other grenades that have been thrown. This usually carries the two grenades in either direction, depending on which was thrown last.  


Line 50: Line 45:
Its utilization against Jiralhanae is especially easy, primarily when the Catch Skull is active in Campaign. When the Jiralhanae step forward to throw a grenade, once started, they cannot stop their "throw sequence", and will be unable to dodge one's own grenades.
Its utilization against Jiralhanae is especially easy, primarily when the Catch Skull is active in Campaign. When the Jiralhanae step forward to throw a grenade, once started, they cannot stop their "throw sequence", and will be unable to dodge one's own grenades.


[[Image:1212467030 Spike-Nade.gif|thumb|right|300px|A spike grenade render.]]
*Although this grenade cannot stick Brute Chieftains and War Chieftains, the player can kill them with it by sticking their weapon, sticking the wall right next to them, or throwing it so it lands between their legs on the ground like a frag grenade.
*Although this grenade cannot stick Brute Chieftains and War Chieftains, the player can kill them with it by sticking their weapon, sticking the wall right next to them, or throwing it so it lands between their legs on the ground like a frag grenade.
*The grenade is extremely useful when thrown at corners where the damage inflicted would be toward the facing walls. The spikes ejected will reflect off of walls on a shallow angle and will be focused if thrown into a corner.
*The grenade is extremely useful when thrown at corners where the damage inflicted would be toward the facing walls. The spikes ejected will reflect off of walls on a shallow angle and will be focused if thrown into a corner.
Line 97: Line 91:
*If a spike ends up sticking to your visor and you look around, you can see the spike slowly move back and forth
*If a spike ends up sticking to your visor and you look around, you can see the spike slowly move back and forth
*When activated inside a [[Type-26 Assault Gun Carriage|Wraith]] as a boarding manuever, the detonation time is noticeably longer.
*When activated inside a [[Type-26 Assault Gun Carriage|Wraith]] as a boarding manuever, the detonation time is noticeably longer.
==Gallery==
<gallery>
File:1212467030 Spike-Nade.gif|A spike grenade cut-out.
File:H3-SpikeGrenade.png|An in-game view of the Spike Grenade in ''Halo 3''.
File:Spike_nade_detonation.jpg|A Spike Grenade detonating on [[High Ground (level)|High Ground]].
File:1203604357_Dual_Nades.jpg|An example of two Spike Grenades stuck together.
</gallery>


==Appearances==
==Appearances==