Bungie ViDoc: O Brave New World: Difference between revisions
From Halopedia, the Halo wiki
mNo edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{Title|Bungie ViDoc: ''O Brave New World''}} | {{Title|Bungie ViDoc: ''O Brave New World''}} | ||
{{Era|RW}} | {{Era|RW}} | ||
<div class="floatright"><youtube width="450" height="300">OtG6--4r_qk</youtube></div> | |||
{{Article Quote|To cap off Bungie's 20th Anniversary festivities, the team has assembled a near hour long documentary covering the studio's past, present, and future. Featuring insight from the team -- including their ever illusive Creative Director, Jason Jones -- and interviews from key industry veterans and luminaries, "O Brave New World" is both a celebration of Bungie's legacy and a love letter to the community of gamers who have embraced Bungie's games for two incredible decades.}} | {{Article Quote|To cap off Bungie's 20th Anniversary festivities, the team has assembled a near hour long documentary covering the studio's past, present, and future. Featuring insight from the team -- including their ever illusive Creative Director, Jason Jones -- and interviews from key industry veterans and luminaries, "O Brave New World" is both a celebration of Bungie's legacy and a love letter to the community of gamers who have embraced Bungie's games for two incredible decades.}} | ||
Line 7: | Line 8: | ||
==Transcript== | ==Transcript== | ||
''The [[Bungie]] logo is presented.'' | |||
'''[[Luke Timmins]]''': "In many ways, it's one of the best things that ever happened to Bungie, right?" | |||
"What I really like about this whole Bungie relationship with [[Wikipedia: Activision|Activision]] is that I never saw it coming." | |||
"The idea that Bungie would make [[Halo series|Halo]] for a million years was inconceivable." | |||
'''[[Eric Osborne]]''': "In a lot of ways, we're starting over." | |||
"I can't wait to see where Bungie is going to take us next. I know it's going to be ambitious, I know it's going to be exciting. I just want find some details on it." | |||
'''Luke Timmins''': Being an underdog, and having something to prove and remembering we're not the top dog any more is a great thing to happen to us. | |||
"We're out on our own in the wilderness again and we have to fight to bring every customer along with us." | |||
'''[[Joseph Staten]]''': "We've gone from a totally as sure as a thing can get with Halo, to tackling a challenge which is even bigger than Halo with no real guarantee of success." | |||
'''[[Martin O'Donnell]]''': "There has to be some scare dangling over the edge of the cliff and hope that the world we are weaving will hold us." | |||
"I love being the underdog!" | |||
'''[[Jason Jones]]''': "It does bring back the early days. We have this great idea and we don't really understand it. Its going to be fun to figure it out." | |||
''A group of pixels form together in a similar way to either [[Wikipedia: Pong|Pong]] or [[#Bungie_Games|Gnop]] which later transfigure into a timeline which moves between 1991, 1992, 1993, 1994, 1995, 1995, 1997/1998, 2001, 2001, 2004, 2007, 2009 and 2010 simultaneously which showing brief snippets of games Bungie developed in those specific years.'' | |||
'''Bungie 20th Anniversary''' | |||
'''O Brave New World''' | |||
'''[[Alexander Seropian]]''': "My senior in college was taking an artifical intelligence class, and Jason was in that class. He had a way cooler computer than I did, which really pissed me off. You know, so we just got to talking and tried partnering up." | |||
'''Martin O'Donnell''': It wwas clear, right from the get-go that Alex was the business guy, Jason was the creative guy." | |||
'''Jason Jones''': "I was working on a game and Alex was trying to start a company." | |||
'''Alex Seropean''': "So here we are in down town [[Chicago]]. This is the classiest part of town. The original Bungie was not here. For that, we've got to go south. | |||
{{Expand-Section}} | {{Expand-Section}} | ||