Terminal Moraine: Difference between revisions
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It is recommended that the player take at least one of these side bases, fortify the area, and use one of the individual building slots to create an airpad or Summit to build aircraft. Aircraft do not have to wait for the light bridge, so they can come and go freely. A good tactic is to pin down enemies on the bridge by placing infantry in the sniper towers on either side to either defend the base or trap the enemy's ground units. Don't expect to retreat once you cross the bridge. For the UNSC, it is useful to have at least one unit in the sniper towers on the outside (not the ones in the alcoves), as then your units can be Pelican airlifted onto the other side without waiting or the risk of the bridge deactivating. Alternatively, you can also wait for the opponent to come to the bridge, then quickly airlift units (preferably Scorpion tanks or other heavy vehicles) to the mainland, and engage the opponent until the bridge deactivates. | It is recommended that the player take at least one of these side bases, fortify the area, and use one of the individual building slots to create an airpad or Summit to build aircraft. Aircraft do not have to wait for the light bridge, so they can come and go freely. A good tactic is to pin down enemies on the bridge by placing infantry in the sniper towers on either side to either defend the base or trap the enemy's ground units. Don't expect to retreat once you cross the bridge. For the UNSC, it is useful to have at least one unit in the sniper towers on the outside (not the ones in the alcoves), as then your units can be Pelican airlifted onto the other side without waiting or the risk of the bridge deactivating. Alternatively, you can also wait for the opponent to come to the bridge, then quickly airlift units (preferably Scorpion tanks or other heavy vehicles) to the mainland, and engage the opponent until the bridge deactivates. | ||
A | A useful defensive strategy that | ||
can be employed by the UNSC to defend | |||
a side base is to field multiple | |||
Cobras, perhaps around eight and to | |||
position half of them at the mouth of | |||
the light bridge to serve as a physical barrier | |||
and the others near the cliffs upon which | |||
the base is situated to provide supporting fire | |||
and have them be reinforced by multiple Wolverines | |||
to have control over your airspace | |||
and perhaps at least four flamethrowers to provide | |||
anti-infantry capability. It is also advised to | |||
upgrade your turrets to specialize in anti-infantry and | |||
anti-aircraft roles. Provided that your | |||
blockade can miraculously withstand enemy firepower, then | |||
the disappearing nature of the light bridge | |||
will make any opposing ground forces easy prey | |||
for the heavy fire of your Cobras and it | |||
will also make them vulnerable to the | |||
deactivation of the light bridge, as you | |||
have blockaded the entrance to solid ground and | |||
you will have considerable control over your | |||
airspace from your numerous anti-aircraft | |||
platforms. Your flamethrowers, working in | |||
tandem with your turrets may aid | |||
in protecting your Cobras from enemy infantry, | |||
particularly marines and Spartans. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> |