Kig-Yar: Difference between revisions
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*"Wild Jackals" appear in early concept art for ''Halo Wars''. Their dress resembles that of the [[Wikipedia:Predator (alien)|eponymous aliens]] from the [[Wikipedia:Predator (franchise)|''Predator'' franchise]]. | *"Wild Jackals" appear in early concept art for ''Halo Wars''. Their dress resembles that of the [[Wikipedia:Predator (alien)|eponymous aliens]] from the [[Wikipedia:Predator (franchise)|''Predator'' franchise]]. | ||
*The Jackal language was created by reverse-playing speech recordings of [[Martin O'Donnell]], the composer of ''Bungie'''s Halo games.<ref>[http://nikon.bungie.org/misc/h2dialogue.html?cat=jackals '''halo.bungie.org:''' ''Halo 2 Dialogue Snippets'']</ref> | *The Jackal language was created by reverse-playing speech recordings of [[Martin O'Donnell]], the composer of ''Bungie'''s Halo games.<ref>[http://nikon.bungie.org/misc/h2dialogue.html?cat=jackals '''halo.bungie.org:''' ''Halo 2 Dialogue Snippets'']</ref> | ||
*The Ibie'shan Jackals introduced in ''Halo 4'' closely resemble [[Wikipedia: | *The Ibie'shan Jackals introduced in ''Halo 4'' closely resemble [[Wikipedia:Zilla (Godzilla)|Zilla]], the eponymous monster of the [[Wikipedia:Godzilla (1998 film)|1998 American ''Godzilla'' film]]. | ||
*In ''Halo 5: Guardians'', the Kig-Yar speak English allowing the player to understand them for the first time in-game. | *In ''Halo 5: Guardians'', the Kig-Yar speak English allowing the player to understand them for the first time in-game. | ||