Colony/Gameplay: Difference between revisions

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*'''Tier 4 Leader Powers'''
*'''Tier 4 Leader Powers'''
**'''Battle Hardened I''': Units gain veterancy at a faster rate.
**'''Battle Hardened I''': Units gain veterancy at a faster rate.
**'''Plasma Mines I''':  Drops a line of cloaked mines.
**'''Teleport I''':  Teleports own units to any location within range.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 25
***Supply Cost: N/A
***Power Cost: 100
***Cooldown: 105 seconds
**'''Plasma Mines II''': Increases number of mines dropped.
***Population Cost: N/A
***Supply Cost: 50
***Power Cost: 200
***Power Cost: 200
***Cooldown: 105 seconds
***Cooldown: 165 seconds
*'''Tier 5 Leader Powers'''
*'''Tier 5 Leader Powers'''
**'''Devastating Host''': Calls in Spirits to deploy two veteran [[Mgalekgolo]] pairs, two veteran [[Banished Wraith]]s, one veteran [[Banished Locust]], and one veteran [[Reaver]]. Buffs units in the landing zone with Vehicle Symbiote.
**'''Devastating Host''': Calls in Spirits to deploy two veteran [[Mgalekgolo]] pairs, two veteran [[Banished Wraith]]s, one veteran [[Banished Locust]], and one veteran [[Reaver]]. Buffs units in the landing zone with Vehicle Symbiote.