Nakata'vho-pattern plasma repeater: Difference between revisions

From Halopedia, the Halo wiki

m (Text replacement - "<ref name="([^"=>]+)" ?\/>" to "{{Ref/Reuse|$1}}")
Tag: Mobile edit
Line 47: Line 47:
*The weapon was originally designed primarily for [[Multiplayer]] for balancing purposes.
*The weapon was originally designed primarily for [[Multiplayer]] for balancing purposes.
*The plasma repeater actually never overheats, building up heat which slows its rate of fire and increases accuracy until it is either vented or runs out of battery. This makes it one of the few battery-operated Covenant weapons to not be burdened with a necessary cool-down.
*The plasma repeater actually never overheats, building up heat which slows its rate of fire and increases accuracy until it is either vented or runs out of battery. This makes it one of the few battery-operated Covenant weapons to not be burdened with a necessary cool-down.
*There is an odd event that can be performed on the plasma repeater. In a Custom Game, Firefight or Forge, set Infinite Ammo to "Bottomless Clip", so it never loses fire rate due to overheating. Get a plasma repeater and fire it non-stop. The reticle will bloom far beyond the center of the screen. Once the reticle blooms to a certain point, it will reset itself to the middle of the screen again, repeating the process, but faster. After enough time, the reticle will simply be stuck in the center. Ceasing fire will cause the reticle to follow these steps in reverse. Not overheating gives the weapon one of the fastest fire rates in ''Halo Reach''.
*There is an odd event that can be performed on the plasma repeater. In a Custom Game, Firefight or Forge, set Infinite Ammo to "Bottomless Clip", so it never loses fire rate due to overheating. Get a plasma repeater and fire it non-stop. The reticle will bloom far beyond the center of the screen. Once the reticle blooms to a certain point, it will reset itself to the middle of the screen again, repeating the process, but faster. After enough time, the reticle will simply be stuck in the center. Ceasing fire will cause the reticle to follow these steps in reverse. Not overheating gives the weapon one of the fastest fire rates in ''Halo: Reach''.
*Page 333 of the ''Halo: Reach'' official guide incorrectly calls the plasma repeater the T51 DER/'''1''' rather than the T51 DER/'''I'''.
*Page 333 of the ''Halo: Reach'' official guide incorrectly calls the plasma repeater the T51 DER/'''1''' rather than the T51 DER/'''I'''.
*In ''Halo: Spartan Assault'' and ''Halo: Spartan Strike'', the weapon is only used by Elite Minors. When used by the player, it carries a maximum of 200 shots.
*In ''Halo: Spartan Assault'' and ''Halo: Spartan Strike'', the weapon is only used by Elite Minors. When used by the player, it carries a maximum of 200 shots.