Making Halo 4: Return of the Forerunners: Difference between revisions

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{{Title|''Making Halo 4: Return of the Forerunners''}}
{{Title|''Making Halo 4: Return of the Forerunners''}}
{{Under Construction}}
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<div class="floatright"><youtube width="300" height="200">55zOTemj03k</youtube></div>


'''''Halo 4'': Return of the Forerunners''' is a video documentary by [[343 Industries]], about the development of the Prometheans and their weapons.. It was released on [[Wikipedia:YouTube|YouTube]] on [[2012|September 12th, 2012]].<ref>[http://www.youtube.com/watch?v=bL8QP6hSU9A '''YouTube''' - ''Halo 4: Return of the Forerunners'']</ref>
'''''Halo 4'': Return of the Forerunners''' is a video documentary by [[343 Industries]], about the development of the Prometheans and their weapons. It was released on [[Wikipedia:YouTube|YouTube]] on [[2012|September 12th, 2012]].<ref>[http://www.youtube.com/watch?v=bL8QP6hSU9A '''YouTube''' - ''Halo 4: Return of the Forerunners'']</ref>


==Transcript==
==Transcript==
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*'''Gabriel Garza''': "We thought it would be more of an impact if it's like a sarcophagus; it opens up and its showing all this aggression."
*'''Gabriel Garza''': "We thought it would be more of an impact if it's like a sarcophagus; it opens up and its showing all this aggression."


*'''Frank O'Connor''': "There's certain ways to approach fighting an [[Elite]] with a group of [[Grunt|Grunts]], and really what we wanted to do was change that up."
*'''Frank O'Connor''': "There's certain ways to approach fighting an [[Sangheili|Elite]] with a group of [[Unggoy|Grunts]], and really what we wanted to do was change that up."


*'''Ray Almaden''': "The Covenant are tried-and-true. You know what you're gonna get out of a Grunt, you know what you're gonna from a [[Kig-Yar|Jackal]] with his [[Kig-Yar point defense gauntlet|shield]], the toughness of Elites; here are the brand-new hooks to the sandbox."
*'''Ray Almaden''': "The Covenant are tried-and-true. You know what you're gonna get out of a Grunt, you know what you're gonna from a [[Kig-Yar|Jackal]] with his [[Kig-Yar point defense gauntlet|shield]], the toughness of Elites; here are the brand-new hooks to the sandbox."


*'''Kiki Wolfkill''': "[[Prometheans]] are made up of the Knights, the [[Promethean Watcher|Watchers]], and the [[Promethean Crawler|Crawlers]].
*'''Kiki Wolfkill''': "Prometheans are made up of the Knights, the [[Promethean Watcher|Watchers]], and the [[Promethean Crawler|Crawlers]].


*'''Josh holmes''': "One of the big focuses for us in the design of the Forerunners was to have these different enemy classes that would be able to work together."
*'''Josh holmes''': "One of the big focuses for us in the design of the Forerunners was to have these different enemy classes that would be able to work together."
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*'''Ray Almaden''': "Crawlers can walk on walls, walk on ceilings."
*'''Ray Almaden''': "Crawlers can walk on walls, walk on ceilings."


*'''Stephen Dyck''': "If a Knight shield bursts Crawlers will come rushing at you and try, and like, melee the player: they'll get more aggressive."
*'''Stephen Dyck''': "If a Knight shield bursts, Crawlers will come rushing at you and try, and like, melee the player: they'll get more aggressive."


*'''Kenneth Scott''': "These certainly slot into that Grunt-style combatant, and so there was certainly a want to make sure that we get a lot of them on-screen."
*'''Kenneth Scott''': "These certainly slot into that Grunt-style combatant, and so there was certainly a want to make sure that we get a lot of them on-screen."
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*'''Chris King''': "The Watchers are aware of the Knight's damage; they'll protect 'em, they'll catch grenades, so they kinda coordinate their efforts."
*'''Chris King''': "The Watchers are aware of the Knight's damage; they'll protect 'em, they'll catch grenades, so they kinda coordinate their efforts."


*'''Scott Warner''': "The Prometheans feel like the most advanced of the bunch; they're able to bring all of their technology and wisdm to the battlefield."
*'''Scott Warner''': "The Prometheans feel like the most advanced of the bunch; they're able to bring all of their technology and wisdm to the battlefield."


*'''Ray Almaden''': "With new enemy class comes new weapon class."
*'''Ray Almaden''': "With new enemy class comes new weapon class."
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*'''Bill Clark''': "One of the big things we really focused on for them was making sure that the weapon doesn't just feel like a chunk of metal but that it actually has glowing energy that's flowing through the gun, going down the barrel, so that eveerything is very full of life. The moment where all the Promethean effects really started to click the most was when we started showing the dissolve whenever you kill a Knight. That was when we really started to feel 'Yes, this is something cool, this is something unique and something that we haven't really seen before.'"
*'''Bill Clark''': "One of the big things we really focused on for them was making sure that the weapon doesn't just feel like a chunk of metal but that it actually has glowing energy that's flowing through the gun, going down the barrel, so that eveerything is very full of life. The moment where all the Promethean effects really started to click the most was when we started showing the dissolve whenever you kill a Knight. That was when we really started to feel 'Yes, this is something cool, this is something unique and something that we haven't really seen before.'"


*'''Jon Wood''': "This is an early prototype of the Knight de-res. As the spere expands yoou see the particles are birthed, and everything in the red region yoou see will be the crack and the erode."
*'''Jon Wood''': "This is an early prototype of the Knight de-res. As the spere expands yoou see the particles are birthed, and everything in the red region you see will be the crack and the erode."


*'''Bill Clark''': "When you shoot and kill the Knight the actual point on the body where you did the damage is where the dissolve starts."
*'''Bill Clark''': "When you shoot and kill the Knight the actual point on the body where you did the damage is where the dissolve starts."
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*'''Armando Troisi''': "I look at the changes that we're making, and it really feels like we're making a sequel to ''[[Halo 3]]''. And that's exactly what we're setting out to do."
*'''Armando Troisi''': "I look at the changes that we're making, and it really feels like we're making a sequel to ''[[Halo 3]]''. And that's exactly what we're setting out to do."


*'''Gabriel Garza''': "We have the Covenant from previous games, we have the [[UNSC]], we have all these things to take from like, 'Alright, we can make a new take on this,' but we had zero information to some of this Forerunner stuff."
*'''Gabriel Garza''': "We have the Covenant from previous games, we have the [[United Nations Space Comand|UNSC]], we have all these things to take from like, 'Alright, we can make a new take on this,' but we had zero information to some of this Forerunner stuff."


*'''Brian Reed''': "We're not just on a Halo, we're on a whole planet now. We're not just threatening one corner of the galaxy, we're threatening everything."
*'''Brian Reed''': "We're not just on a Halo, we're on a whole planet now. We're not just threatening one corner of the galaxy, we're threatening everything."
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*'''Armando Troisi''': "We're listening to the fan feedback, we're incrementally evolving aspects of the game design, but there's nothing really revolutionary and I think that's important because I think really good design is evolutionary not revolutionary."
*'''Armando Troisi''': "We're listening to the fan feedback, we're incrementally evolving aspects of the game design, but there's nothing really revolutionary and I think that's important because I think really good design is evolutionary not revolutionary."


*'''Scott Warner''': "Yea, I think at some points we got into our heads with this game that 'we're just gonna make another ''Halo'' game.' I don't think that's what people want, they may think they want that but what they really want is something that speaks the things that they love but then provides them with something new."
*'''Scott Warner''': "Yeah, I think at some points we got into our heads with this game that 'we're just gonna make another ''Halo''.' I don't think that's what people want, they may think they want that but what they really want is something that speaks the things that they love but then provides them with something new."


CLOSES WITH XBOX 360 LOGO
'''HALO 4'''<br>
'''11.06.12'''


==Sources==
==Sources==