Audio Testing Environment: Difference between revisions
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[[File:Stripey room.jpg|thumb|250px|A member of the audio team driving a [[Scorpion tank]] in the audio testing environment.]] | [[File:Stripey room.jpg|thumb|250px|A member of the audio team driving a [[M808 Main Battle Tank|Scorpion tank]] in the audio testing environment.]] | ||
The '''Audio Testing Environment''', known to [[Bungie]] employees as '''"the stripey room"''', is a development tool used by the Bungie audio team to test audio effects in a ''[[Halo]]'' game. The room, a playable space, was first introduced in an interview with the [[Halo: Reach]] audio team, where it was described by [[Martin O'Donnell]] as a "big test audio environment".<ref name="audio profile">[http://www.bungie.net/News/Blog.aspx?mode=news#cid28429 '''Halo: Reach Game Audio Profile''']</ref> | The '''Audio Testing Environment''', known to [[Bungie]] employees as '''"the stripey room"''', is a development tool used by the Bungie audio team to test audio effects in a ''[[Halo]]'' game. The room, a playable space, was first introduced in an interview with the [[Halo: Reach]] audio team, where it was described by [[Martin O'Donnell]] as a "big test audio environment".<ref name="audio profile">[http://www.bungie.net/News/Blog.aspx?mode=news#cid28429 '''Halo: Reach Game Audio Profile''']</ref> | ||