Clan (social group): Difference between revisions

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Clans are primarily social structures and as such, they exist in all three of the ''Halo'' [[first-person shooter]]s. They are becoming less prevalent in the older games, particularly ''[[Halo: Combat Evolved]]''. In [[Halo Custom Edition]], however, clans are still easy to find; they host multiple dedicated servers in an effort to provide places for people to play -- and, of course, to boost their "publicity".
Clans are primarily social structures and as such, they exist in all three of the ''Halo'' [[first-person shooter]]s. They are becoming less prevalent in the older games, particularly ''[[Halo: Combat Evolved]]''. In [[Halo Custom Edition]], however, clans are still easy to find; they host multiple dedicated servers in an effort to provide places for people to play -- and, of course, to boost their "publicity".


''[[Halo 2]]'' is the only ''Halo'' game to explicitly support clans as a built-in option; its clan system allows a clan to hold up to 100 people. A [[gamertag]] may only belong to one clan at a time.
''[[Halo 2]]'' is the only ''Halo'' game to explicitly support clans as a built-in option; its clan system allows a clan to hold up to 100 people. A [[multiplayer emblems|gamertag]] may only belong to one clan at a time.


There is no built-in clan ladder on ''[[Halo 3]]''. This has led to the development of numerous informal ways to identify with a clan; clan members often share the same [[Multiplayer Emblems|Emblem]] or Service Tag. Clans organize externally, coordinating and recruiting on websites and [[Bungie.net]]. The much larger communities of gamers are sometimes devoted to other games in addition to ''Halo''; they also tend to be more competitive. Examples include [[Major League Gaming]] and LCU, the two largest ''Halo 3'' gaming communities in the world. To survive, such clans tend to keep a close eye on their members' gaming activities; hold meetings; raise money to fund the community and the websites; and constantly recruit in an effort to maintain the clan's popularity and longevity.
There is no built-in clan ladder on ''[[Halo 3]]''. This has led to the development of numerous informal ways to identify with a clan; clan members often share the same [[Multiplayer emblems|Emblem]] or Service Tag. Clans organize externally, coordinating and recruiting on websites and [[Bungie.net]]. The much larger communities of gamers are sometimes devoted to other games in addition to ''Halo''; they also tend to be more competitive. Examples include [[Major League Gaming]] and LCU, the two largest ''Halo 3'' gaming communities in the world. To survive, such clans tend to keep a close eye on their members' gaming activities; hold meetings; raise money to fund the community and the websites; and constantly recruit in an effort to maintain the clan's popularity and longevity.


A lot of [[Halo 3]] Clans had planned to transfer all over to ''[[Halo Reach]]'' on the release night. The Blood Brotherhood owned by JakeShadow was the very first and official ''[[Halo Reach]]'' Clan and the [[Lone Wolves]] transferred from [[Halo 3]] soon after with many more following after that.
A lot of [[Halo 3]] Clans had planned to transfer all over to ''[[Halo: Reach|Halo Reach]]'' on the release night. The Blood Brotherhood owned by JakeShadow was the very first and official ''[[Halo: Reach|Halo Reach]]'' Clan and the [[Lone Wolves]] transferred from [[Halo 3]] soon after with many more following after that.


==In ''Halo 2''==
==In ''Halo 2''==