Invisible wall: Difference between revisions
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==''Halo 3'' Specifics== | ==''Halo 3'' Specifics== | ||
''Halo 3'' uses several common techniques. In addition to normal invisible walls, most maps in the game have invisible ceilings -- a single flat plane placed above the entire level, blocking all movement. Some maps use "repelling walls" -- walls that not only block the player's movement, but also push the player away | ''Halo 3'' uses several common techniques. In addition to normal invisible walls, most maps in the game have invisible ceilings -- a single flat plane placed above the entire level, blocking all movement. Some maps use "repelling walls" -- walls that not only block the player's movement, but also push the player away. An example of such a wall can be found in the [[Multiplayer]] map [[Last Resort]], by attempting to fly on top of the large structure above the "Camp Froman" area. | ||
In ''Halo 3'', some invisible walls, including the invisible ceiling on the Multiplayer map [[Ghost Town]], can be bypassed by corpses. When editing map variants in Forge, it is possible to spawn items and forcibly push them past invisible boundaries, though such items are nearly always deleted once the editor "lets go" of them. | In ''Halo 3'', some invisible walls, including the invisible ceiling on the Multiplayer map [[Ghost Town]], can be bypassed by corpses. When editing map variants in Forge, it is possible to spawn items and forcibly push them past invisible boundaries, though such items are nearly always deleted once the editor "lets go" of them. [[Forge/Tricks#Method C|A glitch]] allows you to work around this limitation, though there is often little point in doing so -- Teleporters and Respawn Points placed with such a method would only cause instant deaths, and other items placed beyond such boundaries would be inaccessible. | ||
==Use in Glitches== | ==Use in Glitches== |