Cut Halo 3 levels: Difference between revisions

From Halopedia, the Halo wiki

m (→‎Guardian Forest: Ref/Site template parameter standardisation)
m (Text replacement - "<ref name="([^"=>]+)" ?\/>" to "{{Ref/Reuse|$1}}")
Line 18: Line 18:
===The Lost City===
===The Lost City===
{{Main|The Lost City}}
{{Main|The Lost City}}
'''The Lost City''' was a visual look-development level.<ref name="picasa"/> The level was based around the idea of a [[Forerunner]] [[city]], composed of a single building.<ref>[https://twitter.com/Dr_Abominable/status/732109307529986048 ''Paul Russel on Twitter'':] ''Thanks! I wanted to get past our current notion of cities, instead of individual buildings, city is a single building.''</ref> The space had grown immense in size.<ref name="picasa">[https://picasaweb.google.com/114253662089061571624/Halo3TheLostCity#5573889624080394914 ''Picasa'': Paul Russel > Halo 3: The Lost City] (defunct, [https://web.archive.org/web/20160413070942/https://picasaweb.google.com/114253662089061571624/Halo3TheLostCity Archive])</ref> An art pass was done on the level in [[2005 (real world)|2005]] before it was cut.<ref name="DeLeonpics">[https://twitter.com/vicdeleon/status/1250139051476144128 ''Vic DeLeon on Twitter'':] ''So here's three shots taken in-game wayyy back in 2005 running a version of the #Halo 2.5-3 engine. The idea was to design an abandoned Forerunner "living space" with courtyard, and fallen into disrepair.  @Dr_Abominable  made the original structures and I modified, added entropy''</ref>
'''The Lost City''' was a visual look-development level.{{Ref/Reuse|picasa}} The level was based around the idea of a [[Forerunner]] [[city]], composed of a single building.<ref>[https://twitter.com/Dr_Abominable/status/732109307529986048 ''Paul Russel on Twitter'':] ''Thanks! I wanted to get past our current notion of cities, instead of individual buildings, city is a single building.''</ref> The space had grown immense in size.<ref name="picasa">[https://picasaweb.google.com/114253662089061571624/Halo3TheLostCity#5573889624080394914 ''Picasa'': Paul Russel > Halo 3: The Lost City] (defunct, [https://web.archive.org/web/20160413070942/https://picasaweb.google.com/114253662089061571624/Halo3TheLostCity Archive])</ref> An art pass was done on the level in [[2005 (real world)|2005]] before it was cut.<ref name="DeLeonpics">[https://twitter.com/vicdeleon/status/1250139051476144128 ''Vic DeLeon on Twitter'':] ''So here's three shots taken in-game wayyy back in 2005 running a version of the #Halo 2.5-3 engine. The idea was to design an abandoned Forerunner "living space" with courtyard, and fallen into disrepair.  @Dr_Abominable  made the original structures and I modified, added entropy''</ref>
<gallery>
<gallery>
File:TheLostCity.jpg|The outside of the map's third iteration.<ref name="trace">[https://twitter.com/Dr_Abominable/status/732118079027613696 ''Paul Russel on Twitter'':] ''That's a trace of a screenshot I took of one of the concepts. I think version 3 of a city.''</ref>
File:TheLostCity.jpg|The outside of the map's third iteration.<ref name="trace">[https://twitter.com/Dr_Abominable/status/732118079027613696 ''Paul Russel on Twitter'':] ''That's a trace of a screenshot I took of one of the concepts. I think version 3 of a city.''</ref>
File:H3 TheLostCity Courtyard 3.jpg|An art pass version of the map.<ref name="DeLeonpics"/>
File:H3 TheLostCity Courtyard 3.jpg|An art pass version of the map.{{Ref/Reuse|DeLeonpics}}
</gallery>
</gallery>
==Sources==
==Sources==