List of REQ cards/Helmets: Difference between revisions

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| style="text-align:left;" |''The BREAKER's core systems are based on IMC's industrial spaceworker ensemble.''
| style="text-align:left;" |''The BREAKER's core systems are based on IMC's industrial spaceworker ensemble.''
|-
|-
|[[File:REQ Card - Buccaneer TYR.png|120px]]
|
|'''[[BUCCANEER-class Mjolnir|Buccaneer]]'''
|'''[[BUCCANEER-class Mjolnir|Buccaneer]]'''
|Uncommon
|Uncommon
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|Rare
|Rare
| style="text-align:left;" |''The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects.''
| style="text-align:left;" |''The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects.''
|-
|
|'''[[AIR ASSAULT-class Mjolnir|Air Assault Specialist]]'''
|Ultra Rare
| style="text-align:left;" |''The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces.''
|-
|
|'''[[ARGONAUT-class Mjolnir|Argonaut Nestor]]'''
|Ultra Rare
| style="text-align:left;" |''ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops.''
|-
|-
|[[File:H5G-Helmet-Atlas-Unbound.png|120px]]
|[[File:H5G-Helmet-Atlas-Unbound.png|120px]]
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|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''The ATLAS is built to make war in the harshest environments against the most implacable of humanity's foes. The ATLAS' sensors are iterations on those used in the GEN1 Mark VI, emphasizing absolute reliability and ruggedness over the latest technology.''
| style="text-align:left;" |''The ATLAS is built to make war in the harshest environments against the most implacable of humanity's foes. The ATLAS' sensors are iterations on those used in the GEN1 Mark VI, emphasizing absolute reliability and ruggedness over the latest technology.''
|-
|
|'''[[BUCCANEER-class Mjolnir|Buccaneer Illyri]]'''
|Ultra Rare
| style="text-align:left;" |''BUCCANEER helmets use off-the-shelf components, but the casing is custom made. The HUD is also compatible with military VISRs, employing ingenious hacks to bypass liscencing locks.''
|-
|
|'''[[COMMANDO-class Mjolnir|Commando Arius]]'''
|Ultra Rare
| style="text-align:left;" |''Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule.''
|-
|
|'''[[CHALLENGER-class Mjolnir|Challenger]]'''
|Ultra Rare (Limited)
| style="text-align:left;" |''The CHALLENGER is built on a PROTECTOR frame subjected to hundreds of additional tests and quality assurance checks, minimizing performance quirks that negatively impact competitive performance.''
|-
|
|'''[[DEADEYE-class Mjolnir|Deadeye]]'''
|Ultra Rare
| style="text-align:left;" |''Every DEADEYE helmet incorporates a small piece of alloy from one of the ships now resting in the wreckage above Tribute's poles.''
|-
|
|'''[[DECIMATOR-class Mjolnir|Decimator]]'''
|Ultra Rare
| style="text-align:left;" |''DECIMATOR helmets have a design lineage that stretches back to the final years of the Covenant War, though few Spartan or UNICOM commanders are privy to the full details.''
|-
|
|'''[[DEFENDER-class Mjolnir|Defender Redoubt]]'''
|Ultra Rare
| style="text-align:left;" |''It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.''
|-
|
|'''[[EVA-class Mjolnir|EVA Leonov]]'''
|Ultra Rare
| style="text-align:left;" |''The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.''
|-
|
|'''[[EVA-class Mjolnir|EVA Zhigang]]'''
|Ultra Rare
| style="text-align:left;" |''The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.''
|-
|
|'''[[FOTUS-class Mjolnir|FOTUS]]'''
|Ultra Rare
| style="text-align:left;" |''The FOTUS helmet's torque-node extension represents a breakthrough in replicating Forerunner "baffler" sensor-distortion systems.''
|-
|
|'''[[GUNGNIR-class Mjolnir|GUNGNIR]]
|Ultra Rare
| style="text-align:left;" |''The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems''
|-
|
|'''[[HELLCAT-class Mjolnir|Hellcat Onslaught]]'''
|Ultra Rare
| style="text-align:left;" |''Tests with [[Spartan-II]] veterans show near-perfect synchronization with HELLCAT armor, but compatible [[Spartan-IV]] operators require an acclimatization period and tweaks to their augmentation maintenance before deployment.''
|-
|-
|[[File:H5G-Helmet-Infiltrator-Saboteur.png|120px]]
|[[File:H5G-Helmet-Infiltrator-Saboteur.png|120px]]
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|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''The INFILTRATOR helmet is one of the few that can fit the heavily classified ZILANT comm suite needed to access ONI's various hidden microsatellite constellations.''
| style="text-align:left;" |''The INFILTRATOR helmet is one of the few that can fit the heavily classified ZILANT comm suite needed to access ONI's various hidden microsatellite constellations.''
|-
|
|'''[[MAKO-class Mjolnir|Mako Darkwater]]'''
|Ultra Rare
| style="text-align:left;" |''Though offered as a complete GEN2 Mjolnir system for the Spartan branch, adoption of the MAKO helmet by Army combat divers has proven to be more profitable.''
|-
|
|'''[[MARAUDER-class Mjolnir|Marauder]]'''
|Ultra Rare
| style="text-align:left;" |''The MARAUDER VISR is built around the concept of hot-loadable tactical software modules optimized for particular situations. Modules are selected either by the onboard battle management system or the user.''
|-
|
|'''[[MARAUDER-class Mjolnir|Marauder Kratos]]'''
|Ultra Rare
| style="text-align:left;" |''The MARAUDER VISR is built around the concept of hot-loadable tactical software modules optimized for particular situations. Modules are selected either by the onboard battle management system or the user.''
|-
|
|'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]'''
|Ultra Rare
| style="text-align:left;" |''Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.''
|-
|
|'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI Satrap]]'''
|Ultra Rare
| style="text-align:left;" |''Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.''
|-
|
|'''[[MAVERICK-class Mjolnir|Maverick]]'''
|Ultra Rare
| style="text-align:left;" |''The custom operating system on the MAVERICK is efficiently coded and highly mutable; few realize that it is an iteration of software that Chalybs developed for their Covenant War-era Mjolnir suits.''
|-
|
|'''[[NOBLE-class Mjolnir|Noble Valor]]'''
|Ultra Rare
| style="text-align:left;" | ''A significant update of the MK.V/K design, NOBLE helmets feature hardened battlenet uplinks and Chalybs' latest kinetic mesh networking admin tools.''
|-
|
|'''[[NOMAD-class Mjolnir|Nomad Unchained]]'''
|Ultra Rare
| style="text-align:left;" |''The life support components of the NOMAD can handle a much wider range of atmospheric compositions and temperature regimes than is typical for Mjolnir armors.''
|-
|
|'''[[ORBITAL-class Mjolnir|Orbital Aphelion]]'''
|Ultra Rare
| style="text-align:left;" |''The Buffalo A-29 comm suite in the ORBITAL helmet works flawlessly with the ad-hoc and anarchic telecommunication networks found in many colonies.''
|-
|-
|[[File:H5G-Helmet-RaijinSprite.png|120px]]
|[[File:H5G-Helmet-RaijinSprite.png|120px]]
|'''[[RAIJIN-class Mjolnir|Raijin Sprite]]'''
|'''[[RAIJIN-class Mjolnir|Raijin Sprite]]'''
|Ultra Rare
|Ultra Rare
|style="text-align:left;" |''The neural interface controller in the RAIJIN helmet lacks the feedback filters and bandwidth caps required by UNSC MIL-STD specifications in order to maximize short-term combat performance.''
| style="text-align:left;" |''The neural interface controller in the RAIJIN helmet lacks the feedback filters and bandwidth caps required by UNSC MIL-STD specifications in order to maximize short-term combat performance.''
|-
|
|'''[[RANGER-class Mjolnir|Ranger]]'''
|Ultra Rare
| style="text-align:left;" |''The RANGER helmet is utilitarian and well designed, though periodic issues with VISR compatibility bedevils maintenance technicians.
|-
|
|'''[[REAPER-class Mjolnir|Reaper Grim]]'''
|Ultra Rare
| style="text-align:left;" |''The maximum potential of the REAPER will only be unlocked after substantial improvements are made to the base Mjolnir techsuit.''
|-
|
|'''[[RECON-class Mjolnir|Recon ITG]]'''
|Ultra Rare
| style="text-align:left;" | ''The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.''
|-
|
|'''[[ROGUE-class Mjolnir|Rogue]]'''
|Ultra Rare
| style="text-align:left;" |''Unknown to most, ROGUE suits contain hardware cutouts that can remove or ignore several layers of safety interlocks and threat management limiters in the Mjolnir BIOS.''
|-
|-
|[[File:H5G-Helmet-RogueCutthroat.png|120px]]
|[[File:H5G-Helmet-RogueCutthroat.png|120px]]
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|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''Unknown to most, ROGUE suits contain hardware cutouts that can remove or ignore several layers of safety interlocks and threat management limiters in the Mjolnir BIOS.''
| style="text-align:left;" |''Unknown to most, ROGUE suits contain hardware cutouts that can remove or ignore several layers of safety interlocks and threat management limiters in the Mjolnir BIOS.''
|-
|
|'''[[SCANNER-class Mjolnir|Scanner]]
|Ultra Rare
| style="text-align:left;" |''The SCANNER helmet features a number of sensor capabilities and user-adjustable settings that are not yet compatible with standard VISR hardware.''
|-
|
|'''[[SCOUT-class Mjolnir|Scout Observer]]'''
|Ultra Rare
| style="text-align:left;" |''Materials Group tested various form factors of the SCOUT helmet before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.''
|-
|
|'''[[SECURITY-class Mjolnir|Security Oppressor]]'''
|Ultra Rare
| style="text-align:left;" |''Two watchdog AIs hover at the edges of the SECURITY VISR interface, alert for cyberintrusion attempts and sensor anomalies that could indicate subversion of connected surveillance networks.''
|-
|
|'''[[SECURITY-class Mjolnir|Security Watchdog]]'''
|Ultra Rare
| style="text-align:left;" |''Two watchdog AIs hover at the edges of the SECURITY VISR interface, alert for cyberintrusion attempts and sensor anomalies that could indicate subversion of connected surveillance networks.''
|-
|
|'''[[SHINOBI-class Mjolnir|Shinobi]]'''
|Ultra Rare
| style="text-align:left;" |''The SHINOBI core systems remain cryptic "black boxes" to UNSC analysts, despite ONI's successes in integrating the SHINOBI helmet with standard GEN2 Mjolnir techsuits and Spartan neural interfaces.''
|-
|
|'''[[TEISHIN-class Mjolnir|Teishin Raikou]]'''
|Ultra Rare
| style="text-align:left;" |''TEISHIN heads-up displays take full advantage of VISR filters, augmented reality overlays, and cognition enhancing software to present a clear, concise, and organized view of the battlefield.''
|-
|
|'''[[VENATOR-class Mjolnir|Venator]]'''
|Ultra Rare
| style="text-align:left;" |''The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat.''
|-
|
|'''[[VENATOR-class Mjolnir|Venator Retiarus]]'''
|Ultra Rare
| style="text-align:left;" |''The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat.''
|-
|
|'''[[VIPER-class Mjolnir|Viper Venom]]'''
|Ultra Rare
| style="text-align:left;" |''Spartans with extensive experience on the VIPER variant have displayed both statistically significant increases in aggression levels and measurable improvements in reaction times.''
|-
|
|'''[[WAR MASTER-class Mjolnir|War Master Tiberian]]'''
|Ultra Rare
| style="text-align:left;" |''The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects.''
|-
|
|'''[[WETWORK-class Mjolnir|Wetwork]]'''
|Ultra Rare
| style="text-align:left;" |''The linear sensor on WETWORK helmets is a standard VISR-compatible element on most suits. Delta-Six and other specialists use esoteric systems more valuable than the suit and Spartan themselves.''
|-
|-
|[[File:H5G-Helmet-WetworkCleaner.png|120px]]
|[[File:H5G-Helmet-WetworkCleaner.png|120px]]
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|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''The linear sensor on WETWORK helmets is a standard VISR-compatible element on most suits. Delta-Six and other specialists use esoteric systems more valuable than the suit and Spartan themselves.''
| style="text-align:left;" |''The linear sensor on WETWORK helmets is a standard VISR-compatible element on most suits. Delta-Six and other specialists use esoteric systems more valuable than the suit and Spartan themselves.''
|-
|
|'''[[ARGONAUT-class Mjolnir|Argonaut Idmon]]'''
|Legendary
| style="text-align:left;" |''ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops.''
|-
|
|'''[[ARGUS-class Mjolnir|Argus]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''ARGUS helmets feature the most advanced human-centric information fusion systems ever placed in a mobile combat platform.''
|-
|-
|[[File:REQ Card - Argus Arestor.png|120px]]
|[[File:REQ Card - Argus Arestor.png|120px]]
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|Legendary/''Mythic''
|Legendary/''Mythic''
| style="text-align:left;" |''ARGUS helmets feature the most advanced human-centric information fusion systems ever placed in a mobile combat platform.''
| style="text-align:left;" |''ARGUS helmets feature the most advanced human-centric information fusion systems ever placed in a mobile combat platform.''
|-
|
|'''[[ATHLON-class Mjolnir|Athlon Champion]]'''
|Legendary (Limited}
| style="text-align:left;" |''CHAMPION armor requires a full team of technicians on hand to repair and retune the suit between each War Games match.''
|-
|
|'''[[CENTURION-class Mjolnir|Centurion]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''The CENTURION's C4I2SR technology combined with Spartan warfighting talent is a game-changer for UNSC operational planning and battlespace shaping doctrine.''
|-
|
|'''[[CENTURION-class Mjolnir|Centurion Ironside]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''The CENTURION's C4I2SR technology combined with Spartan warfighting talent is a game-changer for UNSC operational planning and battlespace shaping doctrine.''
|-
|
|'''[[COMMANDO-class Mjolnir|Commando Matrix]]'''
|Legendary
| style="text-align:left;" |''Naphtali greatly benefited from its aquisition of Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule.''
|-
|
|'''[[COPPERHEAD-class Mjolnir|Copperhead]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''Packed with systems to exploit the complex "terrain" of human and alien society. The origin of COPPERHEAD's "militarized anthropology" decision support system can be traced to innovative tools crafted for use by Colonial Administration Authority field teams working during the darkest days of the Insurrection.''
|-
|
|'''[[COPPERHEAD-class Mjolnir|Copperhead Fangs]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''Packed with systems to exploit the complex "terrain" of human and alien society. The origin of COPPERHEAD's "militarized anthropology" decision support system can be traced to innovative tools crafted for use by Colonial Administration Authority field teams working during the darkest days of the Insurrection.''
|-
|
|'''[[DEFENDER-class Mjolnir|Defender Fortress]]'''
|Legendary
| style="text-align:left;" |''It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.''
|-
|
|'''[[FOTUS-class Mjolnir|FOTUS Chillrose]]'''
|Legendary
| style="text-align:left;" |''The FOTUS helmet's torque-node extension represents a breakthrough in replicating Forerunner "baffler" sensor-distortion systems.''
|-
|
|'''[[FOTUS-class Mjolnir|FOTUS Synchronise]]'''
|Legendary
| style="text-align:left;" |''The FOTUS helmet's torque-node extension represents a breakthrough in replicating Forerunner "baffler" sensor-distortion systems.''
|-
|-
|[[File:H5G-Helmet-Gungnir-Dvalin.png|120px]]
|[[File:H5G-Helmet-Gungnir-Dvalin.png|120px]]
|'''[[GUNGNIR-class Mjolnir|GUNGNIR Dvalin]]
|'''[[GUNGNIR-class Mjolnir|GUNGNIR Dvalin]]'''
|Legendary
|Legendary
| style="text-align:left;" |''The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems''
| style="text-align:left;" |''The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems''
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|'''[[HELIOSKRILL-class Mjolnir|Helioskrill]]'''
|'''[[HELIOSKRILL-class Mjolnir|Helioskrill]]'''
|Legendary/''Mythic''
|Legendary/''Mythic''
| style="text-align:left;" |''Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered.''
|-
|
|'''[[HELIOSKRILL-class Mjolnir|Helioskrill Bloodgorger]]'''
|Legendary
| style="text-align:left;" |''Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered.''
|-
|
|'''[[HELIOSKRILL-class Mjolnir|Helioskrill Warbound]]'''
|Legendary
| style="text-align:left;" |''Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered.''
| style="text-align:left;" |''Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered.''
|-
|-
|[[File:REQ Card - Helljumper.png|120px]]
|[[File:REQ Card - Helljumper.png|120px]]
|'''[[HELLJUMPER-class Mjolnir|Helljumper]]'''
|'''[[HELLJUMPER-class Mjolnir|Helljumper]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''Though development delays kept it from consideration by the UNSC Marine Corps, only minor modifications were needed to make the HELLJUMPER helmet fully compatible with GEN2 Mjolnir.''
|-
|
|'''[[HELLJUMPER-class Mjolnir|Helljumper Feet First]]'''
|Legendary/''Mythic''
|Legendary/''Mythic''
| style="text-align:left;" |''Though development delays kept it from consideration by the UNSC Marine Corps, only minor modifications were needed to make the HELLJUMPER helmet fully compatible with GEN2 Mjolnir.''
| style="text-align:left;" |''Though development delays kept it from consideration by the UNSC Marine Corps, only minor modifications were needed to make the HELLJUMPER helmet fully compatible with GEN2 Mjolnir.''
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|Legendary/''Mythic''
|Legendary/''Mythic''
| style="text-align:left;" |''Custom designed by The Watershed Division, the HERMES neural interface requires a lengthy synchronization process before it can be used.''
| style="text-align:left;" |''Custom designed by The Watershed Division, the HERMES neural interface requires a lengthy synchronization process before it can be used.''
|-
|
|'''[[HERMES-class Mjolnir|Hermes Dolios]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''Custom designed by The Watershed Division, the HERMES neural interface requires a lengthy synchronization process before it can be used.''
|-
|
|'''[[HUNTER-class Mjolnir|Hunter]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''Though still considered a prototype implementation, the HUNTER's sensor suite enhances situational and threat awareness.''
|-
|
|'''[[LOCUS-class Mjolnir|Locus]]'''
|Legendary
| style="text-align:left;" |''The LOCUS' passive cyberintrusion package and battlenet cache allows the user to stay aware of the strategic situation while remaining invisible to any hackers in the network.''
|-
|-
|[[File:H5G-Helmet-LocusEdge.png|120px]]
|[[File:H5G-Helmet-LocusEdge.png|120px]]
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|Legendary
|Legendary
| style="text-align:left;" |''The LOCUS' passive cyberintrusion package and battlenet cache allows the user to stay aware of the strategic situation while remaining invisible to any hackers in the network.''
| style="text-align:left;" |''The LOCUS' passive cyberintrusion package and battlenet cache allows the user to stay aware of the strategic situation while remaining invisible to any hackers in the network.''
|-
|
|'''[[MARAUDER-class Mjolnir|Marauder Keres]]'''
|Legendary
| style="text-align:left;" |''The MARAUDER VISR is built around the concept of hot-loadable tactical software modules optimized for particular situations. Modules are selected either by the onboard battle management system or the user.''
|-
|-
|[[File:H5G-Helmet-MarkIV.png|120px]]
|[[File:H5G-Helmet-MarkIV.png|120px]]
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|Legendary/''Mythic''
|Legendary/''Mythic''
| style="text-align:left;" |''It is unclear who requested an integration check for the Mark V helmet with the latest GEN2 architecture, but engineers at Materials Group have been surprised at the MARK V ALPHA's near-parity with contemporary designs.''
| style="text-align:left;" |''It is unclear who requested an integration check for the Mark V helmet with the latest GEN2 architecture, but engineers at Materials Group have been surprised at the MARK V ALPHA's near-parity with contemporary designs.''
|-
|
|'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI Primus]]'''
|Legendary
| style="text-align:left;" |''Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.''
|-
|
|'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI Regent]]'''
|Legendary
| style="text-align:left;" |''Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.''
|-
|
|'''[[MAVERICK-class Mjolnir|Maverick Jester]]'''
|Legendary
| style="text-align:left;" |''The custom operating system on the MAVERICK is efficiently coded and highly mutable; few realize that it is an iteration of software that Chalybs developed for their Covenant War-era Mjolnir suits.''
|-
|
|'''[[NOBLE-class Mjolnir|Noble Honor]]'''
|Legendary
| style="text-align:left;" | ''A significant update of the MK.V/K design, NOBLE helmets feature hardened battlenet uplinks and Chalybs' latest kinetic mesh networking admin tools.''
|-
|
|'''[[ORBITAL-class Mjolnir|Orbital Equinox]]'''
|Legendary
| style="text-align:left;" |''The Buffalo A-29 comm suite in the ORBITAL helmet works flawlessly with the ad-hoc and anarchic telecommunication networks found in many colonies.''
|-
|
|'''[[RAIDER-class Mjolnir|Raider]]'''
|Legendary
| style="text-align:left;" |''RAIDER helmets were crafted physically intimidating, though its effectiveness is disputed.''
|-
|
|'''[[REAPER-class Mjolnir|Reaper Mortican]]'''
|Legendary
| style="text-align:left;" |''The maximum potential of the REAPER will only be unlocked after substantial improvements are made to the base Mjolnir techsuit.''
|-
|
|'''[[SCOUT-class Mjolnir|Scout Outrider]]'''
|Legendary
| style="text-align:left;" |''Materials Group tested various form factors of the SCOUT helmet before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.''
|-
|
|'''[[SHINOBI-class Mjolnir|Shinobi Heartless]]'''
|Legendary
| style="text-align:left;" |''The SHINOBI core systems remain cryptic "black boxes" to UNSC analysts, despite ONI's successes in integrating the SHINOBI helmet with standard GEN2 Mjolnir techsuits and Spartan neural interfaces.''
|-
|
|'''[[TECHNICIAN-class Mjolnir|Technician]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''Effectively a cutting-edge techscanner array packed into a compact package, the aptly-named TECHNICIAN helmet allows the wearer to function as a mobile diagnostic center.''
|-
|-
|[[File:REQ Card - Technician Override.png|120px]]
|[[File:REQ Card - Technician Override.png|120px]]
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|Legendary/''Mythic''
|Legendary/''Mythic''
| style="text-align:left;" |''Effectively a cutting-edge techscanner array packed into a compact package, the aptly-named TECHNICIAN helmet allows the wearer to function as a mobile diagnostic center.''
| style="text-align:left;" |''Effectively a cutting-edge techscanner array packed into a compact package, the aptly-named TECHNICIAN helmet allows the wearer to function as a mobile diagnostic center.''
|-
|
|'''[[VENATOR-class Mjolnir|Venator Cestus]]'''
|Legendary
| style="text-align:left;" |''The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat.''
|-
|
|'''[[VENATOR-class Mjolnir|Venator Thraex]]'''
|Legendary
| style="text-align:left;" |''The latest VENATOR firmware incorporates a generalization of predictive targeting algorithms originally created to assist new Spartans in close-quarters combat.''
|-
|
|'''[[VOID DANCER-class Mjolnir|Void Dancer]]'''
|Legendary
| style="text-align:left;" |''The VOID DANCER does not meet all Mjolnir standards, sacrificing compatibility so that Emerson Tactical Systems can integrate its own black-box components.''
|-
|
|'''[[VOID DANCER-class Mjolnir|Void Dancer Comet]]'''
|Legendary
| style="text-align:left;" |''The VOID DANCER does not meet all Mjolnir standards, sacrificing compatibility so that Emerson Tactical Systems can integrate its own black-box components.''
|-
|
|'''[[WAR MASTER-class Mjolnir|War Master Augustan]]'''
|Legendary
| style="text-align:left;" |''The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects.''
|-
|
|'''[[WAR MASTER-class Mjolnir|War Master Scipio]]'''
|Legendary
| style="text-align:left;" |''The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects.''
|}
|}