Talk:M634 Experimental High-Powered Semi-Armor-Piercing: Difference between revisions

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(Analysing damage based on real life muzzle energies? I think not...)
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Also there are lots of rifle cartrages that exceed 9mm even the above mentioned 45-70.
Also there are lots of rifle cartrages that exceed 9mm even the above mentioned 45-70.
[[User:Dagger133|Dagger133]] 01:24, 3 April 2007 (UTC)
[[User:Dagger133|Dagger133]] 01:24, 3 April 2007 (UTC)
== Analysing damage based on real life muzzle energies? I think not... ==
Most of this article seems to be devoted to comparing the muzzle energies of real life weaponry and ammunition to the damages to characters in Halo. For one, no accurate comparison can be made as the weapon damages in the game are ''purely'' for gameplay balance. The already inaccurate comparisons are made worse that there is no accounting made for headshot modifiers, etc. etc. I do not have time to change this now but will do so later. Anyone who is willing to do it before then is welcome.
[[User:Diaboy|Diaboy]] 17:09, 21 August 2008 (UTC)

Revision as of 13:09, August 21, 2008

Note on Ammunition Cartrage Designations:

The second number in a cartrage designation does not necessarily indicate it's length. For some rounds it is the bullet wieght, or powder charge as in the 45-70 a US service cartrage from the late 19th century and for some like the 30-'06 it stands for the year of its military adoption 1906 and some cartrages have no second number like the 308 Winchester (7.62 Nato) or the 45ACP. It can also be just a naming nod to the origins of the round like the 7mm-08 Remington that was originally a wildcat cartrage made from 308 Winchester brass. Also there are lots of rifle cartrages that exceed 9mm even the above mentioned 45-70. Dagger133 01:24, 3 April 2007 (UTC)

Analysing damage based on real life muzzle energies? I think not...

Most of this article seems to be devoted to comparing the muzzle energies of real life weaponry and ammunition to the damages to characters in Halo. For one, no accurate comparison can be made as the weapon damages in the game are purely for gameplay balance. The already inaccurate comparisons are made worse that there is no accounting made for headshot modifiers, etc. etc. I do not have time to change this now but will do so later. Anyone who is willing to do it before then is welcome. Diaboy 17:09, 21 August 2008 (UTC)