User:JackVibe/Sandbox: Difference between revisions

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The games in which the skull is available are listed below each skull. Pre-order skulls are marked with ¹ and unlocked globally on December 12, 2014. With the exception of these as well as the Swarm skull, all other skulls are unlocked from the start.<ref name="your journey"/> Skulls marked with ² were not available in the original release of the games, but were implemented via updates in the [[MCC Insider Program]]. The Acrophobia skull was added into the game for ''Halo 3'' for the release of ''Halo 3'' on PC.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-june-2020|SiteName=Halo Waypoint|PageName=MCC Development Update - June 2020}} The Acrophobia can only be unlocked for use by completing a [[season]]al [[Challenges/Halo: The Master Chief Collection|challenge]] to kill 343 flying enemies in ''Halo 3'', between July 14 and July 29, 2020.{{Ref/Site|URL=https://store.steampowered.com/newshub/app/976730/view/2595712846344485885|SiteName=Steam|PageName=Halo 3 Celebration}} It was unlocked globally after July 29, 2020.
'''Planting A Flag''' is an [[achievement]] in ''[[Halo: The Master Chief Collection]]''. It is unlocked by earning a total of 250 [[Capture the Flag]] mode-specific medals in multiplayer [[matchmaking]]. The achievement is worth  10 [[Gamerscore]].
 
Certain games in the collection are better for earning this achievement than others, as not all games award the same number of Capture the Flag medals. ''[[Halo 2: Anniversary]]'' has the most with eleven unique medals, followed closely by ''[[Halo 4]]'' with ten. ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'' only award seven medals, while ''[[Halo 3]]'' and ''[[Halo: Reach]]'' only award three medals.


{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! width=50px|Icon !! width=200px|Name !! width=400px|Description !! width=50px|Multiplier !! width=50px|HCEA !! width=50px|H2A !! width=50px|H3 !! width=50px|ODST !! width=50px|H4 !! width=50px|Reach
! width=50px|Icon !! width=200px|Name !! width=50px|HCE !! width=50px|H2 !! width=50px|H2A !! width=50px|H3!! width=50px|H4 !! width=50px|Reach
|-
| style="background:#555555;" | [[File:HTMCC Skull Acrophobia.png|center|115px]]
| Acrophobia
|| The Corps: Now issue rifles AND wings... ''(Press Jump twice to fly.)''
||0.00x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|style="background:#555555;" | [[File:HTMCC Skull Anger.png|center|75px]]
| Anger
|| Enemies fire their weapons faster and more frequently.
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|style="background:#555555;" | [[File:HTMCC Skull Assassin.png|center|75px]]
| Assassins
|| All enemies in the game are permanently cloaked.
||1.20x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|style="background:#555555;" | [[File:HTMCC Skull Bandana.png|center|75px]]
| Bandanna¹
|| Infinite Ammo.
||0.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|style="background:#555555;" | [[File:HTMCC Skull Black Eye.png|center|75px]]
| Black Eye
|| Your shields only recharge when you melee enemies. Bash your way to better health!
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
|-
|style="background:#555555;" | [[File:HTMCC Skull Blind.png|center|75px]]
| Blind
|| HUD and weapon do not display onscreen.
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
|-
|style="background:#555555;" | [[File:HTMCC Skull Bonded Pair.png|center|75px]]
| Bonded Pair¹
|| Co-op skull: When one player dies, the other player gets a large damage boost that lasts a while.
||0.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|style="background:#555555;" | [[File:HTMCC Skull Boom.png|center|75px]]
| Boom¹
|| Explosions have twice the damage radius. Light fuse, run away.
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|style="background:#555555;" | [[File:HTMCC Skull Catch.png|center|75px]]
| Catch
|| Enemies throw and drop more grenades.
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
|-
|style="background:#555555;" | [[File:HTMCC Skull Cowbell.png|center|75px]]
| Cowbell
|| Acceleration from explosions is increased.
||1.00x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
|-
|style="background:#555555;" | [[File:HTMCC Skull Envy.png|center|75px]]
| Envy
|| Chief trades his flashlight for Active Camo.
||0.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|style="background:#555555;" | [[File:HTMCC Skull Eye Patch.png|center|75px]]
| Eye Patch
|| Auto aim features disabled for all weapons. You'll miss it when it's gone.
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|style="background:#555555;" | [[File:HTMCC Skull Famine.png|center|75px]]
| Famine
|| Weapons dropped by AI have half the ammo they normally would. You might want to pack an extra magazine.
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
|-
|style="background:#555555;" | [[File:HTMCC Skull Feather.png|center|75px]]
| Feather¹
|| Player and enemy melee strikes impart more movement physics.
||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|style="background:#555555;" | [[File:HTMCC Skull Fog.png|center|75px]]
| Fog
|| The motion tracker is disabled. You'll miss those eyes in the back of your head.
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
|-
|style="background:#555555;" | [[File:HTMCC Skull Foreign.png|center|75px]]
| Foreign
|| Covenant weapons: How do they work? Players cannot pick up or use Covenant weapons.
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|style="background:#555555;" | [[File:HTMCC Skull Ghost.png|center|75px]]
| Ghost
|| AI no longer flinch from attacks.
||1.00x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|style="background:#555555;" | [[File:HTMCC Skull Grunt Birthday Party.png|center|75px]]
| Grunt Birthday Party
|| Grunt headshots lead to glorious celebrations.
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
|-
|style="background:#555555;" | [[File:HTMCC Skull Grunt Funeral.png|center|75px]]
| Grunt Funeral¹
|| Grunts die in a blaze of glory. And plasma.
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|style="background:#555555;" | [[File:HTMCC Skull Iron.png|center|75px]]
| Iron
|| Death carries a heavy price. Dying in co-op resets you at your last saved checkpoint. Dying solo restarts the level.
||1.30x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
|-
|style="background:#555555;" | [[File:HTMCC Skull IWHBYD.png|center|75px]]
| IWHBYD (I Would Have Been Your Daddy)
|| Rare combat dialogue becomes more common.
||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
|-
|style="background:#555555;" | [[File:HTMCC Skull Jacked.png|center|75px]]
| Jacked
|| Players can only enter ground vehicles by boarding.
||1.20x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|style="background:#555555;" | [[File:HTMCC Skull Malfunction.png|center|75px]]
| Malfunction
|| Every time you respawn, a random element of your HUD is disabled.
|| 1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|style="background:#555555;" | [[File:HTMCC Skull Masterblaster.png|center|75px]]
| Masterblaster
|| Co-op skull: One player's shields recharge to overshield level and can only melee while the second player has no shields but infinite ammo. Roles switch after a number of enemy kills.
||1.10x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|style="background:#555555;" | [[File:HTMCC Skull Mythic.png|center|75px]]
| Mythic
|| Enemies have increased health.
||1.20x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
|-
|style="background:#555555;" | [[File:HTMCC Skull Piñata.png|center|75px]]
| Piñata¹
|| Punching enemies makes them drop grenades. Beat them 'til candy comes out!
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Prophet Birthday Party.png|center|75px]]
|[[File:HTMCC - Flag Taken.png|70px]]
| Prophet Birthday Party
|Flag Taken
|| Punch that Prophet up to 11. (Each punch the player lands on the [[Prophet of Regret]] on the level ''[[Regret (Halo 2 level)|Regret]]'' is accompanied by an electric guitar lick).
| style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Recession.png|center|75px]]
|[[File:HTMCC - Flag Returned.png|70px]]
| Recession
| Flag Returned
|| Every shot is worth twice the ammo. Save those bullets, player.
| style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.20x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Scarab.png|center|75px]]
|[[File:H4 - Flag Capture.png|70px]]
| Scarab
| Flag Captured
|| All player-held weapons fire Scarab Gun beams.
| style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
||0.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull So Angry.png|center|75px]]
|[[File:H4 - Flag Runner.png|70px]]
| SO...ANGRY...
| Flag Runner
|| Enraged Brutes explode like a frag grenade if not dispatched within seconds. Base Brute score values are increased.
| style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No
||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Sputnik.png|center|75px]]
|[[File:H4 - Flag Champion.png|70px]]
| Sputnik
|Flag Champion
|| Mass of objects is decreased, making them more easily displaced.
| style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No
||1.00x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Streaking.png|center|75px]]
|[[File:H4 - Flag Assist.png|70px]]
| Streaking
| Flag Assist
|| Player shields constantly decay at a slow pace but recharge some with every enemy kill.
| style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No
||1.20x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Swarm.png|center|75px]]
|[[File:H4 - Flag Carrier Kill.png|70px]]
| Swarm
|Flag Carrier Kill
|| Hunters are much stronger. Base Hunter score values are increased.
| style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull That's Just Wrong.png|center|75px]]
|[[File:H4 - Flag Defense.png|70px]]
| That's Just... Wrong
| Flag Defense
|| Increases enemy awareness of player.
| style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull They Come Back.png|center|75px]]
|[[File:H4 - Flag Kill.png|70px]]
| They Come Back
|Flag Kill
|| Flood Combat Forms spawned by Infection Forms reanimating a corpse are much more dangerous. Flood Combat Form score values are increased.
| style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Thunderstorm.png|center|75px]]
|[[File:H4 - Flagsassination.png|70px]]
| Thunderstorm
| Flagsassination
|| Upgrades the rank of most enemies.
| style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No
||1.20x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Tilt.png|center|75px]]
|[[File:H4 - Flag Joust.png|70px]]
| Tilt
|Flag Joust
|| Enemy resistances and weaknesses are increased.
| style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No
||1.20x || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Tough Luck.png|center|75px]]
|[[File:H4 - Flag Driver.png|70px]]
| Tough Luck
| Flag Driver
|| Enemies always go berserk, always dive out of the way, never flee.
| style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
|}
|}

Revision as of 02:11, October 12, 2020

Planting A Flag is an achievement in Halo: The Master Chief Collection. It is unlocked by earning a total of 250 Capture the Flag mode-specific medals in multiplayer matchmaking. The achievement is worth 10 Gamerscore.

Certain games in the collection are better for earning this achievement than others, as not all games award the same number of Capture the Flag medals. Halo 2: Anniversary has the most with eleven unique medals, followed closely by Halo 4 with ten. Halo: Combat Evolved and Halo 2 only award seven medals, while Halo 3 and Halo: Reach only award three medals.

Icon Name HCE H2 H2A H3 H4 Reach
Flag Taken medal from Halo: The Master Chief Collection. Flag Taken Yes Yes Yes No No No
Flag Returned medal from Halo: The Master Chief Collection. Flag Returned Yes Yes Yes No No No
H4 - Flag Capture.png Flag Captured Yes Yes Yes Yes Yes Yes
H4 - Flag Runner.png Flag Runner Yes Yes Yes No Yes No
H4 - Flag Champion.png Flag Champion Yes Yes Yes No Yes No
H4 - Flag Assist.png Flag Assist No No Yes No Yes No
H4 - Flag Carrier Kill.png Flag Carrier Kill Yes Yes Yes Yes Yes Yes
H4 - Flag Defense.png Flag Defense No No Yes No Yes No
H4 - Flag Kill.png Flag Kill Yes Yes Yes Yes Yes Yes
H4 - Flagsassination.png Flagsassination No No No No Yes No
H4 - Flag Joust.png Flag Joust No Yes No No Yes No
H4 - Flag Driver.png Flag Driver No Yes No No Yes No