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| The games in which the skull is available are listed below each skull. Pre-order skulls are marked with ¹ and unlocked globally on December 12, 2014. With the exception of these as well as the Swarm skull, all other skulls are unlocked from the start.<ref name="your journey"/> Skulls marked with ² were not available in the original release of the games, but were implemented via updates in the [[MCC Insider Program]]. The Acrophobia skull was added into the game for ''Halo 3'' for the release of ''Halo 3'' on PC.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-june-2020|SiteName=Halo Waypoint|PageName=MCC Development Update - June 2020}} The Acrophobia can only be unlocked for use by completing a [[season]]al [[Challenges/Halo: The Master Chief Collection|challenge]] to kill 343 flying enemies in ''Halo 3'', between July 14 and July 29, 2020.{{Ref/Site|URL=https://store.steampowered.com/newshub/app/976730/view/2595712846344485885|SiteName=Steam|PageName=Halo 3 Celebration}} It was unlocked globally after July 29, 2020. | | '''Planting A Flag''' is an [[achievement]] in ''[[Halo: The Master Chief Collection]]''. It is unlocked by earning a total of 250 [[Capture the Flag]] mode-specific medals in multiplayer [[matchmaking]]. The achievement is worth 10 [[Gamerscore]]. |
| | |
| | Certain games in the collection are better for earning this achievement than others, as not all games award the same number of Capture the Flag medals. ''[[Halo 2: Anniversary]]'' has the most with eleven unique medals, followed closely by ''[[Halo 4]]'' with ten. ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'' only award seven medals, while ''[[Halo 3]]'' and ''[[Halo: Reach]]'' only award three medals. |
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| {| class="wikitable sortable" | | {| class="wikitable sortable" |
| |- | | |- |
| ! width=50px|Icon !! width=200px|Name !! width=400px|Description !! width=50px|Multiplier !! width=50px|HCEA !! width=50px|H2A !! width=50px|H3 !! width=50px|ODST !! width=50px|H4 !! width=50px|Reach | | ! width=50px|Icon !! width=200px|Name !! width=50px|HCE !! width=50px|H2 !! width=50px|H2A !! width=50px|H3!! width=50px|H4 !! width=50px|Reach |
| |-
| |
| | style="background:#555555;" | [[File:HTMCC Skull Acrophobia.png|center|115px]]
| |
| | Acrophobia
| |
| || The Corps: Now issue rifles AND wings... ''(Press Jump twice to fly.)''
| |
| ||0.00x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
| |
| |-
| |
| |style="background:#555555;" | [[File:HTMCC Skull Anger.png|center|75px]]
| |
| | Anger
| |
| || Enemies fire their weapons faster and more frequently.
| |
| ||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
| |
| |-
| |
| |style="background:#555555;" | [[File:HTMCC Skull Assassin.png|center|75px]]
| |
| | Assassins
| |
| || All enemies in the game are permanently cloaked.
| |
| ||1.20x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
| |
| |-
| |
| |style="background:#555555;" | [[File:HTMCC Skull Bandana.png|center|75px]]
| |
| | Bandanna¹
| |
| || Infinite Ammo.
| |
| ||0.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
| |
| |-
| |
| |style="background:#555555;" | [[File:HTMCC Skull Black Eye.png|center|75px]]
| |
| | Black Eye
| |
| || Your shields only recharge when you melee enemies. Bash your way to better health!
| |
| ||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
| |
| |-
| |
| |style="background:#555555;" | [[File:HTMCC Skull Blind.png|center|75px]]
| |
| | Blind
| |
| || HUD and weapon do not display onscreen.
| |
| ||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
| |
| |-
| |
| |style="background:#555555;" | [[File:HTMCC Skull Bonded Pair.png|center|75px]]
| |
| | Bonded Pair¹
| |
| || Co-op skull: When one player dies, the other player gets a large damage boost that lasts a while.
| |
| ||0.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
| |
| |-
| |
| |style="background:#555555;" | [[File:HTMCC Skull Boom.png|center|75px]]
| |
| | Boom¹
| |
| || Explosions have twice the damage radius. Light fuse, run away.
| |
| ||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
| |
| |-
| |
| |style="background:#555555;" | [[File:HTMCC Skull Catch.png|center|75px]]
| |
| | Catch
| |
| || Enemies throw and drop more grenades.
| |
| ||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
| |
| |-
| |
| |style="background:#555555;" | [[File:HTMCC Skull Cowbell.png|center|75px]]
| |
| | Cowbell
| |
| || Acceleration from explosions is increased.
| |
| ||1.00x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
| |
| |-
| |
| |style="background:#555555;" | [[File:HTMCC Skull Envy.png|center|75px]]
| |
| | Envy
| |
| || Chief trades his flashlight for Active Camo.
| |
| ||0.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
| |
| |-
| |
| |style="background:#555555;" | [[File:HTMCC Skull Eye Patch.png|center|75px]]
| |
| | Eye Patch
| |
| || Auto aim features disabled for all weapons. You'll miss it when it's gone.
| |
| ||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
| |
| |-
| |
| |style="background:#555555;" | [[File:HTMCC Skull Famine.png|center|75px]]
| |
| | Famine
| |
| || Weapons dropped by AI have half the ammo they normally would. You might want to pack an extra magazine.
| |
| ||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
| |
| |-
| |
| |style="background:#555555;" | [[File:HTMCC Skull Feather.png|center|75px]]
| |
| | Feather¹
| |
| || Player and enemy melee strikes impart more movement physics.
| |
| ||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
| |
| |-
| |
| |style="background:#555555;" | [[File:HTMCC Skull Fog.png|center|75px]]
| |
| | Fog
| |
| || The motion tracker is disabled. You'll miss those eyes in the back of your head.
| |
| ||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
| |
| |-
| |
| |style="background:#555555;" | [[File:HTMCC Skull Foreign.png|center|75px]]
| |
| | Foreign
| |
| || Covenant weapons: How do they work? Players cannot pick up or use Covenant weapons.
| |
| ||1.10x || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
| |
| |-
| |
| |style="background:#555555;" | [[File:HTMCC Skull Ghost.png|center|75px]]
| |
| | Ghost
| |
| || AI no longer flinch from attacks.
| |
| ||1.00x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
| |
| |-
| |
| |style="background:#555555;" | [[File:HTMCC Skull Grunt Birthday Party.png|center|75px]]
| |
| | Grunt Birthday Party
| |
| || Grunt headshots lead to glorious celebrations.
| |
| ||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
| |
| |-
| |
| |style="background:#555555;" | [[File:HTMCC Skull Grunt Funeral.png|center|75px]]
| |
| | Grunt Funeral¹
| |
| || Grunts die in a blaze of glory. And plasma.
| |
| ||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
| |
| |-
| |
| |style="background:#555555;" | [[File:HTMCC Skull Iron.png|center|75px]]
| |
| | Iron
| |
| || Death carries a heavy price. Dying in co-op resets you at your last saved checkpoint. Dying solo restarts the level.
| |
| ||1.30x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No
| |
| |-
| |
| |style="background:#555555;" | [[File:HTMCC Skull IWHBYD.png|center|75px]]
| |
| | IWHBYD (I Would Have Been Your Daddy)
| |
| || Rare combat dialogue becomes more common.
| |
| ||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
| |
| |-
| |
| |style="background:#555555;" | [[File:HTMCC Skull Jacked.png|center|75px]]
| |
| | Jacked
| |
| || Players can only enter ground vehicles by boarding.
| |
| ||1.20x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
| |
| |-
| |
| |style="background:#555555;" | [[File:HTMCC Skull Malfunction.png|center|75px]]
| |
| | Malfunction
| |
| || Every time you respawn, a random element of your HUD is disabled.
| |
| || 1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
| |
| |-
| |
| |style="background:#555555;" | [[File:HTMCC Skull Masterblaster.png|center|75px]]
| |
| | Masterblaster
| |
| || Co-op skull: One player's shields recharge to overshield level and can only melee while the second player has no shields but infinite ammo. Roles switch after a number of enemy kills.
| |
| ||1.10x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
| |
| |-
| |
| |style="background:#555555;" | [[File:HTMCC Skull Mythic.png|center|75px]]
| |
| | Mythic
| |
| || Enemies have increased health.
| |
| ||1.20x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
| |
| |-
| |
| |style="background:#555555;" | [[File:HTMCC Skull Piñata.png|center|75px]]
| |
| | Piñata¹
| |
| || Punching enemies makes them drop grenades. Beat them 'til candy comes out!
| |
| ||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
| |
| |- | | |- |
| |style="background:#555555;" | [[File:HTMCC Skull Prophet Birthday Party.png|center|75px]]
| | |[[File:HTMCC - Flag Taken.png|70px]] |
| | Prophet Birthday Party | | |Flag Taken |
| || Punch that Prophet up to 11. (Each punch the player lands on the [[Prophet of Regret]] on the level ''[[Regret (Halo 2 level)|Regret]]'' is accompanied by an electric guitar lick).
| | | style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No |
| ||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
| |
| |- | | |- |
| |style="background:#555555;" | [[File:HTMCC Skull Recession.png|center|75px]]
| | |[[File:HTMCC - Flag Returned.png|70px]] |
| | Recession | | | Flag Returned |
| || Every shot is worth twice the ammo. Save those bullets, player.
| | | style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No |
| ||1.20x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
| |
| |- | | |- |
| |style="background:#555555;" | [[File:HTMCC Skull Scarab.png|center|75px]]
| | |[[File:H4 - Flag Capture.png|70px]] |
| | Scarab | | | Flag Captured |
| || All player-held weapons fire Scarab Gun beams.
| | | style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes |
| ||0.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
| |
| |- | | |- |
| |style="background:#555555;" | [[File:HTMCC Skull So Angry.png|center|75px]]
| | |[[File:H4 - Flag Runner.png|70px]] |
| | SO...ANGRY... | | | Flag Runner |
| || Enraged Brutes explode like a frag grenade if not dispatched within seconds. Base Brute score values are increased.
| | | style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No |
| ||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
| |
| |- | | |- |
| |style="background:#555555;" | [[File:HTMCC Skull Sputnik.png|center|75px]]
| | |[[File:H4 - Flag Champion.png|70px]] |
| | Sputnik | | |Flag Champion |
| || Mass of objects is decreased, making them more easily displaced.
| | | style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No |
| ||1.00x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
| |
| |- | | |- |
| |style="background:#555555;" | [[File:HTMCC Skull Streaking.png|center|75px]]
| | |[[File:H4 - Flag Assist.png|70px]] |
| | Streaking | | | Flag Assist |
| || Player shields constantly decay at a slow pace but recharge some with every enemy kill.
| | | style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No |
| ||1.20x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
| |
| |- | | |- |
| |style="background:#555555;" | [[File:HTMCC Skull Swarm.png|center|75px]]
| | |[[File:H4 - Flag Carrier Kill.png|70px]] |
| | Swarm | | |Flag Carrier Kill |
| || Hunters are much stronger. Base Hunter score values are increased.
| | | style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes |
| ||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
| |
| |- | | |- |
| |style="background:#555555;" | [[File:HTMCC Skull That's Just Wrong.png|center|75px]]
| | |[[File:H4 - Flag Defense.png|70px]] |
| | That's Just... Wrong | | | Flag Defense |
| || Increases enemy awareness of player.
| | | style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No |
| ||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
| |
| |- | | |- |
| |style="background:#555555;" | [[File:HTMCC Skull They Come Back.png|center|75px]]
| | |[[File:H4 - Flag Kill.png|70px]] |
| | They Come Back | | |Flag Kill |
| || Flood Combat Forms spawned by Infection Forms reanimating a corpse are much more dangerous. Flood Combat Form score values are increased.
| | | style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes |
| ||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
| |
| |- | | |- |
| |style="background:#555555;" | [[File:HTMCC Skull Thunderstorm.png|center|75px]]
| | |[[File:H4 - Flagsassination.png|70px]] |
| | Thunderstorm | | | Flagsassination |
| || Upgrades the rank of most enemies.
| | | style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No |
| ||1.20x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
| |
| |- | | |- |
| |style="background:#555555;" | [[File:HTMCC Skull Tilt.png|center|75px]]
| | |[[File:H4 - Flag Joust.png|70px]] |
| | Tilt | | |Flag Joust |
| || Enemy resistances and weaknesses are increased.
| | | style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No |
| ||1.20x || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
| |
| |- | | |- |
| |style="background:#555555;" | [[File:HTMCC Skull Tough Luck.png|center|75px]]
| | |[[File:H4 - Flag Driver.png|70px]] |
| | Tough Luck | | | Flag Driver |
| || Enemies always go berserk, always dive out of the way, never flee.
| | | style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No |
| ||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
| |
| |} | | |} |