Editing Tufasumo-pattern plasma caster/Gameplay
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* When aiming at [[Rizsheda-pattern Shade|Shade Turrets]] from afar with the Plasma Caster, aim a little higher and then fire charged shots at the Shade Turrets. It takes 3~6 charged shots to destroy one, depending on the difficulty. | * When aiming at [[Rizsheda-pattern Shade|Shade Turrets]] from afar with the Plasma Caster, aim a little higher and then fire charged shots at the Shade Turrets. It takes 3~6 charged shots to destroy one, depending on the difficulty. | ||
** It is best to adjust your aim so that the charged projectiles touch the base of the Shade Turret for maximum damage. | ** It is best to adjust your aim so that the charged projectiles touch the base of the Shade Turret for maximum damage. | ||
* Should a campaign playable character be stuck with a charged projectile from a Plasma Caster, | * Should a campaign playable character be stuck with a charged projectile from a Plasma Caster, he/she will complain as though he/she was stuck with an actual Plasma Grenade, but he/she will not instantly die from the resulting explosions from the charged projectile, unlike the Plasma Grenade. | ||
* The final mission ''Guardians'' features the ''[[White Scar]]'', an advanced variant which fires modified Needler-like shards that proximity detonate if hipfired. | * The final mission ''Guardians'' features the ''[[White Scar]]'', an advanced variant which fires modified Needler-like shards that proximity detonate if hipfired. | ||
** If the player picks up the ''White Scar'', it is ideal to use it against [[Mgalekgolo|Hunters]], [[Promethean Knight]]s, or [[Z-510 focus turret|Focus Turrets]], as the shards pierce through their armor and can detonate to deal further damage to them. | ** If the player picks up the ''White Scar'', it is ideal to use it against [[Mgalekgolo|Hunters]], [[Promethean Knight]]s, or [[Z-510 focus turret|Focus Turrets]], as the shards pierce through their armor and can detonate to deal further damage to them. |