Editing Talk:Forge
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It would be very cool if you could make custom vehicles(like a scarab made out of boxes that can walk and shoot its weapon)--[[User:A Grunts Savior|The Demonic Idiot]] 06:11, 24 November 2007 (UTC) | It would be very cool if you could make custom vehicles(like a scarab made out of boxes that can walk and shoot its weapon)--[[User:A Grunts Savior|The Demonic Idiot]] 06:11, 24 November 2007 (UTC) | ||
If you want custom vehicles, I'd suggest getting [[Halo | If you want custom vehicles, I'd suggest getting [[Halo PC]] and the [[Halo Editing Kit]]. [[User:Zeldafanjtl|Zeldafanjtl]] 17:01, 5 December 2007 (UTC) | ||
I'm talking about forge not halo pc--[[User:A Grunts Savior|The Demonic Idiot]] 09:00, 12 January 2008 (UTC) | I'm talking about forge not halo pc--[[User:A Grunts Savior|The Demonic Idiot]] 09:00, 12 January 2008 (UTC) | ||
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*[[Bungie]]'s internal tools, including those used to edit map variants, possess no Undo function. | *[[Bungie]]'s internal tools, including those used to edit map variants, possess no Undo function. | ||
*Map load times mostly come from more "expensive" resources, like textures. | *Map load times mostly come from more "expensive" resources, like textures. | ||
*Forge World wasn't originally planned to be [[Halo: Reach]]'s Forge-dedicated map. Instead, an under-construction skyscraper in [[ | *Forge World wasn't originally planned to be [[Halo: Reach]]'s Forge-dedicated map. Instead, an under-construction skyscraper in [[New Alexandria]] was planned for release as a level, flat Forge canvas. The introduction of the Phased physics mode resulted in that idea being scrapped in favor of canvases that had real terrain. | ||
*Forge's most crippling limitations stem from lighting and performance. This is part of the reason for Forge World's aesthetic, which is often criticized as bland and grey: neutral, low-contrast pieces were needed to maximize performance. | *Forge's most crippling limitations stem from lighting and performance. This is part of the reason for Forge World's aesthetic, which is often criticized as bland and grey: neutral, low-contrast pieces were needed to maximize performance. | ||