Editing Talk:Armor abilities

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 124: Line 124:


:::My opinion on this issue is that most armour abilities are simply gameplay enhancements; Sprint and Evade are natural abilities to SPARTANs and Elites without the need of any additional utility, that is to say, not canon. We've seen Armour Lock in action before; John-117 activated his armour lock to survive the atmospheric re-entry, whereas Jorge and Six used Armour Lock to avoid injuries as they crashed towards the Spire. Armour Lock, in canon in my opinion, does not provide elaborated protection against heavy weapons/explosives as featured in the game; it overcharges the shielding system akin to an overshield for a short period, but not to the extent of deflecting a rocket, destroying vehicles or removing a plasma grenade like the game portrays. If one needs reference, refer to use of the Bubble Shield concept in the Starry Night trailer. Drop Shield is essentially the Bubble Shield, but far more realistic version as it takes in actual damage and eventually collapse after surpassing the damage threshold. In my opinion of its actual purpose in the canon universe, the Drop Shield is a portable Armour Lock-like utility usable by any personnel without shielding system. It does not heal the user (that's simply a gameplay factor) but it does offer protection similar to the Bubble Shield. Jetpack, as Jugus has said, is limited in its function for gameplay balance. This also applies to Active-Camouflage, which would not have the user's radar jammed and would provide periods of invisibility similar to a Stealth Elite. Hologram, I would assume, would be similar as its game counterpart if one to apply it in the canon universe; I can't really think of anything wrong about Hologram being in the canon universe.- <font face="Century Gothic">[[User:Subtank|<font color="gold"><font color="#FF4F00">5</font>əb<font color="#FF4F00">'7</font>aŋk</font>]]<sup>([[User talk:Subtank|<font color="#FF4F00">7alk</font>]])</sup></font> 17:46, 16 November 2010 (EST)
:::My opinion on this issue is that most armour abilities are simply gameplay enhancements; Sprint and Evade are natural abilities to SPARTANs and Elites without the need of any additional utility, that is to say, not canon. We've seen Armour Lock in action before; John-117 activated his armour lock to survive the atmospheric re-entry, whereas Jorge and Six used Armour Lock to avoid injuries as they crashed towards the Spire. Armour Lock, in canon in my opinion, does not provide elaborated protection against heavy weapons/explosives as featured in the game; it overcharges the shielding system akin to an overshield for a short period, but not to the extent of deflecting a rocket, destroying vehicles or removing a plasma grenade like the game portrays. If one needs reference, refer to use of the Bubble Shield concept in the Starry Night trailer. Drop Shield is essentially the Bubble Shield, but far more realistic version as it takes in actual damage and eventually collapse after surpassing the damage threshold. In my opinion of its actual purpose in the canon universe, the Drop Shield is a portable Armour Lock-like utility usable by any personnel without shielding system. It does not heal the user (that's simply a gameplay factor) but it does offer protection similar to the Bubble Shield. Jetpack, as Jugus has said, is limited in its function for gameplay balance. This also applies to Active-Camouflage, which would not have the user's radar jammed and would provide periods of invisibility similar to a Stealth Elite. Hologram, I would assume, would be similar as its game counterpart if one to apply it in the canon universe; I can't really think of anything wrong about Hologram being in the canon universe.- <font face="Century Gothic">[[User:Subtank|<font color="gold"><font color="#FF4F00">5</font>əb<font color="#FF4F00">'7</font>aŋk</font>]]<sup>([[User talk:Subtank|<font color="#FF4F00">7alk</font>]])</sup></font> 17:46, 16 November 2010 (EST)
::::Basically, yeah. However, despite the similar naming, I still think that the Armor Lock ability and the armor lockdown used to protect from impacts are not the same thing, since the lockdown makes the armor stiffen while increasing the pressure of the hydrostatic gel to maximum, as explained in ''First Strike''. I'm not sure if an enhanced energy shield such as Armor Lock would even protect from heavy impacts; it seems more suitable against incoming attacks. In my opinion, Armor Lock could exist as a shield enhancing device as depicted in the game, but not necessarily as powerful. As for the "sprint" plug, outside gameplay context, I guess the attachment would radically increase the user's movement speed, much more so than the sprinting speed in the game. They did provide a canon explanation for it though, so I'm assuming it's canon to some degree. Hologram would probably work similarly to a [[Holo-Drone]], only a lot simpler and easier to produce. We don't see a projector drone in-game, but then again, we don't see the device that projects Drop Shield either. In the end, one must always be sure to take in-game features with a grain of salt; in the case of Armor Abilities, Bungie was generous enough to come up with canon explanations of some kind. The base concept behind each ability may be canon, but we still don't need to assume everything seen in the game is. --[[User:Jugus|<font color="MidnightBlue"><b>Jugus</b></font>]] <small>([[User talk:Jugus|<font color="Gray">Talk</font>]] | [[Special:Contributions/Jugus|<font color="Gray">Contribs</font>]])</small> 18:22, 16 November 2010 (EST)


::Well, there is the slight issue of the Hologram being able to project in full color when before both UNSC and Covenant holograms appeared to be stuck displaying just one color. But on the main subject, there seems to be no problem with Armor Abilities being canon, albeit as adjusted for gameplay. Said abilities seem to be perfectly in realm for both factions to produce, and it's sure that they would. It does bring up a question though, about, say Active Camoflauge, which was once "one-time use" and now is a reusable device. But that's just a minor issue. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 18:11, 16 November 2010 (EST)
::Well, there is the slight issue of the Hologram being able to project in full color when before both UNSC and Covenant holograms appeared to be stuck displaying just one color. But on the main subject, there seems to be no problem with Armor Abilities being canon, albeit as adjusted for gameplay. Said abilities seem to be perfectly in realm for both factions to produce, and it's sure that they would. It does bring up a question though, about, say Active Camoflauge, which was once "one-time use" and now is a reusable device. But that's just a minor issue. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 18:11, 16 November 2010 (EST)

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.