Editing Sicatt Workshop dynamo grenade
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The '''Sicatt Workshop Volt Scatterer''' | The '''Sicatt Workshop Volt Scatterer'''{{Ref/Book|Id=EN|Enc22|Page=483}} or '''Dynamo grenade''' is an electricity-based [[grenade]] utilized by the [[Banished]], most notably seeing action during their [[Installation 07 conflict|occupation]] of [[Installation 07]] in [[2560]].{{Ref/Generic|Id=CampTrailer|[[Halo Infinite Campaign Gameplay Trailer]]}} | ||
==Overview== | ==Overview== | ||
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===Usage=== | ===Usage=== | ||
In [[2560]], Banished forces commanded by [[Escharum]] made use of the dynamo grenade as they [[ | In [[2560]], Banished forces commanded by [[Escharum]] made use of the dynamo grenade as they [[Installation 07 conflict|fought]] the [[UNSC]] for control of [[Installation 07]].{{Ref/Reuse|CampTrailer}} | ||
==Gameplay== | ==Gameplay== | ||
[[File:HINF DynoVsGhost.png|thumb|250px|A dynamo grenade disabling a Ghost.]] | [[File:HINF DynoVsGhost.png|thumb|250px|right|A dynamo grenade disabling a Ghost.]] | ||
===''Halo Infinite''=== | ===''Halo Infinite''=== | ||
Dynamo grenades are usable in ''[[Halo Infinite]]''. With default settings, players can hold two dynamo grenades. When thrown, the grenade's electricity will arc toward nearby enemies, vehicles, dropped weapons, and other metallic gameplay objects. Like the [[Sicatt Workshop shock rifle|Shock Rifle]] and [[Disruptor]], this electricity can then arc toward other viable enemies or items within a certain radius. However, the electricity will not arc toward the bodies of dead players. If a drivable vehicle gets caught within the radius of an active dynamo grenade, it will become temporarily disabled. After thrown, the grenade will only rest on the ground for a few seconds before detonating.{{Ref/Reuse|SepTest}} In the campaign, Dynamo grenades are used by [[Gasgira]] as well as [[Jiralhanae Berserker]]s. Unlike many grenades, Dynamo grenades do not bounce very far after contacting surfaces. | Dynamo grenades are usable in ''[[Halo Infinite]]''. With default settings, players can hold two dynamo grenades. When thrown, the grenade's electricity will arc toward nearby enemies, vehicles, dropped weapons, and other metallic gameplay objects. Like the [[Sicatt Workshop shock rifle|Shock Rifle]] and [[Disruptor]], this electricity can then arc toward other viable enemies or items within a certain radius. However, the electricity will not arc toward the bodies of dead players. If a drivable vehicle gets caught within the radius of an active dynamo grenade, it will become temporarily disabled. After thrown, the grenade will only rest on the ground for a few seconds before detonating.{{Ref/Reuse|SepTest}} In the campaign, Dynamo grenades are used by [[Gasgira]] as well as [[Jiralhanae Berserker]]s. Unlike many grenades, Dynamo grenades do not bounce very far after contacting surfaces. | ||
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File:HINF DynoPad.png|A weapon pad on [[Behemoth]] holding two dynamo grenades. | File:HINF DynoPad.png|A weapon pad on [[Behemoth]] holding two dynamo grenades. | ||
File:HINF TwoDynamo.png|Two dynamo grenades lying on the ground. | File:HINF TwoDynamo.png|Two dynamo grenades lying on the ground. | ||
File:HINF Dynamo Grenade Multiple Targets.png|A dynamo grenade shocks multiple enemies. | File:HINF Dynamo Grenade Multiple Targets.png|A dynamo grenade shocks multiple enemies. | ||
File:HINF Dynamo grenade effect 1.png|A Grunt and Brute being shocked by a dynamo grenade. | File:HINF Dynamo grenade effect 1.png|A Grunt and Brute being shocked by a dynamo grenade. | ||
File:HINF Berserker Dynamo Grenade.png|A [[Jiralhanae Berserker]] holding a dynamo grenade. | File:HINF Berserker Dynamo Grenade.png|A [[Jiralhanae Berserker]] holding a dynamo grenade. | ||
</gallery> | </gallery> | ||