Editing Shardstorm launcher

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{{Status|Canon}}
{{Status|Canon}}
[[File:H5G GruntGoblin ShardstormLauncher.png|300px|thumb|A closeup view of the Shardstorm launcher on the {{Pattern|Pnap|Goblin}}.]]
[[File:H5G GruntGolbin ShardstormLauncher.png|300px|thumb|A closeup view of the Shardstorm launcher on the {{Pattern|Pnap|Goblin}}.]]
The '''shardstorm launcher''' is a [[Needle-based weaponry|needle weapon]] employed by the military forces of the former-[[Covenant]] empire and its [[Covenant remnants|splinter factions]].{{Ref/Game|Id=PL|HW2|Phoenix Logs|Detail=Grunt Goblin}}{{Ref/Book|Id=Enc22Pnap|Enc22|Page=277}}{{Ref/Book|Id=Enc22Eklon|Enc22|Page=466}}
The '''shardstorm launcher''' is a [[Needle-based weaponry|needle weapon]] employed by the military forces of the former-[[Covenant]] empire and its [[Covenant remnants|splinter factions]].{{Ref/Game|Id=PL|HW2|Phoenix Logs|Detail=Grunt Goblin}}{{Ref/Book|Id=Enc22Pnap|Enc22|Page=277}}{{Ref/Book|Id=Enc22Eklon|Enc22|Page=466}}


==Overview==
==Overview==
[[File:H5G-TempleGoblinShardstorm.png|thumb|250px|A Goblin firing its Shardstorm launcher.]]
===Design details===
===Design details===
The shardstorm launcher operates similar to other needle weapons, firing large shards of [[Subanese crystal]] (or "blamite") which track a given target and explode in a "supercombine" reaction. The launchers are mounted on the back of [[Goblin]] vehicles developed by/for the [[Unggoy]], with eight large launchers for use. Unlike other needler weapons, the blamite crystals do not protrude out of the eight holes, only emerging once fired.{{Ref/Game|H5G|Grunt Goblin in-game enemy}}{{Ref/Game|Id=HW2|HW2|Grunt Goblin in-game unit}}
The shardstorm launcher operates similar to other needle weapons, firing large shards of [[Subanese crystal]] (or "blamite") which track a given target and explode in a "supercombine" reaction. The launchers are mounted on the back of [[Goblin]] vehicles developed by/for the [[Unggoy]], with eight large launchers for use. Unlike other needler weapons, the blamite crystals do not protrude out of the eight holes, only emerging once fired.{{Ref/Game|H5G|Grunt Goblin in-game enemy}}{{Ref/Game|Id=HW2|HW2|Grunt Goblin in-game unit}}
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[[File:H5G GruntGoblin Refinement Concept.jpg|250px|thumb|The Shardstorm launcher in the ''[[Halo 5: Guardians]]'' concept art for the Goblin, given the label "Shooty Back".]]
[[File:H5G GruntGoblin Refinement Concept.jpg|250px|thumb|The Shardstorm launcher in the ''[[Halo 5: Guardians]]'' concept art for the Goblin, given the label "Shooty Back".]]
The shardstorm launcher was first envisioned for inclusion on the Grunt Goblin [[Warzone Firefight]] boss in ''[[Halo 5: Guardians]]''. The weapon was originally developed as a prototype for an unnamed then-future project and internally known as the Multi-Target Tracked Attack, and came to useable state around the time of a studio internal "[[343 Industries game jams|hackathon]]" (a period of time in which developers are free to prototype potential new ''Halo'' franchise features). As such, the weapon was taken by ''Halo 5'' Senior Systems Designer Chris Proctor and his team applied to their then-prototyping Grunt Mech enemy. Due to the vehicle being built to fight eight players in Warzone Firefight rather than a usual 1-4 players of [[campaign]], the weapon was a unique consideration as no others in the game had the ability to target so many players at once.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/warzone-firefight-preview|Site=Halo Waypoint|Page=Warzone Firefight Preview|D=25|M=06|Y=2016}}
The shardstorm launcher was first envisioned for inclusion on the Grunt Goblin [[Warzone Firefight]] boss in ''[[Halo 5: Guardians]]''. The weapon was originally developed as a prototype for an unnamed then-future project and internally known as the Multi-Target Tracked Attack, and came to useable state around the time of a studio internal "[[343 Industries game jams|hackathon]]" (a period of time in which developers are free to prototype potential new ''Halo'' franchise features). As such, the weapon was taken by ''Halo 5'' Senior Systems Designer Chris Proctor and his team applied to their then-prototyping Grunt Mech enemy. Due to the vehicle being built to fight eight players in Warzone Firefight rather than a usual 1-4 players of [[campaign]], the weapon was a unique consideration as no others in the game had the ability to target so many players at once.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/warzone-firefight-preview|Site=Halo Waypoint|Page=Warzone Firefight Preview|D=25|M=06|Y=2016}}
==Gallery==
<gallery>
File:H5G GruntGoblin ShardstormLauncher Back.png|The ''Pnap''-pattern Goblin's launcher, as viewed from behind.
File:H5G GruntGoblin ShardstormLauncher Top.png|The ''Pnap''-pattern Goblin's launcher, as viewed from above.
File:H5G GruntGoblin ShardstormLauncher Below.png|The ''Pnap''-pattern Goblin's launcher, as viewed from below.
File:H5G GruntGoblin ShardstormLauncher Right.png|The ''Pnap''-pattern Goblin's launcher, as viewed from the right.
File:H5G GruntGoblin ShardstormLauncher Left.png|The ''Pnap''-pattern Goblin's launcher, as viewed from the left.
File:HW2-GoblinShardstorm.png|A number of Banished Eklon'dal Goblins firing their Shardstorm launchers.
</gallery>


==List of appearances==
==List of appearances==

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