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| The launch of Season 2 saw the release of an accompanying [[Halo Wars 2 Title Updates|Title Update]]{{Ref/Site|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/halo-wars-2---patch-notes-updated-sep-12-2018/9756196e-2970-4247-8c0c-dd1a043a098c/posts?page=1#post2|Site=Halo Waypoint Forums|Page=Halo Wars 2 - Patch Notes|Detail=Post 2 (April 27 patch notes)}}, with a balance patch released later in the season.{{Ref/Site|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/mid-season-balance-update---may-5/b2c416d6-f204-43b1-b153-e418b80d943c/posts|Site=Halo Waypoint Forums|Page=Mid-Season Balance Update - May 5|Detail=(May 5 patch notes)}} | | The launch of Season 2 saw the release of an accompanying [[Halo Wars 2 Title Updates|Title Update]]{{Ref/Site|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/halo-wars-2---patch-notes-updated-sep-12-2018/9756196e-2970-4247-8c0c-dd1a043a098c/posts?page=1#post2|Site=Halo Waypoint Forums|Page=Halo Wars 2 - Patch Notes|Detail=Post 2 (April 27 patch notes)}}, with a balance patch released later in the season.{{Ref/Site|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/mid-season-balance-update---may-5/b2c416d6-f204-43b1-b153-e418b80d943c/posts|Site=Halo Waypoint Forums|Page=Mid-Season Balance Update - May 5|Detail=(May 5 patch notes)}} |
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| |title1=April 27 patch
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| |content1=
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| ===April 27 patch notes=== | | ===April 27 patch notes=== |
| Alongside the release of Colony, the latest Halo Wars 2 DLC Leader, the team has implemented a host of various updates, general tweaks, and bug-fixes to improve your Halo Wars 2 experience. Check out a detailed overview of these changes below.
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| ====Core systems====
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| *Made various stability improvements
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| *Fixed some secondary objectives not triggering after loading from a save
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| *Fixed some more cases that could cause infinite loading
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| *Fixed a performance issue on Banished buildings caused by some audio looping inappropriately
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| *Fixed an issue causing desync for some players
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| ====Leader Powers====
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| *Archer Missiles now interact with Fog of War appropriately
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| *Fixed an issue with players being able to build toward the pop cap of temporarily stolen units with Isabel’s Ghost in the Machine
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| *Fixed an issue where a shield generator wouldn’t spin up if the main base was damaged during construction
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| *Fixed an issue where Isabel’s ‘The Best Offense’ passive power would render Scorpions unresponsive
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| ====Blitz/Firefight====
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| *Ark Defense spawns the correct number of Sentinels in Blitz, for all interactions with line of sight
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| *Grunt Mob returns the correct amount of energy on death in Blitz
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| *Fixed an issue with audio corruption in longer games of Blitz Firefight
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| ====Campaign/Gameplay/Settings====
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| *Grunts no longer shoot each other in the back, reducing their damage output
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| *The campaign log "Beyond the Edge" is now unlocked when completing campaign mission “The Halo”
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| *Neutral marines in the tutorial no longer attack and kill the player’s units, preventing them from completing the mission
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| *Strongholds custom game setting for “starting population count” now works as expected
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| *Fixed it so “Minibases count as HQ” enabled now prevents the game from ending when the player has no units and only minibases
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| *Added some Sentinels to capture points on Sentry and Badlands
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| *Marines’ grenade throw is more responsive
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| *Deployed Blisterbacks are now attackable by all units, not just anti-air
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| *Hunter upgrade no longer renders Hunters unresponsive
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| *Fixed an issue where Holo-decoy units under the effects of the Hellcharge ability would do damage to enemy units
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| *Global unit upgrades now apply to the Scorpion
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| *Fixed text on Forge’s Rolling Economy text to match the changes that were applied in the previous update
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| *Aligned Kinsano’s flame VFX for her Flamewall power with the area in which it does damage
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| *Fixed several translation errors in Russian, Polish and Japanese
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| *Fixed some instances of debug strings showing up as UI text in a few locations
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| ====AI Fixes====
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| *Shipmaster AI can no longer teleport units into the void
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| *Changed the way AI uses and reacts to Nightingale smoke ability
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| *Fixed an issue that allowed the AI to control a jackrabbit drone
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| *AI players are now more aware of cloaked bases
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| *AI players will retake power nodes which were reclaimed by Sentinels
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| *An AI will no longer kill its own units by disabling a Lightbridge while they're on it… RIP
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| ====Achievements====
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| *Fixed “Two Heads are Better than None” achievement
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| ====Audio/Effects====
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| *Fixed audio with several leader powers
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| *Fixed several issues with units not having appropriate audio on destruction
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| *Fixed several instances in campaign when background music could be heard in cutscenes or ingame cinematics
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| *Adjusted some leader powers' audio
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| *Synced some audio with animations for Kinsano’s Cyclops
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| *Fixed an issue with audio events getting spammed when interacting with Fog of War or Cloaking ability
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| *Fixed an issue with large scale battles causing some audio corruption
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| *Fixed death visual effects on the Veteran Flame ‘Hog in Blitz
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| *Fixed some particle issues with the Flame Warthog incendiary grenade
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| *Fixed Guard units generating noise endlessly in Blitz
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| *Douglas’s taunt is no longer heard globally
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| And now for something completely different:
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| *Fixed an issue where Grunt Squads turn into Grizzlies after the player kills them in any mission when loading a save file with the skull “Grunt Birthday Party” active from a previous release
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| |title2=May 5 patch
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| |content2=
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| ===May 5 balance patch notes=== | | ===May 5 balance patch notes=== |
| All units! The team has deployed a mid-season balance update to address a few things that have surfaced based on player feedback and game data analysis.
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| This update is now live and will automatically apply the next time you launch Halo Wars 2 (the game will restart once updated).
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| Here's a summary of what's been changed:
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| ====Shipmaster====
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| * Spirit Support - Now drops a veterancy level 2 Hunter (Previously veterancy level 3 Hunter)
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| ====Kinsano====
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| ;Kinsano Cyclops
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| * Flamewall ability cooldown time increased from 45 to 60 seconds
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| * Flamewall damage versus buildings reduced by 70%
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| ;Flamehog w/ Flame Mortar Upgrade
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| * Flame Mortar damage over time effect reduced damage by 35%
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| * Flame Mortar damage over time effect, reduced damage vs buildings by 40%
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| * Flame Mortar range decreased by 14%
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| * Flame Mortar fire rate reduced by 0.5 seconds, overall impact damage per second not affected, but will create fewer DOT scorch areas.
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| ;Inferno
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| * Reduced damage versus buildings by 20%
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| * Reduced duration from 25 seconds to 20 seconds
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| ====Colony====
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| * Hunter Captain - Move speed increased by 19%
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| * Skitterer - (bug fix) Now receives upgrade benefits from Global Vehicle Upgrades
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| * Vehicle Symbiotes - (bug fix) No longer shows buff effect through Fog of War
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| ====Global Banished====
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| ;Grunts
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| * Banished leader now start with 3 Grunt squads instead of 2
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| * Grunt squad resource gather speeds increased by 32%
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| * Engineers - HP reduced by 20%
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| ;Hunters
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| * Basic speed increased by 15%
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| * Fuel rod projectile velocity increased to help hit moving
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| ;Brute Chopper
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| * Move speed increased 11%
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| * Explosive rounds upgrade now also increases damage by 15%
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| ;Locust
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| * Line of sight reduced by 12.%
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| * Locust cost increased from 250/175 to 300/200
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| * Wraith - Scorch projectile initial damage reduced by 50%
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| ====Global UNSC====
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| ;Jackrabbit
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| * Basic DPS increased by 15%
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| * Drone delay before healing reduced from 10 seconds to 7 seconds
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| ;Scorpion
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| * HP increased by 10%
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| * Cannon DPS increased by 10%
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| * (bug fix) Unit ability Canister Shell now fires almost instantly
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| ==Sources== | | ==Sources== |