Editing Sacred Icon/Walkthrough

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 24: Line 24:
*[[M90 Shotgun|Shotgun]]  
*[[M90 Shotgun|Shotgun]]  
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]  
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]  
*{{Pattern|Okarda'phaa|plasma rifle}}
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]
*[[Type-33 Guided Munitions Launcher|Needler]]  
*[[Type-33 Guided Munitions Launcher|Needler]]  
*[[Type-51 Carbine|Covenant Carbine]]
*[[Type-51 Carbine|Covenant Carbine]]
Line 43: Line 43:


===Buyer's Remorse===
===Buyer's Remorse===
After a few moments of peaceful riding, you can see new Gold Sentinels (Sentinel Majors) and Flood battling ahead. At this point your troops, if they're still alive, will follow you on the gondola into the next fight. If you had time to optimize guns, take the [[Needlers]] away from the [[Grunts]] and give them {{Pattern|Okarda'phaa|plasma rifle}}s, as Needlers aren't very effective against charging [[Flood]]. The [[Phantom]] will only stay for a little while, so you need to act quickly. The [[Phantom]] will directly engage another [[Enforcer]] hovering in the middle of a large hangar which your gondola is going to park in: lots of normal Sentinels come out of the sides as well, lead by Major Sentinels, but there are Flood swarming behind them. It's a three-way fight, and the Sentinels might fire at you a bit but will mostly shoot at the numerous [[Flood]], who will quickly overwhelm the outnumbered [[Sentinels]]). If you time it just right and reload many times (it's right after a checkpoint) you can conceivably throw a plasma grenade at the Enforcer while it's still fighting the [[Phantom]], ''before'' the [[Flood]] appear, but this is really difficult, and mostly done so that the Enforcer's artillery barrage doesn't slaughter your troops. You could just wait for its back to be turned and unleash a duel-needler barrage on it. Kill as many [[Flood]] and [[Sentinels]] as you can.  
After a few moments of peaceful riding, you can see new Gold Sentinels (Sentinel Majors) and Flood battling ahead. At this point your troops, if they're still alive, will follow you on the gondola into the next fight. If you had time to optimize guns, take the [[Needlers]] away from the [[Grunts]] and give them [[Plasma Rifles]], as Needlers aren't very effective against charging [[Flood]]. The [[Phantom]] will only stay for a little while, so you need to act quickly. The [[Phantom]] will directly engage another [[Enforcer]] hovering in the middle of a large hangar which your gondola is going to park in: lots of normal Sentinels come out of the sides as well, lead by Major Sentinels, but there are Flood swarming behind them. It's a three-way fight, and the Sentinels might fire at you a bit but will mostly shoot at the numerous [[Flood]], who will quickly overwhelm the outnumbered [[Sentinels]]). If you time it just right and reload many times (it's right after a checkpoint) you can conceivably throw a plasma grenade at the Enforcer while it's still fighting the [[Phantom]], ''before'' the [[Flood]] appear, but this is really difficult, and mostly done so that the Enforcer's artillery barrage doesn't slaughter your troops. You could just wait for its back to be turned and unleash a duel-needler barrage on it. Kill as many [[Flood]] and [[Sentinels]] as you can.  


If you take out the [[Enforcer]] quickly, the situation will quickly devolve into a chaotic all-out brawl between your troops, the dwindling Sentinels, and the oncoming horde of Flood. This is a protracted [[Flood]]-battle which might take a good two minutes. This is very difficult in the heat of battle, but somehow try to rip [[M7/Caseless Submachine Gun|SMGs]] off of dead Flood, and give them to your [[Kig-yar|Jackals]], *ASAP*, preferably mere seconds into the fight. Your 2 Grunts are basically a write-off at this point: even assuming all of your troops survive the Enforcer's barrage and not even considering the Sentinels, the Flood will easily overwhelm any non-shielded enemies. It is thus actually possible for one or both of your Jackals to survive the entire battle if you arm them with [[SMG]]s, and they actually take some real heat off of you. Once in a blue moon, in the small time window you have for arming your Jackals with human weapons in the first few seconds of the fight, a Flood will drop a shotgun, and Jackals ''can'' be armed with shotguns, which are of course great against the Flood (documented evidence of a shotgun appearing in the same game that a [[Kig-yar|Jackal]] is still alive, and the player successfully giving the Jackal the shotgun, is not available at this time). However, even if your [[SMG]]-armed [[Kig-yar|Jackal]]s survive, their [[Artificial intelligence|AI]] won't let them follow you into the rest of the Sentinel Wall and they'll just hang around the gondola while you proceed inside (of course, you could just race ahead after engaging active camouflage and never even try to keep your troops alive, but the challenge of trying to "save" them is half the fun).  
If you take out the [[Enforcer]] quickly, the situation will quickly devolve into a chaotic all-out brawl between your troops, the dwindling Sentinels, and the oncoming horde of Flood. This is a protracted [[Flood]]-battle which might take a good two minutes. This is very difficult in the heat of battle, but somehow try to rip [[M7/Caseless Submachine Gun|SMGs]] off of dead Flood, and give them to your [[Kig-yar|Jackals]], *ASAP*, preferably mere seconds into the fight. Your 2 Grunts are basically a write-off at this point: even assuming all of your troops survive the Enforcer's barrage and not even considering the Sentinels, the Flood will easily overwhelm any non-shielded enemies. It is thus actually possible for one or both of your Jackals to survive the entire battle if you arm them with [[SMG]]s, and they actually take some real heat off of you. Once in a blue moon, in the small time window you have for arming your Jackals with human weapons in the first few seconds of the fight, a Flood will drop a shotgun, and Jackals ''can'' be armed with shotguns, which are of course great against the Flood (documented evidence of a shotgun appearing in the same game that a [[Kig-yar|Jackal]] is still alive, and the player successfully giving the Jackal the shotgun, is not available at this time). However, even if your [[SMG]]-armed [[Kig-yar|Jackal]]s survive, their [[Artificial intelligence|AI]] won't let them follow you into the rest of the Sentinel Wall and they'll just hang around the gondola while you proceed inside (of course, you could just race ahead after engaging active camouflage and never even try to keep your troops alive, but the challenge of trying to "save" them is half the fun).  

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

This page is a member of 1 meta category: