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| {{Status|RealWorld}} | | {{delete|This is a duplicate article much better article over at [[Real-time Strategy]].}} |
| {{Wikipedia|Real-time strategy}} | | {{era|HW}} |
| '''Real-time Strategy''', or '''RTS''' for short, is a genre of computer games characterized by being wargames which take place in real-time, where resource gathering, base building, technology development and direct control over individual units are key components.
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| Real-time strategy titles do not involve "turns" like turn-based strategy video or board games. Rather, game time progresses in "real time;" it is continuous rather than turn-by-turn, and all players may give orders to their troops at any time. While the word "strategy" originally referred to high-level war planning (armies, campaigns, and entire wars), in real-time strategy games individual units or persons are given orders. Also, integral to the gameplay of real-time strategy games are economic and production aspects (resource gathering, construction, positioning of buildings, expansion, and production of units), and though military confrontation is a significant part of real-time strategy gameplay, it is most often heavily stylized with relatively little emphasis placed on simulating real warfare, in contrast to games of the genre known as real-time tactics. | | Real time stategy, or RTS, is a term used to describe games in which you command armies whilst in combat, rather than be in control of a single character. [[Halo Wars]] is set to be a real time strategy game. |
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| It is common for games to be miscategorized as belonging to the real-time strategy genre. This is partly because real-time strategy is a vague denomination, giving rise to the assumption that all games involving strategy played in real-time are "real-time strategy" games. It is also partly due to the fact that the genre is so commonly recognized and well-established that there is a tendency to classify many types of games within it. For instance, SimCity, which is a city-building game, Railroad Tycoon, an economic simulation game, and games of the real-time tactics genre of military simulations are often classified as "real-time strategy."
| | RTS games often involve vehicles, and a system where you can build stuctures. Another common feature are heroes, individuals who count as one unit who have unique abilities. |
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| ''[[Halo Wars]]'' and its sequel, ''[[Halo Wars 2]]'', designed by [[Ensemble Studios]], is an RTS game. ''[[Halo: Combat Evolved]]'' was also originally planned to be an RTS game, but it was converted into a [[first-person shooter]] game.
| | [[Category:Halo Wars]] |
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| [[Category:Game genres]]
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