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{{ratings}} | |||
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{{References}} | |||
The '''Neural Interface''' is a type of technology used by the [[United Nations Space Command|UNSC]]. | |||
== Functions == | |||
[[File:Neural Interface.jpg|thumb|right|The Neural Interface, as seen on the [[Oddball]] in ''Halo: Combat Evolved''.]] | |||
The standard neural interface has basic functions. It acts as a "friend or foe" indicator, so that radar signatures will pick up the owner's signature and identify it as friendly. This way, the wearer appears as a "yellow" blip on the motion tracker of another soldier's [[Heads Up Display|HUD]] and friendly fire is less likely. It also shows the targeting reticule of the gun chosen. | |||
The neural interface is implanted at the base of the skull and cannot be removed without killing its owner or through sophisticated surgery. The standard interface is implanted in all UNSC military personnel upon activation, but it can be replaced with a more specialized neural lace should the need arise. | |||
Ship commanders receive [[Command Neural Interface|command neural interfaces]], while the [[SPARTAN-II Program|SPARTAN-IIs]] have received the more specialized "[[Spartan Neural Interface]]". | |||
== Trivia == | |||
*The [[Halo 3 Skulls|Skulls]] in the ''Halo'' games have Neural Interfaces. | |||
[[Category:UNSC technology]] |