Editing Hold the Line
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{{ | {{Era|RW}} | ||
{{Level infobox | {{Level infobox | ||
|pagegamelabel=HW2 | |pagegamelabel=HW2 | ||
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*'''Captain Cutter''': "Johnson, get those guns back inside." | *'''Captain Cutter''': "Johnson, get those guns back inside." | ||
*'''Johnson''': "We got a hull breach in sector seventeen." | *'''Johnson''': "We got a hull breach in sector seventeen." | ||
*'''Bridge Crew #1''': " | *'''Bridge Crew #1''': "Jen, hit those head to blow." | ||
*'''Captain Cutter"''': "Where are we on that hull breach in sector seventeen?" | *'''Captain Cutter"''': "Where are we on that hull breach in sector seventeen?" | ||
*'''Bridge Crew #2''': "ETA 60 Seconds!" | *'''Bridge Crew #2''': "ETA 60 Seconds!" | ||
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''While UNSC forces engages the incoming infantry and Hunters, jump pack Brutes coming from the north and leap to the base ahead but are eliminated immediately by Hellbringers and turrets.'' | ''While UNSC forces engages the incoming infantry and Hunters, jump pack Brutes coming from the north and leap to the base ahead but are eliminated immediately by Hellbringers and turrets.'' | ||
''Timer reaches 26:00 as more infantry arrives from the north.'' | ''Timer reaches 26:00 as more infantry arrives from the north.'' | ||
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*'''Anders''': "Infantry and enemy armor coming from the north-east!" | *'''Anders''': "Infantry and enemy armor coming from the north-east!" | ||
*'''Douglas-042''': "Roger that, Anders. Target those Wraith, troops! We can't let them through!" | *'''Douglas-042''': "Roger that, Anders. Target those Wraith, troops! We can't let them through!" | ||
''More Wraiths, Choppers and Ghosts are coming from the north-east.'' | ''More Wraiths, Choppers and Ghosts are coming from the north-east.'' | ||
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==Leader Power Available on this level== | ==Leader Power Available on this level== | ||
*R&D I | *R&D I | ||
*Archer Missiles I and II | *Archer Missiles I and II | ||
*Restoration Drones I and II | *Restoration Drones I and II | ||
*ODST Drop | *ODST Drop | ||
*Turret Drop I and II | *Turret Drop I and II | ||
*Battle Hardened I | *Battle Hardened I | ||
*Lotus Mine I and II | *Lotus Mine I and II | ||
==Initial Structures and Units== | ==Initial Structures and Units== | ||
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*Create a kill zone to prevent the Banished from breaking through UNSC barricades. Turrets will not be enough to slow them down. | *Create a kill zone to prevent the Banished from breaking through UNSC barricades. Turrets will not be enough to slow them down. | ||
**Southeast from the 1-slot mini base is the best defensive line since all units will be gathered mainly in the east. | **Southeast from the 1-slot mini base is the best defensive line since all units will be gathered mainly in the east. | ||
*There are other mini-base slots around the map. Use these to your advantage, but be careful as some of the enemies may divert their assault to | *There are other mini-base slots around the map. Use these to your advantage, but be careful as some of the enemies may divert their assault to it. | ||
**The 2-slot mini base often becomes a target of Hunters. Have at least two Marines with Combat Technician and 1 Nightingale to guard it. | **The 2-slot mini base often becomes a target of Hunters. Have at least two Marines with Combat Technician and 1 Nightingale to guard it. | ||
*Some areas are not visible by the Watchtowers and it's recommended to explore these areas with either Warthogs or Hornets. | *Some areas are not visible by the Watchtowers and it's recommended to explore these areas with either Warthogs or Hornets. | ||
*Seize all the Power Nodes in the map as they will contribute to unit production or upgrades. | *Seize all the Power Nodes in the map as they will contribute to unit production or upgrades. | ||
*Destroy all Silos on this map at the beginning of the level for additional resources. | *Destroy all Silos on this map at the beginning of the level for additional resources. | ||
*Set up defenses at specific | *Set up defenses at specific chokepoints in order to maximize the defensive capabilities. | ||
*Set up Siege Turrets at the Firebase, as they will bolster ground defenses. Alternatively, equip two Base Turrets with anti-air upgrades and set up Siege Turrets in the two sockets furthest from the barricades. | *Set up Siege Turrets at the Firebase, as they will bolster ground defenses. Alternatively, equip two Base Turrets with anti-air upgrades and set up Siege Turrets in the two sockets furthest from the barricades. | ||
*Always | *Always bring [[EV-44 Nightingale|Nightingales]] with you and not rely on only Restoration Drones. | ||
===Bonus and Optional Objectives=== | ===Bonus and Optional Objectives=== | ||
*The AI-controlled Marines (garrisoned near the north 1-slot minibase) need to be taken out to allow the Banished access the lightbridge controls, which in turn is the prerequisite for the player to deactivate the bridge for killing 10 enemy units using the lightbridge controls. | *The AI-controlled Marines (garrisoned near the north 1-slot minibase) need to be taken out to allow the Banished access the lightbridge controls, which in turn is the prerequisite for the player to deactivate the bridge for killing 10 enemy units using the lightbridge controls. | ||
*Use Turret Drop at the west barricade because the Banished usually uses infantry to attack this point, and the turret can easily deal with them. | *Use Turret Drop at the west barricade because the Banished usually uses infantry to attack this point, and the turret can easily deal with them. | ||
*Have all minibases constructed, including a 1-slot base north of your base, another west of the portal, and a 2-slot minibase northeast of the initial 1-slot minibase at the north. | *Have all minibases constructed, including a 1-slot base north of your base, another west of the portal, and a 2-slot minibase northeast of the initial 1-slot minibase at the north. | ||
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===Miscellaneous=== | ===Miscellaneous=== | ||
*This is the only level which features Turret Defense gameplay. | *This is the only level which features Turret Defense gameplay. | ||
*If enemy vehicles attack the cannon, a veteran [[HRUNTING Mark III | *If enemy vehicles attack the cannon, a veteran [[HRUNTING Mark III Cyclops|Cyclops]] will be deployed to assist the player. | ||
*Players cannot speedrun at this level by any means necessary. Completion time will be always a par time of 31 minutes and 35 seconds. | *Players cannot speedrun at this level by any means necessary. Completion time will be always a par time of 31 minutes and 35 seconds. | ||
*The [[Halo Wars 2 | *The [[Halo Wars 2 Skulls#Sickness|Sickness skull]] is awarded upon level completion for keeping all barricade intact. The [[Halo Wars 2 Skulls#Firestarter|Firestarter skull]] is awarded upon level completion for keeping the Particle Cannon health above 50 percent. | ||
===Mistakes=== | ===Mistakes=== | ||
*The level art depicts Alice-130 defending the particle cannon. In gameplay, however, only Douglas-042 is defending the particle cannon while Alice and Jerome are on the mission to infiltrate the ''[[Enduring Conviction]]''. | *The level art depicts Alice-130 defending the particle cannon. In gameplay, however, only Douglas-042 is defending the particle cannon while Alice and Jerome are on the mission to infiltrate the ''[[Enduring Conviction]]''. | ||
==Sources== | ==Sources== |